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<TITLE>class IAXFullFrame</TITLE>
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<h1>class IAXFullFrame</h1>
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<TD valign="top" align="right" colspan="1">This class holds an IAX full frame. <small><A HREF="#longdesc">More...</A></small></TD></TR>
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<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::IAXFullFrame</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include <<A HREF="libs___yiax___yateiax_h.html">libs/yiax/yateiax.h</A>></code></TD></TR>
<TR><TH>Inherits</TH><TD><A HREF="TelEngine__IAXFrame.html">TelEngine::IAXFrame</A> <small>[public ]</small></TD></TR>
<TR><TH>Inherited by</TH><TD><A HREF="TelEngine__IAXFrameOut.html">IAXFrameOut</A></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__IAXFullFrame.html">List of all Methods</A></TH></TR>
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<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
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<h4>Public Types</h4><ul><LI>enum <A HREF="#ref1">ControlType</A> { Hangup = 0x01,
Ringing = 0x03,
Answer = 0x04,
Busy = 0x05,
Congestion = 0x08,
FlashHook = 0x09,
Option = 0x0b,
KeyRadio = 0x0c,
UnkeyRadio = 0x0d,
Progressing = 0x0e,
Proceeding = 0x0f,
Hold = 0x10,
Unhold = 0x11,
VidUpdate = 0x12,
}
</LI>
</ul><h4>Public Methods</h4><ul><LI> <b><A HREF="#ref2">IAXFullFrame</A></b> (Type type, <A HREF="#u_int32_t">u_int32_t</A> subclass, <A HREF="#u_int16_t">u_int16_t</A> sCallNo, <A HREF="#u_int16_t">u_int16_t</A> dCallNo,
unsigned char oSeqNo, unsigned char iSeqNo,
<A HREF="#u_int32_t">u_int32_t</A> tStamp, bool retrans,
const unsigned char* buf, unsigned int len)
</LI>
<LI> <b><A HREF="#ref3">IAXFullFrame</A></b> (Type type, <A HREF="#u_int32_t">u_int32_t</A> subclass, <A HREF="#u_int16_t">u_int16_t</A> sCallNo, <A HREF="#u_int16_t">u_int16_t</A> dCallNo,
unsigned char oSeqNo, unsigned char iSeqNo,
<A HREF="#u_int32_t">u_int32_t</A> tStamp,
const unsigned char* buf = 0, unsigned int len = 0)
</LI>
<LI>virtual <b><A HREF="#ref4">~IAXFullFrame</A></b> ()
</LI>
<LI>inline <A HREF="#u_int16_t">u_int16_t</A> <b><A HREF="#ref5">destCallNo</A></b> () const
</LI>
<LI>inline unsigned char <b><A HREF="#ref6">oSeqNo</A></b> () const
</LI>
<LI>inline unsigned char <b><A HREF="#ref7">iSeqNo</A></b> () const
</LI>
<LI>inline <A HREF="#u_int32_t">u_int32_t</A> <b><A HREF="#ref8">subclass</A></b> () const
</LI>
<LI>virtual const IAXFullFrame* <b><A HREF="#ref9">fullFrame</A></b> () const
</LI>
<LI>void <b><A HREF="#ref10">toString</A></b> (String& dest, const SocketAddr& local, const SocketAddr& remote,
bool incoming) const
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static inline const char* <b><A HREF="#ref11">controlTypeText</A></b> (int type)
</LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
This class holds all data needded to manage an IAX full frame
</p>
<A NAME="ControlType"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong>ControlType</strong> { Hangup = 0x01,
Ringing = 0x03,
Answer = 0x04,
Busy = 0x05,
Congestion = 0x08,
FlashHook = 0x09,
Option = 0x0b,
KeyRadio = 0x0c,
UnkeyRadio = 0x0d,
Progressing = 0x0e,
Proceeding = 0x0f,
Hold = 0x10,
Unhold = 0x11,
VidUpdate = 0x12,
}
</td><td align="right"><h3><strong>ControlType</strong></h3></td></tr></table><p></p><p>
IAX frame subclass enumeration types for frames of type Control
</p>
<A NAME="IAXFullFrame"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>IAXFullFrame</strong> (Type type, <A HREF="#u_int32_t">u_int32_t</A> subclass, <A HREF="#u_int16_t">u_int16_t</A> sCallNo, <A HREF="#u_int16_t">u_int16_t</A> dCallNo,
unsigned char oSeqNo, unsigned char iSeqNo,
<A HREF="#u_int32_t">u_int32_t</A> tStamp, bool retrans,
const unsigned char* buf, unsigned int len)
<br></td><td align="right"><h3><strong>IAXFullFrame</strong></h3></td></tr></table><p></p><p>
Constructor. Constructs an incoming full frame
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Frame type
</TD></TR>
<TR><TD align="left" valign="top"><i>subclass</i></TD><TD align="left" valign="top">Frame subclass
</TD></TR>
<TR><TD align="left" valign="top"><i>sCallNo</i></TD><TD align="left" valign="top">Source (remote) call number
</TD></TR>
<TR><TD align="left" valign="top"><i>dCallNo</i></TD><TD align="left" valign="top">Destination (local) call number
</TD></TR>
<TR><TD align="left" valign="top"><i>oSeqNo</i></TD><TD align="left" valign="top">Outgoing sequence number
</TD></TR>
<TR><TD align="left" valign="top"><i>iSeqNo</i></TD><TD align="left" valign="top">Incoming (expected) sequence number
</TD></TR>
<TR><TD align="left" valign="top"><i>tStamp</i></TD><TD align="left" valign="top">Frame timestamp
</TD></TR>
<TR><TD align="left" valign="top"><i>retrans</i></TD><TD align="left" valign="top">Retransmission flag
</TD></TR>
<TR><TD align="left" valign="top"><i>buf</i></TD><TD align="left" valign="top">IE buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">IE buffer length
</TD></TR>
</TABLE></P>
<A NAME="IAXFullFrame"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>IAXFullFrame</strong> (Type type, <A HREF="#u_int32_t">u_int32_t</A> subclass, <A HREF="#u_int16_t">u_int16_t</A> sCallNo, <A HREF="#u_int16_t">u_int16_t</A> dCallNo,
unsigned char oSeqNo, unsigned char iSeqNo,
<A HREF="#u_int32_t">u_int32_t</A> tStamp,
const unsigned char* buf = 0, unsigned int len = 0)
<br></td><td align="right"><h3><strong>IAXFullFrame</strong></h3></td></tr></table><p></p><p>
Constructor. Constructs an outgoing full frame
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Frame type
</TD></TR>
<TR><TD align="left" valign="top"><i>subclass</i></TD><TD align="left" valign="top">Frame subclass
</TD></TR>
<TR><TD align="left" valign="top"><i>sCallNo</i></TD><TD align="left" valign="top">Source (remote) call number
</TD></TR>
<TR><TD align="left" valign="top"><i>dCallNo</i></TD><TD align="left" valign="top">Destination (local) call number
</TD></TR>
<TR><TD align="left" valign="top"><i>oSeqNo</i></TD><TD align="left" valign="top">Outgoing sequence number
</TD></TR>
<TR><TD align="left" valign="top"><i>iSeqNo</i></TD><TD align="left" valign="top">Incoming (expected) sequence number
</TD></TR>
<TR><TD align="left" valign="top"><i>tStamp</i></TD><TD align="left" valign="top">Frame timestamp
</TD></TR>
<TR><TD align="left" valign="top"><i>buf</i></TD><TD align="left" valign="top">IE buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">IE buffer length
</TD></TR>
</TABLE></P>
<A NAME="~IAXFullFrame"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>~IAXFullFrame</strong> ()
<br></td><td align="right"><h3><strong>~IAXFullFrame</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Destructor
</p>
<A NAME="destCallNo"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int16_t">u_int16_t</A> <strong>destCallNo</strong> ()
<br></td><td align="right"><h3><strong>destCallNo</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the destination call number
</p>
<p><b>Returns</b>: The destination call number
</p>
<A NAME="oSeqNo"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline unsigned char <strong>oSeqNo</strong> ()
<br></td><td align="right"><h3><strong>oSeqNo</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the outgoing sequence number
</p>
<p><b>Returns</b>: The outgoing sequence number
</p>
<A NAME="iSeqNo"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline unsigned char <strong>iSeqNo</strong> ()
<br></td><td align="right"><h3><strong>iSeqNo</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the incoming sequence number
</p>
<p><b>Returns</b>: The incoming sequence number
</p>
<A NAME="subclass"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#u_int32_t">u_int32_t</A> <strong>subclass</strong> ()
<br></td><td align="right"><h3><strong>subclass</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the subclass of this frame
</p>
<p><b>Returns</b>: The subclass of this frame
</p>
<A NAME="fullFrame"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const IAXFullFrame* <strong>fullFrame</strong> ()
<br></td><td align="right"><h3><strong>fullFrame</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Get a pointer to this frame if it is a full frame
</p>
<p><b>Returns</b>: A pointer to this frame
</p>
<p>Reimplemented from <A HREF="TelEngine__IAXFrame.html#fullFrame">IAXFrame</A>.</p>
<A NAME="toString"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>toString</strong> (String& dest, const SocketAddr& local, const SocketAddr& remote,
bool incoming)
<br></td><td align="right"><h3><strong>toString</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Fill a string with this frame
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>dest</i></TD><TD align="left" valign="top">The string to fill
</TD></TR>
<TR><TD align="left" valign="top"><i>local</i></TD><TD align="left" valign="top">The local address
</TD></TR>
<TR><TD align="left" valign="top"><i>remote</i></TD><TD align="left" valign="top">The remote address
</TD></TR>
<TR><TD align="left" valign="top"><i>incoming</i></TD><TD align="left" valign="top">True if it is an incoming frame
</TD></TR>
</TABLE></P>
<p>Reimplemented from <A HREF="TelEngine__GenObject.html#toString">GenObject</A>.</p>
<A NAME="controlTypeText"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td> inline const char* <strong>controlTypeText</strong> (int type)
<br></td><td align="right"><h3><strong>controlTypeText</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Get the string associated with the given IAX control type
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">The requested control type
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The text if type is valid or 0
</p>
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