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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceUtil/IceUtil.h>
#include <Ice/Ice.h>
#include <Session.h>
#ifdef _WIN32
const DWORD SIGHUP = CTRL_LOGOFF_EVENT;
#else
# include <csignal>
#endif
using namespace std;
using namespace Demo;
class SessionRefreshThread : public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>
{
public:
SessionRefreshThread(const Ice::LoggerPtr& logger, const IceUtil::Time& timeout, const SessionPrx& session) :
_logger(logger),
_session(session),
_timeout(timeout),
_terminated(false)
{
}
virtual void
run()
{
Lock sync(*this);
while(!_terminated)
{
timedWait(_timeout);
if(!_terminated)
{
try
{
_session->refresh();
}
catch(const Ice::Exception& ex)
{
Ice::Warning warn(_logger);
warn << "SessionRefreshThread: " << ex;
_terminated = true;
}
}
}
}
void
terminate()
{
Lock sync(*this);
_terminated = true;
notify();
}
private:
const Ice::LoggerPtr _logger;
const SessionPrx _session;
const IceUtil::Time _timeout;
bool _terminated;
};
typedef IceUtil::Handle<SessionRefreshThread> SessionRefreshThreadPtr;
class SessionClient : public Ice::Application
{
public:
SessionClient();
virtual int run(int, char*[]);
private:
void menu();
void cleanup(bool);
//
// The interrupt callback and main can run concurrently with one
// another so shared variables must be mutex protected.
//
IceUtil::Mutex _mutex;
SessionRefreshThreadPtr _refresh;
SessionPrx _session;
};
int
main(int argc, char* argv[])
{
SessionClient app;
return app.main(argc, argv, "config.client");
}
SessionClient::SessionClient() :
//
// Since this is an interactive demo we don't want any signal
// handling.
//
Ice::Application(Ice::NoSignalHandling)
{
}
int
SessionClient::run(int argc, char* argv[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
string name;
cout << "Please enter your name ==> ";
cin >> name;
if(!cin.good())
{
return EXIT_FAILURE;
}
Ice::ObjectPrx base = communicator()->propertyToProxy("SessionFactory.Proxy");
SessionFactoryPrx factory = SessionFactoryPrx::checkedCast(base);
if(!factory)
{
cerr << argv[0] << ": invalid proxy" << endl;
return EXIT_FAILURE;
}
{
IceUtil::Mutex::Lock sync(_mutex);
_session = factory->create(name);
_refresh = new SessionRefreshThread(
communicator()->getLogger(), IceUtil::Time::seconds(5), _session);
_refresh->start();
}
vector<HelloPrx> hellos;
menu();
try
{
bool destroy = true;
bool shutdown = false;
while(true)
{
cout << "==> ";
char c;
cin >> c;
if(!cin.good())
{
break;
}
if(isdigit(c))
{
string s;
s += c;
vector<HelloPrx>::size_type index = atoi(s.c_str());
if(index < hellos.size())
{
hellos[index]->sayHello();
}
else
{
cout << "Index is too high. " << hellos.size() << " hello objects exist so far.\n"
<< "Use `c' to create a new hello object." << endl;
}
}
else if(c == 'c')
{
hellos.push_back(_session->createHello());
cout << "Created hello object " << hellos.size() - 1 << endl;
}
else if(c == 's')
{
destroy = false;
shutdown = true;
break;
}
else if(c == 'x')
{
break;
}
else if(c == 't')
{
destroy = false;
break;
}
else if(c == '?')
{
menu();
}
else
{
cout << "Unknown command `" << c << "'." << endl;
menu();
}
}
cleanup(destroy);
if(shutdown)
{
factory->shutdown();
}
}
catch(...)
{
try
{
cleanup(true);
}
catch(...)
{
}
throw;
}
return EXIT_SUCCESS;
}
void
SessionClient::cleanup(bool destroy)
{
IceUtil::Mutex::Lock sync(_mutex);
//
// The refresher thread must be terminated before destroy is
// called, otherwise it might get ObjectNotExistException. refresh
// is set to 0 so that if session->destroy() raises an exception
// the thread will not be re-terminated and re-joined.
//
if(_refresh)
{
_refresh->terminate();
_refresh->getThreadControl().join();
_refresh = 0;
}
if(destroy && _session)
{
_session->destroy();
}
_session = 0;
}
void
SessionClient::menu()
{
cout <<
"usage:\n"
"c: create a new per-client hello object\n"
"0-9: send a greeting to a hello object\n"
"s: shutdown the server and exit\n"
"x: exit\n"
"t: exit without destroying the session\n"
"?: help\n";
}
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