1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038
|
<HTML>
<HEAD>
<TITLE>class String</TITLE>
<META NAME="Generator" CONTENT="KDOC ">
</HEAD>
<BODY bgcolor="#ffffff" text="#000000" link="#0000ff" vlink="#000099" alink= "#ffffff">
<TABLE WIDTH="100%" BORDER="0">
<TR>
<TD>
<TABLE BORDER="0">
<TR><TD valign="top" align="left" cellspacing="10">
<h1>class String</h1>
</TD>
<TD valign="top" align="right" colspan="1">A C-style string handling class. <small><A HREF="#longdesc">More...</A></small></TD></TR>
</TABLE>
<HR>
<TABLE BORDER="0">
<TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::String</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include <<A HREF="yateclass_h.html">yateclass.h</A>></code></TD></TR>
<TR><TH>Inherits</TH><TD><A HREF="TelEngine__GenObject.html">TelEngine::GenObject</A> <small>[public ]</small></TD></TR>
<TR><TH>Inherited by</TH><TD><A HREF="TelEngine__CallInfo.html">CallInfo</A>, <A HREF="TelEngine__ClientAccountList.html">ClientAccountList</A>, <A HREF="TelEngine__ClientSound.html">ClientSound</A>, <A HREF="TelEngine__Configuration.html">Configuration</A>, <A HREF="TelEngine__DataFormat.html">DataFormat</A>, <A HREF="TelEngine__ISDNQ931IE.html">ISDNQ931IE</A>, <A HREF="TelEngine__JGCrypto.html">JGCrypto</A>, <A HREF="TelEngine__JGRtpCandidate.html">JGRtpCandidate</A>, <A HREF="TelEngine__JGSentStanza.html">JGSentStanza</A>, <A HREF="TelEngine__JGStreamHost.html">JGStreamHost</A>, <A HREF="TelEngine__JabberID.html">JabberID</A>, <A HREF="TelEngine__Message.html">Message</A>, <i><A HREF="TelEngine__MessageHandler.html">MessageHandler</A></i>, <A HREF="TelEngine__MessageRelay.html">MessageRelay</A>, <A HREF="TelEngine__MimeAuthLine.html">MimeAuthLine</A>, <A HREF="TelEngine__MimeHeaderLine.html">MimeHeaderLine</A>, <A HREF="TelEngine__NamedList.html">NamedList</A>, <A HREF="TelEngine__NamedPointer.html">NamedPointer</A>, <A HREF="TelEngine__NamedString.html">NamedString</A>, <A HREF="TelEngine__Regexp.html">Regexp</A>, <A HREF="TelEngine__SDPMedia.html">SDPMedia</A>, <A HREF="TelEngine__SIPDialog.html">SIPDialog</A>, <A HREF="TelEngine__SignallingCircuitEvent.html">SignallingCircuitEvent</A>, <A HREF="TelEngine__SignallingCircuitRange.html">SignallingCircuitRange</A>, <i><A HREF="TelEngine__UIFactory.html">UIFactory</A></i>, <A HREF="TelEngine__UIWidget.html">UIWidget</A>, <A HREF="TelEngine__URI.html">URI</A></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__String.html">List of all Methods</A></TH></TR>
</TABLE>
</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Methods</h4><ul><LI> <b><A HREF="#ref1">String</A></b> ()
</LI>
<LI> <b><A HREF="#ref2">String</A></b> (const char* value, int len = -1)
</LI>
<LI>explicit <b><A HREF="#ref3">String</A></b> (char value, unsigned int repeat = 1)
</LI>
<LI>explicit <b><A HREF="#ref4">String</A></b> (int value)
</LI>
<LI>explicit <b><A HREF="#ref5">String</A></b> (unsigned int value)
</LI>
<LI>explicit <b><A HREF="#ref6">String</A></b> (bool value)
</LI>
<LI> <b><A HREF="#ref7">String</A></b> (const String& value)
</LI>
<LI> <b><A HREF="#ref8">String</A></b> (const String* value)
</LI>
<LI>virtual <b><A HREF="#ref9">~String</A></b> ()
</LI>
<LI>virtual void* <b><A HREF="#ref10">getObject</A></b> (const String& name) const
</LI>
<LI>inline const char* <b><A HREF="#ref13">c_str</A></b> () const
</LI>
<LI>inline const char* <b><A HREF="#ref14">safe</A></b> () const
</LI>
<LI>inline const char* <b><A HREF="#ref15">safe</A></b> (const char* defStr) const
</LI>
<LI>inline unsigned int <b><A HREF="#ref16">length</A></b> () const
</LI>
<LI>inline bool <b><A HREF="#ref17">null</A></b> () const
</LI>
<LI>inline int <b><A HREF="#ref19">lenUtf8</A></b> (unsigned int maxSeq = 4, bool overlong = false) const
</LI>
<LI>int <b><A HREF="#ref20">fixUtf8</A></b> (const char* replace = 0, unsigned int maxSeq = 4, bool overlong = false)
</LI>
<LI>unsigned int <b><A HREF="#ref21">hash</A></b> () const
</LI>
<LI>void <b><A HREF="#ref23">clear</A></b> ()
</LI>
<LI>char <b><A HREF="#ref24">at</A></b> (int index) const
</LI>
<LI>String <b><A HREF="#ref25">substr</A></b> (int offs, int len = -1) const
</LI>
<LI>String& <b><A HREF="#ref26">trimBlanks</A></b> ()
</LI>
<LI>String& <b><A HREF="#ref27">trimSpaces</A></b> ()
</LI>
<LI>virtual const String& <b><A HREF="#ref28">toString</A></b> () const
</LI>
<LI>int <b><A HREF="#ref29">toInteger</A></b> (int defvalue = 0, int base = 0) const
</LI>
<LI>int <b><A HREF="#ref30">toInteger</A></b> (const TokenDict* tokens, int defvalue = 0, int base = 0) const
</LI>
<LI>double <b><A HREF="#ref31">toDouble</A></b> (double defvalue = 0.0) const
</LI>
<LI>bool <b><A HREF="#ref32">toBoolean</A></b> (bool defvalue = false) const
</LI>
<LI>bool <b><A HREF="#ref33">isBoolean</A></b> () const
</LI>
<LI>String& <b><A HREF="#ref34">toUpper</A></b> ()
</LI>
<LI>String& <b><A HREF="#ref35">toLower</A></b> ()
</LI>
<LI>inline char <b><A HREF="#ref36">operator[]</A></b> (signed int index) const
</LI>
<LI>inline char <b><A HREF="#ref37">operator[]</A></b> (unsigned int index) const
</LI>
<LI>inline <b><A HREF="#ref38">operator const char*</A></b> () const
</LI>
<LI>String& <b><A HREF="#ref39">assign</A></b> (const char* value, int len = -1)
</LI>
<LI>String& <b><A HREF="#ref40">assign</A></b> (char value, unsigned int repeat = 1)
</LI>
<LI>String& <b><A HREF="#ref41">hexify</A></b> (void* data, unsigned int len, char sep = 0, bool upCase = false)
</LI>
<LI>inline String& <b><A HREF="#ref42">operator=</A></b> (const String& value)
</LI>
<LI>inline String& <b><A HREF="#ref43">operator=</A></b> (const String* value)
</LI>
<LI>String& <b><A HREF="#ref44">operator=</A></b> (const char* value)
</LI>
<LI>String& <b><A HREF="#ref45">operator=</A></b> (char value)
</LI>
<LI>String& <b><A HREF="#ref46">operator=</A></b> (int value)
</LI>
<LI>String& <b><A HREF="#ref47">operator=</A></b> (unsigned int value)
</LI>
<LI>inline String& <b><A HREF="#ref48">operator=</A></b> (bool value)
</LI>
<LI>String& <b><A HREF="#ref49">operator+=</A></b> (const char* value)
</LI>
<LI>String& <b><A HREF="#ref50">operator+=</A></b> (char value)
</LI>
<LI>String& <b><A HREF="#ref51">operator+=</A></b> (int value)
</LI>
<LI>String& <b><A HREF="#ref52">operator+=</A></b> (unsigned int value)
</LI>
<LI>inline String& <b><A HREF="#ref53">operator+=</A></b> (bool value)
</LI>
<LI>bool <b><A HREF="#ref54">operator==</A></b> (const char* value) const
</LI>
<LI>bool <b><A HREF="#ref55">operator!=</A></b> (const char* value) const
</LI>
<LI>bool <b><A HREF="#ref56">operator==</A></b> (const String& value) const
</LI>
<LI>bool <b><A HREF="#ref57">operator!=</A></b> (const String& value) const
</LI>
<LI>bool <b><A HREF="#ref58">operator&=</A></b> (const char* value) const
</LI>
<LI>bool <b><A HREF="#ref59">operator|=</A></b> (const char* value) const
</LI>
<LI>inline String& <b><A HREF="#ref60">operator<<</A></b> (const char* value)
</LI>
<LI>inline String& <b><A HREF="#ref61">operator<<</A></b> (char value)
</LI>
<LI>inline String& <b><A HREF="#ref62">operator<<</A></b> (int value)
</LI>
<LI>inline String& <b><A HREF="#ref63">operator<<</A></b> (unsigned int value)
</LI>
<LI>inline String& <b><A HREF="#ref64">operator<<</A></b> (bool value)
</LI>
<LI>String& <b><A HREF="#ref65">operator>></A></b> (const char* skip)
</LI>
<LI>String& <b><A HREF="#ref66">operator>></A></b> (char& store)
</LI>
<LI>String& <b><A HREF="#ref67">operator>></A></b> (int& store)
</LI>
<LI>String& <b><A HREF="#ref68">operator>></A></b> (unsigned int& store)
</LI>
<LI>String& <b><A HREF="#ref69">operator>></A></b> (bool& store)
</LI>
<LI>String& <b><A HREF="#ref70">append</A></b> (const char* value, const char* separator = 0, bool force = false)
</LI>
<LI>String& <b><A HREF="#ref71">append</A></b> (const ObjList* list, const char* separator = 0, bool force = false)
</LI>
<LI>inline String& <b><A HREF="#ref72">append</A></b> (const ObjList& list, const char* separator = 0, bool force = false)
</LI>
<LI>String& <b><A HREF="#ref73">append</A></b> (double value, unsigned int decimals = 3)
</LI>
<LI>int <b><A HREF="#ref74">find</A></b> (char what, unsigned int offs = 0) const
</LI>
<LI>int <b><A HREF="#ref75">find</A></b> (const char* what, unsigned int offs = 0) const
</LI>
<LI>int <b><A HREF="#ref76">rfind</A></b> (char what) const
</LI>
<LI>bool <b><A HREF="#ref77">startsWith</A></b> (const char* what, bool wordBreak = false, bool caseInsensitive = false) const
</LI>
<LI>bool <b><A HREF="#ref78">endsWith</A></b> (const char* what, bool wordBreak = false, bool caseInsensitive = false) const
</LI>
<LI>bool <b><A HREF="#ref79">startSkip</A></b> (const char* what, bool wordBreak = true, bool caseInsensitive = false)
</LI>
<LI>virtual bool <b><A HREF="#ref80">matches</A></b> (const String& value) const
</LI>
<LI>bool <b><A HREF="#ref81">matches</A></b> (Regexp& rexp)
</LI>
<LI>int <b><A HREF="#ref82">matchOffset</A></b> (int index = 0) const
</LI>
<LI>int <b><A HREF="#ref83">matchLength</A></b> (int index = 0) const
</LI>
<LI>inline String <b><A HREF="#ref84">matchString</A></b> (int index = 0) const
</LI>
<LI>String <b><A HREF="#ref85">replaceMatches</A></b> (const String& templ) const
</LI>
<LI>int <b><A HREF="#ref86">matchCount</A></b> () const
</LI>
<LI>ObjList* <b><A HREF="#ref87">split</A></b> (char separator, bool emptyOK = true) const
</LI>
<LI>inline String <b><A HREF="#ref89">msgEscape</A></b> (char extraEsc = 0) const
</LI>
<LI>inline String <b><A HREF="#ref91">msgUnescape</A></b> (int* errptr = 0, char extraEsc = 0) const
</LI>
<LI>inline String <b><A HREF="#ref93">sqlEscape</A></b> (char extraEsc = 0) const
</LI>
<LI>inline String <b><A HREF="#ref95">uriEscape</A></b> (char extraEsc = 0, const char* noEsc = 0) const
</LI>
<LI>inline String <b><A HREF="#ref97">uriUnescape</A></b> (int* errptr = 0) const
</LI>
</ul><h4>Public Static Methods</h4><ul><LI>static const String& <b><A HREF="#ref11">empty</A></b> ()
</LI>
<LI>static inline const char* <b><A HREF="#ref12">boolText</A></b> (bool value)
</LI>
<LI>static int <b><A HREF="#ref18">lenUtf8</A></b> (const char* value, unsigned int maxSeq = 4, bool overlong = false)
</LI>
<LI>static unsigned int <b><A HREF="#ref22">hash</A></b> (const char* value)
</LI>
<LI>static String <b><A HREF="#ref88">msgEscape</A></b> (const char* str, char extraEsc = 0)
</LI>
<LI>static String <b><A HREF="#ref90">msgUnescape</A></b> (const char* str, int* errptr = 0, char extraEsc = 0)
</LI>
<LI>static String <b><A HREF="#ref92">sqlEscape</A></b> (const char* str, char extraEsc = 0)
</LI>
<LI>static String <b><A HREF="#ref94">uriEscape</A></b> (const char* str, char extraEsc = 0, const char* noEsc = 0)
</LI>
<LI>static String <b><A HREF="#ref96">uriUnescape</A></b> (const char* str, int* errptr = 0)
</LI>
</ul><h4>Protected Methods</h4><ul><LI>virtual void <b><A HREF="#ref98">changed</A></b> ()
</LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p>
A simple string handling class for C style (one byte) strings.
For simplicity and read speed no copy-on-write is performed.
Strings have hash capabilities and comparations are using the hash
for fast inequality check.
</p>
<A NAME="String"></A><A NAME="ref1"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>String</strong> ()
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Creates a new, empty string.
</p>
<A NAME="String"></A><A NAME="ref2"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>String</strong> (const char* value, int len = -1)
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Creates a new initialized string.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Initial value of the string
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">Length of the data to copy, -1 for full string
</TD></TR>
</TABLE></P>
<A NAME="String"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>explicit <strong>String</strong> (char value, unsigned int repeat = 1)
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Creates a new initialized string.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Character to fill the string
</TD></TR>
<TR><TD align="left" valign="top"><i>repeat</i></TD><TD align="left" valign="top">How many copies of the character to use
</TD></TR>
</TABLE></P>
<A NAME="String"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>explicit <strong>String</strong> (int value)
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Creates a new initialized string from an integer.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Value to convert to string
</TD></TR>
</TABLE></P>
<A NAME="String"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>explicit <strong>String</strong> (unsigned int value)
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Creates a new initialized string from an unsigned int.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Value to convert to string
</TD></TR>
</TABLE></P>
<A NAME="String"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>explicit <strong>String</strong> (bool value)
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Creates a new initialized string from a boolean.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Value to convert to string
</TD></TR>
</TABLE></P>
<A NAME="String"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>String</strong> (const String& value)
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Copy constructor.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Initial value of the string
</TD></TR>
</TABLE></P>
<A NAME="String"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>String</strong> (const String* value)
<br></td><td align="right"><h3><strong>String</strong></h3></td></tr></table><p></p><p>
Constructor from String pointer.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Initial value of the string
</TD></TR>
</TABLE></P>
<A NAME="~String"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td> <strong>~String</strong> ()
<br></td><td align="right"><h3><strong>~String</strong></h3></td></tr></table><p> <small>[virtual]</small></p><p>
Destroys the string, disposes the memory.
</p>
<A NAME="getObject"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void* <strong>getObject</strong> (const String& name)
<br></td><td align="right"><h3><strong>getObject</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Get a pointer to a derived class given that class name
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>name</i></TD><TD align="left" valign="top">Name of the class we are asking for
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to the requested class or NULL if this object doesn't implement it
</p>
<p>Reimplemented from <A HREF="TelEngine__GenObject.html#getObject">GenObject</A>.</p>
<A NAME="empty"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const String& <strong>empty</strong> ()
<br></td><td align="right"><h3><strong>empty</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
A static null String
</p>
<p><b>Returns</b>: Reference to a static empty String
</p>
<A NAME="boolText"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char* <strong>boolText</strong> (bool value)
<br></td><td align="right"><h3><strong>boolText</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
A standard text representation of boolean values
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Boolean value to convert
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Pointer to a text representation of the value
</p>
<A NAME="c_str"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char* <strong>c_str</strong> ()
<br></td><td align="right"><h3><strong>c_str</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the value of the stored string.
</p>
<p><b>Returns</b>: The stored C string which may be NULL.
</p>
<A NAME="safe"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char* <strong>safe</strong> ()
<br></td><td align="right"><h3><strong>safe</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get a valid non-NULL C string.
</p>
<p><b>Returns</b>: The stored C string or a static "".
</p>
<A NAME="safe"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline const char* <strong>safe</strong> (const char* defStr)
<br></td><td align="right"><h3><strong>safe</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get a valid non-NULL C string with a provided default.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>defStr</i></TD><TD align="left" valign="top">Default C string to return if stored is NULL
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The stored C string, the default or a static "".
</p>
<A NAME="length"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline unsigned int <strong>length</strong> ()
<br></td><td align="right"><h3><strong>length</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the length of the stored string.
</p>
<p><b>Returns</b>: The length of the stored string, zero for NULL.
</p>
<A NAME="null"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline bool <strong>null</strong> ()
<br></td><td align="right"><h3><strong>null</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Checks if the string holds a NULL pointer.
</p>
<p><b>Returns</b>: True if the string holds NULL, false otherwise.
</p>
<A NAME="lenUtf8"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td> int <strong>lenUtf8</strong> (const char* value, unsigned int maxSeq = 4, bool overlong = false)
<br></td><td align="right"><h3><strong>lenUtf8</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Get the number of characters in a string assuming UTF-8 encoding
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">C string to compute Unicode length
</TD></TR>
<TR><TD align="left" valign="top"><i>maxSeq</i></TD><TD align="left" valign="top">Maximum accepted UTF-8 sequence length
</TD></TR>
<TR><TD align="left" valign="top"><i>overlong</i></TD><TD align="left" valign="top">Accept overlong UTF-8 sequences (dangerous!)
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Count of Unicode characters, -1 if not valid UTF-8
</p>
<A NAME="lenUtf8"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline int <strong>lenUtf8</strong> (unsigned int maxSeq = 4, bool overlong = false)
<br></td><td align="right"><h3><strong>lenUtf8</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the number of characters in the string assuming UTF-8 encoding
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>maxSeq</i></TD><TD align="left" valign="top">Maximum accepted UTF-8 sequence length
</TD></TR>
<TR><TD align="left" valign="top"><i>overlong</i></TD><TD align="left" valign="top">Accept overlong UTF-8 sequences (dangerous!)
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Count of Unicode characters, -1 if not valid UTF-8
</p>
<A NAME="fixUtf8"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>fixUtf8</strong> (const char* replace = 0, unsigned int maxSeq = 4, bool overlong = false)
<br></td><td align="right"><h3><strong>fixUtf8</strong></h3></td></tr></table><p></p><p>
Fix an UTF-8 encoded string by replacing invalid sequences
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>replace</i></TD><TD align="left" valign="top">String to replace invalid sequences, use U+FFFD if null
</TD></TR>
<TR><TD align="left" valign="top"><i>maxSeq</i></TD><TD align="left" valign="top">Maximum accepted UTF-8 sequence length
</TD></TR>
<TR><TD align="left" valign="top"><i>overlong</i></TD><TD align="left" valign="top">Accept overlong UTF-8 sequences (dangerous!)
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Count of invalid UTF-8 sequences that were replaced
</p>
<A NAME="hash"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>unsigned int <strong>hash</strong> ()
<br></td><td align="right"><h3><strong>hash</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the hash of the contained string.
</p>
<p><b>Returns</b>: The hash of the string.
</p>
<A NAME="hash"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td> unsigned int <strong>hash</strong> (const char* value)
<br></td><td align="right"><h3><strong>hash</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Get the hash of an arbitrary string.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">C string to hash
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The hash of the string.
</p>
<A NAME="clear"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void <strong>clear</strong> ()
<br></td><td align="right"><h3><strong>clear</strong></h3></td></tr></table><p></p><p>
Clear the string and free the memory
</p>
<A NAME="at"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td>char <strong>at</strong> (int index)
<br></td><td align="right"><h3><strong>at</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Extract the caracter at a given index
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>index</i></TD><TD align="left" valign="top">Index of character in string
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Character at given index or 0 if out of range
</p>
<A NAME="substr"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>substr</strong> (int offs, int len = -1)
<br></td><td align="right"><h3><strong>substr</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Substring extraction
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>offs</i></TD><TD align="left" valign="top">Offset of the substring, negative to count from end
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">Length of the substring, -1 for everything possible
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: A copy of the requested substring
</p>
<A NAME="trimBlanks"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>trimBlanks</strong> ()
<br></td><td align="right"><h3><strong>trimBlanks</strong></h3></td></tr></table><p></p><p>
Strip off leading and trailing blank characters
</p>
<A NAME="trimSpaces"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>trimSpaces</strong> ()
<br></td><td align="right"><h3><strong>trimSpaces</strong></h3></td></tr></table><p></p><p>
Strip off leading and trailing whitespace characters
(blank, tabs, form-feed, newlines)
</p>
<A NAME="toString"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const String& <strong>toString</strong> ()
<br></td><td align="right"><h3><strong>toString</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Override GenObject's method to return this String
</p>
<p><b>Returns</b>: A reference to this String
</p>
<p>Reimplemented from <A HREF="TelEngine__GenObject.html#toString">GenObject</A>.</p>
<A NAME="toInteger"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>toInteger</strong> (int defvalue = 0, int base = 0)
<br></td><td align="right"><h3><strong>toInteger</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Convert the string to an integer value.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>defvalue</i></TD><TD align="left" valign="top">Default to return if the string is not a number
</TD></TR>
<TR><TD align="left" valign="top"><i>base</i></TD><TD align="left" valign="top">Numeration base, 0 to autodetect
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The integer interpretation or defvalue.
</p>
<A NAME="toInteger"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>toInteger</strong> (const TokenDict* tokens, int defvalue = 0, int base = 0)
<br></td><td align="right"><h3><strong>toInteger</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Convert the string to an integer value looking up first a token table.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>tokens</i></TD><TD align="left" valign="top">Pointer to an array of tokens to lookup first
</TD></TR>
<TR><TD align="left" valign="top"><i>defvalue</i></TD><TD align="left" valign="top">Default to return if the string is not a token or number
</TD></TR>
<TR><TD align="left" valign="top"><i>base</i></TD><TD align="left" valign="top">Numeration base, 0 to autodetect
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The integer interpretation or defvalue.
</p>
<A NAME="toDouble"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td>double <strong>toDouble</strong> (double defvalue = 0.0)
<br></td><td align="right"><h3><strong>toDouble</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Convert the string to a floating point value.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>defvalue</i></TD><TD align="left" valign="top">Default to return if the string is not a number
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The floating-point interpretation or defvalue.
</p>
<A NAME="toBoolean"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>toBoolean</strong> (bool defvalue = false)
<br></td><td align="right"><h3><strong>toBoolean</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Convert the string to a boolean value.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>defvalue</i></TD><TD align="left" valign="top">Default to return if the string is not a bool
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The boolean interpretation or defvalue.
</p>
<A NAME="isBoolean"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>isBoolean</strong> ()
<br></td><td align="right"><h3><strong>isBoolean</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Check if the string can be converted to a boolean value.
</p>
<p><b>Returns</b>: True if the string is a valid boolean.
</p>
<A NAME="toUpper"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>toUpper</strong> ()
<br></td><td align="right"><h3><strong>toUpper</strong></h3></td></tr></table><p></p><p>
Turn the string to an all-uppercase string
</p>
<p><b>Returns</b>: A reference to this String
</p>
<A NAME="toLower"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>toLower</strong> ()
<br></td><td align="right"><h3><strong>toLower</strong></h3></td></tr></table><p></p><p>
Turn the string to an all-lowercase string
</p>
<p><b>Returns</b>: A reference to this String
</p>
<A NAME="operator[]"></A><A NAME="ref36"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline char <strong>operator[]</strong> (signed int index)
<br></td><td align="right"><h3><strong>operator[]</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Indexing operator with signed int
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>index</i></TD><TD align="left" valign="top">Index of character in string
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Character at given index or 0 if out of range
</p>
<A NAME="operator[]"></A><A NAME="ref37"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline char <strong>operator[]</strong> (unsigned int index)
<br></td><td align="right"><h3><strong>operator[]</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Indexing operator with unsigned int
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>index</i></TD><TD align="left" valign="top">Index of character in string
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Character at given index or 0 if out of range
</p>
<A NAME="operator%20const%20char*"></A><A NAME="ref38"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline <strong>operator const char*</strong> ()
<br></td><td align="right"><h3><strong>operator const char*</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Conversion to "const char *" operator.
</p>
<p><b>Returns</b>: Pointer to the internally stored string
</p>
<A NAME="assign"></A><A NAME="ref39"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>assign</strong> (const char* value, int len = -1)
<br></td><td align="right"><h3><strong>assign</strong></h3></td></tr></table><p></p><p>
Assigns a new value to the string from a character block.
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">New value of the string
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">Length of the data to copy, -1 for full string
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Reference to the String
</p>
<A NAME="assign"></A><A NAME="ref40"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>assign</strong> (char value, unsigned int repeat = 1)
<br></td><td align="right"><h3><strong>assign</strong></h3></td></tr></table><p></p><p>
Assigns a new value by filling with a repeated character
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Character to fill the string
</TD></TR>
<TR><TD align="left" valign="top"><i>repeat</i></TD><TD align="left" valign="top">How many copies of the character to use
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Reference to the String
</p>
<A NAME="hexify"></A><A NAME="ref41"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>hexify</strong> (void* data, unsigned int len, char sep = 0, bool upCase = false)
<br></td><td align="right"><h3><strong>hexify</strong></h3></td></tr></table><p></p><p>
Build a hexadecimal representation of a buffer of data
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>data</i></TD><TD align="left" valign="top">Pointer to data to dump
</TD></TR>
<TR><TD align="left" valign="top"><i>len</i></TD><TD align="left" valign="top">Length of the data buffer
</TD></TR>
<TR><TD align="left" valign="top"><i>sep</i></TD><TD align="left" valign="top">Separator character to use between octets
</TD></TR>
<TR><TD align="left" valign="top"><i>upCase</i></TD><TD align="left" valign="top">Set to true to use upper case characters in hexa
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Reference to the String
</p>
<A NAME="operator="></A><A NAME="ref42"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator=</strong> (const String& value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
Assignment operator.
</p>
<A NAME="operator="></A><A NAME="ref43"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator=</strong> (const String* value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
Assignment from String* operator.
</p>
<p><b>See also</b>: <A HREF="TelEngine.html#strcpy">strcpy</A></p>
<A NAME="operator="></A><A NAME="ref44"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator=</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
Assignment from char* operator.
</p>
<p><b>See also</b>: <A HREF="TelEngine.html#strcpy">strcpy</A></p>
<A NAME="operator="></A><A NAME="ref45"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator=</strong> (char value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
Assignment operator for single characters.
</p>
<A NAME="operator="></A><A NAME="ref46"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator=</strong> (int value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
Assignment operator for integers.
</p>
<A NAME="operator="></A><A NAME="ref47"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator=</strong> (unsigned int value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
Assignment operator for unsigned integers.
</p>
<A NAME="operator="></A><A NAME="ref48"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator=</strong> (bool value)
<br></td><td align="right"><h3><strong>operator=</strong></h3></td></tr></table><p></p><p>
Assignment operator for booleans.
</p>
<A NAME="operator+="></A><A NAME="ref49"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator+=</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator+=</strong></h3></td></tr></table><p></p><p>
Appending operator for strings.
</p>
<p><b>See also</b>: <A HREF="TelEngine.html#strcat">strcat</A></p>
<A NAME="operator+="></A><A NAME="ref50"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator+=</strong> (char value)
<br></td><td align="right"><h3><strong>operator+=</strong></h3></td></tr></table><p></p><p>
Appending operator for single characters.
</p>
<A NAME="operator+="></A><A NAME="ref51"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator+=</strong> (int value)
<br></td><td align="right"><h3><strong>operator+=</strong></h3></td></tr></table><p></p><p>
Appending operator for integers.
</p>
<A NAME="operator+="></A><A NAME="ref52"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator+=</strong> (unsigned int value)
<br></td><td align="right"><h3><strong>operator+=</strong></h3></td></tr></table><p></p><p>
Appending operator for unsigned integers.
</p>
<A NAME="operator+="></A><A NAME="ref53"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator+=</strong> (bool value)
<br></td><td align="right"><h3><strong>operator+=</strong></h3></td></tr></table><p></p><p>
Appending operator for booleans.
</p>
<A NAME="operator=="></A><A NAME="ref54"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>operator==</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator==</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Equality operator.
</p>
<A NAME="operator!="></A><A NAME="ref55"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>operator!=</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator!=</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Inequality operator.
</p>
<A NAME="operator=="></A><A NAME="ref56"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>operator==</strong> (const String& value)
<br></td><td align="right"><h3><strong>operator==</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Fast equality operator.
</p>
<A NAME="operator!="></A><A NAME="ref57"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>operator!=</strong> (const String& value)
<br></td><td align="right"><h3><strong>operator!=</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Fast inequality operator.
</p>
<A NAME="operator&="></A><A NAME="ref58"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>operator&=</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator&=</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Case-insensitive equality operator.
</p>
<A NAME="operator|="></A><A NAME="ref59"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>operator|=</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator|=</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Case-insensitive inequality operator.
</p>
<A NAME="operator%3C%3C"></A><A NAME="ref60"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator<<</strong> (const char* value)
<br></td><td align="right"><h3><strong>operator<<</strong></h3></td></tr></table><p></p><p>
Stream style appending operator for C strings
</p>
<A NAME="operator%3C%3C"></A><A NAME="ref61"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator<<</strong> (char value)
<br></td><td align="right"><h3><strong>operator<<</strong></h3></td></tr></table><p></p><p>
Stream style appending operator for single characters
</p>
<A NAME="operator%3C%3C"></A><A NAME="ref62"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator<<</strong> (int value)
<br></td><td align="right"><h3><strong>operator<<</strong></h3></td></tr></table><p></p><p>
Stream style appending operator for integers
</p>
<A NAME="operator%3C%3C"></A><A NAME="ref63"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator<<</strong> (unsigned int value)
<br></td><td align="right"><h3><strong>operator<<</strong></h3></td></tr></table><p></p><p>
Stream style appending operator for unsigned integers
</p>
<A NAME="operator%3C%3C"></A><A NAME="ref64"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>operator<<</strong> (bool value)
<br></td><td align="right"><h3><strong>operator<<</strong></h3></td></tr></table><p></p><p>
Stream style appending operator for booleans
</p>
<A NAME="operator%3E%3E"></A><A NAME="ref65"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator>></strong> (const char* skip)
<br></td><td align="right"><h3><strong>operator>></strong></h3></td></tr></table><p></p><p>
Stream style substring skipping operator.
It eats all characters up to and including the skip string
</p>
<A NAME="operator%3E%3E"></A><A NAME="ref66"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator>></strong> (char& store)
<br></td><td align="right"><h3><strong>operator>></strong></h3></td></tr></table><p></p><p>
Stream style extraction operator for single characters
</p>
<A NAME="operator%3E%3E"></A><A NAME="ref67"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator>></strong> (int& store)
<br></td><td align="right"><h3><strong>operator>></strong></h3></td></tr></table><p></p><p>
Stream style extraction operator for integers
</p>
<A NAME="operator%3E%3E"></A><A NAME="ref68"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator>></strong> (unsigned int& store)
<br></td><td align="right"><h3><strong>operator>></strong></h3></td></tr></table><p></p><p>
Stream style extraction operator for unsigned integers
</p>
<A NAME="operator%3E%3E"></A><A NAME="ref69"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>operator>></strong> (bool& store)
<br></td><td align="right"><h3><strong>operator>></strong></h3></td></tr></table><p></p><p>
Stream style extraction operator for booleans
</p>
<A NAME="append"></A><A NAME="ref70"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>append</strong> (const char* value, const char* separator = 0, bool force = false)
<br></td><td align="right"><h3><strong>append</strong></h3></td></tr></table><p></p><p>
Conditional appending with a separator
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">String to append
</TD></TR>
<TR><TD align="left" valign="top"><i>separator</i></TD><TD align="left" valign="top">Separator to insert before the value
</TD></TR>
<TR><TD align="left" valign="top"><i>force</i></TD><TD align="left" valign="top">True to allow appending empty strings
</TD></TR>
</TABLE></P>
<A NAME="append"></A><A NAME="ref71"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>append</strong> (const ObjList* list, const char* separator = 0, bool force = false)
<br></td><td align="right"><h3><strong>append</strong></h3></td></tr></table><p></p><p>
List members appending with a separator
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>list</i></TD><TD align="left" valign="top">Pointer to ObjList whose <A HREF="TelEngine__GenObject.html#toString">GenObject::toString</A>() of the items will be appended
</TD></TR>
<TR><TD align="left" valign="top"><i>separator</i></TD><TD align="left" valign="top">Separator to insert before each item in list
</TD></TR>
<TR><TD align="left" valign="top"><i>force</i></TD><TD align="left" valign="top">True to allow appending empty strings
</TD></TR>
</TABLE></P>
<A NAME="append"></A><A NAME="ref72"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String& <strong>append</strong> (const ObjList& list, const char* separator = 0, bool force = false)
<br></td><td align="right"><h3><strong>append</strong></h3></td></tr></table><p></p><p>
List members appending with a separator
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>list</i></TD><TD align="left" valign="top">Reference of ObjList whose <A HREF="TelEngine__GenObject.html#toString">GenObject::toString</A>() of the items will be appended
</TD></TR>
<TR><TD align="left" valign="top"><i>separator</i></TD><TD align="left" valign="top">Separator to insert before each item in list
</TD></TR>
<TR><TD align="left" valign="top"><i>force</i></TD><TD align="left" valign="top">True to allow appending empty strings
</TD></TR>
</TABLE></P>
<A NAME="append"></A><A NAME="ref73"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String& <strong>append</strong> (double value, unsigned int decimals = 3)
<br></td><td align="right"><h3><strong>append</strong></h3></td></tr></table><p></p><p>
Explicit double append
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">Value to append
</TD></TR>
<TR><TD align="left" valign="top"><i>decimals</i></TD><TD align="left" valign="top">Number of decimals
</TD></TR>
</TABLE></P>
<A NAME="find"></A><A NAME="ref74"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>find</strong> (char what, unsigned int offs = 0)
<br></td><td align="right"><h3><strong>find</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Locate the first instance of a character in the string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>what</i></TD><TD align="left" valign="top">Character to search for
</TD></TR>
<TR><TD align="left" valign="top"><i>offs</i></TD><TD align="left" valign="top">Offset in string to start searching from
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Offset of character or -1 if not found
</p>
<A NAME="find"></A><A NAME="ref75"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>find</strong> (const char* what, unsigned int offs = 0)
<br></td><td align="right"><h3><strong>find</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Locate the first instance of a substring in the string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>what</i></TD><TD align="left" valign="top">Substring to search for
</TD></TR>
<TR><TD align="left" valign="top"><i>offs</i></TD><TD align="left" valign="top">Offset in string to start searching from
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Offset of substring or -1 if not found
</p>
<A NAME="rfind"></A><A NAME="ref76"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>rfind</strong> (char what)
<br></td><td align="right"><h3><strong>rfind</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Locate the last instance of a character in the string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>what</i></TD><TD align="left" valign="top">Character to search for
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Offset of character or -1 if not found
</p>
<A NAME="startsWith"></A><A NAME="ref77"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>startsWith</strong> (const char* what, bool wordBreak = false, bool caseInsensitive = false)
<br></td><td align="right"><h3><strong>startsWith</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Checks if the string starts with a substring
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>what</i></TD><TD align="left" valign="top">Substring to search for
</TD></TR>
<TR><TD align="left" valign="top"><i>wordBreak</i></TD><TD align="left" valign="top">Check if a word boundary follows the substring
</TD></TR>
<TR><TD align="left" valign="top"><i>caseInsensitive</i></TD><TD align="left" valign="top">Compare case-insensitive if set
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the substring occurs at the beginning of the string
</p>
<A NAME="endsWith"></A><A NAME="ref78"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>endsWith</strong> (const char* what, bool wordBreak = false, bool caseInsensitive = false)
<br></td><td align="right"><h3><strong>endsWith</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Checks if the string ends with a substring
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>what</i></TD><TD align="left" valign="top">Substring to search for
</TD></TR>
<TR><TD align="left" valign="top"><i>wordBreak</i></TD><TD align="left" valign="top">Check if a word boundary precedes the substring
</TD></TR>
<TR><TD align="left" valign="top"><i>caseInsensitive</i></TD><TD align="left" valign="top">Compare case-insensitive if set
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the substring occurs at the end of the string
</p>
<A NAME="startSkip"></A><A NAME="ref79"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>startSkip</strong> (const char* what, bool wordBreak = true, bool caseInsensitive = false)
<br></td><td align="right"><h3><strong>startSkip</strong></h3></td></tr></table><p></p><p>
Checks if the string starts with a substring and removes it
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>what</i></TD><TD align="left" valign="top">Substring to search for
</TD></TR>
<TR><TD align="left" valign="top"><i>wordBreak</i></TD><TD align="left" valign="top">Check if a word boundary follows the substring;
this parameter defaults to True because the intended use of this
method is to separate commands from their parameters
</TD></TR>
<TR><TD align="left" valign="top"><i>caseInsensitive</i></TD><TD align="left" valign="top">Compare case-insensitive if set
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if the substring occurs at the beginning of the string
and also removes the substring; if wordBreak is True any word
breaking characters are also removed
</p>
<A NAME="matches"></A><A NAME="ref80"></A><table width="100%"><tr bgcolor="#eeeeee"><td> bool <strong>matches</strong> (const String& value)
<br></td><td align="right"><h3><strong>matches</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><p>
Checks if matches another string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>value</i></TD><TD align="left" valign="top">String to check for match
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if matches, false otherwise
</p>
<A NAME="matches"></A><A NAME="ref81"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool <strong>matches</strong> (Regexp& rexp)
<br></td><td align="right"><h3><strong>matches</strong></h3></td></tr></table><p></p><p>
Checks if matches a regular expression and fill the match substrings
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>rexp</i></TD><TD align="left" valign="top">Regular expression to check for match
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: True if matches, false otherwise
</p>
<A NAME="matchOffset"></A><A NAME="ref82"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>matchOffset</strong> (int index = 0)
<br></td><td align="right"><h3><strong>matchOffset</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the offset of the last match
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>index</i></TD><TD align="left" valign="top">Index of the submatch to return, 0 for full match
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Offset of the last match, -1 if no match or not in range
</p>
<A NAME="matchLength"></A><A NAME="ref83"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>matchLength</strong> (int index = 0)
<br></td><td align="right"><h3><strong>matchLength</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the length of the last match
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>index</i></TD><TD align="left" valign="top">Index of the submatch to return, 0 for full match
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Length of the last match, 0 if no match or out of range
</p>
<A NAME="matchString"></A><A NAME="ref84"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String <strong>matchString</strong> (int index = 0)
<br></td><td align="right"><h3><strong>matchString</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get a copy of a matched (sub)string
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>index</i></TD><TD align="left" valign="top">Index of the submatch to return, 0 for full match
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Copy of the matched substring
</p>
<A NAME="replaceMatches"></A><A NAME="ref85"></A><table width="100%"><tr bgcolor="#eeeeee"><td>String <strong>replaceMatches</strong> (const String& templ)
<br></td><td align="right"><h3><strong>replaceMatches</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Create a string by replacing matched strings in a template
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>templ</i></TD><TD align="left" valign="top">Template of the string to generate
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: Copy of template with "\0" - "\9" replaced with submatches
</p>
<A NAME="matchCount"></A><A NAME="ref86"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int <strong>matchCount</strong> ()
<br></td><td align="right"><h3><strong>matchCount</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Get the total number of submatches from the last match, 0 if no match
</p>
<p><b>Returns</b>: Number of matching subexpressions
</p>
<A NAME="split"></A><A NAME="ref87"></A><table width="100%"><tr bgcolor="#eeeeee"><td>ObjList* <strong>split</strong> (char separator, bool emptyOK = true)
<br></td><td align="right"><h3><strong>split</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Splits the string at a delimiter character
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>separator</i></TD><TD align="left" valign="top">Character where to split the string
</TD></TR>
<TR><TD align="left" valign="top"><i>emptyOK</i></TD><TD align="left" valign="top">True if empty strings should be inserted in list
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: A newly allocated list of strings, must be deleted after use
</p>
<A NAME="msgEscape"></A><A NAME="ref88"></A><table width="100%"><tr bgcolor="#eeeeee"><td> String <strong>msgEscape</strong> (const char* str, char extraEsc = 0)
<br></td><td align="right"><h3><strong>msgEscape</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Create an escaped string suitable for use in messages
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to convert to escaped format
</TD></TR>
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to escape other than the default ones
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters escaped
</p>
<A NAME="msgEscape"></A><A NAME="ref89"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String <strong>msgEscape</strong> (char extraEsc = 0)
<br></td><td align="right"><h3><strong>msgEscape</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Create an escaped string suitable for use in messages
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to escape other than the default ones
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters escaped
</p>
<A NAME="msgUnescape"></A><A NAME="ref90"></A><table width="100%"><tr bgcolor="#eeeeee"><td> String <strong>msgUnescape</strong> (const char* str, int* errptr = 0, char extraEsc = 0)
<br></td><td align="right"><h3><strong>msgUnescape</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Decode an escaped string back to its raw form
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to convert to unescaped format
</TD></TR>
<TR><TD align="left" valign="top"><i>errptr</i></TD><TD align="left" valign="top">Pointer to an integer to receive the place of 1st error
</TD></TR>
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to unescape other than the default ones
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters unescaped
</p>
<A NAME="msgUnescape"></A><A NAME="ref91"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String <strong>msgUnescape</strong> (int* errptr = 0, char extraEsc = 0)
<br></td><td align="right"><h3><strong>msgUnescape</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Decode an escaped string back to its raw form
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>errptr</i></TD><TD align="left" valign="top">Pointer to an integer to receive the place of 1st error
</TD></TR>
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to unescape other than the default ones
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters unescaped
</p>
<A NAME="sqlEscape"></A><A NAME="ref92"></A><table width="100%"><tr bgcolor="#eeeeee"><td> String <strong>sqlEscape</strong> (const char* str, char extraEsc = 0)
<br></td><td align="right"><h3><strong>sqlEscape</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Create an escaped string suitable for use in SQL queries
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to convert to escaped format
</TD></TR>
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to escape other than the default ones
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters escaped
</p>
<A NAME="sqlEscape"></A><A NAME="ref93"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String <strong>sqlEscape</strong> (char extraEsc = 0)
<br></td><td align="right"><h3><strong>sqlEscape</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Create an escaped string suitable for use in SQL queries
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to escape other than the default ones
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters escaped
</p>
<A NAME="uriEscape"></A><A NAME="ref94"></A><table width="100%"><tr bgcolor="#eeeeee"><td> String <strong>uriEscape</strong> (const char* str, char extraEsc = 0, const char* noEsc = 0)
<br></td><td align="right"><h3><strong>uriEscape</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Create an escaped string suitable for use in URIs
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to convert to escaped format
</TD></TR>
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to escape other than the default ones
</TD></TR>
<TR><TD align="left" valign="top"><i>noEsc</i></TD><TD align="left" valign="top">Optional pointer to string of characters that shouldn't be escaped
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters escaped
</p>
<A NAME="uriEscape"></A><A NAME="ref95"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String <strong>uriEscape</strong> (char extraEsc = 0, const char* noEsc = 0)
<br></td><td align="right"><h3><strong>uriEscape</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Create an escaped string suitable for use in URI
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>extraEsc</i></TD><TD align="left" valign="top">Character to escape other than the default ones
</TD></TR>
<TR><TD align="left" valign="top"><i>noEsc</i></TD><TD align="left" valign="top">Optional pointer to string of characters that shouldn't be escaped
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters escaped
</p>
<A NAME="uriUnescape"></A><A NAME="ref96"></A><table width="100%"><tr bgcolor="#eeeeee"><td> String <strong>uriUnescape</strong> (const char* str, int* errptr = 0)
<br></td><td align="right"><h3><strong>uriUnescape</strong></h3></td></tr></table><p> <small>[static]</small></p><p>
Decode an URI escaped string back to its raw form
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>str</i></TD><TD align="left" valign="top">String to convert to unescaped format
</TD></TR>
<TR><TD align="left" valign="top"><i>errptr</i></TD><TD align="left" valign="top">Pointer to an integer to receive the place of 1st error
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters unescaped
</p>
<A NAME="uriUnescape"></A><A NAME="ref97"></A><table width="100%"><tr bgcolor="#eeeeee"><td>inline String <strong>uriUnescape</strong> (int* errptr = 0)
<br></td><td align="right"><h3><strong>uriUnescape</strong></h3></td></tr></table><p> <small>[const]</small></p><p>
Decode an URI escaped string back to its raw form
</p>
<p><b>Parameters</b>:<TABLE BORDER="0" CELLPADDING="5">
<TR><TD align="left" valign="top"><i>errptr</i></TD><TD align="left" valign="top">Pointer to an integer to receive the place of 1st error
</TD></TR>
</TABLE></P>
<p><b>Returns</b>: The string with special characters unescaped
</p>
<A NAME="changed"></A><A NAME="ref98"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void <strong>changed</strong> ()
<br></td><td align="right"><h3><strong>changed</strong></h3></td></tr></table><p> <small>[protected virtual]</small></p><p>
Called whenever the value changed (except in constructors).
</p>
<HR>
<table>
<tr><td><small>Generated by: paulc on bussard on Mon Mar 8 12:18:15 2010, using kdoc 2.0a54.</small></td></tr>
</table>
</BODY>
</HTML>
|