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Source: zdbsp
Section: utils
Priority: optional
Maintainer: Jonathan Dowland <jmtd@debian.org>
Build-Depends: cmake, debhelper-compat (= 13), zlib1g-dev
Standards-Version: 4.2.1
Homepage: https://github.com/rheit/zdbsp
Vcs-Git: https://salsa.debian.org/debian/zdbsp.git
Vcs-Browser: https://salsa.debian.org/debian/zdbsp
Package: zdbsp
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
Provides: doom-node-builder
Description: node builder library for OpenGL-based Doom-style games
zdbsp is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
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