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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef NODE_I_H
#define NODE_I_H
#include <Complex.h>
#include <Ice/ObjectFactory.h>
namespace Complex
{
class NumberNodeI : public NumberNode
{
public:
NumberNodeI()
{
}
NumberNodeI(int n)
{
number = n;
}
virtual int calc(const Ice::Current&)
{
return number;
}
};
class AddNodeI : public AddNode
{
public:
AddNodeI()
{
}
AddNodeI(const NodePtr& l, const NodePtr& r)
{
left = l;
right = r;
}
virtual int calc(const Ice::Current&)
{
return left->calc() + right->calc();
}
};
class MultiplyNodeI : public MultiplyNode
{
public:
MultiplyNodeI()
{
}
MultiplyNodeI(const NodePtr& l, const NodePtr& r)
{
left = l;
right = r;
}
virtual int calc(const Ice::Current&)
{
return left->calc() * right->calc();
}
};
class ObjectFactoryI : public Ice::ObjectFactory
{
public:
virtual Ice::ObjectPtr create(const std::string& type)
{
if(type == "::Complex::MultiplyNode")
{
return new MultiplyNodeI();
}
if(type == "::Complex::AddNode")
{
return new AddNodeI();
}
if(type == "::Complex::NumberNode")
{
return new NumberNodeI();
}
std::cout << "create: " << type << std::endl;
assert(false);
return 0;
}
virtual void destroy()
{
// Nothing to do
}
};
} // End namespace Complex
#endif
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