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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_OBJECT_ADAPTER_ICE
#define ICE_OBJECT_ADAPTER_ICE
#include <Ice/CommunicatorF.ice>
#include <Ice/ServantLocatorF.ice>
#include <Ice/RouterF.ice>
#include <Ice/LocatorF.ice>
#include <Ice/Identity.ice>
#include <Ice/FacetMap.ice>
module Ice
{
/**
*
* The object adapter provides an up-call interface from the Ice
* run time to the implementation of Ice objects.
*
* The object adapter is responsible for receiving requests
* from endpoints, and for mapping between servants, identities, and
* proxies.
*
* @see Communicator
* @see ServantLocator
*
**/
local interface ObjectAdapter
{
/**
*
* Get the name of this object adapter.
*
* @return This object adapter's name.
*
**/
["cpp:const"] string getName();
/**
*
* Get the communicator this object adapter belongs to.
*
* @return This object adapter's communicator.
*
* @see Communicator
*
**/
["cpp:const"] Communicator getCommunicator();
/**
*
* Activate all endpoints that belong to this object
* adapter. After activation, the object adapter can dispatch
* requests received through its endpoints.
*
* @see hold
* @see deactivate
*
**/
void activate();
/**
*
* Temporarily hold receiving and dispatching requests. The object
* adapter can be reactivated with the [activate] operation.
*
* <p class="Note"> Holding is not immediate, i.e., after [hold]
* returns, the object adapter might still be active for some
* time. You can use [waitForHold] to wait until holding is
* complete.
*
* @see activate
* @see deactivate
* @see waitForHold
*
**/
void hold();
/**
*
* Wait until the object adapter holds requests. Calling [hold]
* initiates holding of requests, and [waitForHold] only returns
* when holding of requests has been completed.
*
* @see hold
* @see waitForDeactivate
* @see Communicator::waitForShutdown
*
**/
void waitForHold();
/**
*
* Deactivate all endpoints that belong to this object
* adapter. After deactivation, the object adapter stops receiving
* requests through its endpoints. Object adapters that have been
* deactivated must not be reactivated again, and cannot be used
* otherwise. Attempts to use a deactivated object adapter raise
* [ObjectAdapterDeactivatedException]; however, attempts to
* [deactivate] an already deactivated object adapter are ignored
* and do nothing.
*
* <p class="Note"> After [deactivate] returns, no new requests are
* processed by the object adapter. However, requests that have
* been started before [deactivate] was called might still be
* active. You can use [waitForDeactivate] to wait for the
* completion of all requests for this object
* adapter.
*
* @see activate
* @see hold
* @see waitForDeactivate
* @see Communicator::shutdown
*
**/
void deactivate();
/**
*
* Wait until the object adapter has deactivated. Calling
* [deactivate] initiates object adapter deactivation, and
* [waitForDeactivate] only returns when deactivation has
* been completed.
*
* @see deactivate
* @see waitForHold
* @see Communicator::waitForShutdown
*
**/
void waitForDeactivate();
/**
*
* Check whether object adapter has been deacivated.
*
* @return Whether adapter has been deactivated.
*
* @see Communicator::shutdown
*
**/
["cpp:const"] bool isDeactivated();
/**
*
* Destroys the object adapter and cleans up all resources
* held by the object adapter. If object adapter has not yet
* been deactivated, [destroy] implicitly initiates the
* deactivation and waits for it to finish. Once [destroy] has
* returned it is possible to recreate an object adapter with
* the same name. Subsequent calls to [destroy] are ignored.
*
* @see deactivate
* @see waitForDeactivate
* @see Communicator::destroy
*
**/
void destroy();
/**
*
* Add a servant to this object adapter's Active Servant Map. Note
* that one servant can implement several Ice objects by
* registering the servant with multiple identities. Adding a
* servant with an identity that is in the map already throws
* [AlreadyRegisteredException].
*
* @param servant The servant to add.
*
* @param id The identity of the Ice object that is
* implemented by the servant.
*
* @return A proxy that matches the given identity and this object
* adapter.
*
* @see Identity
* @see addFacet
* @see addWithUUID
* @see remove
* @see find
*
**/
Object* add(Object servant, Identity id);
/**
*
* Like [add], but with a facet. Calling <tt>add(servant, * id)</tt>
* is equivalent to calling [addFacet] with an empty
* facet.
*
* @param servant The servant to add.
*
* @param id The identity of the Ice object that is
* implemented by the servant.
*
* @param facet The facet. An empty facet means the default
* facet.
*
* @return A proxy that matches the given identity, facet, and
* this object adapter.
*
* @see Identity
* @see add
* @see addFacetWithUUID
* @see removeFacet
* @see findFacet
*
**/
Object* addFacet(Object servant, Identity id, string facet);
/**
*
* Add a servant to this object adapter's Active Servant Map,
* using an automatically generated UUID as its identity. Note that
* the generated UUID identity can be accessed using the proxy's
* [ice_getIdentity] operation.
*
* @param servant The servant to add.
*
* @return A proxy that matches the generated UUID identity and
* this object adapter.
*
* @see Identity
* @see add
* @see addFacetWithUUID
* @see remove
* @see find
*
**/
Object* addWithUUID(Object servant);
/**
*
* Like [addWithUUID], but with a facet. Calling
* <tt>addWithUUID(servant)</tt> is equivalent to calling
* [addFacetWithUUID] with an empty facet.
*
* @param servant The servant to add.
*
* @param facet The facet. An empty facet means the default
* facet.
*
* @return A proxy that matches the generated UUID identity,
* facet, and this object adapter.
*
* @see Identity
* @see addFacet
* @see addWithUUID
* @see removeFacet
* @see findFacet
*
**/
Object* addFacetWithUUID(Object servant, string facet);
/**
*
* Remove a servant (that is, the default facet) from the
* object adapter's Active Servant Map.
*
* @param id The identity of the Ice object that is
* implemented by the servant. If the servant implements multiple
* Ice objects, [remove] has to be called for all those Ice
* objects. Removing an identity that is not in the map throws
* [NotRegisteredException].
*
* @return The removed servant.
*
* @see Identity
* @see add
* @see addWithUUID
*
**/
Object remove(Identity id);
/**
*
* Like [remove], but with a facet. Calling
* <tt>remove(id)</tt> is equivalent to calling
* [removeFacet] with an empty facet.
*
* @param id The identity of the Ice object that is
* implemented by the servant.
*
* @param facet The facet. An empty facet means the default
* facet.
*
* @return The removed servant.
*
* @see Identity
* @see addFacet
* @see addFacetWithUUID
*
**/
Object removeFacet(Identity id, string facet);
/**
*
* Remove all facets with the given identity from the Active
* Servant Map. The operation completely removes the Ice object,
* including its default facet. Removing an identity that
* is not in the map throws [NotRegisteredException].
*
* @param id The identity of the Ice object to be removed.
*
* @return A collection containing all the facet names and
* servants of the removed Ice object.
*
* @see remove
* @see removeFacet
*
**/
FacetMap removeAllFacets(Identity id);
/**
*
* Look up a servant in this object adapter's Active Servant Map
* by the identity of the Ice object it implements.
*
* <p class="Note">This operation only tries to lookup a servant in
* the Active Servant Map. It does not attempt to find a servant
* by using any installed [ServantLocator].
*
* @param id The identity of the Ice object for which the
* servant should be returned.
*
* @return The servant that implements the Ice object with the
* given identity, or null if no such servant has been found.
*
* @see Identity
* @see findFacet
* @see findByProxy
*
**/
["cpp:const"] Object find(Identity id);
/**
*
* Like [find], but with a facet. Calling
* <tt>find(id)</tt> is equivalent to calling
* [findFacet] with an empty facet.
*
* @param id The identity of the Ice object for which the
* servant should be returned.
*
* @param facet The facet. An empty facet means the default
* facet.
*
* @return The servant that implements the Ice object with the
* given identity and facet, or null if no such servant has been
* found.
*
* @see Identity
* @see find
* @see findByProxy
*
**/
["cpp:const"] Object findFacet(Identity id, string facet);
/**
*
* Find all facets with the given identity in the Active Servant
* Map.
*
* @param id The identity of the Ice object for which the facets
* should be returned.
*
* @return A collection containing all the facet names and
* servants that have been found, or an empty map if there is no
* facet for the given identity.
*
* @see find
* @see findFacet
*
**/
["cpp:const"] FacetMap findAllFacets(Identity id);
/**
*
* Look up a servant in this object adapter's Active Servant Map,
* given a proxy.
*
* <p class="Note">This operation only tries to lookup a servant in
* the Active Servant Map. It does not attempt to find a servant
* via any installed [ServantLocator]s.
*
* @param proxy The proxy for which the servant should be returned.
*
* @return The servant that matches the proxy, or null if no such
* servant has been found.
*
* @see find
* @see findFacet
*
**/
["cpp:const"] Object findByProxy(Object* proxy);
/**
*
* Add a Servant Locator to this object adapter. Adding a servant
* locator for a category for which a servant locator is already
* registered throws [AlreadyRegisteredException]. To dispatch
* operation calls on servants, the object adapter tries to find a
* servant for a given Ice object identity and facet in the
* following order:
*
* <ol>
*
* <li>The object adapter tries to find a servant for
* the identity and facet in the Active Servant
* Map.</li>
*
* <li>If no servant has been found in the Active
* Servant Map, the object adapter tries to find a locator for the
* category component of the identity. If a locator is found, the
* object adapter tries to find a servant using this
* locator.</li>
*
* <li>If no servant has been found by any of the
* preceding steps, the object adapter tries to find a locator for
* an empty category, regardless of the category contained in the
* identity. If a locator is found, the object adapter tries to
* find a servant using this locator.</li>
*
* <li>If no servant has been found with any of the
* preceding steps, the object adapter gives up and the caller
* receives [ObjectNotExistException] or
* [FacetNotExistException].</li>
*
* </ol>
*
* <p class="Note">Only one locator for the empty category can be
* installed.
*
* @param locator The locator to add.
*
* @param category The category for which the Servant Locator can
* locate servants, or an empty string if the Servant Locator does
* not belong to any specific category.
*
* @see Identity
* @see findServantLocator
* @see ServantLocator
*
**/
void addServantLocator(ServantLocator locator, string category);
/**
*
* Find a Servant Locator installed with this object adapter.
*
* @param category The category for which the Servant Locator can
* locate servants, or an empty string if the Servant Locator does
* not belong to any specific category.
*
* @return The Servant Locator, or null if no Servant Locator was
* found for the given category.
*
* @see Identity
* @see addServantLocator
* @see ServantLocator
*
**/
["cpp:const"] ServantLocator findServantLocator(string category);
/**
*
* Create a proxy for the object with the given identity. If this
* object adapter is configured with an adapter id, the return
* value is an indirect proxy that refers to the adapter id. If
* a replica group id is also defined, the return value is an
* indirect proxy that refers to the replica group id. Otherwise,
* if no adapter id is defined, the return value is a direct
* proxy containing this object adapter's published endpoints.
*
* @param id The object's identity.
*
* @return A proxy for the object with the given identity.
*
* @see Identity
*
**/
["cpp:const"] Object* createProxy(Identity id);
/**
*
* Create a direct proxy for the object with the given identity.
* The returned proxy contains this object adapter's published
* endpoints.
*
* @param id The object's identity.
*
* @return A proxy for the object with the given identity.
*
* @see Identity
*
**/
["cpp:const"] Object* createDirectProxy(Identity id);
/**
*
* Create an indirect proxy for the object with the given identity.
* If this object adapter is configured with an adapter id, the
* return value refers to the adapter id. Otherwise, the return
* value contains only the object identity.
*
* @param id The object's identity.
*
* @return A proxy for the object with the given identity.
*
* @see Identity
*
**/
["cpp:const"] Object* createIndirectProxy(Identity id);
/**
*
* Create a "reverse proxy" for the object with the given identity.
* A reverse proxy uses the incoming connections that have been
* established from a client to this object adapter.
*
* <p class="Note"> This operation is intended to be used by special
* services, such as [Router] implementations. Regular user code
* should not attempt to use this operation.
*
* @param id The identity for which a proxy is to be created.
*
* @return A "reverse proxy" that matches the given identity and
* uses the incoming connections of this object adapter.
*
* @see Identity
*
**/
["cpp:const"] Object* createReverseProxy(Identity id);
/**
* Set an Ice locator for this object adapter. By doing so, the
* object adapter will register itself with the locator registry
* when it is activated for the first time. Furthermore, the proxies
* created by this object adapter will contain the adapter name instead
* of its endpoints.
*
* @param loc The locator used by this object adapter.
*
* @see createDirectProxy
* @see Locator
* @see LocatorRegistry
*
**/
void setLocator(Locator* loc);
};
};
#endif
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