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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#include <Ice/Ice.h>
#include <TestI.h>
#include <SystemFailure.h>
RetryI::RetryI() : _counter(0)
{
}
void
RetryI::op(bool kill, const Ice::Current& current)
{
if(kill)
{
if(current.con)
{
current.con->close(Ice::ICE_SCOPED_ENUM(ConnectionClose, Forcefully));
}
else
{
throw Ice::ConnectionLostException(__FILE__, __LINE__);
}
}
}
int
RetryI::opIdempotent(int nRetry, const Ice::Current&)
{
if(nRetry < 0)
{
_counter = 0;
return 0;
}
if(nRetry > _counter)
{
++_counter;
throw Ice::ConnectionLostException(__FILE__, __LINE__);
}
int counter = _counter;
_counter = 0;
return counter;
}
void
RetryI::opNotIdempotent(const Ice::Current&)
{
throw Ice::ConnectionLostException(__FILE__, __LINE__);
}
void
RetryI::opSystemException(const Ice::Current&)
{
throw SystemFailure(__FILE__, __LINE__);
}
void
RetryI::sleep(int delay, const Ice::Current&)
{
IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(delay));
}
void
RetryI::shutdown(const Ice::Current& current)
{
current.adapter->getCommunicator()->shutdown();
}
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