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/**
* Yudit Unicode Editor Source File
*
* GNU Copyright (C) 1997-2023 Gaspar Sinai <gaspar@yudit.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License, version 2,
* dated June 1991. See file COPYYING for details.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "swindow/SAwt.h"
#include "swidget/SBorder.h"
static void borderBitPoint (SCanvas* canvas, const SColor& fg, int x, int y, int width) {
if (width == 1) {
canvas->bitpoint (fg, x, y);
return;
}
canvas->bitfill (fg, x, y, width, width);
}
static void borderBitline (SCanvas* canvas, const SColor& fg, int x, int y, int tox, int toy, int width) {
if (width == 1) {
canvas->bitline (fg, x, y, tox, toy);
return;
}
if (x == tox) {
int size = toy > y ? toy - y : y - toy;
int offset = toy > y ? 0 : y - toy;
canvas->bitfill (fg, x, y-offset, width, size+width);
return;
}
if (y == toy) {
int size = tox > x ? tox - x : x - tox;
int offset = tox > x ? 0 : x - tox;
canvas->bitfill (fg, x-offset, y, size+width, width);
return;
}
}
/**
* Craet a border object.
* the borderSize is the x and y dimension of the border.
* The actual component size reduces by this twice for x and y directions too
*/
SBorder::SBorder (SStyle s)
{
style = s;
borderScale = SAwt::getRasterScale();
borderSize = SDimension (borderScale*2,borderScale*2);
}
SBorder::~SBorder ()
{
}
void
SBorder::setStyle (SStyle s)
{
style = s;
}
const SDimension&
SBorder::getBorderSize() const
{
return borderSize;
}
// can be manually activated using: setNeedDisplay: YES
void
SBorder::redraw (SCanvas *canvas, int _x, int _y, unsigned int width, unsigned int height)
{
SColor di = background.darker();
SColor li = background.lighter();
SColor vi = background.isDark() ? li : di;
for (int i=0; i<borderScale; i++) {
int BS = borderScale;
/* locations with ending points */
int x[2] = { location.x, location.x + (int) size.width-BS };
int y[2] = { location.y, location.y + (int) size.height-BS };
switch (style)
{
case ETCHED:
// +----
// |
//
borderBitline (canvas, di, x[0], y[0], x[1]-BS, y[0], BS);
borderBitline (canvas, di, x[0], y[0]+BS, x[0], y[1]-BS, BS);
// +----
// |
borderBitline (canvas, li, x[0]+BS, y[0]+BS, x[1]-2*BS, y[0]+BS, BS);
borderBitline (canvas, li, x[0]+BS, y[0]+2*BS, x[0]+BS, y[1]-2*BS, BS);
// |
// ---+
borderBitline (canvas, di, x[1]-BS, y[0]+2*BS, x[1]-BS, y[1]-BS, BS);
borderBitline (canvas, di, x[1]-BS, y[1]-BS, x[0]+2*BS, y[1]-BS, BS);
// |
// ---+
borderBitline (canvas, li, x[1], y[0]+BS, x[1], y[1], BS);
borderBitline (canvas, li, x[1], y[1], x[0]+BS, y[1], BS);
// +
// +
borderBitPoint (canvas, background, x[1]-BS, y[0]+BS, BS);
borderBitPoint (canvas, background, x[0]+BS, y[1]-BS, BS);
borderBitPoint (canvas, background, x[0], y[1], BS);
borderBitPoint (canvas, background, x[1], y[0], BS);
break;
case IN:
borderBitline (canvas, di, x[0], y[0], x[1], y[0], BS);
// lower left corrner is light
borderBitline (canvas, di, x[0], y[0]+BS, x[0], y[1]-BS, BS);
borderBitline (canvas, li, x[1], y[0], x[1], y[1], BS);
borderBitline (canvas, li, x[0], y[1], x[1], y[1], BS);
break;
case OUT:
break;
case SOLID:
borderBitline (canvas, background, x[0], y[0], x[1]-BS, y[0], BS);
borderBitline (canvas, background, x[1], y[0], x[1], y[1]-BS, BS);
borderBitline (canvas, background, x[0]+BS, y[1], x[1], y[1], BS);
borderBitline (canvas, background, x[0], y[0]+1, x[0], y[1], BS);
break;
case SOLID_VISIBLE:
borderBitline (canvas, vi, x[0], y[0], x[1]-BS, y[0], BS);
borderBitline (canvas, vi, x[1], y[0], x[1], y[1]-BS, BS);
borderBitline (canvas, vi, x[0]+BS, y[1], x[1], y[1], BS);
borderBitline (canvas, vi, x[0], y[0]+1, x[0], y[1], BS);
break;
}
}
return;
}
void
SBorder::resize (const SDimension& s)
{
SComponent::resize(s);
}
void
SBorder::move (const SLocation& l)
{
SComponent::move(l);
}
void
SBorder::changeStyle (SStyle newStyle)
{
style = newStyle;
}
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