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<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<title>yui/js/yui.js - YUI 3</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.5.0/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
<script src="http://yui.yahooapis.com/3.5.0/build/yui/yui-min.js"></script>
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<div id="doc">
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="../assets/css/logo.png" title="YUI 3"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 3.5.1</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
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<h2 class="off-left">APIs</h2>
<div id="api-tabview" class="tabview">
<ul class="tabs">
<li><a href="#api-classes">Classes</a></li>
<li><a href="#api-modules">Modules</a></li>
</ul>
<div id="api-tabview-filter">
<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/Anim.html">Anim</a></li>
<li><a href="../classes/App.html">App</a></li>
<li><a href="../classes/App.Base.html">App.Base</a></li>
<li><a href="../classes/App.Transitions.html">App.Transitions</a></li>
<li><a href="../classes/App.TransitionsNative.html">App.TransitionsNative</a></li>
<li><a href="../classes/AreaSeries.html">AreaSeries</a></li>
<li><a href="../classes/AreaSplineSeries.html">AreaSplineSeries</a></li>
<li><a href="../classes/Array.html">Array</a></li>
<li><a href="../classes/ArrayList.html">ArrayList</a></li>
<li><a href="../classes/ArraySort.html">ArraySort</a></li>
<li><a href="../classes/AsyncQueue.html">AsyncQueue</a></li>
<li><a href="../classes/Attribute.html">Attribute</a></li>
<li><a href="../classes/AttributeCore.html">AttributeCore</a></li>
<li><a href="../classes/AttributeEvents.html">AttributeEvents</a></li>
<li><a href="../classes/AttributeExtras.html">AttributeExtras</a></li>
<li><a href="../classes/AttributeLite.html">AttributeLite</a></li>
<li><a href="../classes/AutoComplete.html">AutoComplete</a></li>
<li><a href="../classes/AutoCompleteBase.html">AutoCompleteBase</a></li>
<li><a href="../classes/AutoCompleteFilters.html">AutoCompleteFilters</a></li>
<li><a href="../classes/AutoCompleteHighlighters.html">AutoCompleteHighlighters</a></li>
<li><a href="../classes/AutoCompleteList.html">AutoCompleteList</a></li>
<li><a href="../classes/Axis.html">Axis</a></li>
<li><a href="../classes/AxisType.html">AxisType</a></li>
<li><a href="../classes/BarSeries.html">BarSeries</a></li>
<li><a href="../classes/Base.html">Base</a></li>
<li><a href="../classes/BaseCore.html">BaseCore</a></li>
<li><a href="../classes/BottomAxisLayout.html">BottomAxisLayout</a></li>
<li><a href="../classes/Button.html">Button</a></li>
<li><a href="../classes/ButtonCore.html">ButtonCore</a></li>
<li><a href="../classes/ButtonGroup.html">ButtonGroup</a></li>
<li><a href="../classes/ButtonPlugin.html">ButtonPlugin</a></li>
<li><a href="../classes/Cache.html">Cache</a></li>
<li><a href="../classes/CacheOffline.html">CacheOffline</a></li>
<li><a href="../classes/Calendar.html">Calendar</a></li>
<li><a href="../classes/CalendarBase.html">CalendarBase</a></li>
<li><a href="../classes/CanvasCircle.html">CanvasCircle</a></li>
<li><a href="../classes/CanvasDrawing.html">CanvasDrawing</a></li>
<li><a href="../classes/CanvasEllipse.html">CanvasEllipse</a></li>
<li><a href="../classes/CanvasGraphic.html">CanvasGraphic</a></li>
<li><a href="../classes/CanvasPath.html">CanvasPath</a></li>
<li><a href="../classes/CanvasPieSlice.html">CanvasPieSlice</a></li>
<li><a href="../classes/CanvasRect.html">CanvasRect</a></li>
<li><a href="../classes/CanvasShape.html">CanvasShape</a></li>
<li><a href="../classes/CartesianChart.html">CartesianChart</a></li>
<li><a href="../classes/CartesianSeries.html">CartesianSeries</a></li>
<li><a href="../classes/CategoryAxis.html">CategoryAxis</a></li>
<li><a href="../classes/Chart.html">Chart</a></li>
<li><a href="../classes/ChartBase.html">ChartBase</a></li>
<li><a href="../classes/ChartLegend.html">ChartLegend</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="../classes/ClassNameManager.html">ClassNameManager</a></li>
<li><a href="../classes/ClickableRail.html">ClickableRail</a></li>
<li><a href="../classes/ColumnSeries.html">ColumnSeries</a></li>
<li><a href="../classes/ComboSeries.html">ComboSeries</a></li>
<li><a href="../classes/ComboSplineSeries.html">ComboSplineSeries</a></li>
<li><a href="../classes/config.html">config</a></li>
<li><a href="../classes/Console.html">Console</a></li>
<li><a href="../classes/Controller.html">Controller</a></li>
<li><a href="../classes/Cookie.html">Cookie</a></li>
<li><a href="../classes/CurveUtil.html">CurveUtil</a></li>
<li><a href="../classes/CustomEvent.html">CustomEvent</a></li>
<li><a href="../classes/DataSchema.Array.html">DataSchema.Array</a></li>
<li><a href="../classes/DataSchema.Base.html">DataSchema.Base</a></li>
<li><a href="../classes/DataSchema.JSON.html">DataSchema.JSON</a></li>
<li><a href="../classes/DataSchema.Text.html">DataSchema.Text</a></li>
<li><a href="../classes/DataSchema.XML.html">DataSchema.XML</a></li>
<li><a href="../classes/DataSource.Function.html">DataSource.Function</a></li>
<li><a href="../classes/DataSource.Get.html">DataSource.Get</a></li>
<li><a href="../classes/DataSource.IO.html">DataSource.IO</a></li>
<li><a href="../classes/DataSource.Local.html">DataSource.Local</a></li>
<li><a href="../classes/DataSourceArraySchema.html">DataSourceArraySchema</a></li>
<li><a href="../classes/DataSourceCache.html">DataSourceCache</a></li>
<li><a href="../classes/DataSourceCacheExtension.html">DataSourceCacheExtension</a></li>
<li><a href="../classes/DataSourceJSONSchema.html">DataSourceJSONSchema</a></li>
<li><a href="../classes/DataSourceTextSchema.html">DataSourceTextSchema</a></li>
<li><a href="../classes/DataSourceXMLSchema.html">DataSourceXMLSchema</a></li>
<li><a href="../classes/DataTable.html">DataTable</a></li>
<li><a href="../classes/DataTable.Base.html">DataTable.Base</a></li>
<li><a href="../classes/DataTable.BodyView.html">DataTable.BodyView</a></li>
<li><a href="../classes/DataTable.ColumnWidths.html">DataTable.ColumnWidths</a></li>
<li><a href="../classes/DataTable.Core.html">DataTable.Core</a></li>
<li><a href="../classes/DataTable.HeaderView.html">DataTable.HeaderView</a></li>
<li><a href="../classes/DataTable.Message.html">DataTable.Message</a></li>
<li><a href="../classes/DataTable.Mutable.html">DataTable.Mutable</a></li>
<li><a href="../classes/DataTable.Scrollable.html">DataTable.Scrollable</a></li>
<li><a href="../classes/DataTable.Sortable.html">DataTable.Sortable</a></li>
<li><a href="../classes/DataType.Date.html">DataType.Date</a></li>
<li><a href="../classes/DataType.Date.Locale.html">DataType.Date.Locale</a></li>
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<h1 class="file-heading">File: yui/js/yui.js</h1>
<div class="file">
<pre class="code prettyprint linenums">
/**
* The YUI module contains the components required for building the YUI seed
* file. This includes the script loading mechanism, a simple queue, and
* the core utilities for the library.
* @module yui
* @submodule yui-base
*/
if (typeof YUI != 'undefined') {
YUI._YUI = YUI;
}
/**
The YUI global namespace object. If YUI is already defined, the
existing YUI object will not be overwritten so that defined
namespaces are preserved. It is the constructor for the object
the end user interacts with. As indicated below, each instance
has full custom event support, but only if the event system
is available. This is a self-instantiable factory function. You
can invoke it directly like this:
YUI().use('*', function(Y) {
// ready
});
But it also works like this:
var Y = YUI();
Configuring the YUI object:
YUI({
debug: true,
combine: false
}).use('node', function(Y) {
//Node is ready to use
});
See the API docs for the <a href="config.html">Config</a> class
for the complete list of supported configuration properties accepted
by the YUI constuctor.
@class YUI
@constructor
@global
@uses EventTarget
@param [o]* {Object} 0..n optional configuration objects. these values
are store in Y.config. See <a href="config.html">Config</a> for the list of supported
properties.
*/
/*global YUI*/
/*global YUI_config*/
var YUI = function() {
var i = 0,
Y = this,
args = arguments,
l = args.length,
instanceOf = function(o, type) {
return (o && o.hasOwnProperty && (o instanceof type));
},
gconf = (typeof YUI_config !== 'undefined') && YUI_config;
if (!(instanceOf(Y, YUI))) {
Y = new YUI();
} else {
// set up the core environment
Y._init();
/**
YUI.GlobalConfig is a master configuration that might span
multiple contexts in a non-browser environment. It is applied
first to all instances in all contexts.
@property GlobalConfig
@type {Object}
@global
@static
@example
YUI.GlobalConfig = {
filter: 'debug'
};
YUI().use('node', function(Y) {
//debug files used here
});
YUI({
filter: 'min'
}).use('node', function(Y) {
//min files used here
});
*/
if (YUI.GlobalConfig) {
Y.applyConfig(YUI.GlobalConfig);
}
/**
YUI_config is a page-level config. It is applied to all
instances created on the page. This is applied after
YUI.GlobalConfig, and before the instance level configuration
objects.
@global
@property YUI_config
@type {Object}
@example
//Single global var to include before YUI seed file
YUI_config = {
filter: 'debug'
};
YUI().use('node', function(Y) {
//debug files used here
});
YUI({
filter: 'min'
}).use('node', function(Y) {
//min files used here
});
*/
if (gconf) {
Y.applyConfig(gconf);
}
// bind the specified additional modules for this instance
if (!l) {
Y._setup();
}
}
if (l) {
// Each instance can accept one or more configuration objects.
// These are applied after YUI.GlobalConfig and YUI_Config,
// overriding values set in those config files if there is a '
// matching property.
for (; i < l; i++) {
Y.applyConfig(args[i]);
}
Y._setup();
}
Y.instanceOf = instanceOf;
return Y;
};
(function() {
var proto, prop,
VERSION = '@VERSION@',
PERIOD = '.',
BASE = 'http://yui.yahooapis.com/',
DOC_LABEL = 'yui3-js-enabled',
CSS_STAMP_EL = 'yui3-css-stamp',
NOOP = function() {},
SLICE = Array.prototype.slice,
APPLY_TO_AUTH = { 'io.xdrReady': 1, // the functions applyTo
'io.xdrResponse': 1, // can call. this should
'SWF.eventHandler': 1 }, // be done at build time
hasWin = (typeof window != 'undefined'),
win = (hasWin) ? window : null,
doc = (hasWin) ? win.document : null,
docEl = doc && doc.documentElement,
docClass = docEl && docEl.className,
instances = {},
time = new Date().getTime(),
add = function(el, type, fn, capture) {
if (el && el.addEventListener) {
el.addEventListener(type, fn, capture);
} else if (el && el.attachEvent) {
el.attachEvent('on' + type, fn);
}
},
remove = function(el, type, fn, capture) {
if (el && el.removeEventListener) {
// this can throw an uncaught exception in FF
try {
el.removeEventListener(type, fn, capture);
} catch (ex) {}
} else if (el && el.detachEvent) {
el.detachEvent('on' + type, fn);
}
},
handleLoad = function() {
YUI.Env.windowLoaded = true;
YUI.Env.DOMReady = true;
if (hasWin) {
remove(window, 'load', handleLoad);
}
},
getLoader = function(Y, o) {
var loader = Y.Env._loader;
if (loader) {
//loader._config(Y.config);
loader.ignoreRegistered = false;
loader.onEnd = null;
loader.data = null;
loader.required = [];
loader.loadType = null;
} else {
loader = new Y.Loader(Y.config);
Y.Env._loader = loader;
}
YUI.Env.core = Y.Array.dedupe([].concat(YUI.Env.core, [ 'loader-base', 'loader-rollup', 'loader-yui3' ]));
return loader;
},
clobber = function(r, s) {
for (var i in s) {
if (s.hasOwnProperty(i)) {
r[i] = s[i];
}
}
},
ALREADY_DONE = { success: true };
// Stamp the documentElement (HTML) with a class of "yui-loaded" to
// enable styles that need to key off of JS being enabled.
if (docEl && docClass.indexOf(DOC_LABEL) == -1) {
if (docClass) {
docClass += ' ';
}
docClass += DOC_LABEL;
docEl.className = docClass;
}
if (VERSION.indexOf('@') > -1) {
VERSION = '3.3.0'; // dev time hack for cdn test
}
proto = {
/**
* Applies a new configuration object to the YUI instance config.
* This will merge new group/module definitions, and will also
* update the loader cache if necessary. Updating Y.config directly
* will not update the cache.
* @method applyConfig
* @param {Object} o the configuration object.
* @since 3.2.0
*/
applyConfig: function(o) {
o = o || NOOP;
var attr,
name,
// detail,
config = this.config,
mods = config.modules,
groups = config.groups,
aliases = config.aliases,
loader = this.Env._loader;
for (name in o) {
if (o.hasOwnProperty(name)) {
attr = o[name];
if (mods && name == 'modules') {
clobber(mods, attr);
} else if (aliases && name == 'aliases') {
clobber(aliases, attr);
} else if (groups && name == 'groups') {
clobber(groups, attr);
} else if (name == 'win') {
config[name] = (attr && attr.contentWindow) || attr;
config.doc = config[name] ? config[name].document : null;
} else if (name == '_yuid') {
// preserve the guid
} else {
config[name] = attr;
}
}
}
if (loader) {
loader._config(o);
}
},
/**
* Old way to apply a config to the instance (calls `applyConfig` under the hood)
* @private
* @method _config
* @param {Object} o The config to apply
*/
_config: function(o) {
this.applyConfig(o);
},
/**
* Initialize this YUI instance
* @private
* @method _init
*/
_init: function() {
var filter, el,
Y = this,
G_ENV = YUI.Env,
Env = Y.Env,
prop;
/**
* The version number of the YUI instance.
* @property version
* @type string
*/
Y.version = VERSION;
if (!Env) {
Y.Env = {
core: @YUI_CORE@,
mods: {}, // flat module map
versions: {}, // version module map
base: BASE,
cdn: BASE + VERSION + '/build/',
// bootstrapped: false,
_idx: 0,
_used: {},
_attached: {},
_missed: [],
_yidx: 0,
_uidx: 0,
_guidp: 'y',
_loaded: {},
// serviced: {},
// Regex in English:
// I'll start at the \b(simpleyui).
// 1. Look in the test string for "simpleyui" or "yui" or
// "yui-base" or "yui-davglass" or "yui-foobar" that comes after a word break. That is, it
// can't match "foyui" or "i_heart_simpleyui". This can be anywhere in the string.
// 2. After #1 must come a forward slash followed by the string matched in #1, so
// "yui-base/yui-base" or "simpleyui/simpleyui" or "yui-pants/yui-pants".
// 3. The second occurence of the #1 token can optionally be followed by "-debug" or "-min",
// so "yui/yui-min", "yui/yui-debug", "yui-base/yui-base-debug". NOT "yui/yui-tshirt".
// 4. This is followed by ".js", so "yui/yui.js", "simpleyui/simpleyui-min.js"
// 0. Going back to the beginning, now. If all that stuff in 1-4 comes after a "?" in the string,
// then capture the junk between the LAST "&" and the string in 1-4. So
// "blah?foo/yui/yui.js" will capture "foo/" and "blah?some/thing.js&3.3.0/build/yui-davglass/yui-davglass.js"
// will capture "3.3.0/build/"
//
// Regex Exploded:
// (?:\? Find a ?
// (?:[^&]*&) followed by 0..n characters followed by an &
// * in fact, find as many sets of characters followed by a & as you can
// ([^&]*) capture the stuff after the last & in \1
// )? but it's ok if all this ?junk&more_junk stuff isn't even there
// \b(simpleyui| after a word break find either the string "simpleyui" or
// yui(?:-\w+)? the string "yui" optionally followed by a -, then more characters
// ) and store the simpleyui or yui-* string in \2
// \/\2 then comes a / followed by the simpleyui or yui-* string in \2
// (?:-(min|debug))? optionally followed by "-min" or "-debug"
// .js and ending in ".js"
_BASE_RE: /(?:\?(?:[^&]*&)*([^&]*))?\b(simpleyui|yui(?:-\w+)?)\/\2(?:-(min|debug))?\.js/,
parseBasePath: function(src, pattern) {
var match = src.match(pattern),
path, filter;
if (match) {
path = RegExp.leftContext || src.slice(0, src.indexOf(match[0]));
// this is to set up the path to the loader. The file
// filter for loader should match the yui include.
filter = match[3];
// extract correct path for mixed combo urls
// http://yuilibrary.com/projects/yui3/ticket/2528423
if (match[1]) {
path += '?' + match[1];
}
path = {
filter: filter,
path: path
}
}
return path;
},
getBase: G_ENV && G_ENV.getBase ||
function(pattern) {
var nodes = (doc && doc.getElementsByTagName('script')) || [],
path = Env.cdn, parsed,
i, len, src;
for (i = 0, len = nodes.length; i < len; ++i) {
src = nodes[i].src;
if (src) {
parsed = Y.Env.parseBasePath(src, pattern);
if (parsed) {
filter = parsed.filter;
path = parsed.path;
break;
}
}
}
// use CDN default
return path;
}
};
Env = Y.Env;
Env._loaded[VERSION] = {};
if (G_ENV && Y !== YUI) {
Env._yidx = ++G_ENV._yidx;
Env._guidp = ('yui_' + VERSION + '_' +
Env._yidx + '_' + time).replace(/\./g, '_');
} else if (YUI._YUI) {
G_ENV = YUI._YUI.Env;
Env._yidx += G_ENV._yidx;
Env._uidx += G_ENV._uidx;
for (prop in G_ENV) {
if (!(prop in Env)) {
Env[prop] = G_ENV[prop];
}
}
delete YUI._YUI;
}
Y.id = Y.stamp(Y);
instances[Y.id] = Y;
}
Y.constructor = YUI;
// configuration defaults
Y.config = Y.config || {
bootstrap: true,
cacheUse: true,
debug: true,
doc: doc,
fetchCSS: true,
throwFail: true,
useBrowserConsole: true,
useNativeES5: true,
win: win
};
//Register the CSS stamp element
if (doc && !doc.getElementById(CSS_STAMP_EL)) {
el = doc.createElement('div');
el.innerHTML = '<div id="' + CSS_STAMP_EL + '" style="position: absolute !important; visibility: hidden !important"></div>';
YUI.Env.cssStampEl = el.firstChild;
docEl.insertBefore(YUI.Env.cssStampEl, docEl.firstChild);
}
Y.config.lang = Y.config.lang || 'en-US';
Y.config.base = YUI.config.base || Y.Env.getBase(Y.Env._BASE_RE);
if (!filter || (!('mindebug').indexOf(filter))) {
filter = 'min';
}
filter = (filter) ? '-' + filter : filter;
Y.config.loaderPath = YUI.config.loaderPath || 'loader/loader' + filter + '.js';
},
/**
* Finishes the instance setup. Attaches whatever modules were defined
* when the yui modules was registered.
* @method _setup
* @private
*/
_setup: function(o) {
var i, Y = this,
core = [],
mods = YUI.Env.mods,
//extras = Y.config.core || @YUI_CORE@;
extras = Y.config.core || [].concat(YUI.Env.core); //Clone it..
for (i = 0; i < extras.length; i++) {
if (mods[extras[i]]) {
core.push(extras[i]);
}
}
Y._attach(['yui-base']);
Y._attach(core);
if (Y.Loader) {
getLoader(Y);
}
// Y.log(Y.id + ' initialized', 'info', 'yui');
},
/**
* Executes a method on a YUI instance with
* the specified id if the specified method is whitelisted.
* @method applyTo
* @param id {String} the YUI instance id.
* @param method {String} the name of the method to exectute.
* Ex: 'Object.keys'.
* @param args {Array} the arguments to apply to the method.
* @return {Object} the return value from the applied method or null.
*/
applyTo: function(id, method, args) {
if (!(method in APPLY_TO_AUTH)) {
this.log(method + ': applyTo not allowed', 'warn', 'yui');
return null;
}
var instance = instances[id], nest, m, i;
if (instance) {
nest = method.split('.');
m = instance;
for (i = 0; i < nest.length; i = i + 1) {
m = m[nest[i]];
if (!m) {
this.log('applyTo not found: ' + method, 'warn', 'yui');
}
}
return m && m.apply(instance, args);
}
return null;
},
/**
Registers a module with the YUI global. The easiest way to create a
first-class YUI module is to use the YUI component build tool.
http://yuilibrary.com/projects/builder
The build system will produce the `YUI.add` wrapper for you module, along
with any configuration info required for the module.
@method add
@param name {String} module name.
@param fn {Function} entry point into the module that is used to bind module to the YUI instance.
@param {YUI} fn.Y The YUI instance this module is executed in.
@param {String} fn.name The name of the module
@param version {String} version string.
@param details {Object} optional config data:
@param details.requires {Array} features that must be present before this module can be attached.
@param details.optional {Array} optional features that should be present if loadOptional
is defined. Note: modules are not often loaded this way in YUI 3,
but this field is still useful to inform the user that certain
features in the component will require additional dependencies.
@param details.use {Array} features that are included within this module which need to
be attached automatically when this module is attached. This
supports the YUI 3 rollup system -- a module with submodules
defined will need to have the submodules listed in the 'use'
config. The YUI component build tool does this for you.
@return {YUI} the YUI instance.
@example
YUI.add('davglass', function(Y, name) {
Y.davglass = function() {
alert('Dav was here!');
};
}, '3.4.0', { requires: ['yui-base', 'harley-davidson', 'mt-dew'] });
*/
add: function(name, fn, version, details) {
details = details || {};
var env = YUI.Env,
mod = {
name: name,
fn: fn,
version: version,
details: details
},
loader,
i, versions = env.versions;
env.mods[name] = mod;
versions[version] = versions[version] || {};
versions[version][name] = mod;
for (i in instances) {
if (instances.hasOwnProperty(i)) {
loader = instances[i].Env._loader;
if (loader) {
if (!loader.moduleInfo[name] || loader.moduleInfo[name].temp) {
loader.addModule(details, name);
}
}
}
}
return this;
},
/**
* Executes the function associated with each required
* module, binding the module to the YUI instance.
* @param {Array} r The array of modules to attach
* @param {Boolean} [moot=false] Don't throw a warning if the module is not attached
* @method _attach
* @private
*/
_attach: function(r, moot) {
var i, name, mod, details, req, use, after,
mods = YUI.Env.mods,
aliases = YUI.Env.aliases,
Y = this, j,
loader = Y.Env._loader,
done = Y.Env._attached,
len = r.length, loader,
c = [];
//Check for conditional modules (in a second+ instance) and add their requirements
//TODO I hate this entire method, it needs to be fixed ASAP (3.5.0) ^davglass
for (i = 0; i < len; i++) {
name = r[i];
mod = mods[name];
c.push(name);
if (loader && loader.conditions[name]) {
Y.Object.each(loader.conditions[name], function(def) {
var go = def && ((def.ua && Y.UA[def.ua]) || (def.test && def.test(Y)));
if (go) {
c.push(def.name);
}
});
}
}
r = c;
len = r.length;
for (i = 0; i < len; i++) {
if (!done[r[i]]) {
name = r[i];
mod = mods[name];
if (aliases && aliases[name]) {
Y._attach(aliases[name]);
continue;
}
if (!mod) {
if (loader && loader.moduleInfo[name]) {
mod = loader.moduleInfo[name];
moot = true;
}
// Y.log('no js def for: ' + name, 'info', 'yui');
//if (!loader || !loader.moduleInfo[name]) {
//if ((!loader || !loader.moduleInfo[name]) && !moot) {
if (!moot && name) {
if ((name.indexOf('skin-') === -1) && (name.indexOf('css') === -1)) {
Y.Env._missed.push(name);
Y.Env._missed = Y.Array.dedupe(Y.Env._missed);
Y.message('NOT loaded: ' + name, 'warn', 'yui');
}
}
} else {
done[name] = true;
//Don't like this, but in case a mod was asked for once, then we fetch it
//We need to remove it from the missed list ^davglass
for (j = 0; j < Y.Env._missed.length; j++) {
if (Y.Env._missed[j] === name) {
Y.message('Found: ' + name + ' (was reported as missing earlier)', 'warn', 'yui');
Y.Env._missed.splice(j, 1);
}
}
details = mod.details;
req = details.requires;
use = details.use;
after = details.after;
if (req) {
for (j = 0; j < req.length; j++) {
if (!done[req[j]]) {
if (!Y._attach(req)) {
return false;
}
break;
}
}
}
if (after) {
for (j = 0; j < after.length; j++) {
if (!done[after[j]]) {
if (!Y._attach(after, true)) {
return false;
}
break;
}
}
}
if (mod.fn) {
try {
mod.fn(Y, name);
} catch (e) {
Y.error('Attach error: ' + name, e, name);
return false;
}
}
if (use) {
for (j = 0; j < use.length; j++) {
if (!done[use[j]]) {
if (!Y._attach(use)) {
return false;
}
break;
}
}
}
}
}
}
return true;
},
/**
* Attaches one or more modules to the YUI instance. When this
* is executed, the requirements are analyzed, and one of
* several things can happen:
*
* * All requirements are available on the page -- The modules
* are attached to the instance. If supplied, the use callback
* is executed synchronously.
*
* * Modules are missing, the Get utility is not available OR
* the 'bootstrap' config is false -- A warning is issued about
* the missing modules and all available modules are attached.
*
* * Modules are missing, the Loader is not available but the Get
* utility is and boostrap is not false -- The loader is bootstrapped
* before doing the following....
*
* * Modules are missing and the Loader is available -- The loader
* expands the dependency tree and fetches missing modules. When
* the loader is finshed the callback supplied to use is executed
* asynchronously.
*
* @method use
* @param modules* {String|Array} 1-n modules to bind (uses arguments array).
* @param [callback] {Function} callback function executed when
* the instance has the required functionality. If included, it
* must be the last parameter.
* @param callback.Y {YUI} The `YUI` instance created for this sandbox
* @param callback.data {Object} Object data returned from `Loader`.
*
* @example
* // loads and attaches dd and its dependencies
* YUI().use('dd', function(Y) {});
*
* // loads and attaches dd and node as well as all of their dependencies (since 3.4.0)
* YUI().use(['dd', 'node'], function(Y) {});
*
* // attaches all modules that are available on the page
* YUI().use('*', function(Y) {});
*
* // intrinsic YUI gallery support (since 3.1.0)
* YUI().use('gallery-yql', function(Y) {});
*
* // intrinsic YUI 2in3 support (since 3.1.0)
* YUI().use('yui2-datatable', function(Y) {});
*
* @return {YUI} the YUI instance.
*/
use: function() {
var args = SLICE.call(arguments, 0),
callback = args[args.length - 1],
Y = this,
i = 0,
a = [],
name,
Env = Y.Env,
provisioned = true;
// The last argument supplied to use can be a load complete callback
if (Y.Lang.isFunction(callback)) {
args.pop();
} else {
callback = null;
}
if (Y.Lang.isArray(args[0])) {
args = args[0];
}
if (Y.config.cacheUse) {
while ((name = args[i++])) {
if (!Env._attached[name]) {
provisioned = false;
break;
}
}
if (provisioned) {
if (args.length) {
Y.log('already provisioned: ' + args, 'info', 'yui');
}
Y._notify(callback, ALREADY_DONE, args);
return Y;
}
}
if (Y._loading) {
Y._useQueue = Y._useQueue || new Y.Queue();
Y._useQueue.add([args, callback]);
} else {
Y._use(args, function(Y, response) {
Y._notify(callback, response, args);
});
}
return Y;
},
/**
* Notify handler from Loader for attachment/load errors
* @method _notify
* @param callback {Function} The callback to pass to the `Y.config.loadErrorFn`
* @param response {Object} The response returned from Loader
* @param args {Array} The aruments passed from Loader
* @private
*/
_notify: function(callback, response, args) {
if (!response.success && this.config.loadErrorFn) {
this.config.loadErrorFn.call(this, this, callback, response, args);
} else if (callback) {
try {
callback(this, response);
} catch (e) {
this.error('use callback error', e, args);
}
}
},
/**
* This private method is called from the `use` method queue. To ensure that only one set of loading
* logic is performed at a time.
* @method _use
* @private
* @param args* {String} 1-n modules to bind (uses arguments array).
* @param *callback {Function} callback function executed when
* the instance has the required functionality. If included, it
* must be the last parameter.
*/
_use: function(args, callback) {
if (!this.Array) {
this._attach(['yui-base']);
}
var len, loader, handleBoot, handleRLS,
Y = this,
G_ENV = YUI.Env,
mods = G_ENV.mods,
Env = Y.Env,
used = Env._used,
aliases = G_ENV.aliases,
queue = G_ENV._loaderQueue,
firstArg = args[0],
YArray = Y.Array,
config = Y.config,
boot = config.bootstrap,
missing = [],
r = [],
ret = true,
fetchCSS = config.fetchCSS,
process = function(names, skip) {
var i = 0, a = [];
if (!names.length) {
return;
}
if (aliases) {
for (i = 0; i < names.length; i++) {
if (aliases[names[i]]) {
a = [].concat(a, aliases[names[i]]);
} else {
a.push(names[i]);
}
}
names = a;
}
YArray.each(names, function(name) {
// add this module to full list of things to attach
if (!skip) {
r.push(name);
}
// only attach a module once
if (used[name]) {
return;
}
var m = mods[name], req, use;
if (m) {
used[name] = true;
req = m.details.requires;
use = m.details.use;
} else {
// CSS files don't register themselves, see if it has
// been loaded
if (!G_ENV._loaded[VERSION][name]) {
missing.push(name);
} else {
used[name] = true; // probably css
}
}
// make sure requirements are attached
if (req && req.length) {
process(req);
}
// make sure we grab the submodule dependencies too
if (use && use.length) {
process(use, 1);
}
});
},
handleLoader = function(fromLoader) {
var response = fromLoader || {
success: true,
msg: 'not dynamic'
},
redo, origMissing,
ret = true,
data = response.data;
Y._loading = false;
if (data) {
origMissing = missing;
missing = [];
r = [];
process(data);
redo = missing.length;
if (redo) {
if (missing.sort().join() ==
origMissing.sort().join()) {
redo = false;
}
}
}
if (redo && data) {
Y._loading = true;
Y._use(missing, function() {
Y.log('Nested use callback: ' + data, 'info', 'yui');
if (Y._attach(data)) {
Y._notify(callback, response, data);
}
});
} else {
if (data) {
// Y.log('attaching from loader: ' + data, 'info', 'yui');
ret = Y._attach(data);
}
if (ret) {
Y._notify(callback, response, args);
}
}
if (Y._useQueue && Y._useQueue.size() && !Y._loading) {
Y._use.apply(Y, Y._useQueue.next());
}
};
// Y.log(Y.id + ': use called: ' + a + ' :: ' + callback, 'info', 'yui');
// YUI().use('*'); // bind everything available
if (firstArg === '*') {
ret = Y._attach(Y.Object.keys(mods));
if (ret) {
handleLoader();
}
return Y;
}
if (mods['loader'] && !Y.Loader) {
Y.log('Loader was found in meta, but it is not attached. Attaching..', 'info', 'yui');
Y._attach(['loader']);
}
// Y.log('before loader requirements: ' + args, 'info', 'yui');
// use loader to expand dependencies and sort the
// requirements if it is available.
if (boot && Y.Loader && args.length) {
loader = getLoader(Y);
loader.require(args);
loader.ignoreRegistered = true;
loader._boot = true;
loader.calculate(null, (fetchCSS) ? null : 'js');
args = loader.sorted;
loader._boot = false;
}
// process each requirement and any additional requirements
// the module metadata specifies
process(args);
len = missing.length;
if (len) {
missing = Y.Object.keys(YArray.hash(missing));
len = missing.length;
Y.log('Modules missing: ' + missing + ', ' + missing.length, 'info', 'yui');
}
// dynamic load
if (boot && len && Y.Loader) {
// Y.log('Using loader to fetch missing deps: ' + missing, 'info', 'yui');
Y.log('Using Loader', 'info', 'yui');
Y._loading = true;
loader = getLoader(Y);
loader.onEnd = handleLoader;
loader.context = Y;
loader.data = args;
loader.ignoreRegistered = false;
loader.require(args);
loader.insert(null, (fetchCSS) ? null : 'js');
} else if (boot && len && Y.Get && !Env.bootstrapped) {
Y._loading = true;
handleBoot = function() {
Y._loading = false;
queue.running = false;
Env.bootstrapped = true;
G_ENV._bootstrapping = false;
if (Y._attach(['loader'])) {
Y._use(args, callback);
}
};
if (G_ENV._bootstrapping) {
Y.log('Waiting for loader', 'info', 'yui');
queue.add(handleBoot);
} else {
G_ENV._bootstrapping = true;
Y.log('Fetching loader: ' + config.base + config.loaderPath, 'info', 'yui');
Y.Get.script(config.base + config.loaderPath, {
onEnd: handleBoot
});
}
} else {
Y.log('Attaching available dependencies: ' + args, 'info', 'yui');
ret = Y._attach(args);
if (ret) {
handleLoader();
}
}
return Y;
},
/**
Adds a namespace object onto the YUI global if called statically.
// creates YUI.your.namespace.here as nested objects
YUI.namespace("your.namespace.here");
If called as a method on a YUI <em>instance</em>, it creates the
namespace on the instance.
// creates Y.property.package
Y.namespace("property.package");
Dots in the input string cause `namespace` to create nested objects for
each token. If any part of the requested namespace already exists, the
current object will be left in place. This allows multiple calls to
`namespace` to preserve existing namespaced properties.
If the first token in the namespace string is "YAHOO", the token is
discarded.
Be careful with namespace tokens. Reserved words may work in some browsers
and not others. For instance, the following will fail in some browsers
because the supported version of JavaScript reserves the word "long":
Y.namespace("really.long.nested.namespace");
<em>Note: If you pass multiple arguments to create multiple namespaces, only
the last one created is returned from this function.</em>
@method namespace
@param {String} namespace* namespaces to create.
@return {Object} A reference to the last namespace object created.
**/
namespace: function() {
var a = arguments, o, i = 0, j, d, arg;
for (; i < a.length; i++) {
o = this; //Reset base object per argument or it will get reused from the last
arg = a[i];
if (arg.indexOf(PERIOD) > -1) { //Skip this if no "." is present
d = arg.split(PERIOD);
for (j = (d[0] == 'YAHOO') ? 1 : 0; j < d.length; j++) {
o[d[j]] = o[d[j]] || {};
o = o[d[j]];
}
} else {
o[arg] = o[arg] || {};
o = o[arg]; //Reset base object to the new object so it's returned
}
}
return o;
},
// this is replaced if the log module is included
log: NOOP,
message: NOOP,
// this is replaced if the dump module is included
dump: function (o) { return ''+o; },
/**
* Report an error. The reporting mechanism is controlled by
* the `throwFail` configuration attribute. If throwFail is
* not specified, the message is written to the Logger, otherwise
* a JS error is thrown. If an `errorFn` is specified in the config
* it must return `true` to keep the error from being thrown.
* @method error
* @param msg {String} the error message.
* @param e {Error|String} Optional JS error that was caught, or an error string.
* @param src Optional additional info (passed to `Y.config.errorFn` and `Y.message`)
* and `throwFail` is specified, this error will be re-thrown.
* @return {YUI} this YUI instance.
*/
error: function(msg, e, src) {
//TODO Add check for window.onerror here
var Y = this, ret;
if (Y.config.errorFn) {
ret = Y.config.errorFn.apply(Y, arguments);
}
if (Y.config.throwFail && !ret) {
throw (e || new Error(msg));
} else {
Y.message(msg, 'error', ''+src); // don't scrub this one
}
return Y;
},
/**
* Generate an id that is unique among all YUI instances
* @method guid
* @param pre {String} optional guid prefix.
* @return {String} the guid.
*/
guid: function(pre) {
var id = this.Env._guidp + '_' + (++this.Env._uidx);
return (pre) ? (pre + id) : id;
},
/**
* Returns a `guid` associated with an object. If the object
* does not have one, a new one is created unless `readOnly`
* is specified.
* @method stamp
* @param o {Object} The object to stamp.
* @param readOnly {Boolean} if `true`, a valid guid will only
* be returned if the object has one assigned to it.
* @return {String} The object's guid or null.
*/
stamp: function(o, readOnly) {
var uid;
if (!o) {
return o;
}
// IE generates its own unique ID for dom nodes
// The uniqueID property of a document node returns a new ID
if (o.uniqueID && o.nodeType && o.nodeType !== 9) {
uid = o.uniqueID;
} else {
uid = (typeof o === 'string') ? o : o._yuid;
}
if (!uid) {
uid = this.guid();
if (!readOnly) {
try {
o._yuid = uid;
} catch (e) {
uid = null;
}
}
}
return uid;
},
/**
* Destroys the YUI instance
* @method destroy
* @since 3.3.0
*/
destroy: function() {
var Y = this;
if (Y.Event) {
Y.Event._unload();
}
delete instances[Y.id];
delete Y.Env;
delete Y.config;
}
/**
* instanceof check for objects that works around
* memory leak in IE when the item tested is
* window/document
* @method instanceOf
* @param o {Object} The object to check.
* @param type {Object} The class to check against.
* @since 3.3.0
*/
};
YUI.prototype = proto;
// inheritance utilities are not available yet
for (prop in proto) {
if (proto.hasOwnProperty(prop)) {
YUI[prop] = proto[prop];
}
}
/**
Static method on the Global YUI object to apply a config to all YUI instances.
It's main use case is "mashups" where several third party scripts are trying to write to
a global YUI config at the same time. This way they can all call `YUI.applyConfig({})` instead of
overwriting other scripts configs.
@static
@since 3.5.0
@method applyConfig
@param {Object} o the configuration object.
@example
YUI.applyConfig({
modules: {
davglass: {
fullpath: './davglass.js'
}
}
});
YUI.applyConfig({
modules: {
foo: {
fullpath: './foo.js'
}
}
});
YUI().use('davglass', function(Y) {
//Module davglass will be available here..
});
*/
YUI.applyConfig = function(o) {
if (!o) {
return;
}
//If there is a GlobalConfig, apply it first to set the defaults
if (YUI.GlobalConfig) {
this.prototype.applyConfig.call(this, YUI.GlobalConfig);
}
//Apply this config to it
this.prototype.applyConfig.call(this, o);
//Reset GlobalConfig to the combined config
YUI.GlobalConfig = this.config;
};
// set up the environment
YUI._init();
if (hasWin) {
// add a window load event at load time so we can capture
// the case where it fires before dynamic loading is
// complete.
add(window, 'load', handleLoad);
} else {
handleLoad();
}
YUI.Env.add = add;
YUI.Env.remove = remove;
/*global exports*/
// Support the CommonJS method for exporting our single global
if (typeof exports == 'object') {
exports.YUI = YUI;
}
}());
/**
* The config object contains all of the configuration options for
* the `YUI` instance. This object is supplied by the implementer
* when instantiating a `YUI` instance. Some properties have default
* values if they are not supplied by the implementer. This should
* not be updated directly because some values are cached. Use
* `applyConfig()` to update the config object on a YUI instance that
* has already been configured.
*
* @class config
* @static
*/
/**
* Allows the YUI seed file to fetch the loader component and library
* metadata to dynamically load additional dependencies.
*
* @property bootstrap
* @type boolean
* @default true
*/
/**
* Turns on writing Ylog messages to the browser console.
*
* @property debug
* @type boolean
* @default true
*/
/**
* Log to the browser console if debug is on and the browser has a
* supported console.
*
* @property useBrowserConsole
* @type boolean
* @default true
*/
/**
* A hash of log sources that should be logged. If specified, only
* log messages from these sources will be logged.
*
* @property logInclude
* @type object
*/
/**
* A hash of log sources that should be not be logged. If specified,
* all sources are logged if not on this list.
*
* @property logExclude
* @type object
*/
/**
* Set to true if the yui seed file was dynamically loaded in
* order to bootstrap components relying on the window load event
* and the `domready` custom event.
*
* @property injected
* @type boolean
* @default false
*/
/**
* If `throwFail` is set, `Y.error` will generate or re-throw a JS Error.
* Otherwise the failure is logged.
*
* @property throwFail
* @type boolean
* @default true
*/
/**
* The window/frame that this instance should operate in.
*
* @property win
* @type Window
* @default the window hosting YUI
*/
/**
* The document associated with the 'win' configuration.
*
* @property doc
* @type Document
* @default the document hosting YUI
*/
/**
* A list of modules that defines the YUI core (overrides the default list).
*
* @property core
* @type Array
* @default [ get,features,intl-base,yui-log,yui-later,loader-base, loader-rollup, loader-yui3 ]
*/
/**
* A list of languages in order of preference. This list is matched against
* the list of available languages in modules that the YUI instance uses to
* determine the best possible localization of language sensitive modules.
* Languages are represented using BCP 47 language tags, such as "en-GB" for
* English as used in the United Kingdom, or "zh-Hans-CN" for simplified
* Chinese as used in China. The list can be provided as a comma-separated
* list or as an array.
*
* @property lang
* @type string|string[]
*/
/**
* The default date format
* @property dateFormat
* @type string
* @deprecated use configuration in `DataType.Date.format()` instead.
*/
/**
* The default locale
* @property locale
* @type string
* @deprecated use `config.lang` instead.
*/
/**
* The default interval when polling in milliseconds.
* @property pollInterval
* @type int
* @default 20
*/
/**
* The number of dynamic nodes to insert by default before
* automatically removing them. This applies to script nodes
* because removing the node will not make the evaluated script
* unavailable. Dynamic CSS is not auto purged, because removing
* a linked style sheet will also remove the style definitions.
* @property purgethreshold
* @type int
* @default 20
*/
/**
* The default interval when polling in milliseconds.
* @property windowResizeDelay
* @type int
* @default 40
*/
/**
* Base directory for dynamic loading
* @property base
* @type string
*/
/*
* The secure base dir (not implemented)
* For dynamic loading.
* @property secureBase
* @type string
*/
/**
* The YUI combo service base dir. Ex: `http://yui.yahooapis.com/combo?`
* For dynamic loading.
* @property comboBase
* @type string
*/
/**
* The root path to prepend to module path for the combo service.
* Ex: 3.0.0b1/build/
* For dynamic loading.
* @property root
* @type string
*/
/**
* A filter to apply to result urls. This filter will modify the default
* path for all modules. The default path for the YUI library is the
* minified version of the files (e.g., event-min.js). The filter property
* can be a predefined filter or a custom filter. The valid predefined
* filters are:
* <dl>
* <dt>DEBUG</dt>
* <dd>Selects the debug versions of the library (e.g., event-debug.js).
* This option will automatically include the Logger widget</dd>
* <dt>RAW</dt>
* <dd>Selects the non-minified version of the library (e.g., event.js).</dd>
* </dl>
* You can also define a custom filter, which must be an object literal
* containing a search expression and a replace string:
*
* myFilter: {
* 'searchExp': "-min\\.js",
* 'replaceStr': "-debug.js"
* }
*
* For dynamic loading.
*
* @property filter
* @type string|object
*/
/**
* The `skin` config let's you configure application level skin
* customizations. It contains the following attributes which
* can be specified to override the defaults:
*
* // The default skin, which is automatically applied if not
* // overriden by a component-specific skin definition.
* // Change this in to apply a different skin globally
* defaultSkin: 'sam',
*
* // This is combined with the loader base property to get
* // the default root directory for a skin.
* base: 'assets/skins/',
*
* // Any component-specific overrides can be specified here,
* // making it possible to load different skins for different
* // components. It is possible to load more than one skin
* // for a given component as well.
* overrides: {
* slider: ['capsule', 'round']
* }
*
* For dynamic loading.
*
* @property skin
*/
/**
* Hash of per-component filter specification. If specified for a given
* component, this overrides the filter config.
*
* For dynamic loading.
*
* @property filters
*/
/**
* Use the YUI combo service to reduce the number of http connections
* required to load your dependencies. Turning this off will
* disable combo handling for YUI and all module groups configured
* with a combo service.
*
* For dynamic loading.
*
* @property combine
* @type boolean
* @default true if 'base' is not supplied, false if it is.
*/
/**
* A list of modules that should never be dynamically loaded
*
* @property ignore
* @type string[]
*/
/**
* A list of modules that should always be loaded when required, even if already
* present on the page.
*
* @property force
* @type string[]
*/
/**
* Node or id for a node that should be used as the insertion point for new
* nodes. For dynamic loading.
*
* @property insertBefore
* @type string
*/
/**
* Object literal containing attributes to add to dynamically loaded script
* nodes.
* @property jsAttributes
* @type string
*/
/**
* Object literal containing attributes to add to dynamically loaded link
* nodes.
* @property cssAttributes
* @type string
*/
/**
* Number of milliseconds before a timeout occurs when dynamically
* loading nodes. If not set, there is no timeout.
* @property timeout
* @type int
*/
/**
* Callback for the 'CSSComplete' event. When dynamically loading YUI
* components with CSS, this property fires when the CSS is finished
* loading but script loading is still ongoing. This provides an
* opportunity to enhance the presentation of a loading page a little
* bit before the entire loading process is done.
*
* @property onCSS
* @type function
*/
/**
* A hash of module definitions to add to the list of YUI components.
* These components can then be dynamically loaded side by side with
* YUI via the `use()` method. This is a hash, the key is the module
* name, and the value is an object literal specifying the metdata
* for the module. See `Loader.addModule` for the supported module
* metadata fields. Also see groups, which provides a way to
* configure the base and combo spec for a set of modules.
*
* modules: {
* mymod1: {
* requires: ['node'],
* fullpath: '/mymod1/mymod1.js'
* },
* mymod2: {
* requires: ['mymod1'],
* fullpath: '/mymod2/mymod2.js'
* },
* mymod3: '/js/mymod3.js',
* mycssmod: '/css/mycssmod.css'
* }
*
*
* @property modules
* @type object
*/
/**
* Aliases are dynamic groups of modules that can be used as
* shortcuts.
*
* YUI({
* aliases: {
* davglass: [ 'node', 'yql', 'dd' ],
* mine: [ 'davglass', 'autocomplete']
* }
* }).use('mine', function(Y) {
* //Node, YQL, DD &amp; AutoComplete available here..
* });
*
* @property aliases
* @type object
*/
/**
* A hash of module group definitions. It for each group you
* can specify a list of modules and the base path and
* combo spec to use when dynamically loading the modules.
*
* groups: {
* yui2: {
* // specify whether or not this group has a combo service
* combine: true,
*
* // The comboSeperator to use with this group's combo handler
* comboSep: ';',
*
* // The maxURLLength for this server
* maxURLLength: 500,
*
* // the base path for non-combo paths
* base: 'http://yui.yahooapis.com/2.8.0r4/build/',
*
* // the path to the combo service
* comboBase: 'http://yui.yahooapis.com/combo?',
*
* // a fragment to prepend to the path attribute when
* // when building combo urls
* root: '2.8.0r4/build/',
*
* // the module definitions
* modules: {
* yui2_yde: {
* path: "yahoo-dom-event/yahoo-dom-event.js"
* },
* yui2_anim: {
* path: "animation/animation.js",
* requires: ['yui2_yde']
* }
* }
* }
* }
*
* @property groups
* @type object
*/
/**
* The loader 'path' attribute to the loader itself. This is combined
* with the 'base' attribute to dynamically load the loader component
* when boostrapping with the get utility alone.
*
* @property loaderPath
* @type string
* @default loader/loader-min.js
*/
/**
* Specifies whether or not YUI().use(...) will attempt to load CSS
* resources at all. Any truthy value will cause CSS dependencies
* to load when fetching script. The special value 'force' will
* cause CSS dependencies to be loaded even if no script is needed.
*
* @property fetchCSS
* @type boolean|string
* @default true
*/
/**
* The default gallery version to build gallery module urls
* @property gallery
* @type string
* @since 3.1.0
*/
/**
* The default YUI 2 version to build yui2 module urls. This is for
* intrinsic YUI 2 support via the 2in3 project. Also see the '2in3'
* config for pulling different revisions of the wrapped YUI 2
* modules.
* @since 3.1.0
* @property yui2
* @type string
* @default 2.9.0
*/
/**
* The 2in3 project is a deployment of the various versions of YUI 2
* deployed as first-class YUI 3 modules. Eventually, the wrapper
* for the modules will change (but the underlying YUI 2 code will
* be the same), and you can select a particular version of
* the wrapper modules via this config.
* @since 3.1.0
* @property 2in3
* @type string
* @default 4
*/
/**
* Alternative console log function for use in environments without
* a supported native console. The function is executed in the
* YUI instance context.
* @since 3.1.0
* @property logFn
* @type Function
*/
/**
* A callback to execute when Y.error is called. It receives the
* error message and an javascript error object if Y.error was
* executed because a javascript error was caught. The function
* is executed in the YUI instance context. Returning `true` from this
* function will stop the Error from being thrown.
*
* @since 3.2.0
* @property errorFn
* @type Function
*/
/**
* A callback to execute when the loader fails to load one or
* more resource. This could be because of a script load
* failure. It can also fail if a javascript module fails
* to register itself, but only when the 'requireRegistration'
* is true. If this function is defined, the use() callback will
* only be called when the loader succeeds, otherwise it always
* executes unless there was a javascript error when attaching
* a module.
*
* @since 3.3.0
* @property loadErrorFn
* @type Function
*/
/**
* When set to true, the YUI loader will expect that all modules
* it is responsible for loading will be first-class YUI modules
* that register themselves with the YUI global. If this is
* set to true, loader will fail if the module registration fails
* to happen after the script is loaded.
*
* @since 3.3.0
* @property requireRegistration
* @type boolean
* @default false
*/
/**
* Cache serviced use() requests.
* @since 3.3.0
* @property cacheUse
* @type boolean
* @default true
* @deprecated no longer used
*/
/**
* Whether or not YUI should use native ES5 functionality when available for
* features like `Y.Array.each()`, `Y.Object()`, etc. When `false`, YUI will
* always use its own fallback implementations instead of relying on ES5
* functionality, even when it's available.
*
* @method useNativeES5
* @type Boolean
* @default true
* @since 3.5.0
*/
</pre>
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