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/*
* libzvbi - Events
*
* Copyright (C) 2000, 2001, 2002, 2003, 2004 Michael H. Schimek
*
* Based on code from AleVT 1.5.1
* Copyright (C) 1998,1999 Edgar Toernig (froese@gmx.de)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* $Id: event.c,v 1.6 2005/09/01 01:34:40 mschimek Exp $ */
#include <assert.h>
#include <stdlib.h> /* malloc() */
#include "misc.h" /* CLEAR() */
#include "event-priv.h"
/**
* @addtogroup Event Events
* @ingroup Service
*
* Typically the transmission of VBI data like a Teletext or Closed
* Caption page spans several VBI lines or even video frames. So internally
* the data service decoder maintains caches accumulating data. When a page
* or other object is complete it calls the respective event handler to
* notify the application.
*
* Clients can register any number of handlers needed, also different
* handlers for the same event. They will be called in the order registered
* from the vbi3_decode() function. Since they block decoding, they should
* return as soon as possible. The event structure and all data
* pointed to from there must be read only. The data is only valid until
* the handler returns.
*/
/** @internal */
const char *
_vbi3_event_name (vbi3_event_mask event)
{
switch (event) {
#undef CASE
#define CASE(s) case VBI3_EVENT_##s : return #s ;
CASE (NONE)
CASE (CLOSE)
CASE (RESET)
CASE (TTX_PAGE)
CASE (CC_PAGE)
CASE (NETWORK)
CASE (TRIGGER)
CASE (ASPECT)
CASE (PROG_INFO)
CASE (PAGE_TYPE)
CASE (TOP_CHANGE)
CASE (LOCAL_TIME)
CASE (PROG_ID)
CASE (CC_RAW)
}
return NULL;
}
/**
* @internal
* @param es Event handler list.
* @param ev The event to send.
*
* Traverses the list of event handlers and calls each handler waiting
* for this @a ev->type of event, passing @a ev as parameter.
*/
void
__vbi3_event_handler_list_send (_vbi3_event_handler_list *es,
const vbi3_event * ev)
{
vbi3_event_handler *eh;
vbi3_event_handler *current;
assert (NULL != es);
assert (NULL != ev);
if (0 == (es->event_mask & ev->type))
return;
current = es->current;
eh = es->first;
while (eh) {
if ((eh->event_mask & ev->type)
&& eh->callback
&& 0 == eh->blocked) {
vbi3_bool done;
es->current = eh;
eh->blocked = 1;
done = eh->callback (ev, eh->user_data);
if (es->current == eh) {
eh->blocked = 0;
eh = eh->next;
} else {
/* eh removed itself in callback. */
eh = es->current;
}
if (done)
break;
} else {
eh = eh->next;
}
}
es->current = current;
}
/**
* @internal
* @param es Event handler list.
* @param event_mask Event mask.
*
* Removes all handlers from the list which handle
* only events given in the @a event_mask.
*/
void
_vbi3_event_handler_list_remove_by_event
(_vbi3_event_handler_list *es,
vbi3_event_mask event_mask)
{
vbi3_event_handler *eh, **ehp;
vbi3_event_mask clear_mask;
assert (NULL != es);
clear_mask = ~event_mask;
ehp = &es->first;
while ((eh = *ehp)) {
if (0 == (eh->event_mask &= clear_mask)) {
/* Remove handler. */
*ehp = eh->next;
if (es->current == eh)
es->current = eh->next;
vbi3_free (eh);
} else {
ehp = &eh->next;
}
}
es->event_mask &= clear_mask;
}
/**
* @param es Event handler list.
* @param callback Function to be called on events.
* @param user_data User pointer passed through to the @a callback function.
*
* Removes all event handlers from the list with this @a callback and
* @a user_data. You can safely call this function from a handler removing
* itself or another handler.
*/
void
_vbi3_event_handler_list_remove_by_callback
(_vbi3_event_handler_list *es,
vbi3_event_cb * callback,
void * user_data)
{
_vbi3_event_handler_list_add (es, 0, callback, user_data);
}
/**
* @param es Event handler list.
* @param eh Event handler.
*
* Removes event handler @a eh if member of the list @a es. You can
* safely call this function from a handler removing itself or another
* handler.
*/
void
_vbi3_event_handler_list_remove (_vbi3_event_handler_list *es,
vbi3_event_handler * eh)
{
vbi3_event_handler *eh1, **ehp;
vbi3_event_mask event_union;
assert (NULL != es);
assert (NULL != eh);
ehp = &es->first;
event_union = 0;
while ((eh1 = *ehp)) {
if (eh == eh1) {
/* Remove handler. */
*ehp = eh->next;
if (es->current == eh)
es->current = eh->next;
vbi3_free (eh);
} else {
event_union |= eh1->event_mask;
ehp = &eh1->next;
}
}
es->event_mask = event_union;
}
/**
* @param es Event handler list.
* @param event_mask Set of events (@c VBI3_EVENT_) the handler is waiting
* for, can be -1 for all and 0 for none.
* @param callback Function to be called on events.
* @param user_data User pointer passed through to the @a callback function.
*
* Adds a new event handler to the list. When the @a callback with @a
* user_data is already registered the function merely changes the set
* of events it will receive in the future. When the @a event_mask is
* empty the function does nothing or removes an already registered event
* handler. You can safely call this function from an event handler.
*
* Any number of handlers can be added, also different handlers for the
* same event which will be called in registration order. Handlers are
* not recursively called when they trigger events.
*
* @return
* Pointer to opaque vbi3_event_handler object, @c NULL on failure or if
* no handler has been added.
*/
vbi3_event_handler *
_vbi3_event_handler_list_add (_vbi3_event_handler_list *es,
vbi3_event_mask event_mask,
vbi3_event_cb * callback,
void * user_data)
{
vbi3_event_handler *eh, **ehp, *found;
vbi3_event_mask event_union;
assert (NULL != es);
ehp = &es->first;
event_union = 0;
found = NULL;
while ((eh = *ehp)) {
if (eh->callback == callback
&& eh->user_data == user_data) {
found = eh;
if (0 == event_mask) {
/* Remove handler. */
*ehp = eh->next;
if (es->current == eh)
es->current = eh->next;
vbi3_free (eh);
continue;
} else {
eh->event_mask = event_mask;
}
}
event_union |= eh->event_mask;
ehp = &eh->next;
}
if (NULL == found && event_mask) {
/* Add handler. */
if ((found = vbi3_malloc (sizeof (*found)))) {
CLEAR (*found);
found->next = NULL;
found->event_mask = event_mask;
found->callback = callback;
found->user_data = user_data;
/* Whoops. Remalloc'ed ourselves? */
found->blocked = (es->current == found);
event_union |= event_mask;
*ehp = found;
}
}
es->event_mask = event_union;
return found;
}
void
_vbi3_event_handler_list_destroy (_vbi3_event_handler_list *es)
{
assert (NULL != es);
_vbi3_event_handler_list_remove_by_event (es, (vbi3_event_mask) -1);
CLEAR (*es);
}
vbi3_bool
_vbi3_event_handler_list_init (_vbi3_event_handler_list *es)
{
assert (NULL != es);
CLEAR (*es);
return TRUE;
}
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