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<TITLE>class IAXEngine</TITLE>
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<h1>class IAXEngine</h1>
</TD>
<TD valign="top" align="right" colspan="1">IAX engine class. <small><A HREF="#longdesc">More...</A></small></TD></TR>
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<TABLE BORDER="0">
<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::IAXEngine</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include <<A HREF="libs___yiax___yateiax_h.html">libs/yiax/yateiax.h</A>></code></TD></TR>
<TR><TH>Inherits</TH><TD><A HREF="TelEngine__DebugEnabler.html">TelEngine::DebugEnabler</A> <small>[public ]</small>, <A HREF="TelEngine__Mutex.html">TelEngine::Mutex</A> <small>[public ]</small></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__IAXEngine.html">List of all Methods</A></TH></TR>
</TABLE>
</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Methods</h4><ul><LI> <b><A HREF="#ref1">IAXEngine</A></b> (const char* iface, int port, <A HREF="#u_int16_t">u_int16_t</A> transListCount, <A HREF="#u_int16_t">u_int16_t</A> retransCount, <A HREF="#u_int16_t">u_int16_t</A> retransInterval,
<A HREF="#u_int16_t">u_int16_t</A> authTimeout, <A HREF="#u_int16_t">u_int16_t</A> transTimeout, <A HREF="#u_int16_t">u_int16_t</A> maxFullFrameDataLen,
<A HREF="#u_int32_t">u_int32_t</A> format, <A HREF="#u_int32_t">u_int32_t</A> capab, <A HREF="#u_int32_t">u_int32_t</A> trunkSendInterval, bool authRequired)
</LI>
<LI>virtual <b><A HREF="#ref2">~IAXEngine</A></b> ()
</LI>
<LI>IAXTransaction* <b><A HREF="#ref3">addFrame</A></b> (const SocketAddr& addr, IAXFrame* frame)
</LI>
<LI>IAXTransaction* <b><A HREF="#ref4">addFrame</A></b> (const SocketAddr& addr, const unsigned char* buf, unsigned int len)
</LI>
<LI>virtual void <b><A HREF="#ref5">processMedia</A></b> (IAXTransaction* transaction, DataBlock& data, <A HREF="#u_int32_t">u_int32_t</A> tStamp)
</LI>
<LI>bool <b><A HREF="#ref6">process</A></b> ()
</LI>
<LI>inline <A HREF="#u_int16_t">u_int16_t</A> <b><A HREF="#ref7">retransCount</A></b> () const
</LI>
<LI>inline <A HREF="#u_int16_t">u_int16_t</A> <b><A HREF="#ref8">retransInterval</A></b> () const
</LI>
<LI>inline bool <b><A HREF="#ref9">authRequired</A></b> () const
</LI>
<LI>inline <A HREF="#u_int16_t">u_int16_t</A> <b><A HREF="#ref10">authTimeout</A></b> () const
</LI>
<LI>inline <A HREF="#u_int32_t">u_int32_t</A> <b><A HREF="#ref11">transactionTimeout</A></b> () const
</LI>
<LI>inline <A HREF="#u_int16_t">u_int16_t</A> <b><A HREF="#ref12">maxFullFrameDataLen</A></b> () const
</LI>
<LI>inline <A HREF="#u_int32_t">u_int32_t</A> <b><A HREF="#ref13">format</A></b> () const
</LI>
<LI>inline <A HREF="#u_int32_t">u_int32_t</A> <b><A HREF="#ref14">capability</A></b> () const
</LI>
<LI>void <b><A HREF="#ref15">readSocket</A></b> (SocketAddr& addr)
</LI>
<LI>bool <b><A HREF="#ref16">writeSocket</A></b> (const void* buf, int len, const SocketAddr& addr, IAXFullFrame* frame = 0)
</LI>
<LI>void <b><A HREF="#ref17">runGetEvents</A></b> ()
</LI>
<LI>void <b><A HREF="#ref18">removeTransaction</A></b> (IAXTransaction* transaction)
</LI>
<LI><A HREF="#u_int32_t">u_int32_t</A> <b><A HREF="#ref19">transactionCount</A></b> ()
</LI>
<LI>void <b><A HREF="#ref20">keepAlive</A></b> (SocketAddr& addr)
</LI>
<LI>virtual bool <b><A HREF="#ref21">voiceFormatChanged</A></b> (IAXTransaction* trans, <A HREF="#u_int32_t">u_int32_t</A> format)
</LI>
<LI>bool <b><A HREF="#ref22">acceptFormatAndCapability</A></b> (IAXTransaction* trans)
</LI>
<LI>virtual void <b><A HREF="#ref23">defaultEventHandler</A></b> (IAXEvent* event)
</LI>
<LI>void <b><A HREF="#ref24">enableTrunking</A></b> (IAXTransaction* trans)
</LI>
<LI>void <b><A HREF="#ref25">removeTrunkFrame</A></b> (IAXMetaTrunkFrame* metaFrame)
</LI>
<LI>void <b><A HREF="#ref26">runProcessTrunkFrames</A></b> ()
</LI>
<LI>inline Socket& <b><A HREF="#ref27">socket</A></b> ()
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static void <b><A HREF="#ref28">getMD5FromChallenge</A></b> (String& md5data, const String& challenge, const String& password)
</LI>
<LI>static bool <b><A HREF="#ref29">isMD5ChallengeCorrect</A></b> (const String& md5data, const String& challenge, const String& password)
</LI>
</ul><h4>Protected Methods</h4><ul><LI>bool <b><A HREF="#ref30">processTrunkFrames</A></b> (<A HREF="#u_int32_t">u_int32_t</A> time = Time::msecNow())
</LI>
<LI>virtual void <b><A HREF="#ref31">processEvent</A></b> (IAXEvent* event)
</LI>
<LI>IAXEvent* <b><A HREF="#ref32">getEvent</A></b> (<A HREF="#u_int64_t">u_int64_t</A> time)
</LI>
<LI><A HREF="#u_int16_t">u_int16_t</A> <b><A HREF="#ref33">generateCallNo</A></b> ()
</LI>
<LI>void <b><A HREF="#ref34">releaseCallNo</A></b> (<A HREF="#u_int16_t">u_int16_t</A> lcallno)
</LI>
<LI>IAXTransaction* <b><A HREF="#ref35">startLocalTransaction</A></b> (IAXTransaction::Type type, const SocketAddr& addr, IAXIEList& ieList, bool trunking = false)
</LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
This class holds all information needded to manipulate all IAX transactions and events
</p>
<A NAME="IAXEngine"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>IAXEngine</strong> (const char* iface, int port, <A HREF="#u_int16_t">u_int16_t</A> transListCount, <A HREF="#u_int16_t">u_int16_t</A> retransCount, <A HREF="#u_int16_t">u_int16_t</A> retransInterval,
<A HREF="#u_int16_t">u_int16_t</A> authTimeout, <A HREF="#u_int16_t">u_int16_t</A> transTimeout, <A HREF="#u_int16_t">u_int16_t</A> maxFullFrameDataLen,
<A HREF="#u_int32_t">u_int32_t</A> format, <A HREF="#u_int32_t">u_int32_t</A> capab, <A HREF="#u_int32_t">u_int32_t</A> trunkSendInterval, bool authRequired)
<br></td><td align="right"><h3><strong>IAXEngine</strong></h3></td></tr></table><p></p><p>
Constructor
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>iface</i></TD><TD align="left" valign="top">Address of the interface to use, default all (0.0.0.0)
</TD></TR>
<TR><TD align="left" valign="top"><i>port</i></TD><TD align="left" valign="top">UDP port to run the protocol on
</TD></TR>
<TR><TD align="left" valign="top"><i>transListCount</i></TD><TD align="left" valign="top">Number of entries in the transaction hash table
</TD></TR>
<TR><TD align="left" valign="top"><i>retransCount</i></TD><TD align="left" valign="top">Retransmission counter for each transaction belonging to this engine
</TD></TR>
<TR><TD align="left" valign="top"><i>retransInterval</i></TD><TD align="left" valign="top">Retransmission interval default value in miliseconds
</TD></TR>
<TR><TD align="left" valign="top"><i>authTimeout</i></TD><TD align="left" valign="top">Timeout (in seconds) of acknoledged auth frames sent
</TD></TR>
<TR><TD align="left" valign="top"><i>transTimeout</i></TD><TD align="left" valign="top">Timeout (in seconds) on remote request of transactions belonging to this engine
</TD></TR>
<TR><TD align="left" valign="top"><i>maxFullFrameDataLen</i></TD><TD align="left" valign="top">Max full frame IE list (buffer) length
</TD></TR>
<TR><TD align="left" valign="top"><i>format</i></TD><TD align="left" valign="top">Default media format
</TD></TR>
<TR><TD align="left" valign="top"><i>capab</i></TD><TD align="left" valign="top">Media capabilities of this engine
</TD></TR>
<TR><TD align="left" valign="top"><i>trunkSendInterval</i></TD><TD align="left" valign="top">Send trunk meta frame interval
</TD></TR>
<TR><TD align="left" valign="top"><i>authRequired</i></TD><TD align="left" valign="top">Automatically challenge all clients for authentication
</TD></TR>
</TABLE></P>
<A NAME="~IAXEngine"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>~IAXEngine</strong> ()
<br></td><td align="right"><h3><strong>~IAXEngine</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Destructor
Closes all transactions belonging to this engine and flush all queues
</p>
<A NAME="addFrame"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>IAXTransaction* <strong>addFrame</strong> (const SocketAddr& addr, IAXFrame* frame)
<br></td><td align="right"><h3><strong>addFrame</strong></h3></td></tr></table><p></p><p>
Add a parsed frame to the transaction list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address from which the frame was received
</TD></TR>
<TR><TD align="left" valign="top"><i>frame</i></TD><TD align="left" valign="top">A parsed IAX frame
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the transaction or 0 to deref the frame
</p>
<A NAME="addFrame"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>IAXTransaction* <strong>addFrame</strong> (const SocketAddr& addr, const unsigned char* buf, unsigned int len)
<br></td><td align="right"><h3><strong>addFrame</strong></h3></td></tr></table><p></p><p>
Add a raw frame to the transaction list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address from which the message was received
</TD></TR>
<TR><TD align="left" valign="top"><i>buf</i></TD><TD align="left" valign="top">Pointer to the start of the buffer holding the IAX frame
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">Length of the message buffer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the transaction or 0
</p>
<A NAME="processMedia"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>processMedia</strong> (IAXTransaction* transaction, DataBlock& data, <A HREF="#u_int32_t">u_int32_t</A> tStamp)
<br></td><td align="right"><h3><strong>processMedia</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Process media from remote peer. Descendents must override this method
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>transaction</i></TD><TD align="left" valign="top">IAXTransaction that owns the call leg
</TD></TR>
<TR><TD align="left" valign="top"><i>data</i></TD><TD align="left" valign="top">Media data
</TD></TR>
<TR><TD align="left" valign="top"><i>tStamp</i></TD><TD align="left" valign="top">Media timestamp
</TD></TR>
</TABLE></P>
<A NAME="process"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>process</strong> ()
<br></td><td align="right"><h3><strong>process</strong></h3></td></tr></table><p></p><p>
Event processor method. Keeps calling getEvent() and passing
any events to processEvent() until there are no more events
</p>
<p><b>Returns</b>: True if at least one event was processed
</p>
<A NAME="retransCount"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int16_t">u_int16_t</A> <strong>retransCount</strong> ()
<br></td><td align="right"><h3><strong>retransCount</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get default frame retransmission counter
</p>
<p><b>Returns</b>: Frame retransmission counter
</p>
<A NAME="retransInterval"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int16_t">u_int16_t</A> <strong>retransInterval</strong> ()
<br></td><td align="right"><h3><strong>retransInterval</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get default frame retransmission starting interval
</p>
<p><b>Returns</b>: Frame retransmission starting interval
</p>
<A NAME="authRequired"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>authRequired</strong> ()
<br></td><td align="right"><h3><strong>authRequired</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Check if a transaction should automatically request authentication
</p>
<p><b>Returns</b>: True to automatically request authentication
</p>
<A NAME="authTimeout"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int16_t">u_int16_t</A> <strong>authTimeout</strong> ()
<br></td><td align="right"><h3><strong>authTimeout</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the timeout (in seconds) of acknoledged auth frames sent
</p>
<p><b>Returns</b>: Auth timeout in seconds
</p>
<A NAME="transactionTimeout"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int32_t">u_int32_t</A> <strong>transactionTimeout</strong> ()
<br></td><td align="right"><h3><strong>transactionTimeout</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the timeout (in seconds) of transactions belonging to this engine
</p>
<p><b>Returns</b>: Timeout (in seconds) of transactions belonging to this engine
</p>
<A NAME="maxFullFrameDataLen"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int16_t">u_int16_t</A> <strong>maxFullFrameDataLen</strong> ()
<br></td><td align="right"><h3><strong>maxFullFrameDataLen</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the maximum allowed frame length
</p>
<p><b>Returns</b>: The maximum allowed frame length
</p>
<A NAME="format"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int32_t">u_int32_t</A> <strong>format</strong> ()
<br></td><td align="right"><h3><strong>format</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the default media format
</p>
<p><b>Returns</b>: The default media format
</p>
<A NAME="capability"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int32_t">u_int32_t</A> <strong>capability</strong> ()
<br></td><td align="right"><h3><strong>capability</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the media capability of this engine
</p>
<p><b>Returns</b>: The media capability of this engine
</p>
<A NAME="readSocket"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>readSocket</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>readSocket</strong></h3></td></tr></table><p></p><p>
Read data from socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Socket to read from
</TD></TR>
</TABLE></P>
<A NAME="writeSocket"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>writeSocket</strong> (const void* buf, int len, const SocketAddr& addr, IAXFullFrame* frame = 0)
<br></td><td align="right"><h3><strong>writeSocket</strong></h3></td></tr></table><p></p><p>
Write data to socket.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buf</i></TD><TD align="left" valign="top">Data to write
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">Data length
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Socket to write to
</TD></TR>
<TR><TD align="left" valign="top"><i>frame</i></TD><TD align="left" valign="top">Optional frame to be printed if debug is DebugAll
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True on success
</p>
<A NAME="runGetEvents"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>runGetEvents</strong> ()
<br></td><td align="right"><h3><strong>runGetEvents</strong></h3></td></tr></table><p></p><p>
Read events
</p>
<A NAME="removeTransaction"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>removeTransaction</strong> (IAXTransaction* transaction)
<br></td><td align="right"><h3><strong>removeTransaction</strong></h3></td></tr></table><p></p><p>
Removes a transaction from queue. Free the allocated local call number
Does not delete it
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>transaction</i></TD><TD align="left" valign="top">Transaction to remove
</TD></TR>
</TABLE></P>
<A NAME="transactionCount"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#u_int32_t">u_int32_t</A> <strong>transactionCount</strong> ()
<br></td><td align="right"><h3><strong>transactionCount</strong></h3></td></tr></table><p></p><p>
Return the transactions count
This method is thread safe
</p>
<p><b>Returns</b>: Transactions count
</p>
<A NAME="keepAlive"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>keepAlive</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>keepAlive</strong></h3></td></tr></table><p></p><p>
Send an INVAL with call numbers set to 0 to a remote peer to keep it alive
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to send to
</TD></TR>
</TABLE></P>
<A NAME="voiceFormatChanged"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>voiceFormatChanged</strong> (IAXTransaction* trans, <A HREF="#u_int32_t">u_int32_t</A> format)
<br></td><td align="right"><h3><strong>voiceFormatChanged</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Process a new format received with a Voice frame
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>trans</i></TD><TD align="left" valign="top">Transaction that received the new format
</TD></TR>
<TR><TD align="left" valign="top"><i>format</i></TD><TD align="left" valign="top">The received format
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if accepted
</p>
<A NAME="acceptFormatAndCapability"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>acceptFormatAndCapability</strong> (IAXTransaction* trans)
<br></td><td align="right"><h3><strong>acceptFormatAndCapability</strong></h3></td></tr></table><p></p><p>
Process the initial received format and capability. If accepted on exit will set the transaction format and capability
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>trans</i></TD><TD align="left" valign="top">Transaction that received the new format
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if accepted
</p>
<A NAME="defaultEventHandler"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>defaultEventHandler</strong> (IAXEvent* event)
<br></td><td align="right"><h3><strong>defaultEventHandler</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Default event handler. event MUST NOT be deleted
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>event</i></TD><TD align="left" valign="top">The event to handle
</TD></TR>
</TABLE></P>
<A NAME="enableTrunking"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>enableTrunking</strong> (IAXTransaction* trans)
<br></td><td align="right"><h3><strong>enableTrunking</strong></h3></td></tr></table><p></p><p>
Enable trunking for the given transaction. Allocate a trunk meta frame if needded
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>trans</i></TD><TD align="left" valign="top">Transaction to enable trunking for
</TD></TR>
</TABLE></P>
<A NAME="removeTrunkFrame"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>removeTrunkFrame</strong> (IAXMetaTrunkFrame* metaFrame)
<br></td><td align="right"><h3><strong>removeTrunkFrame</strong></h3></td></tr></table><p></p><p>
Remove a trunk meta frame from the queue and deref it
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>metaFrame</i></TD><TD align="left" valign="top">The trunk meta frame to remove
</TD></TR>
</TABLE></P>
<A NAME="runProcessTrunkFrames"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>runProcessTrunkFrames</strong> ()
<br></td><td align="right"><h3><strong>runProcessTrunkFrames</strong></h3></td></tr></table><p></p><p>
Keep calling processTrunkFrames to send trunked media data
</p>
<A NAME="socket"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline Socket& <strong>socket</strong> ()
<br></td><td align="right"><h3><strong>socket</strong></h3></td></tr></table><p></p><p>
Get the socket used for engine operation
</p>
<p><b>Returns</b>: Reference to the UDP socket
</p>
<A NAME="getMD5FromChallenge"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>getMD5FromChallenge</strong> (String& md5data, const String& challenge, const String& password)
<br></td><td align="right"><h3><strong>getMD5FromChallenge</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Get the MD5 data from a challenge and a password
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>md5data</i></TD><TD align="left" valign="top">Destination String
</TD></TR>
<TR><TD align="left" valign="top"><i>challenge</i></TD><TD align="left" valign="top">Challenge source
</TD></TR>
<TR><TD align="left" valign="top"><i>password</i></TD><TD align="left" valign="top">Password source
</TD></TR>
</TABLE></P>
<A NAME="isMD5ChallengeCorrect"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>isMD5ChallengeCorrect</strong> (const String& md5data, const String& challenge, const String& password)
<br></td><td align="right"><h3><strong>isMD5ChallengeCorrect</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Test if a received response to an authentication request is correct
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>md5data</i></TD><TD align="left" valign="top">Data to compare with
</TD></TR>
<TR><TD align="left" valign="top"><i>challenge</i></TD><TD align="left" valign="top">Received challenge
</TD></TR>
<TR><TD align="left" valign="top"><i>password</i></TD><TD align="left" valign="top">Password source
</TD></TR>
</TABLE></P>
<A NAME="processTrunkFrames"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>processTrunkFrames</strong> (<A HREF="#u_int32_t">u_int32_t</A> time = Time::msecNow())
<br></td><td align="right"><h3><strong>processTrunkFrames</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Process all trunk meta frames in the queue
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>time</i></TD><TD align="left" valign="top">Time of the call
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if at least one frame was sent
</p>
<A NAME="processEvent"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>processEvent</strong> (IAXEvent* event)
<br></td><td align="right"><h3><strong>processEvent</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>
Default event for connection transactions handler. This method may be overriden to perform custom
processing
This method is thread safe
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>event</i></TD><TD align="left" valign="top">Event to process
</TD></TR>
</TABLE></P>
<A NAME="getEvent"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td>IAXEvent* <strong>getEvent</strong> (<A HREF="#u_int64_t">u_int64_t</A> time)
<br></td><td align="right"><h3><strong>getEvent</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Get an IAX event from the queue.
This method is thread safe.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>time</i></TD><TD align="left" valign="top">Time of the call
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to an IAXEvent or 0 if none is available
</p>
<A NAME="generateCallNo"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#u_int16_t">u_int16_t</A> <strong>generateCallNo</strong> ()
<br></td><td align="right"><h3><strong>generateCallNo</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Generate call number. Update used call numbers list
</p>
<p><b>Returns</b>: Call number or 0 if none available
</p>
<A NAME="releaseCallNo"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>releaseCallNo</strong> (<A HREF="#u_int16_t">u_int16_t</A> lcallno)
<br></td><td align="right"><h3><strong>releaseCallNo</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Release a call number
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>lcallno</i></TD><TD align="left" valign="top">Call number to release
</TD></TR>
</TABLE></P>
<A NAME="startLocalTransaction"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>IAXTransaction* <strong>startLocalTransaction</strong> (IAXTransaction::Type type, const SocketAddr& addr, IAXIEList& ieList, bool trunking = false)
<br></td><td align="right"><h3><strong>startLocalTransaction</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Start a transaction based on a local request
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Transaction type
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Remote address to send the request
</TD></TR>
<TR><TD align="left" valign="top"><i>ieList</i></TD><TD align="left" valign="top">First frame IE list
</TD></TR>
<TR><TD align="left" valign="top"><i>trunking</i></TD><TD align="left" valign="top">Enable/disable trunking for this transaction
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: IAXTransaction pointer on success.
</p>
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