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<TITLE>class CallEndpoint</TITLE>
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<h1>class CallEndpoint</h1>
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<TD valign="top" align="right" colspan="1">An abstract call endpoint. <small><A HREF="#longdesc">More...</A></small></TD></TR>
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<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::CallEndpoint</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include <<A HREF="yatephone_h.html">yatephone.h</A>></code></TD></TR>
<TR><TH>Inherits</TH><TD><A HREF="TelEngine__RefObject.html">TelEngine::RefObject</A> <small>[public ]</small></TD></TR>
<TR><TH>Inherited by</TH><TD><A HREF="TelEngine__Channel.html">Channel</A>, <A HREF="TelEngine__ClientChannel.html">ClientChannel</A></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__CallEndpoint.html">List of all Methods</A></TH></TR>
</TABLE>
</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Methods</h4><ul><LI>virtual void <b><A HREF="#ref6">destroyed</A></b> ()
</LI>
<LI>virtual void* <b><A HREF="#ref7">getObject</A></b> (const String& name) const
</LI>
<LI>virtual const String& <b><A HREF="#ref8">toString</A></b> () const
</LI>
<LI>inline const String& <b><A HREF="#ref9">id</A></b> () const
</LI>
<LI>inline CallEndpoint* <b><A HREF="#ref10">getPeer</A></b> () const
</LI>
<LI>bool <b><A HREF="#ref11">getPeerId</A></b> (String& id) const
</LI>
<LI>String <b><A HREF="#ref12">getPeerId</A></b> () const
</LI>
<LI>inline Mutex* <b><A HREF="#ref13">mutex</A></b> () const
</LI>
<LI>bool <b><A HREF="#ref15">connect</A></b> (CallEndpoint* peer, const char* reason = 0, bool notify = true)
</LI>
<LI>inline bool <b><A HREF="#ref16">disconnect</A></b> (const char* reason = 0, bool notify = true, const NamedList* params = 0)
</LI>
<LI>inline bool <b><A HREF="#ref17">disconnect</A></b> (const char* reason, const NamedList& params)
</LI>
<LI>DataEndpoint* <b><A HREF="#ref18">getEndpoint</A></b> (const char* type = "audio") const
</LI>
<LI>DataEndpoint* <b><A HREF="#ref19">setEndpoint</A></b> (const char* type = "audio")
</LI>
<LI>void <b><A HREF="#ref20">clearEndpoint</A></b> (const char* type = 0)
</LI>
<LI>void <b><A HREF="#ref21">setSource</A></b> (DataSource* source = 0, const char* type = "audio")
</LI>
<LI>DataSource* <b><A HREF="#ref22">getSource</A></b> (const char* type = "audio") const
</LI>
<LI>void <b><A HREF="#ref23">setConsumer</A></b> (DataConsumer* consumer = 0, const char* type = "audio")
</LI>
<LI>DataConsumer* <b><A HREF="#ref24">getConsumer</A></b> (const char* type = "audio") const
</LI>
<LI>bool <b><A HREF="#ref25">clearData</A></b> (DataNode* node, const char* type = "audio")
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static Mutex& <b><A HREF="#ref14">commonMutex</A></b> ()
</LI>
</ul><h4>Protected Methods</h4><ul><LI> <b><A HREF="#ref26">CallEndpoint</A></b> (const char* id = 0)
</LI>
<LI>virtual void <b><A HREF="#ref27">connected</A></b> (const char* reason)
</LI>
<LI>virtual void <b><A HREF="#ref28">disconnected</A></b> (bool final, const char* reason)
</LI>
<LI>virtual void <b><A HREF="#ref29">setDisconnect</A></b> (const NamedList* params)
</LI>
<LI>void <b><A HREF="#ref30">setPeer</A></b> (CallEndpoint* peer, const char* reason = 0, bool notify = true, const NamedList* params = 0)
</LI>
<LI>void <b><A HREF="#ref31">setEndpoint</A></b> (DataEndpoint* endPoint)
</LI>
<LI>virtual void <b><A HREF="#ref32">setId</A></b> (const char* newId)
</LI>
</ul><h4>Protected Members</h4><ul><LI>ObjList <b><A HREF="#ref4">m_data</A></b></LI>
<LI>Mutex* <b><A HREF="#ref5">m_mutex</A></b></LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
A class that holds common call control and data related features
</p>
<A NAME="m_data"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ObjList <strong>m_data</strong>
</td><td align="right"><h3><strong>m_data</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_mutex"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Mutex* <strong>m_mutex</strong>
</td><td align="right"><h3><strong>m_mutex</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="destroyed"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>destroyed</strong> ()
<br></td><td align="right"><h3><strong>destroyed</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Destruct notification, performs cleanups
</p>
<p>Reimplemented from <A HREF="TelEngine__RefObject.html#destroyed">RefObject</A>.</p>
<A NAME="getObject"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void* <strong>getObject</strong> (const String& name)
<br></td><td align="right"><h3><strong>getObject</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Get a pointer to a derived class given that class name
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Name of the class we are asking for
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the requested class or NULL if this object doesn't implement it
</p>
<p>Reimplemented from <A HREF="TelEngine__GenObject.html#getObject">GenObject</A>.</p>
<A NAME="toString"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const String& <strong>toString</strong> ()
<br></td><td align="right"><h3><strong>toString</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Get a string representation of this channel
</p>
<p><b>Returns</b>: A reference to the name of this object
</p>
<p>Reimplemented from <A HREF="TelEngine__GenObject.html#toString">GenObject</A>.</p>
<A NAME="id"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const String& <strong>id</strong> ()
<br></td><td align="right"><h3><strong>id</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the unique channel identifier
</p>
<p><b>Returns</b>: A String holding the unique channel id
</p>
<A NAME="getPeer"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline CallEndpoint* <strong>getPeer</strong> ()
<br></td><td align="right"><h3><strong>getPeer</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the connected peer call
</p>
<p><b>Returns</b>: Pointer to connected peer call or NULL
</p>
<A NAME="getPeerId"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>getPeerId</strong> (String& id)
<br></td><td align="right"><h3><strong>getPeerId</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the connected peer call id in a caller supplied String
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>id</i></TD><TD align="left" valign="top">String to fill in
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the call endpoint had a peer
</p>
<A NAME="getPeerId"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>getPeerId</strong> ()
<br></td><td align="right"><h3><strong>getPeerId</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the connected peer call id
</p>
<p><b>Returns</b>: Connected peer call id or empty string
</p>
<A NAME="mutex"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline Mutex* <strong>mutex</strong> ()
<br></td><td align="right"><h3><strong>mutex</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the mutex that serializes access to this call endpoint, if any
</p>
<p><b>Returns</b>: Pointer to the call's mutex object or NULL
</p>
<A NAME="commonMutex"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td> Mutex& <strong>commonMutex</strong> ()
<br></td><td align="right"><h3><strong>commonMutex</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Get the big mutex that serializes access to all call endpoints
</p>
<p><b>Returns</b>: A reference to the mutex
</p>
<A NAME="connect"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>connect</strong> (CallEndpoint* peer, const char* reason = 0, bool notify = true)
<br></td><td align="right"><h3><strong>connect</strong></h3></td></tr></table><p></p><p>
Connect the call endpoint to a peer.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>peer</i></TD><TD align="left" valign="top">Pointer to the peer call endpoint.
</TD></TR>
<TR><TD align="left" valign="top"><i>reason</i></TD><TD align="left" valign="top">Text that describes connect reason.
</TD></TR>
<TR><TD align="left" valign="top"><i>notify</i></TD><TD align="left" valign="top">Call disconnected() notification method on old peer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if connected, false if an error occured.
</p>
<A NAME="disconnect"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>disconnect</strong> (const char* reason = 0, bool notify = true, const NamedList* params = 0)
<br></td><td align="right"><h3><strong>disconnect</strong></h3></td></tr></table><p></p><p>
Disconnect from the connected peer call endpoint.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>reason</i></TD><TD align="left" valign="top">Text that describes disconnect reason.
</TD></TR>
<TR><TD align="left" valign="top"><i>notify</i></TD><TD align="left" valign="top">Call disconnected() notification method on old peer
</TD></TR>
<TR><TD align="left" valign="top"><i>params</i></TD><TD align="left" valign="top">Optional pointer to extra parameters for disconnect cause
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the object was deleted, false if it still exists
</p>
<A NAME="disconnect"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>disconnect</strong> (const char* reason, const NamedList& params)
<br></td><td align="right"><h3><strong>disconnect</strong></h3></td></tr></table><p></p><p>
Disconnect from the connected peer call endpoint and notify old peer.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>reason</i></TD><TD align="left" valign="top">Text that describes disconnect reason.
</TD></TR>
<TR><TD align="left" valign="top"><i>params</i></TD><TD align="left" valign="top">Extra parameters for disconnect cause
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the object was deleted, false if it still exists
</p>
<A NAME="getEndpoint"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td>DataEndpoint* <strong>getEndpoint</strong> (const char* type = "audio")
<br></td><td align="right"><h3><strong>getEndpoint</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get a data endpoint of this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data endpoint: "audio", "video", "text"
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: A pointer to the DataEndpoint object or NULL if not found
</p>
<A NAME="setEndpoint"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td>DataEndpoint* <strong>setEndpoint</strong> (const char* type = "audio")
<br></td><td align="right"><h3><strong>setEndpoint</strong></h3></td></tr></table><p></p><p>
Get a data endpoint of this object, create if required
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data endpoint: "audio", "video", "text"
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: A pointer to the DataEndpoint object or NULL if an error occured
</p>
<A NAME="clearEndpoint"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>clearEndpoint</strong> (const char* type = 0)
<br></td><td align="right"><h3><strong>clearEndpoint</strong></h3></td></tr></table><p></p><p>
Clear one or all data endpoints of this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data endpoint: "audio", "video", "text", NULL to clear all
</TD></TR>
</TABLE></P>
<A NAME="setSource"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>setSource</strong> (DataSource* source = 0, const char* type = "audio")
<br></td><td align="right"><h3><strong>setSource</strong></h3></td></tr></table><p></p><p>
Set a data source of this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>source</i></TD><TD align="left" valign="top">A pointer to the new source or NULL
</TD></TR>
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data node: "audio", "video", "text"
</TD></TR>
</TABLE></P>
<A NAME="getSource"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td>DataSource* <strong>getSource</strong> (const char* type = "audio")
<br></td><td align="right"><h3><strong>getSource</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get a data source of this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data node: "audio", "video", "text"
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: A pointer to the DataSource object or NULL
</p>
<A NAME="setConsumer"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>setConsumer</strong> (DataConsumer* consumer = 0, const char* type = "audio")
<br></td><td align="right"><h3><strong>setConsumer</strong></h3></td></tr></table><p></p><p>
Set the data consumer of this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>consumer</i></TD><TD align="left" valign="top">A pointer to the new consumer or NULL
</TD></TR>
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data node: "audio", "video", "text"
</TD></TR>
</TABLE></P>
<A NAME="getConsumer"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td>DataConsumer* <strong>getConsumer</strong> (const char* type = "audio")
<br></td><td align="right"><h3><strong>getConsumer</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the data consumer of this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data node: "audio", "video", "text"
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: A pointer to the DataConsumer object or NULL
</p>
<A NAME="clearData"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>clearData</strong> (DataNode* node, const char* type = "audio")
<br></td><td align="right"><h3><strong>clearData</strong></h3></td></tr></table><p></p><p>
Clear a data node from any slot of a DataEndpoint of this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>node</i></TD><TD align="left" valign="top">Pointer to DataSource or DataConsumer to clear
</TD></TR>
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type of data node: "audio", "video", "text"
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the node was removed from at least one slot
</p>
<A NAME="CallEndpoint"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>CallEndpoint</strong> (const char* id = 0)
<br></td><td align="right"><h3><strong>CallEndpoint</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Constructor
</p>
<A NAME="connected"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>connected</strong> (const char* reason)
<br></td><td align="right"><h3><strong>connected</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>
Connect notification method.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>reason</i></TD><TD align="left" valign="top">Text that describes connect reason.
</TD></TR>
</TABLE></P>
<A NAME="disconnected"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>disconnected</strong> (bool final, const char* reason)
<br></td><td align="right"><h3><strong>disconnected</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>
Disconnect notification method.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>final</i></TD><TD align="left" valign="top">True if this disconnect was called from the destructor.
</TD></TR>
<TR><TD align="left" valign="top"><i>reason</i></TD><TD align="left" valign="top">Text that describes disconnect reason.
</TD></TR>
</TABLE></P>
<A NAME="setDisconnect"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>setDisconnect</strong> (const NamedList* params)
<br></td><td align="right"><h3><strong>setDisconnect</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>
Set disconnect parameters
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>params</i></TD><TD align="left" valign="top">Pointer to disconnect cause parameters, NULL to reset them
</TD></TR>
</TABLE></P>
<A NAME="setPeer"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>setPeer</strong> (CallEndpoint* peer, const char* reason = 0, bool notify = true, const NamedList* params = 0)
<br></td><td align="right"><h3><strong>setPeer</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Set the peer call endpoint pointer.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>peer</i></TD><TD align="left" valign="top">A pointer to the new peer or NULL.
</TD></TR>
<TR><TD align="left" valign="top"><i>reason</i></TD><TD align="left" valign="top">Text describing the reason in case of disconnect.
</TD></TR>
<TR><TD align="left" valign="top"><i>notify</i></TD><TD align="left" valign="top">Call notification methods - connected() or disconnected()
</TD></TR>
<TR><TD align="left" valign="top"><i>params</i></TD><TD align="left" valign="top">Optional pointer to extra parameters for disconnect cause
</TD></TR>
</TABLE></P>
<A NAME="setEndpoint"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>setEndpoint</strong> (DataEndpoint* endPoint)
<br></td><td align="right"><h3><strong>setEndpoint</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Set a foreign data endpoint in this object
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>endPoint</i></TD><TD align="left" valign="top">Data endpoint to set, will replace one with same type
</TD></TR>
</TABLE></P>
<A NAME="setId"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>setId</strong> (const char* newId)
<br></td><td align="right"><h3><strong>setId</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>
Set a new ID for this call endpoint
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>newId</i></TD><TD align="left" valign="top">New ID to set to this call
</TD></TR>
</TABLE></P>
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