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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef ICE_CONFIG_H
#define ICE_CONFIG_H
#include <IceUtil/Config.h>
//
// Some include files we need almost everywhere
//
#include <cerrno>
#include <cstdio>
#include <cstring>
#include <string>
#include <vector>
#include <map>
#if defined(_WIN32)
# include <process.h>
#else
# include <sys/types.h>
# include <cstddef>
#endif
#ifdef ICE_SWIFT
# include <dispatch/dispatch.h>
#endif
//
// Define the Ice and IceInternal namespace, so that we can use the following
// everywhere in our code:
//
// using namespace Ice;
// using namespace IceInternal;
//
namespace Ice
{
}
namespace IceInternal
{
}
namespace Ice
{
/** The mapping for the Slice byte type. */
typedef unsigned char Byte;
/** The mapping for the Slice short type. */
typedef short Short;
/** The mapping for the Slice int type. */
typedef int Int;
#ifdef ICE_CPP11_MAPPING
/** The mapping for the Slice long type. */
typedef long long int Long;
#else
/** The mapping for the Slice long type. */
typedef IceUtil::Int64 Long;
#endif
/** The mapping for the Slice float type. */
typedef float Float;
/** The mapping for the Slice double type. */
typedef double Double;
}
namespace IceInternal
{
ICE_API int getSystemErrno();
}
#endif
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