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<HTML>
<HEAD>
<TITLE>class TiXmlNode</TITLE>

<META NAME="Generator" CONTENT="KDOC ">
</HEAD>
<BODY bgcolor="#ffffff" text="#000000" link="#0000ff" vlink="#000099" alink= "#ffffff">
<TABLE WIDTH="100%" BORDER="0">
<TR>
<TD>
	<TABLE BORDER="0">
		<TR><TD valign="top" align="left" cellspacing="10">
		<h1>class TiXmlNode</h1>
		</TD>
		<TD valign="top" align="right" colspan="1"> The parent class for everything in the Document Object Model. <small><A HREF="#longdesc">More...</A></small></TD></TR>
	</TABLE>
	<HR>
	<TABLE BORDER="0">
		<TR><TH colspan="2">Contains pure virtuals</TH></TR><TR><TH>Full name</TH><TD><code><A HREF="TelEngine.html">TelEngine</A>::TiXmlNode</code></TD></TR>
<TR><TH>Definition</TH><TD><code>#include &lt;<A HREF="libs___yxml___tinyxml_h.html">libs/yxml/tinyxml.h</A>&gt;</code></TD></TR>
<TR><TH>Inherits</TH><TD><i><A HREF="TelEngine__TiXmlBase.html">TelEngine::TiXmlBase</A></i> <small>[public ]</small></TD></TR>
<TR><TH>Inherited by</TH><TD><A HREF="TelEngine__TiXmlComment.html">TiXmlComment</A>, <A HREF="TelEngine__TiXmlDeclaration.html">TiXmlDeclaration</A>, <A HREF="TelEngine__TiXmlDocument.html">TiXmlDocument</A>, <A HREF="TelEngine__TiXmlElement.html">TiXmlElement</A>, <A HREF="TelEngine__TiXmlText.html">TiXmlText</A>, <A HREF="TelEngine__TiXmlUnknown.html">TiXmlUnknown</A>, <A HREF="TelEngine__XMLParser.html">XMLParser</A></TD></TR>
<TR><TH><A HREF="full-list-TelEngine__TiXmlNode.html">List of all Methods</A></TH></TR>
	</TABLE>
	</TD>
<TD align="right"><TABLE BORDER="0"><TR><TD><small><A HREF="index-long.html">Annotated List</A></small></TD></TR>
<TR><TD><small><A HREF="header-list.html">Files</A></small></TD></TR>
<TR><TD><small><A HREF="all-globals.html">Globals</A></small></TD></TR>
<TR><TD><small><A HREF="hier.html">Hierarchy</A></small></TD></TR>
<TR><TD><small><A HREF="index.html">Index</A></small></TD></TR>
</TABLE></TD></TR></TABLE>
<h4>Public Types</h4><ul><LI>enum <A HREF="#ref7">NodeType</A> {		DOCUMENT,
		ELEMENT,
		COMMENT,
		UNKNOWN,
		TEXT,
		DECLARATION,
		TYPECOUNT
	}
</LI>
</ul><h4>Public Methods</h4><ul><LI>friend std::istream& &nbsp;<b><A HREF="#ref3">operator >> </A></b> (std::istream& in, TiXmlNode& base) 
</LI>
<LI>friend std::ostream& &nbsp;<b><A HREF="#ref4">operator<< </A></b> (std::ostream& out, const TiXmlNode& base) 
</LI>
<LI>friend std::string& &nbsp;<b><A HREF="#ref5">operator<< </A></b> (std::string& out, const TiXmlNode& base ) 
</LI>
<LI>friend TIXML_OSTREAM& &nbsp;<b><A HREF="#ref6">operator<< </A></b> (TIXML_OSTREAM& out, const TiXmlNode& base) 
</LI>
<LI>virtual  &nbsp;<b><A HREF="#ref8">~TiXmlNode</A></b> () 
</LI>
<LI>const char *&nbsp;<b><A HREF="#ref9">Value</A></b> ()  const
</LI>
<LI>const std::string& &nbsp;<b><A HREF="#ref10">ValueStr</A></b> ()  const
</LI>
<LI>void &nbsp;<b><A HREF="#ref11">SetValue</A></b> (const char * _value) 
</LI>
<LI>void &nbsp;<b><A HREF="#ref12">SetValue</A></b> ( const std::string& _value ) 
</LI>
<LI>void &nbsp;<b><A HREF="#ref13">Clear</A></b> () 
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref14">Parent</A></b> () 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref15">Parent</A></b> ()  const
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref16">FirstChild</A></b> ()  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref17">FirstChild</A></b> () 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref18">FirstChild</A></b> ( const char * value )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref19">FirstChild</A></b> ( const char * value ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref20">LastChild</A></b> ()  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref21">LastChild</A></b> () 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref22">LastChild</A></b> ( const char * value )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref23">LastChild</A></b> ( const char * value ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref24">FirstChild</A></b> ( const std::string& _value )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref25">FirstChild</A></b> ( const std::string& _value ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref26">LastChild</A></b> ( const std::string& _value )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref27">LastChild</A></b> ( const std::string& _value ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref28">IterateChildren</A></b> ( const TiXmlNode* previous )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref29">IterateChildren</A></b> ( TiXmlNode* previous ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref30">IterateChildren</A></b> ( const char * value, const TiXmlNode* previous )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref31">IterateChildren</A></b> ( const char * value, TiXmlNode* previous ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref32">IterateChildren</A></b> ( const std::string& _value, const TiXmlNode* previous )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref33">IterateChildren</A></b> ( const std::string& _value, TiXmlNode* previous ) 
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref34">InsertEndChild</A></b> ( const TiXmlNode& addThis ) 
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref35">LinkEndChild</A></b> ( TiXmlNode* addThis ) 
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref36">InsertBeforeChild</A></b> ( TiXmlNode* beforeThis, const TiXmlNode& addThis ) 
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref37">InsertAfterChild</A></b> (  TiXmlNode* afterThis, const TiXmlNode& addThis ) 
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref38">ReplaceChild</A></b> ( TiXmlNode* replaceThis, const TiXmlNode& withThis ) 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref39">RemoveChild</A></b> ( TiXmlNode* removeThis, bool del = true ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref40">PreviousSibling</A></b> ()  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref41">PreviousSibling</A></b> () 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref42">PreviousSibling</A></b> ( const char * )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref43">PreviousSibling</A></b> ( const char * ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref44">PreviousSibling</A></b> ( const std::string& _value )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref45">PreviousSibling</A></b> ( const std::string& _value ) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref46">NextSibling</A></b> ( const std::string& _value)  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref47">NextSibling</A></b> ( const std::string& _value) 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref48">NextSibling</A></b> ()  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref49">NextSibling</A></b> () 
</LI>
<LI>const TiXmlNode* &nbsp;<b><A HREF="#ref50">NextSibling</A></b> ( const char * )  const
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref51">NextSibling</A></b> ( const char * ) 
</LI>
<LI>const TiXmlElement* &nbsp;<b><A HREF="#ref52">NextSiblingElement</A></b> ()  const
</LI>
<LI>TiXmlElement* &nbsp;<b><A HREF="#ref53">NextSiblingElement</A></b> () 
</LI>
<LI>const TiXmlElement* &nbsp;<b><A HREF="#ref54">NextSiblingElement</A></b> ( const char * )  const
</LI>
<LI>TiXmlElement* &nbsp;<b><A HREF="#ref55">NextSiblingElement</A></b> ( const char * ) 
</LI>
<LI>const TiXmlElement* &nbsp;<b><A HREF="#ref56">NextSiblingElement</A></b> ( const std::string& _value)  const
</LI>
<LI>TiXmlElement* &nbsp;<b><A HREF="#ref57">NextSiblingElement</A></b> ( const std::string& _value) 
</LI>
<LI>const TiXmlElement* &nbsp;<b><A HREF="#ref58">FirstChildElement</A></b> ()  const
</LI>
<LI>TiXmlElement* &nbsp;<b><A HREF="#ref59">FirstChildElement</A></b> () 
</LI>
<LI>const TiXmlElement* &nbsp;<b><A HREF="#ref60">FirstChildElement</A></b> ( const char * value )  const
</LI>
<LI>TiXmlElement* &nbsp;<b><A HREF="#ref61">FirstChildElement</A></b> ( const char * value ) 
</LI>
<LI>const TiXmlElement* &nbsp;<b><A HREF="#ref62">FirstChildElement</A></b> ( const std::string& _value )  const
</LI>
<LI>TiXmlElement* &nbsp;<b><A HREF="#ref63">FirstChildElement</A></b> ( const std::string& _value ) 
</LI>
<LI>int &nbsp;<b><A HREF="#ref64">Type</A></b> ()  const
</LI>
<LI>const TiXmlDocument* &nbsp;<b><A HREF="#ref65">GetDocument</A></b> ()  const
</LI>
<LI>TiXmlDocument* &nbsp;<b><A HREF="#ref66">GetDocument</A></b> () 
</LI>
<LI>bool &nbsp;<b><A HREF="#ref67">NoChildren</A></b> ()  const
</LI>
<LI>virtual  const TiXmlDocument*    &nbsp;<b><A HREF="#ref68">ToDocument</A></b> ()  const
</LI>
<LI>virtual  const TiXmlElement*     &nbsp;<b><A HREF="#ref69">ToElement</A></b> ()  const
</LI>
<LI>virtual  const TiXmlComment*     &nbsp;<b><A HREF="#ref70">ToComment</A></b> ()  const
</LI>
<LI>virtual  const TiXmlUnknown*     &nbsp;<b><A HREF="#ref71">ToUnknown</A></b> ()  const
</LI>
<LI>virtual  const TiXmlText*        &nbsp;<b><A HREF="#ref72">ToText</A></b> ()  const
</LI>
<LI>virtual  const TiXmlDeclaration* &nbsp;<b><A HREF="#ref73">ToDeclaration</A></b> ()  const
</LI>
<LI>virtual  TiXmlDocument*          &nbsp;<b><A HREF="#ref74">ToDocument</A></b> () 
</LI>
<LI>virtual  TiXmlElement*           &nbsp;<b><A HREF="#ref75">ToElement</A></b> () 
</LI>
<LI>virtual  TiXmlComment*           &nbsp;<b><A HREF="#ref76">ToComment</A></b> () 
</LI>
<LI>virtual  TiXmlUnknown*           &nbsp;<b><A HREF="#ref77">ToUnknown</A></b> () 
</LI>
<LI>virtual  TiXmlText*	            &nbsp;<b><A HREF="#ref78">ToText</A></b> () 
</LI>
<LI>virtual  TiXmlDeclaration*       &nbsp;<b><A HREF="#ref79">ToDeclaration</A></b> () 
</LI>
<LI>virtual  TiXmlNode* &nbsp;<b><i><A HREF="#ref80">Clone</A></i></b> ()  const
</LI>
</ul><h4>Protected Methods</h4><ul><LI>&nbsp;<b><A HREF="#ref81">TiXmlNode</A></b> ( NodeType _type ) 
</LI>
<LI>void &nbsp;<b><A HREF="#ref82">CopyTo</A></b> ( TiXmlNode* target )  const
</LI>
<LI>virtual  void &nbsp;<b><i><A HREF="#ref83">StreamIn</A></i></b> ( TIXML_ISTREAM* in, TIXML_STRING* tag ) 
</LI>
<LI>TiXmlNode* &nbsp;<b><A HREF="#ref84">Identify</A></b> ( const char* start, TiXmlEncoding encoding ) 
</LI>
</ul><h4>Protected Members</h4><ul><LI>TiXmlNode*		<b><A HREF="#ref85">parent</A></b></LI>
<LI>NodeType		<b><A HREF="#ref86">type</A></b></LI>
<LI>TiXmlNode*		<b><A HREF="#ref87">firstChild</A></b></LI>
<LI>TiXmlNode*		<b><A HREF="#ref88">lastChild</A></b></LI>
<LI>TIXML_STRING	<b><A HREF="#ref89">value</A></b></LI>
<LI>TiXmlNode*		<b><A HREF="#ref90">prev</A></b></LI>
<LI>TiXmlNode*		<b><A HREF="#ref91">next</A></b></LI>
</ul><HR><H2><A NAME="longdesc">Detailed Description</A></H2><p> The parent class for everything in the Document Object Model.
	(Except for attributes).
	Nodes have siblings, a parent, and children. A node can be
	in a document, or stand on its own. The type of a TiXmlNode
	can be queried, and it can be cast to its more defined type.
</p>
<A NAME="operator%20%3E%3E%20"></A><A NAME="ref3"></A><table width="100%"><tr bgcolor="#eeeeee"><td>friend std::istream& &nbsp;<strong>operator >> </strong> (std::istream& in, TiXmlNode& base)
<br></td><td align="right"><h3><strong>operator >> </strong></h3></td></tr></table><p></p><p> An input stream operator, for every class. Tolerant of newlines and
		    formatting, but doesn't expect them.
	    </p>
<A NAME="operator%3C%3C%20"></A><A NAME="ref4"></A><table width="100%"><tr bgcolor="#eeeeee"><td>friend std::ostream& &nbsp;<strong>operator<< </strong> (std::ostream& out, const TiXmlNode& base)
<br></td><td align="right"><h3><strong>operator<< </strong></h3></td></tr></table><p></p><p> An output stream operator, for every class. Note that this outputs
		    without any newlines or formatting, as opposed to Print(), which
		    includes tabs and new lines.
</p>
<p>		    The operator<< and operator>> are not completely symmetric. Writing
		    a node to a stream is very well defined. You'll get a nice stream
		    of output, without any extra whitespace or newlines.
</p>
<p>		    But reading is not as well defined. (As it always is.) If you create
		    a TiXmlElement (for example) and read that from an input stream,
		    the text needs to define an element or junk will result. This is
		    true of all input streams, but it's worth keeping in mind.
</p>
<p>		    A TiXmlDocument will read nodes until it reads a root element, and
			all the children of that root element.
	    </p>
<A NAME="operator%3C%3C%20"></A><A NAME="ref5"></A><table width="100%"><tr bgcolor="#eeeeee"><td>friend std::string& &nbsp;<strong>operator<< </strong> (std::string& out, const TiXmlNode& base )
<br></td><td align="right"><h3><strong>operator<< </strong></h3></td></tr></table><p></p><A NAME="operator%3C%3C%20"></A><A NAME="ref6"></A><table width="100%"><tr bgcolor="#eeeeee"><td>friend TIXML_OSTREAM& &nbsp;<strong>operator<< </strong> (TIXML_OSTREAM& out, const TiXmlNode& base)
<br></td><td align="right"><h3><strong>operator<< </strong></h3></td></tr></table><p></p><A NAME="NodeType"></A><A NAME="ref7"></A><table width="100%"><tr bgcolor="#eeeeee"><td>enum <strong>NodeType</strong> {		DOCUMENT,
		ELEMENT,
		COMMENT,
		UNKNOWN,
		TEXT,
		DECLARATION,
		TYPECOUNT
	}
</td><td align="right"><h3><strong>NodeType</strong></h3></td></tr></table><p></p><p> The types of XML nodes supported by TinyXml. (All the
			unsupported types are picked up by UNKNOWN.)
	</p>
<A NAME="~TiXmlNode"></A><A NAME="ref8"></A><table width="100%"><tr bgcolor="#eeeeee"><td> &nbsp;<strong>~TiXmlNode</strong> ()
<br></td><td align="right"><h3><strong>~TiXmlNode</strong></h3></td></tr></table><p> <small>[virtual]</small></p><A NAME="Value"></A><A NAME="ref9"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const char *&nbsp;<strong>Value</strong> ()
<br></td><td align="right"><h3><strong>Value</strong></h3></td></tr></table><p> <small>[const]</small></p><p> The meaning of 'value' changes for the specific type of
		TiXmlNode.
		@verbatim
		Document:	filename of the xml file
		Element:	name of the element
		Comment:	the comment text
		Unknown:	the tag contents
		Text:		the text string
		@endverbatim
</p>
<p>		The subclasses will wrap this function.
	</p>
<A NAME="ValueStr"></A><A NAME="ref10"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const std::string& &nbsp;<strong>ValueStr</strong> ()
<br></td><td align="right"><h3><strong>ValueStr</strong></h3></td></tr></table><p> <small>[const]</small></p><p> Return Value() as a std::string. If you only use STL,
	    this is more efficient than calling Value().
		Only available in STL mode.
	</p>
<A NAME="SetValue"></A><A NAME="ref11"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>SetValue</strong> (const char * _value)
<br></td><td align="right"><h3><strong>SetValue</strong></h3></td></tr></table><p></p><p> Changes the value of the node. Defined as:
		@verbatim
		Document:	filename of the xml file
		Element:	name of the element
		Comment:	the comment text
		Unknown:	the tag contents
		Text:		the text string
		@endverbatim
	</p>
<A NAME="SetValue"></A><A NAME="ref12"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>SetValue</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>SetValue</strong></h3></td></tr></table><p></p><A NAME="Clear"></A><A NAME="ref13"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>Clear</strong> ()
<br></td><td align="right"><h3><strong>Clear</strong></h3></td></tr></table><p></p><A NAME="Parent"></A><A NAME="ref14"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>Parent</strong> ()
<br></td><td align="right"><h3><strong>Parent</strong></h3></td></tr></table><p></p><A NAME="Parent"></A><A NAME="ref15"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>Parent</strong> ()
<br></td><td align="right"><h3><strong>Parent</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="FirstChild"></A><A NAME="ref16"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>FirstChild</strong> ()
<br></td><td align="right"><h3><strong>FirstChild</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="FirstChild"></A><A NAME="ref17"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>FirstChild</strong> ()
<br></td><td align="right"><h3><strong>FirstChild</strong></h3></td></tr></table><p></p><A NAME="FirstChild"></A><A NAME="ref18"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>FirstChild</strong> ( const char * value )
<br></td><td align="right"><h3><strong>FirstChild</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="FirstChild"></A><A NAME="ref19"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>FirstChild</strong> ( const char * value )
<br></td><td align="right"><h3><strong>FirstChild</strong></h3></td></tr></table><p></p><A NAME="LastChild"></A><A NAME="ref20"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>LastChild</strong> ()
<br></td><td align="right"><h3><strong>LastChild</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="LastChild"></A><A NAME="ref21"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>LastChild</strong> ()
<br></td><td align="right"><h3><strong>LastChild</strong></h3></td></tr></table><p></p><A NAME="LastChild"></A><A NAME="ref22"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>LastChild</strong> ( const char * value )
<br></td><td align="right"><h3><strong>LastChild</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="LastChild"></A><A NAME="ref23"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>LastChild</strong> ( const char * value )
<br></td><td align="right"><h3><strong>LastChild</strong></h3></td></tr></table><p></p><A NAME="FirstChild"></A><A NAME="ref24"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>FirstChild</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>FirstChild</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="FirstChild"></A><A NAME="ref25"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>FirstChild</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>FirstChild</strong></h3></td></tr></table><p></p><A NAME="LastChild"></A><A NAME="ref26"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>LastChild</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>LastChild</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="LastChild"></A><A NAME="ref27"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>LastChild</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>LastChild</strong></h3></td></tr></table><p></p><A NAME="IterateChildren"></A><A NAME="ref28"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>IterateChildren</strong> ( const TiXmlNode* previous )
<br></td><td align="right"><h3><strong>IterateChildren</strong></h3></td></tr></table><p> <small>[const]</small></p><p> An alternate way to walk the children of a node.
		One way to iterate over nodes is:
		@verbatim
			for( child = parent->FirstChild(); child; child = child->NextSibling() )
		@endverbatim
</p>
<p>		IterateChildren does the same thing with the syntax:
		@verbatim
			child = 0;
			while( child = parent->IterateChildren( child ) )
		@endverbatim
</p>
<p>		IterateChildren takes the previous child as input and finds
		the next one. If the previous child is null, it returns the
		first. IterateChildren will return null when done.
	</p>
<A NAME="IterateChildren"></A><A NAME="ref29"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>IterateChildren</strong> ( TiXmlNode* previous )
<br></td><td align="right"><h3><strong>IterateChildren</strong></h3></td></tr></table><p></p><A NAME="IterateChildren"></A><A NAME="ref30"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>IterateChildren</strong> ( const char * value, const TiXmlNode* previous )
<br></td><td align="right"><h3><strong>IterateChildren</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="IterateChildren"></A><A NAME="ref31"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>IterateChildren</strong> ( const char * value, TiXmlNode* previous )
<br></td><td align="right"><h3><strong>IterateChildren</strong></h3></td></tr></table><p></p><A NAME="IterateChildren"></A><A NAME="ref32"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>IterateChildren</strong> ( const std::string& _value, const TiXmlNode* previous )
<br></td><td align="right"><h3><strong>IterateChildren</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="IterateChildren"></A><A NAME="ref33"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>IterateChildren</strong> ( const std::string& _value, TiXmlNode* previous )
<br></td><td align="right"><h3><strong>IterateChildren</strong></h3></td></tr></table><p></p><A NAME="InsertEndChild"></A><A NAME="ref34"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>InsertEndChild</strong> ( const TiXmlNode& addThis )
<br></td><td align="right"><h3><strong>InsertEndChild</strong></h3></td></tr></table><p></p><p> Add a new node related to this. Adds a child past the LastChild.
		Returns a pointer to the new object or NULL if an error occured.
	</p>
<A NAME="LinkEndChild"></A><A NAME="ref35"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>LinkEndChild</strong> ( TiXmlNode* addThis )
<br></td><td align="right"><h3><strong>LinkEndChild</strong></h3></td></tr></table><p></p><p> Add a new node related to this. Adds a child past the LastChild.
</p>
<p>		NOTE: the node to be added is passed by pointer, and will be
		henceforth owned (and deleted) by tinyXml. This method is efficient
		and avoids an extra copy, but should be used with care as it
		uses a different memory model than the other insert functions.
</p>
<p>		@sa InsertEndChild
	</p>
<A NAME="InsertBeforeChild"></A><A NAME="ref36"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>InsertBeforeChild</strong> ( TiXmlNode* beforeThis, const TiXmlNode& addThis )
<br></td><td align="right"><h3><strong>InsertBeforeChild</strong></h3></td></tr></table><p></p><p> Add a new node related to this. Adds a child before the specified child.
		Returns a pointer to the new object or NULL if an error occured.
	</p>
<A NAME="InsertAfterChild"></A><A NAME="ref37"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>InsertAfterChild</strong> (  TiXmlNode* afterThis, const TiXmlNode& addThis )
<br></td><td align="right"><h3><strong>InsertAfterChild</strong></h3></td></tr></table><p></p><p> Add a new node related to this. Adds a child after the specified child.
		Returns a pointer to the new object or NULL if an error occured.
	</p>
<A NAME="ReplaceChild"></A><A NAME="ref38"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>ReplaceChild</strong> ( TiXmlNode* replaceThis, const TiXmlNode& withThis )
<br></td><td align="right"><h3><strong>ReplaceChild</strong></h3></td></tr></table><p></p><p> Replace a child of this node.
		Returns a pointer to the new object or NULL if an error occured.
	</p>
<A NAME="RemoveChild"></A><A NAME="ref39"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>RemoveChild</strong> ( TiXmlNode* removeThis, bool del = true )
<br></td><td align="right"><h3><strong>RemoveChild</strong></h3></td></tr></table><p></p><A NAME="PreviousSibling"></A><A NAME="ref40"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>PreviousSibling</strong> ()
<br></td><td align="right"><h3><strong>PreviousSibling</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="PreviousSibling"></A><A NAME="ref41"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>PreviousSibling</strong> ()
<br></td><td align="right"><h3><strong>PreviousSibling</strong></h3></td></tr></table><p></p><A NAME="PreviousSibling"></A><A NAME="ref42"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>PreviousSibling</strong> ( const char * )
<br></td><td align="right"><h3><strong>PreviousSibling</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="PreviousSibling"></A><A NAME="ref43"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>PreviousSibling</strong> ( const char * )
<br></td><td align="right"><h3><strong>PreviousSibling</strong></h3></td></tr></table><p></p><A NAME="PreviousSibling"></A><A NAME="ref44"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>PreviousSibling</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>PreviousSibling</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="PreviousSibling"></A><A NAME="ref45"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>PreviousSibling</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>PreviousSibling</strong></h3></td></tr></table><p></p><A NAME="NextSibling"></A><A NAME="ref46"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>NextSibling</strong> ( const std::string& _value)
<br></td><td align="right"><h3><strong>NextSibling</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="NextSibling"></A><A NAME="ref47"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>NextSibling</strong> ( const std::string& _value)
<br></td><td align="right"><h3><strong>NextSibling</strong></h3></td></tr></table><p></p><A NAME="NextSibling"></A><A NAME="ref48"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>NextSibling</strong> ()
<br></td><td align="right"><h3><strong>NextSibling</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="NextSibling"></A><A NAME="ref49"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>NextSibling</strong> ()
<br></td><td align="right"><h3><strong>NextSibling</strong></h3></td></tr></table><p></p><A NAME="NextSibling"></A><A NAME="ref50"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlNode* &nbsp;<strong>NextSibling</strong> ( const char * )
<br></td><td align="right"><h3><strong>NextSibling</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="NextSibling"></A><A NAME="ref51"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>NextSibling</strong> ( const char * )
<br></td><td align="right"><h3><strong>NextSibling</strong></h3></td></tr></table><p></p><A NAME="NextSiblingElement"></A><A NAME="ref52"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlElement* &nbsp;<strong>NextSiblingElement</strong> ()
<br></td><td align="right"><h3><strong>NextSiblingElement</strong></h3></td></tr></table><p> <small>[const]</small></p><p> Convenience function to get through elements.
		Calls NextSibling and ToElement. Will skip all non-Element
		nodes. Returns 0 if there is not another element.
	</p>
<A NAME="NextSiblingElement"></A><A NAME="ref53"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlElement* &nbsp;<strong>NextSiblingElement</strong> ()
<br></td><td align="right"><h3><strong>NextSiblingElement</strong></h3></td></tr></table><p></p><A NAME="NextSiblingElement"></A><A NAME="ref54"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlElement* &nbsp;<strong>NextSiblingElement</strong> ( const char * )
<br></td><td align="right"><h3><strong>NextSiblingElement</strong></h3></td></tr></table><p> <small>[const]</small></p><p> Convenience function to get through elements.
		Calls NextSibling and ToElement. Will skip all non-Element
		nodes. Returns 0 if there is not another element.
	</p>
<A NAME="NextSiblingElement"></A><A NAME="ref55"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlElement* &nbsp;<strong>NextSiblingElement</strong> ( const char * )
<br></td><td align="right"><h3><strong>NextSiblingElement</strong></h3></td></tr></table><p></p><A NAME="NextSiblingElement"></A><A NAME="ref56"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlElement* &nbsp;<strong>NextSiblingElement</strong> ( const std::string& _value)
<br></td><td align="right"><h3><strong>NextSiblingElement</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="NextSiblingElement"></A><A NAME="ref57"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlElement* &nbsp;<strong>NextSiblingElement</strong> ( const std::string& _value)
<br></td><td align="right"><h3><strong>NextSiblingElement</strong></h3></td></tr></table><p></p><A NAME="FirstChildElement"></A><A NAME="ref58"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlElement* &nbsp;<strong>FirstChildElement</strong> ()
<br></td><td align="right"><h3><strong>FirstChildElement</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="FirstChildElement"></A><A NAME="ref59"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlElement* &nbsp;<strong>FirstChildElement</strong> ()
<br></td><td align="right"><h3><strong>FirstChildElement</strong></h3></td></tr></table><p></p><A NAME="FirstChildElement"></A><A NAME="ref60"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlElement* &nbsp;<strong>FirstChildElement</strong> ( const char * value )
<br></td><td align="right"><h3><strong>FirstChildElement</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="FirstChildElement"></A><A NAME="ref61"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlElement* &nbsp;<strong>FirstChildElement</strong> ( const char * value )
<br></td><td align="right"><h3><strong>FirstChildElement</strong></h3></td></tr></table><p></p><A NAME="FirstChildElement"></A><A NAME="ref62"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlElement* &nbsp;<strong>FirstChildElement</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>FirstChildElement</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="FirstChildElement"></A><A NAME="ref63"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlElement* &nbsp;<strong>FirstChildElement</strong> ( const std::string& _value )
<br></td><td align="right"><h3><strong>FirstChildElement</strong></h3></td></tr></table><p></p><A NAME="Type"></A><A NAME="ref64"></A><table width="100%"><tr bgcolor="#eeeeee"><td>int &nbsp;<strong>Type</strong> ()
<br></td><td align="right"><h3><strong>Type</strong></h3></td></tr></table><p> <small>[const]</small></p><p> Query the type (as an enumerated value, above) of this node.
		The possible types are: DOCUMENT, ELEMENT, COMMENT,
								UNKNOWN, TEXT, and DECLARATION.
	</p>
<A NAME="GetDocument"></A><A NAME="ref65"></A><table width="100%"><tr bgcolor="#eeeeee"><td>const TiXmlDocument* &nbsp;<strong>GetDocument</strong> ()
<br></td><td align="right"><h3><strong>GetDocument</strong></h3></td></tr></table><p> <small>[const]</small></p><p> Return a pointer to the Document this node lives in.
		Returns null if not in a document.
	</p>
<A NAME="GetDocument"></A><A NAME="ref66"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlDocument* &nbsp;<strong>GetDocument</strong> ()
<br></td><td align="right"><h3><strong>GetDocument</strong></h3></td></tr></table><p></p><A NAME="NoChildren"></A><A NAME="ref67"></A><table width="100%"><tr bgcolor="#eeeeee"><td>bool &nbsp;<strong>NoChildren</strong> ()
<br></td><td align="right"><h3><strong>NoChildren</strong></h3></td></tr></table><p> <small>[const]</small></p><A NAME="ToDocument"></A><A NAME="ref68"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const TiXmlDocument*    &nbsp;<strong>ToDocument</strong> ()
<br></td><td align="right"><h3><strong>ToDocument</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><A NAME="ToElement"></A><A NAME="ref69"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const TiXmlElement*     &nbsp;<strong>ToElement</strong> ()
<br></td><td align="right"><h3><strong>ToElement</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><A NAME="ToComment"></A><A NAME="ref70"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const TiXmlComment*     &nbsp;<strong>ToComment</strong> ()
<br></td><td align="right"><h3><strong>ToComment</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><A NAME="ToUnknown"></A><A NAME="ref71"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const TiXmlUnknown*     &nbsp;<strong>ToUnknown</strong> ()
<br></td><td align="right"><h3><strong>ToUnknown</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><A NAME="ToText"></A><A NAME="ref72"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const TiXmlText*        &nbsp;<strong>ToText</strong> ()
<br></td><td align="right"><h3><strong>ToText</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><A NAME="ToDeclaration"></A><A NAME="ref73"></A><table width="100%"><tr bgcolor="#eeeeee"><td> const TiXmlDeclaration* &nbsp;<strong>ToDeclaration</strong> ()
<br></td><td align="right"><h3><strong>ToDeclaration</strong></h3></td></tr></table><p> <small>[const virtual]</small></p><A NAME="ToDocument"></A><A NAME="ref74"></A><table width="100%"><tr bgcolor="#eeeeee"><td> TiXmlDocument*          &nbsp;<strong>ToDocument</strong> ()
<br></td><td align="right"><h3><strong>ToDocument</strong></h3></td></tr></table><p> <small>[virtual]</small></p><A NAME="ToElement"></A><A NAME="ref75"></A><table width="100%"><tr bgcolor="#eeeeee"><td> TiXmlElement*           &nbsp;<strong>ToElement</strong> ()
<br></td><td align="right"><h3><strong>ToElement</strong></h3></td></tr></table><p> <small>[virtual]</small></p><A NAME="ToComment"></A><A NAME="ref76"></A><table width="100%"><tr bgcolor="#eeeeee"><td> TiXmlComment*           &nbsp;<strong>ToComment</strong> ()
<br></td><td align="right"><h3><strong>ToComment</strong></h3></td></tr></table><p> <small>[virtual]</small></p><A NAME="ToUnknown"></A><A NAME="ref77"></A><table width="100%"><tr bgcolor="#eeeeee"><td> TiXmlUnknown*           &nbsp;<strong>ToUnknown</strong> ()
<br></td><td align="right"><h3><strong>ToUnknown</strong></h3></td></tr></table><p> <small>[virtual]</small></p><A NAME="ToText"></A><A NAME="ref78"></A><table width="100%"><tr bgcolor="#eeeeee"><td> TiXmlText*	            &nbsp;<strong>ToText</strong> ()
<br></td><td align="right"><h3><strong>ToText</strong></h3></td></tr></table><p> <small>[virtual]</small></p><A NAME="ToDeclaration"></A><A NAME="ref79"></A><table width="100%"><tr bgcolor="#eeeeee"><td> TiXmlDeclaration*       &nbsp;<strong>ToDeclaration</strong> ()
<br></td><td align="right"><h3><strong>ToDeclaration</strong></h3></td></tr></table><p> <small>[virtual]</small></p><A NAME="Clone"></A><A NAME="ref80"></A><table width="100%"><tr bgcolor="#eeeeee"><td> TiXmlNode* &nbsp;<i><strong>Clone</strong></i> ()
<br></td><td align="right"><h3><i><strong>Clone</strong></i></h3></td></tr></table><p> <small>[const pure virtual]</small></p><p> Create an exact duplicate of this node and return it. The memory must be deleted
		by the caller. 
	</p>
<A NAME="TiXmlNode"></A><A NAME="ref81"></A><table width="100%"><tr bgcolor="#eeeeee"><td>&nbsp;<strong>TiXmlNode</strong> ( NodeType _type )
<br></td><td align="right"><h3><strong>TiXmlNode</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="CopyTo"></A><A NAME="ref82"></A><table width="100%"><tr bgcolor="#eeeeee"><td>void &nbsp;<strong>CopyTo</strong> ( TiXmlNode* target )
<br></td><td align="right"><h3><strong>CopyTo</strong></h3></td></tr></table><p> <small>[protected const]</small></p><A NAME="StreamIn"></A><A NAME="ref83"></A><table width="100%"><tr bgcolor="#eeeeee"><td> void &nbsp;<i><strong>StreamIn</strong></i> ( TIXML_ISTREAM* in, TIXML_STRING* tag )
<br></td><td align="right"><h3><i><strong>StreamIn</strong></i></h3></td></tr></table><p> <small>[protected pure virtual]</small></p><A NAME="Identify"></A><A NAME="ref84"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode* &nbsp;<strong>Identify</strong> ( const char* start, TiXmlEncoding encoding )
<br></td><td align="right"><h3><strong>Identify</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="parent"></A><A NAME="ref85"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode*		 <strong>parent</strong>
</td><td align="right"><h3><strong>parent</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="type"></A><A NAME="ref86"></A><table width="100%"><tr bgcolor="#eeeeee"><td>NodeType		 <strong>type</strong>
</td><td align="right"><h3><strong>type</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="firstChild"></A><A NAME="ref87"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode*		 <strong>firstChild</strong>
</td><td align="right"><h3><strong>firstChild</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="lastChild"></A><A NAME="ref88"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode*		 <strong>lastChild</strong>
</td><td align="right"><h3><strong>lastChild</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="value"></A><A NAME="ref89"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TIXML_STRING	 <strong>value</strong>
</td><td align="right"><h3><strong>value</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="prev"></A><A NAME="ref90"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode*		 <strong>prev</strong>
</td><td align="right"><h3><strong>prev</strong></h3></td></tr></table><p> <small>[protected]</small></p><A NAME="next"></A><A NAME="ref91"></A><table width="100%"><tr bgcolor="#eeeeee"><td>TiXmlNode*		 <strong>next</strong>
</td><td align="right"><h3><strong>next</strong></h3></td></tr></table><p> <small>[protected]</small></p><HR>
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