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// **********************************************************************
//
// Copyright (c) 2003-2013 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceUtil/IceUtil.h>
#include <Ice/Ice.h>
#include <IceGrid/IceGrid.h>
#include <Hello.h>
using namespace std;
using namespace Demo;
class HelloClient : public Ice::Application
{
public:
HelloClient();
virtual int run(int, char*[]);
private:
void menu();
};
int
main(int argc, char* argv[])
{
HelloClient app;
return app.main(argc, argv, "config.client");
}
HelloClient::HelloClient() :
//
// Since this is an interactive demo we don't want any signal
// handling.
//
Ice::Application(Ice::NoSignalHandling)
{
}
int
HelloClient::run(int argc, char* argv[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
//
// Get the hello proxy. We configure the proxy to not cache the
// server connection with the proxy and to disable the locator
// cache. With this configuration, the IceGrid locator will be
// queried for each invocation on the proxy and the invocation
// will be sent over the server connection matching the returned
// endpoints.
//
Ice::ObjectPrx obj = communicator()->stringToProxy("hello");
obj = obj->ice_connectionCached(false);
obj = obj->ice_locatorCacheTimeout(0);
HelloPrx hello = HelloPrx::checkedCast(obj);
if(!hello)
{
cerr << argv[0] << ": couldn't find a `::Demo::Hello' object." << endl;
return EXIT_FAILURE;
}
string s;
do
{
cout << "enter the number of iterations: ";
cin >> s;
int count = atoi(s.c_str());
cout << "enter the delay between each greetings (in ms): ";
cin >> s;
int delay = atoi(s.c_str());
if(delay < 0)
{
delay = 500; // 500 milli-seconds
}
for(int i = 0; i < count; i++)
{
cout << hello->getGreeting() << endl;
IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(delay));
}
}
while(cin.good() && s != "x");
return EXIT_SUCCESS;
}
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