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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Threading;
//
// TODO replace with System.Timers.Timer
//
namespace Ice
{
namespace hold
{
public class Timer
{
public delegate void Task();
private class Entry : IComparable<Entry>
{
public Task task;
public long when;
public int CompareTo(Entry e)
{
if(when < e.when)
{
return -1;
}
else if(when == e.when)
{
return 0;
}
else
{
return 1;
}
}
};
public Timer()
{
_t = new Thread(new ThreadStart(run));
_t.Start();
}
public void schedule(Task task, int milliseconds)
{
lock(this)
{
Entry e = new Entry();
e.task = task;
e.when = currentMonotonicTimeMillis() + milliseconds;
_tasks.Add(e);
_tasks.Sort();
Monitor.Pulse(this);
}
}
public void shutdown()
{
lock(this)
{
Entry e = new Entry();
e.task = null;
e.when = 0;
_tasks.Add(e);
_tasks.Sort();
Monitor.Pulse(this);
}
}
public void waitForShutdown()
{
_t.Join();
}
private void run()
{
while(true)
{
Entry e;
lock(this)
{
while(true)
{
while(_tasks.Count == 0)
{
Monitor.Wait(this);
}
e = _tasks[0];
if(e.task == null)
{
return;
}
long now = currentMonotonicTimeMillis();
if(now >= e.when)
{
_tasks.RemoveAt(0);
break;
}
Monitor.Wait(this,(int)(e.when - now));
}
}
e.task();
}
}
private long currentMonotonicTimeMillis()
{
return _sw.ElapsedMilliseconds;
}
private Stopwatch _sw = Stopwatch.StartNew();
private Thread _t;
private List<Entry> _tasks = new List<Entry>();
}
}
}
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