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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <Latency.h>
using namespace std;
using namespace Demo;
class LatencyClient : public Ice::Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
LatencyClient app;
return app.main(argc, argv, "config.client");
}
int
LatencyClient::run(int argc, char* argv[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
PingPrx ping = PingPrx::checkedCast(communicator()->propertyToProxy("Ping.Proxy"));
if(!ping)
{
cerr << argv[0] << ": invalid proxy" << endl;
return EXIT_FAILURE;
}
// Initial ping to setup the connection.
ping->ice_ping();
IceUtil::Time tm = IceUtil::Time::now(IceUtil::Time::Monotonic);
const int repetitions = 100000;
cout << "pinging server " << repetitions << " times (this may take a while)" << endl;
for(int i = 0; i < repetitions; ++i)
{
ping->ice_ping();
}
tm = IceUtil::Time::now(IceUtil::Time::Monotonic) - tm;
cout << "time for " << repetitions << " pings: " << tm * 1000 << "ms" << endl;
cout << "time per ping: " << tm * 1000 / repetitions << "ms" << endl;
return EXIT_SUCCESS;
}
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