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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#include <Ice/Ice.h>
#include <TestI.h>
using namespace Test;
using namespace std;
PriorityI::PriorityI(const Ice::ObjectAdapterPtr& adapter) :
_adapter(adapter)
{
}
void
PriorityI::shutdown(const Ice::Current&)
{
_adapter->getCommunicator()->shutdown();
}
int
PriorityI::getPriority(const Ice::Current&)
{
#ifdef _WIN32
return GetThreadPriority(GetCurrentThread());
#else
sched_param param;
int sched_policy;
pthread_t thread = pthread_self();
pthread_getschedparam(thread, &sched_policy, ¶m);
return param.sched_priority;
#endif
}
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