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/*
* Ygl: Run GL programs with standard X11 and/or OpenGL routines.
* (C) Fred Hucht 1993-2006
* EMail: fred<at>thp.Uni-Duisburg.de
*/
static const char vcid[] = "$Id: queue.c,v 4.8 2007-05-08 13:27:54+02 fred Exp $";
#include "header.h"
#include <setjmp.h>
static Ulong YglButtonMask = 0;
static int change_map(Device dev, int on_off);
static void set_YglEventMask(void);
static Bool more_redraw(Display*, XEvent*, char *);
static int check_more_redraw(Int32 wid);
static Int32 q_next(int parent, Int16 *val);
/* XChangeActivePointerGrab only understands these: */
#define XCAPG_MASK (ButtonPressMask|ButtonReleaseMask|\
EnterWindowMask|LeaveWindowMask|\
Button1MotionMask|Button2MotionMask|\
Button3MotionMask|Button4MotionMask|\
Button5MotionMask|PointerMotionHintMask|\
PointerMotionMask|ButtonMotionMask|KeymapStateMask)
#define KeyMask (KeyPressMask | KeyReleaseMask)
#define ButtonMask (ButtonPressMask | ButtonReleaseMask)
static char IsQueued[MAXYGLDEVICE];
Int32 isqueued(Int16 dev) {
return dev >= 0 && dev < MAXYGLDEVICE && IsQueued[dev];
}
static int change_map(Device dev, int on_off) {
int code, found = False;
for (code = 0; code < KEYMAP_LEN; code++) /* several codes may return same keysym (eg MacX) */
if (dev == (Ygl.keymap[code] & (KEYMAP_BIT-1))) { /* found */
found = True;
if (on_off) Ygl.keymap[code] |= KEYMAP_BIT;
else Ygl.keymap[code] &= ~KEYMAP_BIT;
#ifdef DEBUG
fprintf(stderr, "change_map: dev = %d (%s), code = %d, new Ygl.keymap[code] = %d\n",
dev, Ygl.devicename(dev), code, Ygl.keymap[code]);
#endif
}
return found;
}
static void set_YglEventMask(void) {
int i;
/* To change event mask even when a button is pressed: */
XChangeActivePointerGrab(D, Ygl.EventMask & XCAPG_MASK, None, CurrentTime);
#ifdef DEBUG
fprintf(stderr, "set_YglEventMask: EventMask = 0x%x, IsQueued[ANYKEY] = %d\n",
Ygl.EventMask, IsQueued[ANYKEY]);
#endif
for (i = 1; i < Ygl.NextWindow; i++) {
YglWindow *w = &Ygl.Windows[i];
if (w->main != 0) {
XSetWMProtocols(D, w->main, &Ygl.wm_dw, Ygl.wm_dw_flag ? 1 : 0);
XSelectInput(D, w->main, Ygl.EventMask);
#ifdef RGBWIN
if (w->rgb) /* Expose events don't propagate */
XSelectInput(D, w->win, Ygl.EventMask & ExposureMask);
#endif
}
}
}
static int YglTie[3][2] = {{0,0},{0,0},{0,0}}; /* ties to left, middle, right button */
void tie(Device button, Device val1, Device val2) {
const char * MyName = "tie";
int tieb;
I(MyName, "%d,%d,%d", button, val1, val2);
switch (button) {
case LEFTMOUSE: tieb = 0; break;
case MIDDLEMOUSE: tieb = 1; break;
case RIGHTMOUSE: tieb = 2; break;
default:
Yprintf(MyName, "first argument is not a button: %d.\n", button); return;
}
switch (val1) {
case MOUSEX: break;
case MOUSEY: break;
default:
Yprintf(MyName, "second argument is not a valuator: %d.\n", val1); return;
}
switch (val2) {
case MOUSEX: break;
case MOUSEY: break;
default:
Yprintf(MyName, "third argument is not a valuator: %d.\n", val2); return;
}
YglTie[tieb][0] = val1;
YglTie[tieb][1] = val2;
}
static int got_sigalrm = 0;
static int in_nextevent = False;
static jmp_buf alrm_context;
static void sigalrm_handler(int sig_no) {
#ifdef DEBUG
struct timeval tv;
struct timezone tz;
static double tm, otm;
gettimeofday(&tv, NULL);
tm = tv.tv_sec + 1e-6 * tv.tv_usec;
fprintf(stderr, "In sigalrm_handler after %.6f sec\n", tm - otm);
otm = tm;
#endif
got_sigalrm++;
/* Bump out of XNextEvent() */
if (in_nextevent) {
in_nextevent = False;
longjmp(alrm_context, 1);
}
}
void noise(Device dev, Int16 delta) {
const char * MyName = "noise";
I(MyName, "%d,%d", dev, delta);
if (isqueued(dev)) {
switch (dev) {
case TIMER0:
{
Ulong usec = 20000L * delta; /* default delta: 1 -> 50Hz */
struct itimerval itimer, otimer;
itimer.it_interval.tv_sec = usec / 1000000;
itimer.it_interval.tv_usec = usec % 1000000;
itimer.it_value.tv_sec = usec / 1000000;
itimer.it_value.tv_usec = usec % 1000000;
#ifdef DEBUG
fprintf(stderr, "ALRM time: %g sec\n",
itimer.it_value.tv_sec + 1e-6 * itimer.it_value.tv_usec);
#endif
setitimer(ITIMER_REAL, &itimer, &otimer);
}
break;
default:
Yprintf(MyName, "device %d (%s) not implemented.\n", dev, Ygl.devicename(dev));
break;
}
} else {
Yprintf(MyName, "device %d (%s) not queued.\n", dev, Ygl.devicename(dev));
}
}
void qdevice(Device dev) {
const char * MyName = "qdevice";
I(MyName, "%d", dev);
switch (dev) {
case WINCLOSE:
Yprintf(MyName, "device WINCLOSE not longer supported. Using WINQUIT instead...\n");
case WINQUIT: /* This is the event GL sends for WM_DELETE_WINDOW... */
Ygl.wm_dw_flag = True; break;
case REDRAW: Ygl.EventMask |= RedrawMask; break;
case INPUTCHANGE: Ygl.EventMask |= EnterLeaveMask; break;
case MOUSEX:
case MOUSEY: Ygl.EventMask |= PointerMotionMask; break;
case LEFTMOUSE: YglButtonMask |= Button1Mask; break;
case MIDDLEMOUSE: YglButtonMask |= Button2Mask; break;
case RIGHTMOUSE: YglButtonMask |= Button3Mask; break;
case WHEELUP: YglButtonMask |= Button4Mask; break;
case WHEELDOWN: YglButtonMask |= Button5Mask; break;
case KEYBD: Ygl.EventMask |= KeyMask; break;
case TIMER0:
{
struct sigaction action, oaction;
action.sa_handler = sigalrm_handler;
sigfillset(&action.sa_mask);
action.sa_flags = 0;
if (sigaction(SIGALRM, &action, &oaction)) {
perror(MyName);
exit(1);
}
if (oaction.sa_handler)
Yprintf(MyName, "TIMER0: warning: SIGALRM already used.\n");
IsQueued[TIMER0] = True;
noise(TIMER0, 1);
}
break;
default:
if (change_map(dev, True)) {
IsQueued[ANYKEY] = True;
Ygl.EventMask |= KeyMask;
} else {
Yprintf(MyName, "unsupported device: %d (%s).\n", dev, Ygl.devicename(dev));
return;
}
break;
}
if (YglButtonMask) Ygl.EventMask |= ButtonMask;
set_YglEventMask();
IsQueued[dev] = True;
}
void unqdevice(Device dev) {
int i;
const char * MyName = "unqdevice";
I(MyName, "%d", dev);
switch (dev) {
case WINCLOSE:
Yprintf(MyName, "device WINCLOSE not longer supported. Using WINQUIT instead...\n");
case WINQUIT: /* This is the event GL sends for WM_DELETE_WINDOW... */
Ygl.wm_dw_flag = False; break;
case REDRAW: Ygl.EventMask &= ~RedrawMask; break;
case INPUTCHANGE: Ygl.EventMask &= ~EnterLeaveMask; break;
case MOUSEX:
case MOUSEY: Ygl.EventMask &= ~PointerMotionMask; break;
case LEFTMOUSE: YglButtonMask &= ~Button1Mask; break;
case MIDDLEMOUSE: YglButtonMask &= ~Button2Mask; break;
case RIGHTMOUSE: YglButtonMask &= ~Button3Mask; break;
case WHEELUP: YglButtonMask &= ~Button4Mask; break;
case WHEELDOWN: YglButtonMask &= ~Button5Mask; break;
case KEYBD: if (!IsQueued[ANYKEY]) Ygl.EventMask &= ~KeyMask; break;
case TIMER0:
{
struct sigaction action;
action.sa_handler = SIG_DFL;
sigfillset(&action.sa_mask);
action.sa_flags = 0;
noise(TIMER0, 0);
if (sigaction(SIGALRM, &action, NULL)) {
perror(MyName);
exit(1);
}
}
break;
default:
if (!change_map(dev, False)) {
Yprintf(MyName, "unsupported device: %d (%s).\n", dev, Ygl.devicename(dev));
return;
}
IsQueued[ANYKEY] = False;
for (i = 0; i < KEYMAP_LEN; i++)
IsQueued[ANYKEY] = IsQueued[ANYKEY] || (Ygl.keymap[i] & KEYMAP_BIT);
if (!IsQueued[ANYKEY] && !IsQueued[KEYBD])
Ygl.EventMask &= ~KeyMask;
break;
}
if (!YglButtonMask) Ygl.EventMask &= ~ButtonMask;
set_YglEventMask();
IsQueued[dev] = False;
}
void qreset(void) {
const char * MyName = "qreset";
I(MyName, "");
XSync(D, True);
/* Don't remove saved mouse/key events, else we may never get
* MOUSEY/ANYKEY events. */
/*
mousex = -1; mousey = -1;
mousexchanged = False;
mouseychanged = False;
keyevent = 0;
*/
}
struct r_info {
Window main;
#ifdef RGBWIN
Window win;
#endif
int num;
int ret;
};
static Bool more_redraw(Display *dpy, XEvent *e, char *rc) {
struct r_info *r = (struct r_info*) rc;
int ret;
if ((e->type == Expose || e->type == ConfigureNotify) &&
(e->xany.window == r->main || IF_RGBWIN(e->xany.window == r->win, False))) {
r->ret = True; /* found Expose or ConfigureNotify event for same window */
}
ret = r->ret || --r->num == 0; /* return True if found or queue empty */
#ifdef DEBUG
#ifdef RGBWIN
fprintf(stderr,
"more_redraw: type=%s, r={main=0x%x,win=0x%x,num=%d,ret=%d}, ret=%d\n",
Ygl.XEventNames[e->type], r->main, r->win, r->num, r->ret, ret);
#else
fprintf(stderr,
"more_redraw: type=%s, r={main=0x%x,num=%d,ret=%d}, ret=%d\n",
Ygl.XEventNames[e->type], r->main, r->num, r->ret, ret);
#endif
#endif
return ret;
}
static int check_more_redraw(Int32 wid) {
XEvent p;
struct r_info info;
info.main = Ygl.Windows[wid].main;
#ifdef RGBWIN
info.win = Ygl.Windows[wid].win;
#endif
info.num = XPending(D);
info.ret = False;
if (info.num) {
#ifdef DEBUG
fprintf(stderr, "check_more_redraw: Calling XPeekIfEvent()\n");
#endif
XPeekIfEvent(D, &p, more_redraw, (char*)&info);
}
return info.ret;
}
#define QREAD 1
#define QTEST 2
static Int32 q_next(int parent, Int16 *val) {
XEvent e;
Int32 dev = -1, dev2;
int tieb = -1;
char key;
static Int16 keyevent = 0;
static Int16 mousexchanged = False;
static Int16 mouseychanged = False;
static Int16 mousex = -1;
static Int16 mousey = -1;
char *caller = parent == QTEST ? "qtest" : "qread";
I(caller, "");
/* Let TIMER0, i.e. SIGALRM, bump out of XNextEvent() */
if (parent == QREAD && IsQueued[TIMER0]) if (setjmp(alrm_context)) {
/* if we are here, we came from longjmp() */
#ifdef DEBUG
fprintf(stderr, "SIGALRM received in XNextEvent.\n");
#endif
}
while (dev == -1) {
if (got_sigalrm) {
dev = TIMER0;
*val = got_sigalrm;
if (parent == QREAD) got_sigalrm = 0;
} else if (mousexchanged) { /* Hack for mouse events */
dev = MOUSEX;
*val = mousex;
if (parent == QREAD) mousexchanged = False;
} else if (mouseychanged) { /* Hack for mouse events */
dev = MOUSEY;
*val = YglScreenHeight - mousey - 1;
if (parent == QREAD) mouseychanged = False;
} else if (keyevent > 0) { /* Hack for reporting both KEYBD and ANYKEY device */
dev = keyevent;
*val = 1; /* Must be 1 (KeyPress) */
if (parent == QREAD) keyevent = 0;
} else if (parent == QTEST && XPending(D) == 0) {
dev = 0;
} else {
if (parent == QREAD) {
IFOGL(glFlush(), XFlush(D));
in_nextevent = True;
XNextEvent(D, &e);
in_nextevent = False;
} else {
XPeekEvent(D, &e);
}
#ifdef DEBUG
fprintf(stderr,
"%s: e.type = %s for window 0x%x, XPending returns %d\n",
caller, Ygl.XEventNames[e.type], e.xany.window, XPending(D));
#endif
switch (e.type) {
Int32 wid;
case ConfigureNotify:
case Expose:
#ifdef RGBWIN
wid = Ygl.x2gl_wid(e.xany.window, X2GL_WIN);
if (wid == 0) wid = Ygl.x2gl_wid(e.xany.window, X2GL_MAIN);
#else
wid = Ygl.x2gl_wid(e.xany.window, X2GL_MAIN);
#endif
if (wid == 0) Yprintf(caller, "REDRAW received for unknown window\n");
if (parent == QTEST) {
dev = REDRAW;
} else if (e.type == Expose && e.xexpose.count != 0) { /* ignore */
#ifdef DEBUG
fprintf(stderr,
"%s: e.xexpose.count = %d\n",
caller, e.xexpose.count);
#endif
} else if (check_more_redraw(wid)) {
/* more Expose events for the same window in queue? */
#ifdef DEBUG
fprintf(stderr,
"More Expose or ConfigureNotify events for same window in queue, ignoring this one...\n",
caller);
#endif
} else {
dev = REDRAW;
*val = wid;
}
break;
case EnterNotify:
dev = INPUTCHANGE;
*val = Ygl.x2gl_wid(e.xany.window, X2GL_MAIN);
break;
case LeaveNotify:
dev = INPUTCHANGE;
*val = 0;
break;
case MotionNotify:
#ifdef DEBUG
fprintf(stderr, "%s: e.xmotion.x_root = %d, e.xmotion.y_root = %d\n",
/**/ caller, e.xmotion.x_root, e.xmotion.y_root);
#endif
if (parent == QTEST) {
if (mousex != e.xmotion.x_root)
dev = MOUSEX; /* if both values have changed, report x first... */
else
dev = MOUSEY;
} else {
if (mousey != e.xmotion.y_root) {
mousey = e.xmotion.y_root;
mouseychanged = True;
}
if (mousex != e.xmotion.x_root) {
dev = MOUSEX;
*val = mousex = e.xmotion.x_root;
}
}
break;
case KeyPress:
case KeyRelease: /* Note: KeyReleases are not reported as KEYBD events */
#ifdef DEBUG
fprintf(stderr, "%s: e.xkey.keycode = %d, Ygl.keymap[%d] = %d\n",
caller, e.xkey.keycode, e.xkey.keycode, Ygl.keymap[e.xkey.keycode]);
#endif
if (IsQueued[KEYBD] &&
e.type == KeyPress &&
1 == XLookupString(&e.xkey, &key, 1, NULL, NULL)) {
/* return code */
dev = KEYBD;
*val = (Int16)key;
}
if (IsQueued[ANYKEY] &&
(dev2 = Ygl.keymap[e.xkey.keycode]) & KEYMAP_BIT ) {
/* Individual keys requested? */
dev2 &= (KEYMAP_BIT-1);
if (dev == KEYBD) { /* first report KEYBD event */
if (parent == QREAD) keyevent = dev2;
} else {
dev = dev2;
*val = e.type == KeyPress ? 1 : 0;
}
}
break;
case ButtonPress:
case ButtonRelease:
switch (e.xbutton.button) {
case Button1:
if (YglButtonMask & Button1Mask) {
dev = LEFTMOUSE;
if (parent == QREAD) tieb = 0;
}
break;
case Button2:
if (YglButtonMask & Button2Mask) {
dev = MIDDLEMOUSE;
if (parent == QREAD) tieb = 1;
}
break;
case Button3:
if (YglButtonMask & Button3Mask) {
dev = RIGHTMOUSE;
if (parent == QREAD) tieb = 2;
}
break;
case Button4:
if (YglButtonMask & Button4Mask) {
dev = WHEELUP;
}
break;
case Button5:
if (YglButtonMask & Button5Mask) {
dev = WHEELDOWN;
}
break;
default:
Yprintf(caller, "unknown button: %d.\n", e.xbutton.button);
break;
}
if (parent == QREAD && dev != -1) {
*val = e.type == ButtonPress ? 1 : 0;
if (tieb != -1) {
switch (YglTie[tieb][0]) {
case MOUSEX: mousexchanged = True; mousex = e.xbutton.x_root; break;
case MOUSEY: mouseychanged = True; mousey = e.xbutton.y_root; break;
}
switch (YglTie[tieb][1]) {
case MOUSEX: mousexchanged = True; mousex = e.xbutton.x_root; break;
case MOUSEY: mouseychanged = True; mousey = e.xbutton.y_root; break;
}
}
}
break;
case ClientMessage:
#ifdef DEBUG
fprintf(stderr, "%s: e.xclient.message_type = %d\n",
caller, e.xclient.message_type);
#endif
dev = WINQUIT;
*val = Ygl.x2gl_wid(e.xany.window, X2GL_MAIN);
break;
case CirculateNotify:
case CreateNotify:
case DestroyNotify:
case GravityNotify:
case ReparentNotify:
case MapNotify:
case UnmapNotify:
/* Ignore these Events... */
break;
case MappingNotify:
/* We should reload Ygl.keymap[] here, but who cares... */
break;
default:
Yprintf(caller,
"unknown event (type=%d) for window %d(0x%x) received.\n",
e.type, Ygl.x2gl_wid(e.xany.window, X2GL_MAIN), e.xany.window);
break;
} /* end switch */
if (dev == -1 && parent == QTEST) {
#ifdef DEBUG
fprintf(stderr, "qtest: eating event: e.type = %d(%s)\n",
e.type, Ygl.XEventNames[e.type]);
#endif
XNextEvent(D, &e); /* read and ignore unreported events so they don't block the queue */
}
if (dev != -1 && parent == QREAD) Ygl.lastreadevent = e;
}
}
#ifdef DEBUG
if (dev != 0) fprintf(stderr, "%s: returning dev = %d (%s), *val = %d\n",
caller, dev, Ygl.devicename(dev), *val);
#endif
return dev;
}
Int32 qtest(void) {
Int16 val;
return q_next(QTEST, &val);
}
Int32 qread(Int16 *val) {
return q_next(QREAD, val);
}
void qenter(Int16 dev, Int16 val) {
XEvent e;
const char * MyName = "qenter";
I(MyName, "%d,%d", dev, val);
switch (dev) {
case REDRAW:
e.type = Expose;
/* if RGBWIN, send to .win, not .main */
e.xexpose.window = (val > 0 && val < Ygl.NextWindow) ? Ygl.Windows[val].IF_RGBWIN(win,main) : 0;
e.xexpose.count = 0;
break;
#if 0
case INPUTCHANGE: Yprintf(MyName, "unsupported device: INPUTCHANGE.\n") ; return; break;
/* e.type = EnterNotify; e.xcrossing.window = val; break; */
case KEYBD: Yprintf(MyName, "unsupported device: KEYBD.\n") ; return; break;
case MENUBUTTON: Yprintf(MyName, "unsupported device: MENUBUTTON.\n") ; return; break;
#endif
default:
Yprintf(MyName, "unsupported device: %d (%s).\n", dev, Ygl.devicename(dev));
return;
break;
}
XPutBackEvent(D, &e);
}
#ifdef OGL
/* picking/names stuff */
static Int32 pick_bufferlen, mySelectBufferLen;
static GLuint *mySelectBuffer;
static Int16 picksize_deltax = 10;
static Int16 picksize_deltay = 10;
void picksize(Int16 deltax, Int16 deltay) {
const char * MyName = "picksize";
I(MyName, "%d,%d", deltax, deltay);
if(!Ygl.UseOGL) NI(MyName);
picksize_deltax = deltax;
picksize_deltay = deltay;
}
void pick(Int16 buffer[], Int32 bufferlen) {
const char * MyName = "pick";
I(MyName, "0x%x,%d", buffer, bufferlen);
if(!Ygl.UseOGL) NI(MyName);
if (Ygl.SelectMode) {
Yprintf(MyName, "already in picking mode\n");
return;
}
pick_bufferlen = bufferlen; /* save for endpick() */
mySelectBufferLen = 4 * bufferlen; /* should be sufficient */
mySelectBuffer = (GLuint*) calloc(mySelectBufferLen, sizeof(GLuint));
if (mySelectBuffer == NULL) {
Yprintf(MyName, "can't allocate memory.\n");
exit(1);
}
glSelectBuffer(mySelectBufferLen, mySelectBuffer);
#ifndef VIEWPICK
glRenderMode(GL_SELECT);
#endif
Ygl.SelectMode = True;
initnames();
{
Window junkwin;
int rx, ry, cx, cy;
Uint mask;
GLint viewport[4];
GLdouble x, y, delx, dely;
glGetIntegerv(GL_VIEWPORT, viewport);
XQueryPointer(D, W->main, &junkwin, &junkwin, &rx, &ry, &cx, &cy, &mask);
#ifdef DEBUG
fprintf(stderr, "pick: root = (%d,%d), child = (%d,%d) mask=0x%x\n",
rx, ry, cx, cy, mask);
#endif
x = (double)cx;
y = (double)viewport[3] - cy;
delx = (double)picksize_deltax;
dely = (double)picksize_deltay;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
#ifdef DEBUG
fprintf(stderr, "pick: gluPickMatrix(%g, %g, %g, %g, (%d,%d,%d,%d))\n",
x, y, delx, dely,
viewport[0],viewport[1],viewport[2],viewport[3]);
#endif
gluPickMatrix(x, y, delx, dely, viewport);
glMatrixMode(GL_MODELVIEW);
}
}
Int32 endpick(Int16 buffer[]) {
const char * MyName = "endpick";
Int32 hits, i, bi, mi;
I(MyName, "0x%x", buffer);
if(!Ygl.UseOGL) NIR(MyName, 0);
if (!Ygl.SelectMode) {
Yprintf(MyName, "not in picking mode\n");
return 0;
}
glMatrixMode(GL_PROJECTION);
glPopMatrix(); /* pushed in pick() */
glMatrixMode(GL_MODELVIEW);
Ygl.SelectMode = False;
hits = glRenderMode(GL_RENDER);
#ifdef VIEWPICK
swapbuffers();
#endif
#ifdef DEBUG
Yprintf(MyName, "mySelectBuffer[0..%d] : ", MIN(mySelectBufferLen, 20) - 1);
for(i = 0; i < MIN(mySelectBufferLen, 20); i++) {
fprintf(stderr, "%d ", mySelectBuffer[i]);
}
fprintf(stderr, "\n");
#endif
#define BUF_CHK() (bi < pick_bufferlen && mi < mySelectBufferLen)
/* copy select buffer from OpenGL to GL format */
for(i = bi = mi = 0; i < hits; i++) {
GLuint depth = 0; /* stack depth */
if (BUF_CHK()) depth = buffer[bi++] = mySelectBuffer[mi++];
else hits = -i; /* return -valid hits if buffer too small */
mi += 2; /* skip depth info */
for (; depth > 0; depth--) {
if (BUF_CHK()) buffer[bi++] = mySelectBuffer[mi++];
else hits = -i;
}
}
#undef BUF_CHK
if (mi >= mySelectBufferLen) { /* should not happen... */
Yprintf(MyName, "mySelectBuffer too small, this should not happen\n");
}
free(mySelectBuffer);
#ifdef DEBUG
Yprintf(MyName, "hits = %d, buffer[0..%d] : ", hits, bi - 1);
for(i = 0; i < bi; i++) {
fprintf(stderr, "%d ", buffer[i]);
}
fprintf(stderr, "\n");
#endif
return hits;
}
void initnames(void) {
const char * MyName = "initnames";
I(MyName, "");
if(!Ygl.UseOGL) NI(MyName);
glInitNames();
glPushName(-1); /* Why do we have to push someting onto the stack? */
}
void loadname(Int16 name) {
const char * MyName = "loadname";
I(MyName, "%d", name);
if(!Ygl.UseOGL) NI(MyName);
glLoadName(name);
}
void pushname(Int16 name){
const char * MyName = "pushname";
I(MyName, "%d", name);
if(!Ygl.UseOGL) NI(MyName);
glPushName(name);
}
void popname(void){
const char * MyName = "popname";
I(MyName, "");
if(!Ygl.UseOGL) NI(MyName);
glPopName();
}
#endif /* OGL */
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