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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <DeptFactoryI.h>
#include <OCCIServantLocator.h>
#include <occi.h>
#include <DbTypesMap.h>
using namespace std;
using namespace oracle::occi;
class HRServer : public Ice::Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
HRServer app;
return app.main(argc, argv, "config.server");
}
int
HRServer::run(int argc, char* argv[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
const string username = communicator()->getProperties()->getPropertyWithDefault("Oracle.Username", "scott");
const string password = communicator()->getProperties()->getPropertyWithDefault("Oracle.Password", "password");
const string connectString = communicator()->getProperties()->getProperty("Oracle.ConnectString");
//
// We use a single servant locator and a single category for all Emp and Dept objects
//
const string category = "OCCI";
Environment* env = 0;
StatelessConnectionPool* pool = 0;
try
{
env = Environment::createEnvironment(Environment::Mode(Environment::THREADED_MUTEXED | Environment::OBJECT));
DbTypesMap(env);
pool = env->createStatelessConnectionPool(username, password, connectString, 5, 2, 1,
StatelessConnectionPool::HOMOGENEOUS);
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("HR");
DeptFactoryIPtr factory = new DeptFactoryI(env, pool, category);
adapter->addServantLocator(new OCCIServantLocator(factory), category);
adapter->add(factory, communicator()->stringToIdentity("DeptFactory"));
adapter->activate();
communicator()->waitForShutdown();
}
catch(...)
{
if(pool != 0)
{
env->terminateStatelessConnectionPool(pool);
}
if(env != 0)
{
Environment::terminateEnvironment(env);
}
throw;
}
if(pool != 0)
{
env->terminateStatelessConnectionPool(pool);
}
if(env != 0)
{
Environment::terminateEnvironment(env);
}
return EXIT_SUCCESS;
}
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