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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <IceBox/IceBox.h>
#include <Freeze/Freeze.h>
#include <TestI.h>
using namespace std;
using namespace Ice;
class ServiceI : public ::IceBox::Service
{
public:
ServiceI();
virtual ~ServiceI();
virtual void start(const string&,
const CommunicatorPtr&,
const StringSeq&);
virtual void stop();
};
extern "C"
{
//
// Factory function
//
ICE_DECLSPEC_EXPORT ::IceBox::Service*
create(CommunicatorPtr communicator)
{
return new ServiceI;
}
}
ServiceI::ServiceI()
{
}
ServiceI::~ServiceI()
{
}
void
ServiceI::start(const string& name,
const CommunicatorPtr& communicator,
const StringSeq& args)
{
Ice::PropertiesPtr properties = communicator->getProperties();
Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter(name);
if(properties->getPropertyAsInt(name + ".Freeze") > 0)
{
//
// We do this to ensure the dbenv directory exists.
//
Freeze::createConnection(communicator, name);
}
Ice::ObjectPtr object = new TestI(adapter, properties);
adapter->add(object, communicator->stringToIdentity(properties->getProperty(name + ".Identity")));
adapter->activate();
}
void
ServiceI::stop()
{
}
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