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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef __FilesystemI_h__
#define __FilesystemI_h__
#include <Ice/Ice.h>
#include <Filesystem.h>
namespace Filesystem {
class DirectoryI;
typedef IceUtil::Handle<DirectoryI> DirectoryIPtr;
class NodeI : virtual public Node {
public:
virtual std::string name(const Ice::Current&);
NodeI(const Ice::CommunicatorPtr&, const std::string&, const DirectoryIPtr&);
void activate(const Ice::ObjectAdapterPtr&);
private:
std::string _name;
Ice::Identity _id;
DirectoryIPtr _parent;
NodeI(const NodeI&); // Copy forbidden
void operator=(const NodeI&); // Assignment forbidden
};
typedef IceUtil::Handle<NodeI> NodeIPtr;
class FileI : virtual public File,
virtual public NodeI {
public:
virtual Lines read(const Ice::Current&);
virtual void write(const Lines&,
const Ice::Current& = Ice::Current());
FileI(const Ice::CommunicatorPtr&, const std::string&, const DirectoryIPtr&);
private:
Lines _lines;
};
typedef IceUtil::Handle<FileI> FileIPtr;
class DirectoryI : virtual public Directory,
virtual public NodeI {
public:
virtual NodeSeq list(const Ice::Current&);
DirectoryI(const Ice::CommunicatorPtr&, const std::string&, const DirectoryIPtr&);
void addChild(const Filesystem::NodePrx&);
private:
Filesystem::NodeSeq _contents;
};
}
#endif
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