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This is not intended to be used within the realtime threads as both push and pop use
a common semaphore. However, they are very fast so you'd probably get away with it :)
There are three calls:
void TextMsgBuffer::clear()
int TextMsgBuffer::push( string )
string TextMsgBuffer::fetch( int )
These calls are accessible to all parts of Yoshimi and provide a simple asynchronous
means of passing text between threads and functions via just the integer ID.
TextMsgBuffer::clear() is only intended to be used internally on major resets and
just adds a bit of insurance that there are no orphaned messages.
Pushing a message will return the first available ID and Popping a message makes its
ID available again.
There is a maximum of 254 possible entries at any one time, but it's unlikely that
limit will ever be reached.
The ID 255 (which has the global ID of NO_MSG) is a 'do nothing' reserved for calls
that might want to send a message... but then again might not :)
If you push an empty string you'll get back NO_MSG, and fetching NO_MSG will of
course return an empty string.
Remark by Ichthyo, 8/2019:
In order to make MiscFuncs stateless, I have extracted these functions into a
singleton TextMsgBuffer.
Moreover, I renamed the "miscMsgPop" function into "fetch", since this obviously is
not a stack, so the name "pop" might be misleading.
Update by Will, ?/2023
There is an extra parameter to decide whether or not to clear a message when it is
fetched. This defaults to 'true' however there are times (especially in development)
when you might want to look at a message without removing it, so setting this to
false will show the message, but leave it in place.
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