1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753
|
<HTML>
<HEAD>
<TITLE>class Socket</TITLE>
<META NAME="Generator" CONTENT="KDOC ">
</HEAD>
<BODY bgcolor="#ffffff" text="#000000" link="#0000ff" vlink="#000099" alink= "#ffffff">
<TABLE WIDTH="100%" BORDER="0">
<TR>
<TD>
<TABLE BORDER="0">
<TR><TD valign="top" align="left" cellspacing="10">
<h1>class Socket</h1>
</TD>
<TD valign="top" align="right" colspan="1">A generic socket class. <small><A HREF="#longdesc">More...</A></small></TD></TR>
</TABLE>
<HR>
<TABLE BORDER="0">
<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::Socket</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include <<A HREF="yateclass_h.html">yateclass.h</A>></code></TD></TR>
<TR><TH>Inherits</TH><TD><i><A HREF="TelEngine__Stream.html">TelEngine::Stream</A></i> <small>[public ]</small></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__Socket.html">List of all Methods</A></TH></TR>
</TABLE>
</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Types</h4><ul><LI>enum <A HREF="#ref1">TOS</A> { LowDelay = IPTOS_LOWDELAY,
MaxThroughput = IPTOS_THROUGHPUT,
MaxReliability = IPTOS_RELIABILITY,
MinCost = IPTOS_MINCOST,
}
</LI>
</ul><h4>Public Methods</h4><ul><LI> <b><A HREF="#ref2">Socket</A></b> ()
</LI>
<LI> <b><A HREF="#ref3">Socket</A></b> (<A HREF="#SOCKET">SOCKET</A> handle)
</LI>
<LI> <b><A HREF="#ref4">Socket</A></b> (int domain, int type, int protocol = 0)
</LI>
<LI>virtual <b><A HREF="#ref5">~Socket</A></b> ()
</LI>
<LI>bool <b><A HREF="#ref6">create</A></b> (int domain, int type, int protocol = 0)
</LI>
<LI>virtual bool <b><A HREF="#ref7">terminate</A></b> ()
</LI>
<LI>void <b><A HREF="#ref8">attach</A></b> (<A HREF="#SOCKET">SOCKET</A> handle)
</LI>
<LI><A HREF="#SOCKET">SOCKET</A> <b><A HREF="#ref9">detach</A></b> ()
</LI>
<LI>inline <A HREF="#SOCKET">SOCKET</A> <b><A HREF="#ref10">handle</A></b> () const
</LI>
<LI>virtual bool <b><A HREF="#ref11">canRetry</A></b> () const
</LI>
<LI>virtual bool <b><A HREF="#ref12">valid</A></b> () const
</LI>
<LI>bool <b><A HREF="#ref15">setOption</A></b> (int level, int name, const void* value = 0, <A HREF="#socklen_t">socklen_t</A> length = 0)
</LI>
<LI>bool <b><A HREF="#ref16">getOption</A></b> (int level, int name, void* buffer, <A HREF="#socklen_t">socklen_t</A>* length)
</LI>
<LI>bool <b><A HREF="#ref17">setTOS</A></b> (int tos)
</LI>
<LI>virtual bool <b><A HREF="#ref18">setBlocking</A></b> (bool block = true)
</LI>
<LI>bool <b><A HREF="#ref19">setReuse</A></b> (bool reuse = true, bool exclusive = false)
</LI>
<LI>bool <b><A HREF="#ref20">setLinger</A></b> (int seconds = -1)
</LI>
<LI>bool <b><A HREF="#ref21">bind</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen)
</LI>
<LI>inline bool <b><A HREF="#ref22">bind</A></b> (const SocketAddr& addr)
</LI>
<LI>bool <b><A HREF="#ref23">listen</A></b> (unsigned int backlog = 0)
</LI>
<LI>Socket* <b><A HREF="#ref24">accept</A></b> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0)
</LI>
<LI>Socket* <b><A HREF="#ref25">accept</A></b> (SocketAddr& addr)
</LI>
<LI><A HREF="#SOCKET">SOCKET</A> <b><A HREF="#ref26">acceptHandle</A></b> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0)
</LI>
<LI>inline bool <b><A HREF="#ref28">canSelect</A></b> () const
</LI>
<LI>Socket* <b><A HREF="#ref29">peelOff</A></b> (unsigned int assoc)
</LI>
<LI><A HREF="#SOCKET">SOCKET</A> <b><A HREF="#ref30">peelOffHandle</A></b> (unsigned int assoc)
</LI>
<LI>bool <b><A HREF="#ref31">connect</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen)
</LI>
<LI>inline bool <b><A HREF="#ref32">connect</A></b> (const SocketAddr& addr)
</LI>
<LI>bool <b><A HREF="#ref33">shutdown</A></b> (bool stopReads, bool stopWrites)
</LI>
<LI>bool <b><A HREF="#ref34">getSockName</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen)
</LI>
<LI>bool <b><A HREF="#ref35">getSockName</A></b> (SocketAddr& addr)
</LI>
<LI>bool <b><A HREF="#ref36">getPeerName</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen)
</LI>
<LI>bool <b><A HREF="#ref37">getPeerName</A></b> (SocketAddr& addr)
</LI>
<LI>int <b><A HREF="#ref38">sendTo</A></b> (const void* buffer, int length, const struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> adrlen, int flags = 0)
</LI>
<LI>inline int <b><A HREF="#ref39">sendTo</A></b> (const void* buffer, int length, const SocketAddr& addr, int flags = 0)
</LI>
<LI>int <b><A HREF="#ref40">send</A></b> (const void* buffer, int length, int flags = 0)
</LI>
<LI>virtual int <b><A HREF="#ref41">writeData</A></b> (const void* buffer, int length)
</LI>
<LI>int <b><A HREF="#ref42">recvFrom</A></b> (void* buffer, int length, struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* adrlen = 0, int flags = 0)
</LI>
<LI>int <b><A HREF="#ref43">recvFrom</A></b> (void* buffer, int length, SocketAddr& addr, int flags = 0)
</LI>
<LI>int <b><A HREF="#ref44">recv</A></b> (void* buffer, int length, int flags = 0)
</LI>
<LI>virtual int <b><A HREF="#ref45">readData</A></b> (void* buffer, int length)
</LI>
<LI>bool <b><A HREF="#ref46">select</A></b> (bool* readok, bool* writeok, bool* except, struct timeval* timeout = 0)
</LI>
<LI>bool <b><A HREF="#ref47">select</A></b> (bool* readok, bool* writeok, bool* except, <A HREF="#int64_t">int64_t</A> timeout)
</LI>
<LI>bool <b><A HREF="#ref48">installFilter</A></b> (SocketFilter* filter)
</LI>
<LI>void <b><A HREF="#ref49">removeFilter</A></b> (SocketFilter* filter, bool delobj = false)
</LI>
<LI>void <b><A HREF="#ref50">clearFilters</A></b> ()
</LI>
<LI>virtual void <b><A HREF="#ref51">timerTick</A></b> (const Time& when)
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static <A HREF="#SOCKET">SOCKET</A> <b><A HREF="#ref13">invalidHandle</A></b> ()
</LI>
<LI>static int <b><A HREF="#ref14">socketError</A></b> ()
</LI>
<LI>static bool <b><A HREF="#ref27">canSelect</A></b> (<A HREF="#SOCKET">SOCKET</A> handle)
</LI>
<LI>static bool <b><A HREF="#ref52">createPair</A></b> (Socket& sock1, Socket& sock2, int domain = AF_UNIX)
</LI>
</ul><h4>Protected Methods</h4><ul><LI>void <b><A HREF="#ref53">copyError</A></b> ()
</LI>
<LI>bool <b><A HREF="#ref54">checkError</A></b> (int retcode, bool strict = false)
</LI>
<LI>bool <b><A HREF="#ref55">applyFilters</A></b> (void* buffer, int length, int flags, const struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A> adrlen = 0)
</LI>
</ul><h4>Protected Members</h4><ul><LI>SOCKET <b><A HREF="#ref56">m_handle</A></b></LI>
<LI>ObjList <b><A HREF="#ref57">m_filters</A></b></LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
This class encapsulates a system dependent socket in a system independent abstraction
</p>
<A NAME="TOS"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong>TOS</strong> { LowDelay = IPTOS_LOWDELAY,
MaxThroughput = IPTOS_THROUGHPUT,
MaxReliability = IPTOS_RELIABILITY,
MinCost = IPTOS_MINCOST,
}
</td><td align="right"><h3><strong>TOS</strong></h3></td></tr></table><p></p><p>
Types of service
</p>
<A NAME="Socket"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>Socket</strong> ()
<br></td><td align="right"><h3><strong>Socket</strong></h3></td></tr></table><p></p><p>
Default constructor, creates an invalid socket
</p>
<A NAME="Socket"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>Socket</strong> (<A HREF="#SOCKET">SOCKET</A> handle)
<br></td><td align="right"><h3><strong>Socket</strong></h3></td></tr></table><p></p><p>
Constructor from an existing handle
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>handle</i></TD><TD align="left" valign="top">Operating system handle to an existing socket
</TD></TR>
</TABLE></P>
<A NAME="Socket"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>Socket</strong> (int domain, int type, int protocol = 0)
<br></td><td align="right"><h3><strong>Socket</strong></h3></td></tr></table><p></p><p>
Constructor that also creates the socket handle
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>domain</i></TD><TD align="left" valign="top">Communication domain for the socket (protocol family)
</TD></TR>
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type specification of the socket
</TD></TR>
<TR><TD align="left" valign="top"><i>protocol</i></TD><TD align="left" valign="top">Specific protocol for the domain, 0 to use default
</TD></TR>
</TABLE></P>
<A NAME="~Socket"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>~Socket</strong> ()
<br></td><td align="right"><h3><strong>~Socket</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Destructor - closes the handle if still open
</p>
<A NAME="create"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>create</strong> (int domain, int type, int protocol = 0)
<br></td><td align="right"><h3><strong>create</strong></h3></td></tr></table><p></p><p>
Creates a new socket handle,
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>domain</i></TD><TD align="left" valign="top">Communication domain for the socket (protocol family)
</TD></TR>
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type specification of the socket
</TD></TR>
<TR><TD align="left" valign="top"><i>protocol</i></TD><TD align="left" valign="top">Specific protocol for the domain, 0 to use default
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if socket was created, false if an error occured
</p>
<A NAME="terminate"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>terminate</strong> ()
<br></td><td align="right"><h3><strong>terminate</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Closes the socket handle, terminates the connection
</p>
<p><b>Returns</b>: True if socket was (already) closed, false if an error occured
</p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#terminate">Stream</A>.</p>
<A NAME="attach"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>attach</strong> (<A HREF="#SOCKET">SOCKET</A> handle)
<br></td><td align="right"><h3><strong>attach</strong></h3></td></tr></table><p></p><p>
Attach an existing handle to the socket, closes any existing first
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>handle</i></TD><TD align="left" valign="top">Operating system handle to an existing socket
</TD></TR>
</TABLE></P>
<A NAME="detach"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A> <strong>detach</strong> ()
<br></td><td align="right"><h3><strong>detach</strong></h3></td></tr></table><p></p><p>
Detaches the object from the socket handle
</p>
<p><b>Returns</b>: The handle previously owned by this object
</p>
<A NAME="handle"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#SOCKET">SOCKET</A> <strong>handle</strong> ()
<br></td><td align="right"><h3><strong>handle</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the operating system handle to the socket
</p>
<p><b>Returns</b>: Socket handle
</p>
<A NAME="canRetry"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>canRetry</strong> ()
<br></td><td align="right"><h3><strong>canRetry</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Check if the last error code indicates a retryable condition
</p>
<p><b>Returns</b>: True if error was temporary and operation should be retried
</p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#canRetry">Stream</A>.</p>
<A NAME="valid"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>valid</strong> ()
<br></td><td align="right"><h3><strong>valid</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Check if this socket is valid
</p>
<p><b>Returns</b>: True if the handle is valid, false if it's invalid
</p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#valid">Stream</A>.</p>
<A NAME="invalidHandle"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <A HREF="#SOCKET">SOCKET</A> <strong>invalidHandle</strong> ()
<br></td><td align="right"><h3><strong>invalidHandle</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Get the operating system specific handle value for an invalid socket
</p>
<p><b>Returns</b>: Handle value for an invalid socket
</p>
<A NAME="socketError"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td> int <strong>socketError</strong> ()
<br></td><td align="right"><h3><strong>socketError</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Get the operating system specific return value of a failed operation
</p>
<p><b>Returns</b>: Return value of a failed socket operation
</p>
<A NAME="setOption"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>setOption</strong> (int level, int name, const void* value = 0, <A HREF="#socklen_t">socklen_t</A> length = 0)
<br></td><td align="right"><h3><strong>setOption</strong></h3></td></tr></table><p></p><p>
Set socket options
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">Level of the option to set
</TD></TR>
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Socket option for which the value is to be set
</TD></TR>
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Pointer to a buffer holding the value for the requested option
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Size of the supplied buffer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="getOption"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>getOption</strong> (int level, int name, void* buffer, <A HREF="#socklen_t">socklen_t</A>* length)
<br></td><td align="right"><h3><strong>getOption</strong></h3></td></tr></table><p></p><p>
Get socket options
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">Level of the option to set
</TD></TR>
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Socket option for which the value is to be set
</TD></TR>
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Pointer to a buffer to return the value for the requested option
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Pointer to size of the supplied buffer, will be filled on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="setTOS"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>setTOS</strong> (int tos)
<br></td><td align="right"><h3><strong>setTOS</strong></h3></td></tr></table><p></p><p>
Set the Type of Service on the IP level of this socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>tos</i></TD><TD align="left" valign="top">New TOS bits to set
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="setBlocking"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>setBlocking</strong> (bool block = true)
<br></td><td align="right"><h3><strong>setBlocking</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Set the blocking or non-blocking operation mode of the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>block</i></TD><TD align="left" valign="top">True if I/O operations should block, false for non-blocking
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#setBlocking">Stream</A>.</p>
<A NAME="setReuse"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>setReuse</strong> (bool reuse = true, bool exclusive = false)
<br></td><td align="right"><h3><strong>setReuse</strong></h3></td></tr></table><p></p><p>
Set the local address+port reuse flag of the socket.
This method should be called before bind() or it will have no effect.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>reuse</i></TD><TD align="left" valign="top">True if other sockets may listen on same address+port
</TD></TR>
<TR><TD align="left" valign="top"><i>exclusive</i></TD><TD align="left" valign="top">Grant exclusive access to the address
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="setLinger"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>setLinger</strong> (int seconds = -1)
<br></td><td align="right"><h3><strong>setLinger</strong></h3></td></tr></table><p></p><p>
Set the way closing a socket is handled
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>seconds</i></TD><TD align="left" valign="top">How much to block waiting for socket to close,
negative to no wait (close in background), zero to reset connection
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="bind"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>bind</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen)
<br></td><td align="right"><h3><strong>bind</strong></h3></td></tr></table><p></p><p>
Associates the socket with a local address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to assign to this socket
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="bind"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>bind</strong> (const SocketAddr& addr)
<br></td><td align="right"><h3><strong>bind</strong></h3></td></tr></table><p></p><p>
Associates the socket with a local address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to assign to this socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="listen"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>listen</strong> (unsigned int backlog = 0)
<br></td><td align="right"><h3><strong>listen</strong></h3></td></tr></table><p></p><p>
Start listening for incoming connections on the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>backlog</i></TD><TD align="left" valign="top">Maximum length of the queue of pending connections, 0 for system maximum
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="accept"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Socket* <strong>accept</strong> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0)
<br></td><td align="right"><h3><strong>accept</strong></h3></td></tr></table><p></p><p>
Create a new socket for an incoming connection attempt on a listening socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming connection
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Open socket to the new connection or NULL on failure
</p>
<A NAME="accept"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Socket* <strong>accept</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>accept</strong></h3></td></tr></table><p></p><p>
Create a new socket for an incoming connection attempt on a listening socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming connection
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Open socket to the new connection or NULL on failure
</p>
<A NAME="acceptHandle"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A> <strong>acceptHandle</strong> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0)
<br></td><td align="right"><h3><strong>acceptHandle</strong></h3></td></tr></table><p></p><p>
Create a new socket for an incoming connection attempt on a listening socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming connection
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Operating system handle to the new connection or <A HREF="TelEngine__Socket.html#invalidHandle">invalidHandle</A>() on failure
</p>
<A NAME="canSelect"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>canSelect</strong> (<A HREF="#SOCKET">SOCKET</A> handle)
<br></td><td align="right"><h3><strong>canSelect</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Check if a socket handle can be used in select
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>handle</i></TD><TD align="left" valign="top">The socket handle to check
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the socket handle can be safely used in select
</p>
<A NAME="canSelect"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>canSelect</strong> ()
<br></td><td align="right"><h3><strong>canSelect</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Check if this socket object can be used in a select
</p>
<p><b>Returns</b>: True if this socket can be safely used in select
</p>
<A NAME="peelOff"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Socket* <strong>peelOff</strong> (unsigned int assoc)
<br></td><td align="right"><h3><strong>peelOff</strong></h3></td></tr></table><p></p><p>
Create a new socket by peeling off an association from a SCTP socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>assoc</i></TD><TD align="left" valign="top">Identifier of the association to peel off
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Open socket to the association or NULL on failure
</p>
<A NAME="peelOffHandle"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A> <strong>peelOffHandle</strong> (unsigned int assoc)
<br></td><td align="right"><h3><strong>peelOffHandle</strong></h3></td></tr></table><p></p><p>
Create a new socket by peeling off an association from a SCTP socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>assoc</i></TD><TD align="left" valign="top">Identifier of the association to peel off
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Operating system handle to the association or <A HREF="TelEngine__Socket.html#invalidHandle">invalidHandle</A>() on failure
</p>
<A NAME="connect"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>connect</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen)
<br></td><td align="right"><h3><strong>connect</strong></h3></td></tr></table><p></p><p>
Connects the socket to a remote address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to connect to
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="connect"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>connect</strong> (const SocketAddr& addr)
<br></td><td align="right"><h3><strong>connect</strong></h3></td></tr></table><p></p><p>
Connects the socket to a remote address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Socket address to connect to
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="shutdown"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>shutdown</strong> (bool stopReads, bool stopWrites)
<br></td><td align="right"><h3><strong>shutdown</strong></h3></td></tr></table><p></p><p>
Shut down one or both directions of a full-duplex socket.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>stopReads</i></TD><TD align="left" valign="top">Request to shut down the read side of the socket
</TD></TR>
<TR><TD align="left" valign="top"><i>stopWrites</i></TD><TD align="left" valign="top">Request to shut down the write side of the socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="getSockName"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>getSockName</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen)
<br></td><td align="right"><h3><strong>getSockName</strong></h3></td></tr></table><p></p><p>
Retrive the address of the local socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the local socket
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="getSockName"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>getSockName</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>getSockName</strong></h3></td></tr></table><p></p><p>
Retrive the address of the local socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the local socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="getPeerName"></A><A NAME="ref36"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>getPeerName</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen)
<br></td><td align="right"><h3><strong>getPeerName</strong></h3></td></tr></table><p></p><p>
Retrive the address of the remote socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the remote socket
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="getPeerName"></A><A NAME="ref37"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>getPeerName</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>getPeerName</strong></h3></td></tr></table><p></p><p>
Retrive the address of the remote socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the remote socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="sendTo"></A><A NAME="ref38"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>sendTo</strong> (const void* buffer, int length, const struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> adrlen, int flags = 0)
<br></td><td align="right"><h3><strong>sendTo</strong></h3></td></tr></table><p></p><p>
Send a message over a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to send the message to, if NULL will behave like <A HREF="TelEngine__Socket.html#send">send</A>()
</TD></TR>
<TR><TD align="left" valign="top"><i>adrlen</i></TD><TD align="left" valign="top">Length of the address structure
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<A NAME="sendTo"></A><A NAME="ref39"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline int <strong>sendTo</strong> (const void* buffer, int length, const SocketAddr& addr, int flags = 0)
<br></td><td align="right"><h3><strong>sendTo</strong></h3></td></tr></table><p></p><p>
Send a message over a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to send the message to
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<A NAME="send"></A><A NAME="ref40"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>send</strong> (const void* buffer, int length, int flags = 0)
<br></td><td align="right"><h3><strong>send</strong></h3></td></tr></table><p></p><p>
Send a message over a connected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<A NAME="writeData"></A><A NAME="ref41"></A><table width="100%"><tr bgcolor="#eeeeee"><td> int <strong>writeData</strong> (const void* buffer, int length)
<br></td><td align="right"><h3><strong>writeData</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Write data to a connected stream socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#writeData">Stream</A>.</p>
<A NAME="recvFrom"></A><A NAME="ref42"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>recvFrom</strong> (void* buffer, int length, struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* adrlen = 0, int flags = 0)
<br></td><td align="right"><h3><strong>recvFrom</strong></h3></td></tr></table><p></p><p>
Receive a message from a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming data
</TD></TR>
<TR><TD align="left" valign="top"><i>adrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<A NAME="recvFrom"></A><A NAME="ref43"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>recvFrom</strong> (void* buffer, int length, SocketAddr& addr, int flags = 0)
<br></td><td align="right"><h3><strong>recvFrom</strong></h3></td></tr></table><p></p><p>
Receive a message from a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming data
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<A NAME="recv"></A><A NAME="ref44"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>recv</strong> (void* buffer, int length, int flags = 0)
<br></td><td align="right"><h3><strong>recv</strong></h3></td></tr></table><p></p><p>
Receive a message from a connected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<A NAME="readData"></A><A NAME="ref45"></A><table width="100%"><tr bgcolor="#eeeeee"><td> int <strong>readData</strong> (void* buffer, int length)
<br></td><td align="right"><h3><strong>readData</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Receive data from a connected stream socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
</p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#readData">Stream</A>.</p>
<A NAME="select"></A><A NAME="ref46"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>select</strong> (bool* readok, bool* writeok, bool* except, struct timeval* timeout = 0)
<br></td><td align="right"><h3><strong>select</strong></h3></td></tr></table><p></p><p>
Determines the availability to perform synchronous I/O of the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>readok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with readability status
</TD></TR>
<TR><TD align="left" valign="top"><i>writeok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with writeability status
</TD></TR>
<TR><TD align="left" valign="top"><i>except</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with exceptions status
</TD></TR>
<TR><TD align="left" valign="top"><i>timeout</i></TD><TD align="left" valign="top">Maximum time until the method returns, NULL for blocking
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="select"></A><A NAME="ref47"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>select</strong> (bool* readok, bool* writeok, bool* except, <A HREF="#int64_t">int64_t</A> timeout)
<br></td><td align="right"><h3><strong>select</strong></h3></td></tr></table><p></p><p>
Determines the availability to perform synchronous I/O of the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>readok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with readability status
</TD></TR>
<TR><TD align="left" valign="top"><i>writeok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with writeability status
</TD></TR>
<TR><TD align="left" valign="top"><i>except</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with exceptions status
</TD></TR>
<TR><TD align="left" valign="top"><i>timeout</i></TD><TD align="left" valign="top">Maximum time until the method returns, -1 for blocking
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
</p>
<A NAME="installFilter"></A><A NAME="ref48"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>installFilter</strong> (SocketFilter* filter)
<br></td><td align="right"><h3><strong>installFilter</strong></h3></td></tr></table><p></p><p>
Install a new packet filter in the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>filter</i></TD><TD align="left" valign="top">Pointer to the packet filter to install
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the filter was installed
</p>
<A NAME="removeFilter"></A><A NAME="ref49"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>removeFilter</strong> (SocketFilter* filter, bool delobj = false)
<br></td><td align="right"><h3><strong>removeFilter</strong></h3></td></tr></table><p></p><p>
Removes a packet filter and optionally destroys it
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>filter</i></TD><TD align="left" valign="top">Pointer to the packet filter to remove from socket
</TD></TR>
<TR><TD align="left" valign="top"><i>delobj</i></TD><TD align="left" valign="top">Set to true to also delete the filter
</TD></TR>
</TABLE></P>
<A NAME="clearFilters"></A><A NAME="ref50"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>clearFilters</strong> ()
<br></td><td align="right"><h3><strong>clearFilters</strong></h3></td></tr></table><p></p><p>
Removes and destroys all packet filters
</p>
<A NAME="timerTick"></A><A NAME="ref51"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>timerTick</strong> (const Time& when)
<br></td><td align="right"><h3><strong>timerTick</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Run whatever actions required on idle thread runs.
The default implementation calls <A HREF="TelEngine__SocketFilter.html#timerTick">SocketFilter::timerTick</A>()
for all installed filters.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>when</i></TD><TD align="left" valign="top">Time when the idle run started
</TD></TR>
</TABLE></P>
<A NAME="createPair"></A><A NAME="ref52"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>createPair</strong> (Socket& sock1, Socket& sock2, int domain = AF_UNIX)
<br></td><td align="right"><h3><strong>createPair</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Create a pair of bidirectionally connected sockets
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>sock1</i></TD><TD align="left" valign="top">Reference to first Socket to be paired
</TD></TR>
<TR><TD align="left" valign="top"><i>sock2</i></TD><TD align="left" valign="top">Reference to second Socket to be paired
</TD></TR>
<TR><TD align="left" valign="top"><i>domain</i></TD><TD align="left" valign="top">Communication domain for the sockets (protocol family)
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True is the stream pair was created successfully
</p>
<A NAME="copyError"></A><A NAME="ref53"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>copyError</strong> ()
<br></td><td align="right"><h3><strong>copyError</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Copy the last error code from the operating system
</p>
<A NAME="checkError"></A><A NAME="ref54"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>checkError</strong> (int retcode, bool strict = false)
<br></td><td align="right"><h3><strong>checkError</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Copy the last error code from the operating system if an error occured, clear if not
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>retcode</i></TD><TD align="left" valign="top">Operation return code to check, 0 for success
</TD></TR>
<TR><TD align="left" valign="top"><i>strict</i></TD><TD align="left" valign="top">True to consider errors only return codes of <A HREF="TelEngine__Socket.html#socketError">socketError</A>()
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation succeeded (retcode == 0), false otherwise
</p>
<A NAME="applyFilters"></A><A NAME="ref55"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>applyFilters</strong> (void* buffer, int length, int flags, const struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A> adrlen = 0)
<br></td><td align="right"><h3><strong>applyFilters</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
Apply installed filters to a received block of data
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for received data
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the data in buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags of the operation
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address of the incoming data, may be NULL
</TD></TR>
<TR><TD align="left" valign="top"><i>adrlen</i></TD><TD align="left" valign="top">Length of the valid data in address structure
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if one of the filters claimed the data
</p>
<A NAME="m_handle"></A><A NAME="ref56"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A> <strong>m_handle</strong>
</td><td align="right"><h3><strong>m_handle</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_filters"></A><A NAME="ref57"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ObjList <strong>m_filters</strong>
</td><td align="right"><h3><strong>m_filters</strong></h3></td></tr></table><p> <small>[protected]</small></p><HR>
<table>
<tr><td><small>Generated by: paulc on bussard on Mon Mar 8 12:18:15 2010, using kdoc 2.0a54.</small></td></tr>
</table>
</BODY>
</HTML>
|