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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef BLOBJECT_H
#define BLOBJECT_H
#include <Ice/Object.h>
class BlobjectI : public Ice::BlobjectAsync, private IceUtil::Monitor<IceUtil::Mutex>
{
public:
BlobjectI();
void startBatch();
void flushBatch();
void setConnection(const Ice::ConnectionPtr&);
#ifdef ICE_CPP11_MAPPING
virtual void ice_invokeAsync(std::vector<Ice::Byte>,
std::function<void(bool, const std::vector<Ice::Byte>&)>,
std::function<void(std::exception_ptr)>,
const Ice::Current&) override;
#else
virtual void ice_invoke_async(const Ice::AMD_Object_ice_invokePtr&, const std::vector<Ice::Byte>&,
const Ice::Current&);
#endif
private:
Ice::ConnectionPtr getConnection(const Ice::Current&);
bool _startBatch;
Ice::ObjectPrxPtr _batchProxy;
Ice::ConnectionPtr _connection;
};
ICE_DEFINE_PTR(BlobjectIPtr, BlobjectI);
#endif
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