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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <IceUtil/Thread.h>
#include <TestI.h>
#include <TestCommon.h>
#include <IceSSL/Plugin.h>
using namespace std;
using namespace Ice;
ServerI::ServerI(const CommunicatorPtr& communicator) :
_communicator(communicator)
{
}
void
ServerI::noCert(const Ice::Current& c)
{
try
{
IceSSL::ConnectionInfo info = IceSSL::getConnectionInfo(c.con);
test(info.certs.size() == 0);
}
catch(const IceSSL::ConnectionInvalidException&)
{
test(false);
}
}
void
ServerI::checkCert(const string& subjectDN, const string& issuerDN, const Ice::Current& c)
{
try
{
IceSSL::ConnectionInfo info = IceSSL::getConnectionInfo(c.con);
test(info.certs.size() == 2 &&
info.certs[0]->getSubjectDN() == IceSSL::DistinguishedName(subjectDN) &&
info.certs[0]->getIssuerDN() == IceSSL::DistinguishedName(issuerDN));
}
catch(const IceSSL::ConnectionInvalidException&)
{
test(false);
}
}
void
ServerI::checkCipher(const string& cipher, const Ice::Current& c)
{
try
{
IceSSL::ConnectionInfo info = IceSSL::getConnectionInfo(c.con);
test(info.cipher.compare(0, cipher.size(), cipher) == 0);
}
catch(const IceSSL::ConnectionInvalidException&)
{
test(false);
}
}
void
ServerI::destroy()
{
_communicator->destroy();
}
Test::ServerPrx
ServerFactoryI::createServer(const Test::Properties& props, const Current& current)
{
InitializationData initData;
initData.properties = createProperties();
for(Test::Properties::const_iterator p = props.begin(); p != props.end(); ++p)
{
initData.properties->setProperty(p->first, p->second);
}
CommunicatorPtr communicator = initialize(initData);
ObjectAdapterPtr adapter = communicator->createObjectAdapterWithEndpoints("ServerAdapter", "ssl");
ServerIPtr server = new ServerI(communicator);
ObjectPrx obj = adapter->addWithUUID(server);
_servers[obj->ice_getIdentity()] = server;
adapter->activate();
return Test::ServerPrx::uncheckedCast(obj);
}
void
ServerFactoryI::destroyServer(const Test::ServerPrx& srv, const Ice::Current&)
{
map<Identity, ServerIPtr>::iterator p = _servers.find(srv->ice_getIdentity());
if(p != _servers.end())
{
p->second->destroy();
_servers.erase(p);
}
}
void
ServerFactoryI::shutdown(const Ice::Current& current)
{
test(_servers.empty());
current.adapter->getCommunicator()->shutdown();
}
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