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<TITLE>class SIPEngine</TITLE>
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<h1>class SIPEngine</h1>
</TD>
<TD valign="top" align="right" colspan="1">The SIP engine and transaction list. <small><A HREF="#longdesc">More...</A></small></TD></TR>
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<TR><TH colspan="2">Contains pure virtuals</TH></TR><TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::SIPEngine</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include <<A HREF="libs___ysip___yatesip_h.html">libs/ysip/yatesip.h</A>></code></TD></TR>
<TR><TH>Inherits</TH><TD><A HREF="TelEngine__DebugEnabler.html">TelEngine::DebugEnabler</A> <small>[public ]</small>, <A HREF="TelEngine__Mutex.html">TelEngine::Mutex</A> <small>[public ]</small></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__SIPEngine.html">List of all Methods</A></TH></TR>
</TABLE>
</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Methods</h4><ul><LI> <b><A HREF="#ref1">SIPEngine</A></b> (const char* userAgent = 0)
</LI>
<LI>virtual <b><A HREF="#ref2">~SIPEngine</A></b> ()
</LI>
<LI>virtual bool <b><i><A HREF="#ref3">buildParty</A></i></b> (SIPMessage* message)
</LI>
<LI>virtual bool <b><A HREF="#ref4">checkUser</A></b> (const String& username, const String& realm, const String& nonce,
const String& method, const String& uri, const String& response,
const SIPMessage* message, GenObject* userData)
</LI>
<LI>virtual bool <b><A HREF="#ref5">checkAuth</A></b> (bool noUser, const SIPMessage* message, GenObject* userData)
</LI>
<LI>int <b><A HREF="#ref6">authUser</A></b> (const SIPMessage* message, String& user, bool proxy = false, GenObject* userData = 0)
</LI>
<LI>SIPTransaction* <b><A HREF="#ref7">addMessage</A></b> (SIPParty* ep, const char* buf, int len = -1)
</LI>
<LI>SIPTransaction* <b><A HREF="#ref8">addMessage</A></b> (SIPMessage* message)
</LI>
<LI>SIPEvent * <b><A HREF="#ref9">getEvent</A></b> ()
</LI>
<LI>bool <b><A HREF="#ref10">process</A></b> ()
</LI>
<LI>virtual void <b><A HREF="#ref11">processEvent</A></b> (SIPEvent *event)
</LI>
<LI>virtual SIPTransaction* <b><A HREF="#ref12">forkInvite</A></b> (SIPMessage* answer, SIPTransaction* trans)
</LI>
<LI>virtual <A HREF="#u_int64_t">u_int64_t</A> <b><A HREF="#ref13">getUserTimeout</A></b> () const
</LI>
<LI><A HREF="#u_int64_t">u_int64_t</A> <b><A HREF="#ref14">getTimer</A></b> (char which, bool reliable = false) const
</LI>
<LI>inline unsigned int <b><A HREF="#ref15">getMaxForwards</A></b> () const
</LI>
<LI>inline const String& <b><A HREF="#ref16">getUserAgent</A></b> () const
</LI>
<LI>inline int <b><A HREF="#ref17">getNextCSeq</A></b> ()
</LI>
<LI>inline bool <b><A HREF="#ref18">lazyTrying</A></b> () const
</LI>
<LI>inline void <b><A HREF="#ref19">lazyTrying</A></b> (bool lazy100)
</LI>
<LI>void <b><A HREF="#ref20">nonceGet</A></b> (String& nonce)
</LI>
<LI>long <b><A HREF="#ref21">nonceAge</A></b> (const String& nonce)
</LI>
<LI>bool <b><A HREF="#ref24">isAllowed</A></b> (const char* method) const
</LI>
<LI>void <b><A HREF="#ref25">addAllowed</A></b> (const char* method)
</LI>
<LI>inline const String& <b><A HREF="#ref26">getAllowed</A></b> () const
</LI>
<LI>inline void <b><A HREF="#ref27">remove</A></b> (SIPTransaction* transaction)
</LI>
<LI>inline void <b><A HREF="#ref28">append</A></b> (SIPTransaction* transaction)
</LI>
<LI>inline void <b><A HREF="#ref29">insert</A></b> (SIPTransaction* transaction)
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static void <b><A HREF="#ref22">buildAuth</A></b> (const String& username, const String& realm, const String& passwd,
const String& nonce, const String& method, const String& uri, String& response)
</LI>
<LI>static void <b><A HREF="#ref23">buildAuth</A></b> (const String& hash_a1, const String& nonce, const String& hash_a2,
String& response)
</LI>
</ul><h4>Protected Members</h4><ul><LI>ObjList <b><A HREF="#ref30">m_transList</A></b></LI>
<LI>u_int64_t <b><A HREF="#ref31">m_t1</A></b></LI>
<LI>u_int64_t <b><A HREF="#ref32">m_t4</A></b></LI>
<LI>unsigned int <b><A HREF="#ref33">m_maxForwards</A></b></LI>
<LI>int <b><A HREF="#ref34">m_cseq</A></b></LI>
<LI>bool <b><A HREF="#ref35">m_lazyTrying</A></b></LI>
<LI>String <b><A HREF="#ref36">m_userAgent</A></b></LI>
<LI>String <b><A HREF="#ref37">m_allowed</A></b></LI>
<LI>String <b><A HREF="#ref38">m_nonce</A></b></LI>
<LI>String <b><A HREF="#ref39">m_nonce_secret</A></b></LI>
<LI>u_int32_t <b><A HREF="#ref40">m_nonce_time</A></b></LI>
<LI>Mutex <b><A HREF="#ref41">m_nonce_mutex</A></b></LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
The SIP engine holds common methods and the list of current transactions
</p>
<A NAME="SIPEngine"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>SIPEngine</strong> (const char* userAgent = 0)
<br></td><td align="right"><h3><strong>SIPEngine</strong></h3></td></tr></table><p></p><p>
Create the SIP Engine
</p>
<A NAME="~SIPEngine"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>~SIPEngine</strong> ()
<br></td><td align="right"><h3><strong>~SIPEngine</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Destroy the SIP Engine
</p>
<A NAME="buildParty"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <i><strong>buildParty</strong></i> (SIPMessage* message)
<br></td><td align="right"><h3><i><strong>buildParty</strong></i></h3></td></tr></table><p> <small>[pure virtual]</small></p><p>
Build a new SIPParty for a message
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>message</i></TD><TD align="left" valign="top">Pointer to the message to build the party
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True on success, false if party could not be built
</p>
<A NAME="checkUser"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>checkUser</strong> (const String& username, const String& realm, const String& nonce,
const String& method, const String& uri, const String& response,
const SIPMessage* message, GenObject* userData)
<br></td><td align="right"><h3><strong>checkUser</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Check user credentials for validity
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>username</i></TD><TD align="left" valign="top">User account name
</TD></TR>
<TR><TD align="left" valign="top"><i>realm</i></TD><TD align="left" valign="top">Authentication realm
</TD></TR>
<TR><TD align="left" valign="top"><i>nonce</i></TD><TD align="left" valign="top">Authentication opaque nonce generated by the server
</TD></TR>
<TR><TD align="left" valign="top"><i>method</i></TD><TD align="left" valign="top">Method of the SIP message that is being authenticated
</TD></TR>
<TR><TD align="left" valign="top"><i>uri</i></TD><TD align="left" valign="top">URI of the SIP message that is being authenticated
</TD></TR>
<TR><TD align="left" valign="top"><i>response</i></TD><TD align="left" valign="top">Response computed by the authenticated entity
</TD></TR>
<TR><TD align="left" valign="top"><i>message</i></TD><TD align="left" valign="top">Message that is to be authenticated
</TD></TR>
<TR><TD align="left" valign="top"><i>userData</i></TD><TD align="left" valign="top">Pointer to an optional object passed from <A HREF="TelEngine__SIPEngine.html#authUser">authUser</A>
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if valid user/password, false if verification failed
</p>
<A NAME="checkAuth"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>checkAuth</strong> (bool noUser, const SIPMessage* message, GenObject* userData)
<br></td><td align="right"><h3><strong>checkAuth</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Authenticate a message by other means than user credentials. By default
it calls <A HREF="TelEngine__SIPEngine.html#checkUser">checkUser</A> with empty user credential fields
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>noUser</i></TD><TD align="left" valign="top">No plausible user credentials were detected so far
</TD></TR>
<TR><TD align="left" valign="top"><i>message</i></TD><TD align="left" valign="top">Message that is to be authenticated
</TD></TR>
<TR><TD align="left" valign="top"><i>userData</i></TD><TD align="left" valign="top">Pointer to an optional object passed from <A HREF="TelEngine__SIPEngine.html#authUser">authUser</A>
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if message is authenticated, false if verification failed
</p>
<A NAME="authUser"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>authUser</strong> (const SIPMessage* message, String& user, bool proxy = false, GenObject* userData = 0)
<br></td><td align="right"><h3><strong>authUser</strong></h3></td></tr></table><p></p><p>
Detect the proper credentials for any user in the engine
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>message</i></TD><TD align="left" valign="top">Pointer to the message to check
</TD></TR>
<TR><TD align="left" valign="top"><i>user</i></TD><TD align="left" valign="top">String to store the authenticated user name or user to
look for (if not null on entry)
</TD></TR>
<TR><TD align="left" valign="top"><i>proxy</i></TD><TD align="left" valign="top">True to authenticate as proxy, false as user agent
</TD></TR>
<TR><TD align="left" valign="top"><i>userData</i></TD><TD align="left" valign="top">Pointer to an optional object that is passed back to <A HREF="TelEngine__SIPEngine.html#checkUser">checkUser</A>
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Age of the nonce if user matches, negative for a failure
</p>
<A NAME="addMessage"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td>SIPTransaction* <strong>addMessage</strong> (SIPParty* ep, const char* buf, int len = -1)
<br></td><td align="right"><h3><strong>addMessage</strong></h3></td></tr></table><p></p><p>
Add a message into the transaction list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>ep</i></TD><TD align="left" valign="top">Party of the received message
</TD></TR>
<TR><TD align="left" valign="top"><i>buf</i></TD><TD align="left" valign="top">A buffer containing the SIP message text
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">The length of the message or -1 to interpret as C string
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the transaction or NULL if message was invalid
</p>
<A NAME="addMessage"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td>SIPTransaction* <strong>addMessage</strong> (SIPMessage* message)
<br></td><td align="right"><h3><strong>addMessage</strong></h3></td></tr></table><p></p><p>
Add a message into the transaction list
This method is thread safe
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>message</i></TD><TD align="left" valign="top">A parsed SIP message to add to the transactions
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the transaction or NULL if message was invalid
</p>
<A NAME="getEvent"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td>SIPEvent * <strong>getEvent</strong> ()
<br></td><td align="right"><h3><strong>getEvent</strong></h3></td></tr></table><p></p><p>
Get a SIPEvent from the queue.
This method mainly looks into the transaction list and get all kind of
events, like an incoming request (INVITE, REGISTRATION), a timer, an
outgoing message.
This method is thread safe
</p>
<A NAME="process"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>process</strong> ()
<br></td><td align="right"><h3><strong>process</strong></h3></td></tr></table><p></p><p>
This method should be called very often to get the events from the list and
to send them to processEvent method.
</p>
<p><b>Returns</b>: True if some events were processed this turn
</p>
<A NAME="processEvent"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>processEvent</strong> (SIPEvent *event)
<br></td><td align="right"><h3><strong>processEvent</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Default handling for events.
This method should be overriden for what you need and at the end you
should call this default one
This method is thread safe
</p>
<A NAME="forkInvite"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td> SIPTransaction* <strong>forkInvite</strong> (SIPMessage* answer, SIPTransaction* trans)
<br></td><td align="right"><h3><strong>forkInvite</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Handle answers that create new dialogs for an outgoing INVITE
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>answer</i></TD><TD align="left" valign="top">The message that creates the INVITE fork
</TD></TR>
<TR><TD align="left" valign="top"><i>trans</i></TD><TD align="left" valign="top">One of the transactions part of the same INVITE
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to new transaction or NULL if message is ignored
</p>
<A NAME="getUserTimeout"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <A HREF="#u_int64_t">u_int64_t</A> <strong>getUserTimeout</strong> ()
<br></td><td align="right"><h3><strong>getUserTimeout</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Get the timeout to be used for transactions involving human interaction.
The default implementation returns the proxy INVITE timeout (timer C = 3 minutes)
minus the INVITE response retransmit interval (timer T2 = 4 seconds)
</p>
<p><b>Returns</b>: Duration of the timeout in microseconds
</p>
<A NAME="getTimer"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#u_int64_t">u_int64_t</A> <strong>getTimer</strong> (char which, bool reliable = false)
<br></td><td align="right"><h3><strong>getTimer</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the length of a timer
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>which</i></TD><TD align="left" valign="top">A one-character constant that selects which timer to return
</TD></TR>
<TR><TD align="left" valign="top"><i>reliable</i></TD><TD align="left" valign="top">Whether we request the timer value for a reliable protocol
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Duration of the selected timer or 0 if invalid
</p>
<A NAME="getMaxForwards"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline unsigned int <strong>getMaxForwards</strong> ()
<br></td><td align="right"><h3><strong>getMaxForwards</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the default value of the Max-Forwards header for this engine
</p>
<p><b>Returns</b>: The maximum number of hops the request is allowed to pass
</p>
<A NAME="getUserAgent"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const String& <strong>getUserAgent</strong> ()
<br></td><td align="right"><h3><strong>getUserAgent</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the User agent for this SIP engine
</p>
<A NAME="getNextCSeq"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline int <strong>getNextCSeq</strong> ()
<br></td><td align="right"><h3><strong>getNextCSeq</strong></h3></td></tr></table><p></p><p>
Get a CSeq value suitable for use in a new request
</p>
<A NAME="lazyTrying"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>lazyTrying</strong> ()
<br></td><td align="right"><h3><strong>lazyTrying</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Check if the engine is set up for lazy "100 Trying" messages
</p>
<p><b>Returns</b>: True if the first 100 message is to be skipped for non-INVITE
</p>
<A NAME="lazyTrying"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void <strong>lazyTrying</strong> (bool lazy100)
<br></td><td align="right"><h3><strong>lazyTrying</strong></h3></td></tr></table><p></p><p>
Set the lazy "100 Trying" messages flag
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>lazy100</i></TD><TD align="left" valign="top">True to not send the 1st 100 message for non-INVITE
</TD></TR>
</TABLE></P>
<A NAME="nonceGet"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>nonceGet</strong> (String& nonce)
<br></td><td align="right"><h3><strong>nonceGet</strong></h3></td></tr></table><p></p><p>
Get an authentication nonce
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>nonce</i></TD><TD align="left" valign="top">String reference to fill with the current nonce
</TD></TR>
</TABLE></P>
<A NAME="nonceAge"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>long <strong>nonceAge</strong> (const String& nonce)
<br></td><td align="right"><h3><strong>nonceAge</strong></h3></td></tr></table><p></p><p>
Get the age of an authentication nonce
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>nonce</i></TD><TD align="left" valign="top">String nonce to check for validity and age
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Age of the nonce in seconds, negative for invalid
</p>
<A NAME="buildAuth"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>buildAuth</strong> (const String& username, const String& realm, const String& passwd,
const String& nonce, const String& method, const String& uri, String& response)
<br></td><td align="right"><h3><strong>buildAuth</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Build an authentication response
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>username</i></TD><TD align="left" valign="top">User account name
</TD></TR>
<TR><TD align="left" valign="top"><i>realm</i></TD><TD align="left" valign="top">Authentication realm
</TD></TR>
<TR><TD align="left" valign="top"><i>passwd</i></TD><TD align="left" valign="top">Account password
</TD></TR>
<TR><TD align="left" valign="top"><i>nonce</i></TD><TD align="left" valign="top">Authentication opaque nonce generated by the server
</TD></TR>
<TR><TD align="left" valign="top"><i>method</i></TD><TD align="left" valign="top">Method of the SIP message that is being authenticated
</TD></TR>
<TR><TD align="left" valign="top"><i>uri</i></TD><TD align="left" valign="top">URI of the SIP message that is being authenticated
</TD></TR>
<TR><TD align="left" valign="top"><i>response</i></TD><TD align="left" valign="top">String to store the computed response
</TD></TR>
</TABLE></P>
<A NAME="buildAuth"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>buildAuth</strong> (const String& hash_a1, const String& nonce, const String& hash_a2,
String& response)
<br></td><td align="right"><h3><strong>buildAuth</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Build an authentication response from already hashed components
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>hash_a1</i></TD><TD align="left" valign="top">MD5 digest of username:realm:password
</TD></TR>
<TR><TD align="left" valign="top"><i>nonce</i></TD><TD align="left" valign="top">Authentication opaque nonce generated by the server
</TD></TR>
<TR><TD align="left" valign="top"><i>hash_a2</i></TD><TD align="left" valign="top">MD5 digest of method:uri
</TD></TR>
<TR><TD align="left" valign="top"><i>response</i></TD><TD align="left" valign="top">String to store the computed response
</TD></TR>
</TABLE></P>
<A NAME="isAllowed"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>isAllowed</strong> (const char* method)
<br></td><td align="right"><h3><strong>isAllowed</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Check if a method is in the allowed methods list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>method</i></TD><TD align="left" valign="top">Uppercase name of the method to check
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the method should be allowed processing
</p>
<A NAME="addAllowed"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>addAllowed</strong> (const char* method)
<br></td><td align="right"><h3><strong>addAllowed</strong></h3></td></tr></table><p></p><p>
Add a method to the allowed methods list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>method</i></TD><TD align="left" valign="top">Uppercase name of the method to add
</TD></TR>
</TABLE></P>
<A NAME="getAllowed"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const String& <strong>getAllowed</strong> ()
<br></td><td align="right"><h3><strong>getAllowed</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get all the allowed methods
</p>
<p><b>Returns</b>: Comma separated list of allowed methods
</p>
<A NAME="remove"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void <strong>remove</strong> (SIPTransaction* transaction)
<br></td><td align="right"><h3><strong>remove</strong></h3></td></tr></table><p></p><p>
Remove a transaction from the list without dereferencing it
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>transaction</i></TD><TD align="left" valign="top">Pointer to transaction to remove
</TD></TR>
</TABLE></P>
<A NAME="append"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void <strong>append</strong> (SIPTransaction* transaction)
<br></td><td align="right"><h3><strong>append</strong></h3></td></tr></table><p></p><p>
Append a transaction to the end of the list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>transaction</i></TD><TD align="left" valign="top">Pointer to transaction to append
</TD></TR>
</TABLE></P>
<A NAME="insert"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline void <strong>insert</strong> (SIPTransaction* transaction)
<br></td><td align="right"><h3><strong>insert</strong></h3></td></tr></table><p></p><p>
Insert a transaction at the start of the list
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>transaction</i></TD><TD align="left" valign="top">Pointer to transaction to insert
</TD></TR>
</TABLE></P>
<A NAME="m_transList"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ObjList <strong>m_transList</strong>
</td><td align="right"><h3><strong>m_transList</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_t1"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#u_int64_t">u_int64_t</A> <strong>m_t1</strong>
</td><td align="right"><h3><strong>m_t1</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_t4"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#u_int64_t">u_int64_t</A> <strong>m_t4</strong>
</td><td align="right"><h3><strong>m_t4</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_maxForwards"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td>unsigned int <strong>m_maxForwards</strong>
</td><td align="right"><h3><strong>m_maxForwards</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_cseq"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>m_cseq</strong>
</td><td align="right"><h3><strong>m_cseq</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_lazyTrying"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>m_lazyTrying</strong>
</td><td align="right"><h3><strong>m_lazyTrying</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_userAgent"></A><A NAME="ref36"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>m_userAgent</strong>
</td><td align="right"><h3><strong>m_userAgent</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_allowed"></A><A NAME="ref37"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>m_allowed</strong>
</td><td align="right"><h3><strong>m_allowed</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_nonce"></A><A NAME="ref38"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>m_nonce</strong>
</td><td align="right"><h3><strong>m_nonce</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_nonce_secret"></A><A NAME="ref39"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>m_nonce_secret</strong>
</td><td align="right"><h3><strong>m_nonce_secret</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_nonce_time"></A><A NAME="ref40"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#u_int32_t">u_int32_t</A> <strong>m_nonce_time</strong>
</td><td align="right"><h3><strong>m_nonce_time</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_nonce_mutex"></A><A NAME="ref41"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Mutex <strong>m_nonce_mutex</strong>
</td><td align="right"><h3><strong>m_nonce_mutex</strong></h3></td></tr></table><p> <small>[protected]</small></p><HR>
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