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/**
* Yudit Unicode Editor Source File
*
* GNU Copyright (C) 1997-2023 Gaspar Sinai <gaspar@yudit.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License, version 2,
* dated June 1991. See file COPYYING for details.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "SComponent.h"
SWindowInterface::SWindowInterface(void)
{
}
SWindowInterface::~SWindowInterface()
{
}
SWindow*
SWindowInterface::getComponentWindow ()
{
return 0;
}
/**
* This is the interface for the slidable objects.
* these object can be object that have a viewport or
* the slider itself.
*/
SSlidable::SSlidable(void)
{
}
SSlidable::SSlidable(const SSlidable & s)
{
value = s.value;
step = s.step;
page = s.page;
max = s.max;
}
SSlidable::~SSlidable()
{
}
SSlidable
SSlidable::operator=(const SSlidable & s)
{
value = s.value;
step = s.step;
page = s.page;
max = s.max;
return *this;
}
bool
SSlidable::operator == (const SSlidable & s) const
{
return (value == s.value && step == s.step && page == s.page && max == s.max);
}
/**
* this is lsitening to changes in the slider.
*/
SSliderListener::SSliderListener ()
{
}
/**
* this is lsitening to changes in the slider.
*/
SSliderListener::~SSliderListener ()
{
}
SComponent::SComponent (void) : location (0,0), size (0,0),
preferredSize(10,10),
background (1.0,1.0,1.0,1.0)
{
windowInterface = 0;
}
SComponent::~SComponent ()
{
}
/**
* Set the window interface of the window.
* The component does not have its own window. If it wants to
* redraw itself, is should use this interface to draw.
* Please note that components should redraw themselfves on a canvas.
* With this interface they can draw themselves on a window.
*/
SWindowInterface*
SComponent::setWindowInterface(SWindowInterface* wi)
{
SWindowInterface *i = windowInterface;
windowInterface = wi;
return i;
}
/**
* Return the underlying window using this interface
*/
SWindow*
SComponent::getWindow()
{
if (windowInterface == 0)
{
return 0;
}
return windowInterface->getComponentWindow();
}
const SLocation&
SComponent::getLocation ()
{
return location;
}
const SDimension&
SComponent::getSize ()
{
return size;
}
const SDimension&
SComponent::getPreferredSize ()
{
return preferredSize;
}
void
SComponent::redraw (SCanvas* canvas, int x, int y, unsigned int width, unsigned int height)
{
}
void
SComponent::setBackground (const SColor& bg)
{
this->background = bg;
}
/**
* This is just a palceholder. We not necessarily have
* foreground.
*/
void
SComponent::setForeground (const SColor& lrfg, const SColor& rlfg)
{
}
/**
* Resize the component
* @param d is the new size
*/
void
SComponent::resize(const SDimension& d)
{
size = d;
}
//void gdb_break (void) {
// fprintf (stderr, "Moved to zerus\n");
//}
/**
* Move the component
* @param l is the new location
*/
void
SComponent::move(const SLocation& l)
{
// if (l.x == 0 && l.y == 0) {
// gdb_break();
//}
location = l;
}
/**
* SWindowListener
*/
void
SComponent::keyPressed (SWindow * w, SWindowListener::SKey key, const SString& s, bool ctrl, bool shift, bool meta)
{
}
void
SComponent::keyReleased (SWindow * w, SWindowListener::SKey key, const SString& s, bool ctrl, bool shift, bool meta)
{
}
void
SComponent::buttonPressed (SWindow * w, int button, int x, int y)
{
}
void
SComponent::buttonReleased (SWindow * w, int button, int x, int y)
{
}
void
SComponent::buttonDragged (SWindow * w, int button, int x, int y)
{
}
/**
* If component has slidable, this should return true.
* @param l is the listener that will get notified about slider changes.
*/
SSlidable*
SComponent::setSliderListener (SSliderListener* l)
{
return 0;
}
void
SComponent::valueChanged (SSlidable* slidable, SSlideType type)
{
}
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