File: lmbind.c

package info (click to toggle)
ygl 4.2e-7
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 772 kB
  • sloc: ansic: 8,724; makefile: 89; fortran: 55; sed: 20; sh: 19
file content (226 lines) | stat: -rw-r--r-- 5,033 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
/* lmbind.c by Fred Hucht (C) 1996-2002.
 * Example program for 3D stuff */

static const char vcid[] = "$Id: lmbind.c,v 3.3 1998-10-28 19:23:01+01 fred Exp fred $";

#include <X11/Ygl.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>

#ifndef M_PI
# define M_PI 3.1415926536
#endif

#define NSPHERE 10

float lmodel[] = {
  TWOSIDE,   0.00,
  LMNULL
};

float material1[] = {
  EMISSION,  0.10, 0.10, 0.10,
  AMBIENT,   0.00, 0.00, 0.00,
  DIFFUSE,   0.80, 0.80, 0.80,
  SPECULAR,  1.00, 1.00, 1.00,
  SHININESS, 10.0,
  ALPHA,     1.0,
  LMNULL
};

float material2[] = {
  EMISSION,  1.00, 1.00, 1.00,
  AMBIENT,   0.00, 0.00, 0.00,
  DIFFUSE,   0.00, 0.00, 0.00,
  SPECULAR,  0.00, 0.00, 0.00,
  LMNULL
};

float light1[] = {
  POSITION,      0.0, 0.0, 1.0, 0.0, /* z +inf */
  /* AMBIENT,       0.0, 0.0, 0.0,
     SPOTDIRECTION, 0.0, 0.0,-1.0,*/
  LCOLOR,        1.0, 0.0, 0.0,
  LMNULL
};

float light2[] = {
  POSITION,      0.0, 1.0, 0.0, 0.0, /* y +inf */
  LCOLOR,        0.0, 1.0, 0.0,
  LMNULL
};

float light3[] = {
  POSITION,      1.0, 0.0, 0.0, 0.0, /* x +inf */
  LCOLOR,        0.0, 0.0, 1.0,
  LMNULL
};

Matrix idmat = {
  {1.0,0.0,0.0,0.0},  /* identity matrix */
  {0.0,1.0,0.0,0.0},
  {0.0,0.0,1.0,0.0},
  {0.0,0.0,0.0,1.0}
};

int main(int argc, char *argv[]) {
  int i;
  Int32 dev;
  Int16 val;
  int mx = 0, my = 0, mz = 0, smi = 0, bf = 0, ff = 0, zb = 1;
  int l1 = 1, l2 = 2, l3 = 3;
  int sm[] = {FLAT, GOURAUD};
  Int32 Kugel;
  double d = 0.0;
  int nsphere = NSPHERE;
  
  if (argc > 1) {
    nsphere = atoi(argv[1]);
  }
  
  minsize(400,400);
  
  putenv("YGL_OGL=1");
  /* setenv("YGL_OGL","1",1); *//* use this ones under BSD unixes */
  
  winopen("lmbind");
  RGBmode();
  doublebuffer();
  gconfig();
  
  qdevice(MOUSEX);
  qdevice(MOUSEY);
  qdevice(KEYBD);
  qdevice(UPARROWKEY);
  qdevice(DOWNARROWKEY);  
  
  Kugel = genobj();
  makeobj(Kugel);

  bgntmesh();
  for (i = nsphere / 6; i < nsphere; i++) {
    double theta  = (M_PI / nsphere) * i;
    double theta2 = (M_PI / nsphere) * (i+1);
    int j;
    
    for (j = 0; j <= 2 * nsphere; j++) {
      double phi = (M_PI / nsphere) * j;
      Float32 v[3], n[3];
      n[0] = sin(theta) * cos(phi);
      n[1] = sin(theta) * sin(phi);
      n[2] = cos(theta);
      v[0] = n[0];
      v[1] = n[1];
      v[2] = n[2];
      n3f(n);
      v3f(v);
      
      n[0] = sin(theta2) * cos(phi);
      n[1] = sin(theta2) * sin(phi);
      n[2] = cos(theta2);
      v[0] = n[0];
      v[1] = n[1];
      v[2] = n[2];
      n3f(n);
      v3f(v);
    }
  }
  endtmesh();
  closeobj();
  
  lsetdepth(0, 0x7FFFFF);
  zbuffer(zb);
#if 1
  mmode(MVIEWING);
  perspective(600, 1.0, 1.0, 30.0);
  
  loadmatrix(idmat); /* redundant here */
  lookat(3.0, 3.0, 3.0,
	 0.0, 0.0, 0.0,
	 0);
#else
  ortho(-2.0,2.0,-2.0,2.0,-2.0,2.0);
  /*  lookat(0,0,0, 3,3,2, 0);*/
#endif
  
  lmdef(DEFLMODEL,   1, sizeof(lmodel)/sizeof(lmodel[0]), lmodel);
  
  lmdef(DEFMATERIAL, 1, sizeof(material1)/sizeof(material1[0]), material1);
  lmdef(DEFMATERIAL, 2, sizeof(material2)/sizeof(material2[0]), material2);
  
  /* lmdef(DEFLIGHT,    1,  0, NULL); */
  lmdef(DEFLIGHT, 1, sizeof(light1)/sizeof(light1[0]), light1);
  lmdef(DEFLIGHT, 2, sizeof(light2)/sizeof(light2[0]), light2);
  lmdef(DEFLIGHT, 3, sizeof(light3)/sizeof(light3[0]), light3);
  
  lmbind(LMODEL, 1);
  lmbind(MATERIAL, 1);
  lmbind(BACKMATERIAL, 2);
  lmbind(LIGHT3, l1);
  lmbind(LIGHT1, l2);
  lmbind(LIGHT2, l3);
  
  while ((dev = qread(&val))) {
    d = 0;
    switch (dev) {
    case MOUSEX: mx = val; break;
    case MOUSEY: my = val; break;
    case KEYBD:
      switch (val) {
      case '\033':
      case 'q': exit(0);
      case '1': l1 = 1 - l1; lmbind(LIGHT3, l1); break;
      case '2': l2 = 2 - l2; lmbind(LIGHT1, l2); break;
      case '3': l3 = 3 - l3; lmbind(LIGHT2, l3); break;
      case 'x': mx += 5; break;
      case 'y': my += 5; break;
      case 'z': mz += 5; break;
      case 'X': mx -= 5; break;
      case 'Y': my -= 5; break;
      case 'Z': mz -= 5; break;
      case 'r': mx = my = mz = 0; break;
      case 'g': shademodel(sm[smi]); smi = 1 - smi; break;
      case 'b': bf = 1 - bf;  backface(bf); break;
      case 'f': ff = 1 - ff; frontface(ff); break;
      case 'u': zb = 1 - zb; zbuffer(zb); break;
      case 'p': gl2ppm("| ppmtogif > lmbind.gif"); break;
      }
      break;
    case UPARROWKEY:   if (val) d =  0.5; break;
    case DOWNARROWKEY: if (val) d = -0.5; break;
    }
    
    /* No qreset(), drops important events */
    
    /* Move eye */
    mmode(MPROJECTION);
    translate(0.0, 0.0, d);
    mmode(MVIEWING);
    
    pushmatrix();
    
    rotate(30 * mx, 'x');
    rotate(30 * my, 'y');
    rotate(30 * mz, 'z');
    
    RGBcolor(0,0,0);
    clear();
    zclear();
    
    callobj(Kugel);
#if 1
    translate(0.0, 0.0, 2.0);
    callobj(Kugel);
    
    translate(0.0, 2.0,-2.0);
    callobj(Kugel);
    
    translate(2.0,-2.0, 0.0);
    callobj(Kugel);
#endif
    popmatrix();
    swapbuffers();
  }
  return 0;
}