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<HTML>
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<TITLE>class NamedPointer</TITLE>

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		<h1>class NamedPointer</h1>
		</TD>
		<TD valign="top" align="right" colspan="1">A named pointer class.
  <small><A HREF="#longdesc">More...</A></small></TD></TR>
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		<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::NamedPointer</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include &lt;<A HREF="yateclass_h.html">yateclass.h</A>&gt;</code></TD></TR>
<TR><TH>Inherits</TH><TD><A HREF="TelEngine__NamedString.html">TelEngine::NamedString</A> <small>[public ]</small></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__NamedPointer.html">List of all Methods</A></TH></TR>
	</TABLE>
	</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Methods</h4><ul><LI>&nbsp;<b><A HREF="#ref1">NamedPointer</A></b> (const char* name, GenObject* data = 0, const char* value = 0) 
</LI>
<LI>virtual  &nbsp;<b><A HREF="#ref2">~NamedPointer</A></b> () 
</LI>
<LI>inline GenObject* &nbsp;<b><A HREF="#ref3">userData</A></b> ()  const
</LI>
<LI>GenObject* &nbsp;<b><A HREF="#ref4">takeData</A></b> () 
</LI>
<LI>void &nbsp;<b><A HREF="#ref5">userData</A></b> (GenObject* data) 
</LI>
<LI>inline void* &nbsp;<b><A HREF="#ref6">userObject</A></b> (const String& name)  const
</LI>
<LI>inline NamedPointer& &nbsp;<b><A HREF="#ref7">operator=</A></b> (const char* value) 
</LI>
<LI>virtual  void* &nbsp;<b><A HREF="#ref8">getObject</A></b> (const String& name)  const
</LI>
</ul><h4>Protected Methods</h4><ul><LI>virtual  void &nbsp;<b><A HREF="#ref9">changed</A></b> () 
</LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
 A named string holding a pointer to arbitrary data.
 The pointer is owned by the object: it will be released when the object is
  destroyed or the string value changed
</p>
<A NAME="NamedPointer"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td>&nbsp;<strong>NamedPointer</strong> (const char* name, GenObject* data = 0, const char* value = 0)
<br></td><td align="right"><h3><strong>NamedPointer</strong></h3></td></tr></table><p></p><p>
 Creates a new named pointer
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Name of this pointer
</TD></TR>
<TR><TD align="left" valign="top"><i>data</i></TD><TD align="left" valign="top">Initial pointer value. The pointer will be owned by this object
</TD></TR>
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Initial string value
     </TD></TR>
</TABLE></P>
<A NAME="~NamedPointer"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td> &nbsp;<strong>~NamedPointer</strong> ()
<br></td><td align="right"><h3><strong>~NamedPointer</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Destructor. Release the pointer
     </p>
<A NAME="userData"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline GenObject* &nbsp;<strong>userData</strong> ()
<br></td><td align="right"><h3><strong>userData</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Retrive the pointer carried by this object
</p>
<p><b>Returns</b>: Pointer to arbitrary user GenObject
     </p>
<A NAME="takeData"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>GenObject* &nbsp;<strong>takeData</strong> ()
<br></td><td align="right"><h3><strong>takeData</strong></h3></td></tr></table><p></p><p>
 Retrive the pointer carried by this object and release ownership.
 The caller will own the returned pointer
</p>
<p><b>Returns</b>: Pointer to arbitrary user GenObject
     </p>
<A NAME="userData"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>userData</strong> (GenObject* data)
<br></td><td align="right"><h3><strong>userData</strong></h3></td></tr></table><p></p><p>
 Set obscure data carried by this object.
 Note that a RefObject's reference counter should be increased before adding it to this named pointer
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>data</i></TD><TD align="left" valign="top">Pointer to arbitrary user data
     </TD></TR>
</TABLE></P>
<A NAME="userObject"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void* &nbsp;<strong>userObject</strong> (const String& name)
<br></td><td align="right"><h3><strong>userObject</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Get a pointer to a derived class of user data given that class name
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Name of the class we are asking for
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the requested class or NULL if user object id NULL or doesn't implement it
     </p>
<A NAME="operator="></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline NamedPointer& &nbsp;<strong>operator=</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
 String value assignment operator
     </p>
<p>Reimplemented from <A HREF="TelEngine__NamedString.html#operator=">NamedString</A>.</p>
<A NAME="getObject"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void* &nbsp;<strong>getObject</strong> (const String& name)
<br></td><td align="right"><h3><strong>getObject</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
 Get a pointer to a derived class given that class name
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Name of the class we are asking for
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the requested class or NULL if this object doesn't implement it
     </p>
<p>Reimplemented from <A HREF="TelEngine__NamedString.html#getObject">NamedString</A>.</p>
<A NAME="changed"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void &nbsp;<strong>changed</strong> ()
<br></td><td align="right"><h3><strong>changed</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>
 Called whenever the string value changed. Release the pointer
     </p>
<p>Reimplemented from <A HREF="TelEngine__String.html#changed">String</A>.</p>
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