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<TITLE>class ClientContact</TITLE>
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<h1>class ClientContact</h1>
</TD>
<TD valign="top" align="right" colspan="1">A client contact. <small><A HREF="#longdesc">More...</A></small></TD></TR>
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<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::ClientContact</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include <<A HREF="yatecbase_h.html">yatecbase.h</A>></code></TD></TR>
<TR><TH>Inherits</TH><TD><A HREF="TelEngine__RefObject.html">TelEngine::RefObject</A> <small>[public ]</small></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__ClientContact.html">List of all Methods</A></TH></TR>
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</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Methods</h4><ul><LI> <b><A HREF="#ref2">ClientContact</A></b> (ClientAccount* owner, const char* id, const char* name = 0,
bool chat = false)
</LI>
<LI> <b><A HREF="#ref3">ClientContact</A></b> (ClientAccount* owner, NamedList& params, bool chat)
</LI>
<LI>inline ClientAccount* <b><A HREF="#ref4">account</A></b> ()
</LI>
<LI>inline const URI& <b><A HREF="#ref5">uri</A></b> () const
</LI>
<LI>inline ObjList& <b><A HREF="#ref6">resources</A></b> ()
</LI>
<LI>inline ObjList& <b><A HREF="#ref7">groups</A></b> ()
</LI>
<LI>virtual const String& <b><A HREF="#ref8">toString</A></b> () const
</LI>
<LI>inline void <b><A HREF="#ref9">buildContactId</A></b> (String& dest)
</LI>
<LI>inline bool <b><A HREF="#ref10">isChatWnd</A></b> (Window* wnd)
</LI>
<LI>inline bool <b><A HREF="#ref11">hasChat</A></b> ()
</LI>
<LI>inline bool <b><A HREF="#ref12">isChatVisible</A></b> ()
</LI>
<LI>inline bool <b><A HREF="#ref13">showChat</A></b> (bool active)
</LI>
<LI>inline Window* <b><A HREF="#ref14">getChatWnd</A></b> () const
</LI>
<LI>void <b><A HREF="#ref15">createChatWindow</A></b> (bool force = false, const char* name = "chat")
</LI>
<LI>inline void <b><A HREF="#ref16">destroyChatWindow</A></b> ()
</LI>
<LI>virtual String* <b><A HREF="#ref17">findGroup</A></b> (const String& group)
</LI>
<LI>virtual bool <b><A HREF="#ref18">appendGroup</A></b> (const String& group)
</LI>
<LI>virtual bool <b><A HREF="#ref19">removeGroup</A></b> (const String& group)
</LI>
<LI>virtual ClientResource* <b><A HREF="#ref20">findResource</A></b> (const String& id, bool ref = false)
</LI>
<LI>virtual ClientResource* <b><A HREF="#ref21">findAudioResource</A></b> (bool ref = false)
</LI>
<LI>virtual ClientResource* <b><A HREF="#ref22">appendResource</A></b> (const String& id)
</LI>
<LI>virtual bool <b><A HREF="#ref23">removeResource</A></b> (const String& id)
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static inline bool <b><A HREF="#ref24">isChatWndPrefix</A></b> (Window* wnd)
</LI>
<LI>static inline void <b><A HREF="#ref25">buildContactId</A></b> (String& dest, const String& account,
const String& contact)
</LI>
<LI>static inline void <b><A HREF="#ref26">splitContactId</A></b> (const String& src, String& account,
String& contact)
</LI>
</ul><h4>Public Members</h4><ul><LI>static String <b><A HREF="#ref27">s_chatPrefix</A></b></LI>
<LI>String <b><A HREF="#ref28">m_name</A></b></LI>
<LI>String <b><A HREF="#ref29">m_subscription</A></b></LI>
</ul><h4>Protected Methods</h4><ul><LI>virtual void <b><A HREF="#ref30">destroyed</A></b> ()
</LI>
</ul><h4>Protected Members</h4><ul><LI>ClientAccount* <b><A HREF="#ref31">m_owner</A></b></LI>
<LI>String <b><A HREF="#ref32">m_id</A></b></LI>
<LI>URI <b><A HREF="#ref33">m_uri</A></b></LI>
<LI>ObjList <b><A HREF="#ref34">m_resources</A></b></LI>
<LI>ObjList <b><A HREF="#ref35">m_groups</A></b></LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
A client contact
The contact is using the owner's mutex to lock it's operations
</p>
<A NAME="ClientContact"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>ClientContact</strong> (ClientAccount* owner, const char* id, const char* name = 0,
bool chat = false)
<br></td><td align="right"><h3><strong>ClientContact</strong></h3></td></tr></table><p></p><p>
Constructor. Append itself to the owner's list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>owner</i></TD><TD align="left" valign="top">The contact's owner
</TD></TR>
<TR><TD align="left" valign="top"><i>id</i></TD><TD align="left" valign="top">The contact's id
</TD></TR>
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Optional display name. Defaults to the id's value if 0
</TD></TR>
<TR><TD align="left" valign="top"><i>chat</i></TD><TD align="left" valign="top">True to create the chat window
</TD></TR>
</TABLE></P>
<A NAME="ClientContact"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>ClientContact</strong> (ClientAccount* owner, NamedList& params, bool chat)
<br></td><td align="right"><h3><strong>ClientContact</strong></h3></td></tr></table><p></p><p>
Constructor. Build a contact from a list of parameters.
. Append itself to the owner's list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>owner</i></TD><TD align="left" valign="top">The contact's owner
</TD></TR>
<TR><TD align="left" valign="top"><i>params</i></TD><TD align="left" valign="top">The list of parameters used to build this contact
</TD></TR>
<TR><TD align="left" valign="top"><i>chat</i></TD><TD align="left" valign="top">True to create the chat window
</TD></TR>
</TABLE></P>
<A NAME="account"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline ClientAccount* <strong>account</strong> ()
<br></td><td align="right"><h3><strong>account</strong></h3></td></tr></table><p></p><p>
Get this contact's account
</p>
<p><b>Returns</b>: This contact's account
</p>
<A NAME="uri"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const URI& <strong>uri</strong> ()
<br></td><td align="right"><h3><strong>uri</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get this contact's URI
</p>
<p><b>Returns</b>: This contact's URI
</p>
<A NAME="resources"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline ObjList& <strong>resources</strong> ()
<br></td><td align="right"><h3><strong>resources</strong></h3></td></tr></table><p></p><p>
Get the resource list of this contact
</p>
<p><b>Returns</b>: The resource list of this contact
</p>
<A NAME="groups"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline ObjList& <strong>groups</strong> ()
<br></td><td align="right"><h3><strong>groups</strong></h3></td></tr></table><p></p><p>
Get the group list of this contact
</p>
<p><b>Returns</b>: The group list of this contact
</p>
<A NAME="toString"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const String& <strong>toString</strong> ()
<br></td><td align="right"><h3><strong>toString</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Get a string representation of this object
</p>
<p><b>Returns</b>: The contact's id
</p>
<p>Reimplemented from <A HREF="TelEngine__GenObject.html#toString">GenObject</A>.</p>
<A NAME="buildContactId"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void <strong>buildContactId</strong> (String& dest)
<br></td><td align="right"><h3><strong>buildContactId</strong></h3></td></tr></table><p></p><p>
Build a contact id to be used in UI
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>dest</i></TD><TD align="left" valign="top">Destination string
</TD></TR>
</TABLE></P>
<A NAME="isChatWnd"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>isChatWnd</strong> (Window* wnd)
<br></td><td align="right"><h3><strong>isChatWnd</strong></h3></td></tr></table><p></p><p>
Check if a window is this contact's chat
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>wnd</i></TD><TD align="left" valign="top">The window to check
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the given window is this contact's chat
</p>
<A NAME="hasChat"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>hasChat</strong> ()
<br></td><td align="right"><h3><strong>hasChat</strong></h3></td></tr></table><p></p><p>
Check if this contact has a chat window
</p>
<p><b>Returns</b>: True if this contact has a chat window
</p>
<A NAME="isChatVisible"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>isChatVisible</strong> ()
<br></td><td align="right"><h3><strong>isChatVisible</strong></h3></td></tr></table><p></p><p>
Check if this contact's chat window is visible
</p>
<p><b>Returns</b>: True if this contact's chat window is visible
</p>
<A NAME="showChat"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>showChat</strong> (bool active)
<br></td><td align="right"><h3><strong>showChat</strong></h3></td></tr></table><p></p><p>
Show or hide this contact's chat window
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>active</i></TD><TD align="left" valign="top">The chat window's visibility flag
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True on success
</p>
<A NAME="getChatWnd"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline Window* <strong>getChatWnd</strong> ()
<br></td><td align="right"><h3><strong>getChatWnd</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the chat window
</p>
<p><b>Returns</b>: Valid Window pointer or 0
</p>
<A NAME="createChatWindow"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>createChatWindow</strong> (bool force = false, const char* name = "chat")
<br></td><td align="right"><h3><strong>createChatWindow</strong></h3></td></tr></table><p></p><p>
Create the chat window
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>force</i></TD><TD align="left" valign="top">True to destroy the current one if any
</TD></TR>
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">The window's name
</TD></TR>
</TABLE></P>
<A NAME="destroyChatWindow"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void <strong>destroyChatWindow</strong> ()
<br></td><td align="right"><h3><strong>destroyChatWindow</strong></h3></td></tr></table><p></p><p>
Close (desrtoy) the chat window
</p>
<A NAME="findGroup"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td> String* <strong>findGroup</strong> (const String& group)
<br></td><td align="right"><h3><strong>findGroup</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Find a group this contact might belong to
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>group</i></TD><TD align="left" valign="top">The name of the group to find
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: String pointer or 0 if not found
</p>
<A NAME="appendGroup"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>appendGroup</strong> (const String& group)
<br></td><td align="right"><h3><strong>appendGroup</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Append a group to this contact
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>group</i></TD><TD align="left" valign="top">Group's name
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: False if the group already exists
</p>
<A NAME="removeGroup"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>removeGroup</strong> (const String& group)
<br></td><td align="right"><h3><strong>removeGroup</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Remove a contact's group
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>group</i></TD><TD align="left" valign="top">Group's name
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: False if the group was not found
</p>
<A NAME="findResource"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td> ClientResource* <strong>findResource</strong> (const String& id, bool ref = false)
<br></td><td align="right"><h3><strong>findResource</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Find a resource having a given id
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>id</i></TD><TD align="left" valign="top">The id of the desired resource
</TD></TR>
<TR><TD align="left" valign="top"><i>ref</i></TD><TD align="left" valign="top">True to obtain a referenced pointer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: ClientResource pointer or 0 if not found
</p>
<A NAME="findAudioResource"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td> ClientResource* <strong>findAudioResource</strong> (bool ref = false)
<br></td><td align="right"><h3><strong>findAudioResource</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Get the first resource with audio capability
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>ref</i></TD><TD align="left" valign="top">True to obtain a referenced pointer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: ClientResource pointer or 0 if not found
</p>
<A NAME="appendResource"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td> ClientResource* <strong>appendResource</strong> (const String& id)
<br></td><td align="right"><h3><strong>appendResource</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Append a resource having a given id
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>id</i></TD><TD align="left" valign="top">The id of the desired resource
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: ClientResource pointer or 0 if a resource with the given name already exists
</p>
<A NAME="removeResource"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>removeResource</strong> (const String& id)
<br></td><td align="right"><h3><strong>removeResource</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Remove a resource having a given id
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>id</i></TD><TD align="left" valign="top">The id of the desired resource
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the resource was removed
</p>
<A NAME="isChatWndPrefix"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td> inline bool <strong>isChatWndPrefix</strong> (Window* wnd)
<br></td><td align="right"><h3><strong>isChatWndPrefix</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Check if a window is a chat one
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>wnd</i></TD><TD align="left" valign="top">The window to check
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the given window's name starts with the chat refix
</p>
<A NAME="buildContactId"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td> inline void <strong>buildContactId</strong> (String& dest, const String& account,
const String& contact)
<br></td><td align="right"><h3><strong>buildContactId</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Build a contact id to be used in UI
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>dest</i></TD><TD align="left" valign="top">Destination string
</TD></TR>
<TR><TD align="left" valign="top"><i>account</i></TD><TD align="left" valign="top">Account owning the contact
</TD></TR>
<TR><TD align="left" valign="top"><i>contact</i></TD><TD align="left" valign="top">The contact's id
</TD></TR>
</TABLE></P>
<A NAME="splitContactId"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td> inline void <strong>splitContactId</strong> (const String& src, String& account,
String& contact)
<br></td><td align="right"><h3><strong>splitContactId</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Split a contact id
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>src</i></TD><TD align="left" valign="top">Source string
</TD></TR>
<TR><TD align="left" valign="top"><i>account</i></TD><TD align="left" valign="top">Account name
</TD></TR>
<TR><TD align="left" valign="top"><i>contact</i></TD><TD align="left" valign="top">Contact's name
</TD></TR>
</TABLE></P>
<A NAME="s_chatPrefix"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td>static String <strong>s_chatPrefix</strong>
</td><td align="right"><h3><strong>s_chatPrefix</strong></h3></td></tr></table><p></p><A NAME="m_name"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>m_name</strong>
</td><td align="right"><h3><strong>m_name</strong></h3></td></tr></table><p></p><A NAME="m_subscription"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>m_subscription</strong>
</td><td align="right"><h3><strong>m_subscription</strong></h3></td></tr></table><p></p><A NAME="destroyed"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>destroyed</strong> ()
<br></td><td align="right"><h3><strong>destroyed</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>Reimplemented from <A HREF="TelEngine__RefObject.html#destroyed">RefObject</A>.</p>
<A NAME="m_owner"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ClientAccount* <strong>m_owner</strong>
</td><td align="right"><h3><strong>m_owner</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_id"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>m_id</strong>
</td><td align="right"><h3><strong>m_id</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_uri"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td>URI <strong>m_uri</strong>
</td><td align="right"><h3><strong>m_uri</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_resources"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ObjList <strong>m_resources</strong>
</td><td align="right"><h3><strong>m_resources</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_groups"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ObjList <strong>m_groups</strong>
</td><td align="right"><h3><strong>m_groups</strong></h3></td></tr></table><p> <small>[protected]</small></p><HR>
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