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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <Freeze/Freeze.h>
#include <BookFactory.h>
#include <Parser.h>
using namespace std;
class LibraryCollocated : public Ice::Application
{
public:
LibraryCollocated(const string&);
virtual int run(int argc, char* argv[]);
private:
const string _envName;
};
int
main(int argc, char* argv[])
{
LibraryCollocated app("db");
return app.main(argc, argv, "config.collocated");
}
LibraryCollocated::LibraryCollocated(const string& envName) :
//
// Since this is an interactive demo we don't want any signal
// handling.
//
Ice::Application(Ice::NoSignalHandling),
_envName(envName)
{
}
int
LibraryCollocated::run(int argc, char* argv[])
{
Ice::PropertiesPtr properties = communicator()->getProperties();
//
// Create an object adapter
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Library");
//
// Create an evictor for books.
//
Freeze::EvictorPtr evictor = Freeze::createBackgroundSaveEvictor(adapter, _envName, "books");
Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize");
if(evictorSize > 0)
{
evictor->setSize(evictorSize);
}
//
// Use the evictor as servant Locator.
//
adapter->addServantLocator(evictor, "book");
//
// Create the library, and add it to the Object Adapter.
//
LibraryIPtr library = new LibraryI(communicator(), _envName, "authors", evictor);
adapter->add(library, communicator()->stringToIdentity("library"));
//
// Create and install a factory for books.
//
Ice::ObjectFactoryPtr bookFactory = new BookFactory(library);
communicator()->addObjectFactory(bookFactory, Demo::Book::ice_staticId());
//
// Everything ok, let's go.
//
int runParser(int, char*[], const Ice::CommunicatorPtr&);
int status = runParser(argc, argv, communicator());
adapter->destroy();
return status;
}
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