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<TITLE>class BitAccumulator</TITLE>

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		<h1>class BitAccumulator</h1>
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		<TD valign="top" align="right" colspan="1">A 1-byte length bit accumulator. <small><A HREF="#longdesc">More...</A></small></TD></TR>
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		<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::BitAccumulator</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include &lt;<A HREF="libs___ymodem___yatemodem_h.html">libs/ymodem/yatemodem.h</A>&gt;</code></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__BitAccumulator.html">List of all Methods</A></TH></TR>
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<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
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<h4>Public Methods</h4><ul><LI>inline &nbsp;<b><A HREF="#ref1">BitAccumulator</A></b> (unsigned char dataBits) 
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<LI>inline unsigned char &nbsp;<b><A HREF="#ref2">dataBits</A></b> ()  const
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<LI>inline void &nbsp;<b><A HREF="#ref3">dataBits</A></b> (unsigned char value) 
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<LI>inline unsigned char &nbsp;<b><A HREF="#ref4">reset</A></b> (bool* oddParity = 0) 
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<LI>inline unsigned int &nbsp;<b><A HREF="#ref5">accumulate</A></b> (bool bit, bool* oddParity = 0) 
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</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
 This class encapsulates an 8 bits length buffer used to accumulate bits
</p>
<A NAME="BitAccumulator"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline &nbsp;<strong>BitAccumulator</strong> (unsigned char dataBits)
<br></td><td align="right"><h3><strong>BitAccumulator</strong></h3></td></tr></table><p></p><p>
 Constructor
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>dataBits</i></TD><TD align="left" valign="top">The buffer size. Values interval 1..8
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<A NAME="dataBits"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline unsigned char &nbsp;<strong>dataBits</strong> ()
<br></td><td align="right"><h3><strong>dataBits</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Get the buffer size
</p>
<p><b>Returns</b>: The buffer size
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<A NAME="dataBits"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void &nbsp;<strong>dataBits</strong> (unsigned char value)
<br></td><td align="right"><h3><strong>dataBits</strong></h3></td></tr></table><p></p><p>
 Set the buffer size. Reset the accumulator
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">The new buffer size. Values interval 1..8
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<A NAME="reset"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline unsigned char &nbsp;<strong>reset</strong> (bool* oddParity = 0)
<br></td><td align="right"><h3><strong>reset</strong></h3></td></tr></table><p></p><p>
 Reset the accumulator. Returns the old data
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>oddParity</i></TD><TD align="left" valign="top">Optional pointer to get the parity of old data
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<p><b>Returns</b>: The old data
     </p>
<A NAME="accumulate"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline unsigned int &nbsp;<strong>accumulate</strong> (bool bit, bool* oddParity = 0)
<br></td><td align="right"><h3><strong>accumulate</strong></h3></td></tr></table><p></p><p>
 Accumulate a bit. Reset accumulator when full
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>bit</i></TD><TD align="left" valign="top">The bit value to accumulate
</TD></TR>
<TR><TD align="left" valign="top"><i>oddParity</i></TD><TD align="left" valign="top">Optional pointer to get the data parity when full
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<p><b>Returns</b>: The accumulated byte or a value greater then 255 if incomplete
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