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<HTML>
<HEAD>
<TITLE>class Socket</TITLE>

<META NAME="Generator" CONTENT="KDOC ">
</HEAD>
<BODY bgcolor="#ffffff" text="#000000" link="#0000ff" vlink="#000099" alink= "#ffffff">
<TABLE WIDTH="100%" BORDER="0">
<TR>
<TD>
	<TABLE BORDER="0">
		<TR><TD valign="top" align="left" cellspacing="10">
		<h1>class Socket</h1>
		</TD>
		<TD valign="top" align="right" colspan="1">A generic socket class. <small><A HREF="#longdesc">More...</A></small></TD></TR>
	</TABLE>
	<HR>
	<TABLE BORDER="0">
		<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::Socket</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include &lt;<A HREF="yateclass_h.html">yateclass.h</A>&gt;</code></TD></TR>
<TR><TH>Inherits</TH><TD><i><A HREF="TelEngine__Stream.html">TelEngine::Stream</A></i> <small>[public ]</small></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__Socket.html">List of all Methods</A></TH></TR>
	</TABLE>
	</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Types</h4><ul><LI>enum <A HREF="#ref1">TOS</A> {	LowDelay       = IPTOS_LOWDELAY,
	MaxThroughput  = IPTOS_THROUGHPUT,
	MaxReliability = IPTOS_RELIABILITY,
	MinCost        = IPTOS_MINCOST,
    }
</LI>
</ul><h4>Public Methods</h4><ul><LI>&nbsp;<b><A HREF="#ref2">Socket</A></b> () 
</LI>
<LI>&nbsp;<b><A HREF="#ref3">Socket</A></b> (<A HREF="#SOCKET">SOCKET</A> handle) 
</LI>
<LI>&nbsp;<b><A HREF="#ref4">Socket</A></b> (int domain, int type, int protocol = 0) 
</LI>
<LI>virtual  &nbsp;<b><A HREF="#ref5">~Socket</A></b> () 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref6">create</A></b> (int domain, int type, int protocol = 0) 
</LI>
<LI>virtual  bool &nbsp;<b><A HREF="#ref7">terminate</A></b> () 
</LI>
<LI>void &nbsp;<b><A HREF="#ref8">attach</A></b> (<A HREF="#SOCKET">SOCKET</A> handle) 
</LI>
<LI><A HREF="#SOCKET">SOCKET</A> &nbsp;<b><A HREF="#ref9">detach</A></b> () 
</LI>
<LI>inline <A HREF="#SOCKET">SOCKET</A> &nbsp;<b><A HREF="#ref10">handle</A></b> ()  const
</LI>
<LI>virtual  bool &nbsp;<b><A HREF="#ref11">canRetry</A></b> ()  const
</LI>
<LI>virtual  bool &nbsp;<b><A HREF="#ref12">valid</A></b> ()  const
</LI>
<LI>bool &nbsp;<b><A HREF="#ref15">setOption</A></b> (int level, int name, const void* value = 0, <A HREF="#socklen_t">socklen_t</A> length = 0) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref16">getOption</A></b> (int level, int name, void* buffer, <A HREF="#socklen_t">socklen_t</A>* length) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref17">setTOS</A></b> (int tos) 
</LI>
<LI>virtual  bool &nbsp;<b><A HREF="#ref18">setBlocking</A></b> (bool block = true) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref19">setReuse</A></b> (bool reuse = true, bool exclusive = false) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref20">setLinger</A></b> (int seconds = -1) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref21">bind</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen) 
</LI>
<LI>inline bool &nbsp;<b><A HREF="#ref22">bind</A></b> (const SocketAddr& addr) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref23">listen</A></b> (unsigned int backlog = 0) 
</LI>
<LI>Socket* &nbsp;<b><A HREF="#ref24">accept</A></b> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0) 
</LI>
<LI>Socket* &nbsp;<b><A HREF="#ref25">accept</A></b> (SocketAddr& addr) 
</LI>
<LI><A HREF="#SOCKET">SOCKET</A> &nbsp;<b><A HREF="#ref26">acceptHandle</A></b> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0) 
</LI>
<LI>inline bool &nbsp;<b><A HREF="#ref28">canSelect</A></b> ()  const
</LI>
<LI>Socket* &nbsp;<b><A HREF="#ref29">peelOff</A></b> (unsigned int assoc) 
</LI>
<LI><A HREF="#SOCKET">SOCKET</A> &nbsp;<b><A HREF="#ref30">peelOffHandle</A></b> (unsigned int assoc) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref31">connect</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen) 
</LI>
<LI>inline bool &nbsp;<b><A HREF="#ref32">connect</A></b> (const SocketAddr& addr) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref33">shutdown</A></b> (bool stopReads, bool stopWrites) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref34">getSockName</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref35">getSockName</A></b> (SocketAddr& addr) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref36">getPeerName</A></b> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref37">getPeerName</A></b> (SocketAddr& addr) 
</LI>
<LI>int &nbsp;<b><A HREF="#ref38">sendTo</A></b> (const void* buffer, int length, const struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> adrlen, int flags = 0) 
</LI>
<LI>inline int &nbsp;<b><A HREF="#ref39">sendTo</A></b> (const void* buffer, int length, const SocketAddr& addr, int flags = 0) 
</LI>
<LI>int &nbsp;<b><A HREF="#ref40">send</A></b> (const void* buffer, int length, int flags = 0) 
</LI>
<LI>virtual  int &nbsp;<b><A HREF="#ref41">writeData</A></b> (const void* buffer, int length) 
</LI>
<LI>int &nbsp;<b><A HREF="#ref42">recvFrom</A></b> (void* buffer, int length, struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* adrlen = 0, int flags = 0) 
</LI>
<LI>int &nbsp;<b><A HREF="#ref43">recvFrom</A></b> (void* buffer, int length, SocketAddr& addr, int flags = 0) 
</LI>
<LI>int &nbsp;<b><A HREF="#ref44">recv</A></b> (void* buffer, int length, int flags = 0) 
</LI>
<LI>virtual  int &nbsp;<b><A HREF="#ref45">readData</A></b> (void* buffer, int length) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref46">select</A></b> (bool* readok, bool* writeok, bool* except, struct timeval* timeout = 0) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref47">select</A></b> (bool* readok, bool* writeok, bool* except, <A HREF="#int64_t">int64_t</A> timeout) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref48">installFilter</A></b> (SocketFilter* filter) 
</LI>
<LI>void &nbsp;<b><A HREF="#ref49">removeFilter</A></b> (SocketFilter* filter, bool delobj = false) 
</LI>
<LI>void &nbsp;<b><A HREF="#ref50">clearFilters</A></b> () 
</LI>
<LI>virtual  void &nbsp;<b><A HREF="#ref51">timerTick</A></b> (const Time& when) 
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static  <A HREF="#SOCKET">SOCKET</A> &nbsp;<b><A HREF="#ref13">invalidHandle</A></b> () 
</LI>
<LI>static  int &nbsp;<b><A HREF="#ref14">socketError</A></b> () 
</LI>
<LI>static  bool &nbsp;<b><A HREF="#ref27">canSelect</A></b> (<A HREF="#SOCKET">SOCKET</A> handle) 
</LI>
<LI>static  bool &nbsp;<b><A HREF="#ref52">createPair</A></b> (Socket& sock1, Socket& sock2, int domain = AF_UNIX) 
</LI>
</ul><h4>Protected Methods</h4><ul><LI>void &nbsp;<b><A HREF="#ref53">copyError</A></b> () 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref54">checkError</A></b> (int retcode, bool strict = false) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref55">applyFilters</A></b> (void* buffer, int length, int flags, const struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A> adrlen = 0) 
</LI>
</ul><h4>Protected Members</h4><ul><LI>SOCKET <b><A HREF="#ref56">m_handle</A></b></LI>
<LI>ObjList <b><A HREF="#ref57">m_filters</A></b></LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
 This class encapsulates a system dependent socket in a system independent abstraction
</p>
<A NAME="TOS"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong>TOS</strong> {	LowDelay       = IPTOS_LOWDELAY,
	MaxThroughput  = IPTOS_THROUGHPUT,
	MaxReliability = IPTOS_RELIABILITY,
	MinCost        = IPTOS_MINCOST,
    }
</td><td align="right"><h3><strong>TOS</strong></h3></td></tr></table><p></p><p>
 Types of service
     </p>
<A NAME="Socket"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td>&nbsp;<strong>Socket</strong> ()
<br></td><td align="right"><h3><strong>Socket</strong></h3></td></tr></table><p></p><p>
 Default constructor, creates an invalid socket
     </p>
<A NAME="Socket"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>&nbsp;<strong>Socket</strong> (<A HREF="#SOCKET">SOCKET</A> handle)
<br></td><td align="right"><h3><strong>Socket</strong></h3></td></tr></table><p></p><p>
 Constructor from an existing handle
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>handle</i></TD><TD align="left" valign="top">Operating system handle to an existing socket
     </TD></TR>
</TABLE></P>
<A NAME="Socket"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>&nbsp;<strong>Socket</strong> (int domain, int type, int protocol = 0)
<br></td><td align="right"><h3><strong>Socket</strong></h3></td></tr></table><p></p><p>
 Constructor that also creates the socket handle
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>domain</i></TD><TD align="left" valign="top">Communication domain for the socket (protocol family)
</TD></TR>
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type specification of the socket
</TD></TR>
<TR><TD align="left" valign="top"><i>protocol</i></TD><TD align="left" valign="top">Specific protocol for the domain, 0 to use default
     </TD></TR>
</TABLE></P>
<A NAME="~Socket"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td> &nbsp;<strong>~Socket</strong> ()
<br></td><td align="right"><h3><strong>~Socket</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Destructor - closes the handle if still open
     </p>
<A NAME="create"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>create</strong> (int domain, int type, int protocol = 0)
<br></td><td align="right"><h3><strong>create</strong></h3></td></tr></table><p></p><p>
 Creates a new socket handle,
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>domain</i></TD><TD align="left" valign="top">Communication domain for the socket (protocol family)
</TD></TR>
<TR><TD align="left" valign="top"><i>type</i></TD><TD align="left" valign="top">Type specification of the socket
</TD></TR>
<TR><TD align="left" valign="top"><i>protocol</i></TD><TD align="left" valign="top">Specific protocol for the domain, 0 to use default
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if socket was created, false if an error occured
     </p>
<A NAME="terminate"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool &nbsp;<strong>terminate</strong> ()
<br></td><td align="right"><h3><strong>terminate</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Closes the socket handle, terminates the connection
</p>
<p><b>Returns</b>: True if socket was (already) closed, false if an error occured
     </p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#terminate">Stream</A>.</p>
<A NAME="attach"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>attach</strong> (<A HREF="#SOCKET">SOCKET</A> handle)
<br></td><td align="right"><h3><strong>attach</strong></h3></td></tr></table><p></p><p>
 Attach an existing handle to the socket, closes any existing first
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>handle</i></TD><TD align="left" valign="top">Operating system handle to an existing socket
     </TD></TR>
</TABLE></P>
<A NAME="detach"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A> &nbsp;<strong>detach</strong> ()
<br></td><td align="right"><h3><strong>detach</strong></h3></td></tr></table><p></p><p>
 Detaches the object from the socket handle
</p>
<p><b>Returns</b>: The handle previously owned by this object
     </p>
<A NAME="handle"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <A HREF="#SOCKET">SOCKET</A> &nbsp;<strong>handle</strong> ()
<br></td><td align="right"><h3><strong>handle</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Get the operating system handle to the socket
</p>
<p><b>Returns</b>: Socket handle
     </p>
<A NAME="canRetry"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool &nbsp;<strong>canRetry</strong> ()
<br></td><td align="right"><h3><strong>canRetry</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
 Check if the last error code indicates a retryable condition
</p>
<p><b>Returns</b>: True if error was temporary and operation should be retried
     </p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#canRetry">Stream</A>.</p>
<A NAME="valid"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool &nbsp;<strong>valid</strong> ()
<br></td><td align="right"><h3><strong>valid</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
 Check if this socket is valid
</p>
<p><b>Returns</b>: True if the handle is valid, false if it's invalid
     </p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#valid">Stream</A>.</p>
<A NAME="invalidHandle"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <A HREF="#SOCKET">SOCKET</A> &nbsp;<strong>invalidHandle</strong> ()
<br></td><td align="right"><h3><strong>invalidHandle</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
 Get the operating system specific handle value for an invalid socket
</p>
<p><b>Returns</b>: Handle value for an invalid socket
     </p>
<A NAME="socketError"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td> int &nbsp;<strong>socketError</strong> ()
<br></td><td align="right"><h3><strong>socketError</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
 Get the operating system specific return value of a failed operation
</p>
<p><b>Returns</b>: Return value of a failed socket operation
     </p>
<A NAME="setOption"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>setOption</strong> (int level, int name, const void* value = 0, <A HREF="#socklen_t">socklen_t</A> length = 0)
<br></td><td align="right"><h3><strong>setOption</strong></h3></td></tr></table><p></p><p>
 Set socket options
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">Level of the option to set
</TD></TR>
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Socket option for which the value is to be set
</TD></TR>
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Pointer to a buffer holding the value for the requested option
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Size of the supplied buffer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="getOption"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>getOption</strong> (int level, int name, void* buffer, <A HREF="#socklen_t">socklen_t</A>* length)
<br></td><td align="right"><h3><strong>getOption</strong></h3></td></tr></table><p></p><p>
 Get socket options
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>level</i></TD><TD align="left" valign="top">Level of the option to set
</TD></TR>
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Socket option for which the value is to be set
</TD></TR>
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Pointer to a buffer to return the value for the requested option
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Pointer to size of the supplied buffer, will be filled on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="setTOS"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>setTOS</strong> (int tos)
<br></td><td align="right"><h3><strong>setTOS</strong></h3></td></tr></table><p></p><p>
 Set the Type of Service on the IP level of this socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>tos</i></TD><TD align="left" valign="top">New TOS bits to set
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="setBlocking"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool &nbsp;<strong>setBlocking</strong> (bool block = true)
<br></td><td align="right"><h3><strong>setBlocking</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Set the blocking or non-blocking operation mode of the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>block</i></TD><TD align="left" valign="top">True if I/O operations should block, false for non-blocking
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#setBlocking">Stream</A>.</p>
<A NAME="setReuse"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>setReuse</strong> (bool reuse = true, bool exclusive = false)
<br></td><td align="right"><h3><strong>setReuse</strong></h3></td></tr></table><p></p><p>
 Set the local address+port reuse flag of the socket.
 This method should be called before bind() or it will have no effect.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>reuse</i></TD><TD align="left" valign="top">True if other sockets may listen on same address+port
</TD></TR>
<TR><TD align="left" valign="top"><i>exclusive</i></TD><TD align="left" valign="top">Grant exclusive access to the address
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="setLinger"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>setLinger</strong> (int seconds = -1)
<br></td><td align="right"><h3><strong>setLinger</strong></h3></td></tr></table><p></p><p>
 Set the way closing a socket is handled
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>seconds</i></TD><TD align="left" valign="top">How much to block waiting for socket to close,
  negative to no wait (close in background), zero to reset connection
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="bind"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>bind</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen)
<br></td><td align="right"><h3><strong>bind</strong></h3></td></tr></table><p></p><p>
 Associates the socket with a local address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to assign to this socket
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="bind"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool &nbsp;<strong>bind</strong> (const SocketAddr& addr)
<br></td><td align="right"><h3><strong>bind</strong></h3></td></tr></table><p></p><p>
 Associates the socket with a local address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to assign to this socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="listen"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>listen</strong> (unsigned int backlog = 0)
<br></td><td align="right"><h3><strong>listen</strong></h3></td></tr></table><p></p><p>
 Start listening for incoming connections on the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>backlog</i></TD><TD align="left" valign="top">Maximum length of the queue of pending connections, 0 for system maximum
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="accept"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Socket* &nbsp;<strong>accept</strong> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0)
<br></td><td align="right"><h3><strong>accept</strong></h3></td></tr></table><p></p><p>
 Create a new socket for an incoming connection attempt on a listening socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming connection
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Open socket to the new connection or NULL on failure
     </p>
<A NAME="accept"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Socket* &nbsp;<strong>accept</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>accept</strong></h3></td></tr></table><p></p><p>
 Create a new socket for an incoming connection attempt on a listening socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming connection
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Open socket to the new connection or NULL on failure
     </p>
<A NAME="acceptHandle"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A> &nbsp;<strong>acceptHandle</strong> (struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* addrlen = 0)
<br></td><td align="right"><h3><strong>acceptHandle</strong></h3></td></tr></table><p></p><p>
 Create a new socket for an incoming connection attempt on a listening socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming connection
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Operating system handle to the new connection or <A HREF="TelEngine__Socket.html#invalidHandle">invalidHandle</A>() on failure
     </p>
<A NAME="canSelect"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool &nbsp;<strong>canSelect</strong> (<A HREF="#SOCKET">SOCKET</A> handle)
<br></td><td align="right"><h3><strong>canSelect</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
 Check if a socket handle can be used in select
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>handle</i></TD><TD align="left" valign="top">The socket handle to check
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the socket handle can be safely used in select
     </p>
<A NAME="canSelect"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool &nbsp;<strong>canSelect</strong> ()
<br></td><td align="right"><h3><strong>canSelect</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
 Check if this socket object can be used in a select
</p>
<p><b>Returns</b>: True if this socket can be safely used in select
     </p>
<A NAME="peelOff"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td>Socket* &nbsp;<strong>peelOff</strong> (unsigned int assoc)
<br></td><td align="right"><h3><strong>peelOff</strong></h3></td></tr></table><p></p><p>
 Create a new socket by peeling off an association from a SCTP socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>assoc</i></TD><TD align="left" valign="top">Identifier of the association to peel off
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Open socket to the association or NULL on failure
     </p>
<A NAME="peelOffHandle"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A> &nbsp;<strong>peelOffHandle</strong> (unsigned int assoc)
<br></td><td align="right"><h3><strong>peelOffHandle</strong></h3></td></tr></table><p></p><p>
 Create a new socket by peeling off an association from a SCTP socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>assoc</i></TD><TD align="left" valign="top">Identifier of the association to peel off
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Operating system handle to the association or <A HREF="TelEngine__Socket.html#invalidHandle">invalidHandle</A>() on failure
     </p>
<A NAME="connect"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>connect</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> addrlen)
<br></td><td align="right"><h3><strong>connect</strong></h3></td></tr></table><p></p><p>
 Connects the socket to a remote address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to connect to
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="connect"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool &nbsp;<strong>connect</strong> (const SocketAddr& addr)
<br></td><td align="right"><h3><strong>connect</strong></h3></td></tr></table><p></p><p>
 Connects the socket to a remote address
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Socket address to connect to
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="shutdown"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>shutdown</strong> (bool stopReads, bool stopWrites)
<br></td><td align="right"><h3><strong>shutdown</strong></h3></td></tr></table><p></p><p>
 Shut down one or both directions of a full-duplex socket.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>stopReads</i></TD><TD align="left" valign="top">Request to shut down the read side of the socket
</TD></TR>
<TR><TD align="left" valign="top"><i>stopWrites</i></TD><TD align="left" valign="top">Request to shut down the write side of the socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="getSockName"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>getSockName</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen)
<br></td><td align="right"><h3><strong>getSockName</strong></h3></td></tr></table><p></p><p>
 Retrive the address of the local socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the local socket
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="getSockName"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>getSockName</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>getSockName</strong></h3></td></tr></table><p></p><p>
 Retrive the address of the local socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the local socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="getPeerName"></A><A NAME="ref36"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>getPeerName</strong> (struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A>* addrlen)
<br></td><td align="right"><h3><strong>getPeerName</strong></h3></td></tr></table><p></p><p>
 Retrive the address of the remote socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the remote socket
</TD></TR>
<TR><TD align="left" valign="top"><i>addrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="getPeerName"></A><A NAME="ref37"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>getPeerName</strong> (SocketAddr& addr)
<br></td><td align="right"><h3><strong>getPeerName</strong></h3></td></tr></table><p></p><p>
 Retrive the address of the remote socket of a connection
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the remote socket
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="sendTo"></A><A NAME="ref38"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int &nbsp;<strong>sendTo</strong> (const void* buffer, int length, const struct sockaddr* addr, <A HREF="#socklen_t">socklen_t</A> adrlen, int flags = 0)
<br></td><td align="right"><h3><strong>sendTo</strong></h3></td></tr></table><p></p><p>
 Send a message over a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to send the message to, if NULL will behave like <A HREF="TelEngine__Socket.html#send">send</A>()
</TD></TR>
<TR><TD align="left" valign="top"><i>adrlen</i></TD><TD align="left" valign="top">Length of the address structure
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<A NAME="sendTo"></A><A NAME="ref39"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline int &nbsp;<strong>sendTo</strong> (const void* buffer, int length, const SocketAddr& addr, int flags = 0)
<br></td><td align="right"><h3><strong>sendTo</strong></h3></td></tr></table><p></p><p>
 Send a message over a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to send the message to
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<A NAME="send"></A><A NAME="ref40"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int &nbsp;<strong>send</strong> (const void* buffer, int length, int flags = 0)
<br></td><td align="right"><h3><strong>send</strong></h3></td></tr></table><p></p><p>
 Send a message over a connected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<A NAME="writeData"></A><A NAME="ref41"></A><table width="100%"><tr bgcolor="#eeeeee"><td> int &nbsp;<strong>writeData</strong> (const void* buffer, int length)
<br></td><td align="right"><h3><strong>writeData</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Write data to a connected stream socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#writeData">Stream</A>.</p>
<A NAME="recvFrom"></A><A NAME="ref42"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int &nbsp;<strong>recvFrom</strong> (void* buffer, int length, struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A>* adrlen = 0, int flags = 0)
<br></td><td align="right"><h3><strong>recvFrom</strong></h3></td></tr></table><p></p><p>
 Receive a message from a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming data
</TD></TR>
<TR><TD align="left" valign="top"><i>adrlen</i></TD><TD align="left" valign="top">Length of the address structure on input, length of address data on return
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<A NAME="recvFrom"></A><A NAME="ref43"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int &nbsp;<strong>recvFrom</strong> (void* buffer, int length, SocketAddr& addr, int flags = 0)
<br></td><td align="right"><h3><strong>recvFrom</strong></h3></td></tr></table><p></p><p>
 Receive a message from a connected or unconnected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address to fill in with the address of the incoming data
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<A NAME="recv"></A><A NAME="ref44"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int &nbsp;<strong>recv</strong> (void* buffer, int length, int flags = 0)
<br></td><td align="right"><h3><strong>recv</strong></h3></td></tr></table><p></p><p>
 Receive a message from a connected socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags that change the behaviour
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<A NAME="readData"></A><A NAME="ref45"></A><table width="100%"><tr bgcolor="#eeeeee"><td> int &nbsp;<strong>readData</strong> (void* buffer, int length)
<br></td><td align="right"><h3><strong>readData</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Receive data from a connected stream socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for data transfer
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the buffer
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Number of bytes transferred, <A HREF="TelEngine__Socket.html#socketError">socketError</A>() if an error occurred
     </p>
<p>Reimplemented from <A HREF="TelEngine__Stream.html#readData">Stream</A>.</p>
<A NAME="select"></A><A NAME="ref46"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>select</strong> (bool* readok, bool* writeok, bool* except, struct timeval* timeout = 0)
<br></td><td align="right"><h3><strong>select</strong></h3></td></tr></table><p></p><p>
 Determines the availability to perform synchronous I/O of the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>readok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with readability status
</TD></TR>
<TR><TD align="left" valign="top"><i>writeok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with writeability status
</TD></TR>
<TR><TD align="left" valign="top"><i>except</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with exceptions status
</TD></TR>
<TR><TD align="left" valign="top"><i>timeout</i></TD><TD align="left" valign="top">Maximum time until the method returns, NULL for blocking
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="select"></A><A NAME="ref47"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>select</strong> (bool* readok, bool* writeok, bool* except, <A HREF="#int64_t">int64_t</A> timeout)
<br></td><td align="right"><h3><strong>select</strong></h3></td></tr></table><p></p><p>
 Determines the availability to perform synchronous I/O of the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>readok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with readability status
</TD></TR>
<TR><TD align="left" valign="top"><i>writeok</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with writeability status
</TD></TR>
<TR><TD align="left" valign="top"><i>except</i></TD><TD align="left" valign="top">Address of a boolean variable to fill with exceptions status
</TD></TR>
<TR><TD align="left" valign="top"><i>timeout</i></TD><TD align="left" valign="top">Maximum time until the method returns, -1 for blocking
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation was successfull, false if an error occured
     </p>
<A NAME="installFilter"></A><A NAME="ref48"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>installFilter</strong> (SocketFilter* filter)
<br></td><td align="right"><h3><strong>installFilter</strong></h3></td></tr></table><p></p><p>
 Install a new packet filter in the socket
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>filter</i></TD><TD align="left" valign="top">Pointer to the packet filter to install
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the filter was installed
     </p>
<A NAME="removeFilter"></A><A NAME="ref49"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>removeFilter</strong> (SocketFilter* filter, bool delobj = false)
<br></td><td align="right"><h3><strong>removeFilter</strong></h3></td></tr></table><p></p><p>
 Removes a packet filter and optionally destroys it
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>filter</i></TD><TD align="left" valign="top">Pointer to the packet filter to remove from socket
</TD></TR>
<TR><TD align="left" valign="top"><i>delobj</i></TD><TD align="left" valign="top">Set to true to also delete the filter
     </TD></TR>
</TABLE></P>
<A NAME="clearFilters"></A><A NAME="ref50"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>clearFilters</strong> ()
<br></td><td align="right"><h3><strong>clearFilters</strong></h3></td></tr></table><p></p><p>
 Removes and destroys all packet filters
     </p>
<A NAME="timerTick"></A><A NAME="ref51"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void &nbsp;<strong>timerTick</strong> (const Time& when)
<br></td><td align="right"><h3><strong>timerTick</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
 Run whatever actions required on idle thread runs.
 The default implementation calls <A HREF="TelEngine__SocketFilter.html#timerTick">SocketFilter::timerTick</A>()
  for all installed filters.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>when</i></TD><TD align="left" valign="top">Time when the idle run started
     </TD></TR>
</TABLE></P>
<A NAME="createPair"></A><A NAME="ref52"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool &nbsp;<strong>createPair</strong> (Socket& sock1, Socket& sock2, int domain = AF_UNIX)
<br></td><td align="right"><h3><strong>createPair</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
 Create a pair of bidirectionally connected sockets
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>sock1</i></TD><TD align="left" valign="top">Reference to first Socket to be paired
</TD></TR>
<TR><TD align="left" valign="top"><i>sock2</i></TD><TD align="left" valign="top">Reference to second Socket to be paired
</TD></TR>
<TR><TD align="left" valign="top"><i>domain</i></TD><TD align="left" valign="top">Communication domain for the sockets (protocol family)
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True is the stream pair was created successfully
     </p>
<A NAME="copyError"></A><A NAME="ref53"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>copyError</strong> ()
<br></td><td align="right"><h3><strong>copyError</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
 Copy the last error code from the operating system
     </p>
<A NAME="checkError"></A><A NAME="ref54"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>checkError</strong> (int retcode, bool strict = false)
<br></td><td align="right"><h3><strong>checkError</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
 Copy the last error code from the operating system if an error occured, clear if not
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>retcode</i></TD><TD align="left" valign="top">Operation return code to check, 0 for success
</TD></TR>
<TR><TD align="left" valign="top"><i>strict</i></TD><TD align="left" valign="top">True to consider errors only return codes of <A HREF="TelEngine__Socket.html#socketError">socketError</A>()
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if operation succeeded (retcode == 0), false otherwise
     </p>
<A NAME="applyFilters"></A><A NAME="ref55"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>applyFilters</strong> (void* buffer, int length, int flags, const struct sockaddr* addr = 0, <A HREF="#socklen_t">socklen_t</A> adrlen = 0)
<br></td><td align="right"><h3><strong>applyFilters</strong></h3></td></tr></table><p> <small>[protected]</small></p><p>
 Apply installed filters to a received block of data
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>buffer</i></TD><TD align="left" valign="top">Buffer for received data
</TD></TR>
<TR><TD align="left" valign="top"><i>length</i></TD><TD align="left" valign="top">Length of the data in buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>flags</i></TD><TD align="left" valign="top">Operating system specific bit flags of the operation
</TD></TR>
<TR><TD align="left" valign="top"><i>addr</i></TD><TD align="left" valign="top">Address of the incoming data, may be NULL
</TD></TR>
<TR><TD align="left" valign="top"><i>adrlen</i></TD><TD align="left" valign="top">Length of the valid data in address structure
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if one of the filters claimed the data
     </p>
<A NAME="m_handle"></A><A NAME="ref56"></A><table width="100%"><tr bgcolor="#eeeeee"><td><A HREF="#SOCKET">SOCKET</A>  <strong>m_handle</strong>
</td><td align="right"><h3><strong>m_handle</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="m_filters"></A><A NAME="ref57"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ObjList  <strong>m_filters</strong>
</td><td align="right"><h3><strong>m_filters</strong></h3></td></tr></table><p> <small>[protected]</small></p><HR>
	<table>
	<tr><td><small>Generated by: paulc on bussard on Mon Mar  8 12:18:15 2010, using kdoc 2.0a54.</small></td></tr>
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