1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
|
//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef ICE_UTIL_CTRL_C_HANDLER_H
#define ICE_UTIL_CTRL_C_HANDLER_H
#include <IceUtil/Config.h>
#include <IceUtil/Exception.h>
namespace IceUtil
{
/**
* Invoked when a signal occurs. The callback must not raise exceptions.
* On Linux and macOS, the callback is NOT a signal handler and can call
* functions that are not async-signal safe.
* @param sig The signal number that occurred.
*/
#ifdef ICE_CPP11_MAPPING
using CtrlCHandlerCallback = std::function<void(int sig)>;
#else
typedef void (*CtrlCHandlerCallback)(int sig);
#endif
/**
* Provides a portable way to handle Ctrl-C and Ctrl-C like signals.
* On Linux and macOS, the CtrlCHandler handles SIGHUP, SIGINT and SIGTERM.
* On Windows, it is essentially a wrapper for SetConsoleCtrlHandler().
*
* \headerfile Ice/Ice.h
*/
class ICE_API CtrlCHandler
{
public:
/**
* Registers a callback function that handles Ctrl-C like signals.
* On Linux and macOS, this constructor masks the SIGHUP, SIGINT and SIGTERM
* signals and then creates a thread that waits for these signals using sigwait.
* On Windows, this constructor calls SetConsoleCtrlCHandler to register a handler
* routine that calls the supplied callback function.
* Only a single CtrlCHandler object can exist in a process at a give time.
* @param cb The callback function to invoke when a signal is received.
*/
explicit CtrlCHandler(CtrlCHandlerCallback cb = ICE_NULLPTR);
/**
* Unregisters the callback function.
* On Linux and macOS, this destructor joins and terminates the thread created
* by the constructor but does not "unmask" SIGHUP, SIGINT and SIGTERM. As a result,
* these signals are ignored after this destructor completes.
* On Windows, this destructor unregisters the SetConsoleCtrlHandler handler
* routine, and as a result a Ctrl-C or similar signal will terminate the application
* after this destructor completes.
*/
~CtrlCHandler();
/**
* Replaces the signal callback.
* @param cb The new callback.
* @return The old callback, or nil if no callback is currently set.
*/
CtrlCHandlerCallback setCallback(CtrlCHandlerCallback cb);
/**
* Obtains the signal callback.
* @return The callback.
*/
CtrlCHandlerCallback getCallback() const;
};
/**
* Raised by the CtrlCHandler constructor if another CtrlCHandler already exists.
*
* \headerfile Ice/Ice.h
*/
class ICE_API CtrlCHandlerException : public ExceptionHelper<CtrlCHandlerException>
{
public:
CtrlCHandlerException(const char*, int);
virtual std::string ice_id() const;
#ifndef ICE_CPP11_MAPPING
virtual CtrlCHandlerException* ice_clone() const;
#endif
};
}
#endif
|