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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#pragma once
//
// Suppress warnings
//
[["suppress-warning:invalid-metadata, deprecated", "cs:typeid-namespace:Ice.defaultValue.TypeId"]]
["cs:namespace:Ice.defaultValue"]
module Test
{
enum Color { red, green, blue }
module Nested
{
enum Color { red, green, blue }
}
//
// Struct1 maps to a C# class because it contains string members.
//
struct Struct1
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 254;
short s = 16000;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
string str = "foo \\ \"bar\n \r\n\t\v\f\a\b\? \007 \x07";
Color c1 = ::Test::Color::red;
Color c2 = Test::green;
Color c3 = blue;
Nested::Color nc1 = Test::Nested::Color::red;
Nested::Color nc2 = Nested::green;
Nested::Color nc3 = blue;
string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
const bool ConstBool = true;
const byte ConstByte = 254;
const short ConstShort = 16000;
const int ConstInt = 3;
const long ConstLong = 4;
const float ConstFloat = 5.1;
const double ConstDouble = 6.2;
const string ConstString = "foo \\ \"bar\n \r\n\t\v\f\a\b\? \007 \x07";
const Color ConstColor1 = ::Test::Color::red;
const Color ConstColor2 = Test::green;
const Color ConstColor3 = blue;
const Nested::Color ConstNestedColor1 = Test::Nested::Color::red;
const Nested::Color ConstNestedColor2 = Test::Nested::green;
const Nested::Color ConstNestedColor3 = blue;
const int ConstZeroI = 0;
const long ConstZeroL = 0;
const float ConstZeroF = 0;
const float ConstZeroDotF = 0.0;
const double ConstZeroD = 0;
const double ConstZeroDotD = 0;
struct Struct2
{
bool boolTrue = ConstBool;
byte b = ConstByte;
short s = ConstShort;
int i = ConstInt;
long l = ConstLong;
float f = ConstFloat;
double d = ConstDouble;
string str = ConstString;
Color c1 = ConstColor1;
Color c2 = ConstColor2;
Color c3 = ConstColor3;
Nested::Color nc1 = ConstNestedColor1;
Nested::Color nc2 = ConstNestedColor2;
Nested::Color nc3 = ConstNestedColor3;
int zeroI = ConstZeroI;
long zeroL = ConstZeroL;
float zeroF = ConstZeroF;
float zeroDotF = ConstZeroDotF;
double zeroD = ConstZeroD;
double zeroDotD = ConstZeroDotD;
}
//
// Struct3 would normally map to a C# struct because we have omitted
// the string members, but we use metadata to force it to be mapped
// to a class.
//
["clr:class"]
struct Struct3
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 1;
short s = 2;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
//string str = "foo \\ \"bar\n \r\n\t\v\f\a\b\? \007 \x07";
Color c1 = ::Test::Color::red;
Color c2 = Test::green;
Color c3 = blue;
Nested::Color nc1 = ::Test::Nested::Color::red;
Nested::Color nc2 = Nested::green;
Nested::Color nc3 = blue;
//string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
//
// Struct4 would normally map to a C# struct because we have omitted
// the string members, and don't contains clr:class metadata, but as it
// contains default values it is mapped to a class.
//
struct Struct4
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 1;
short s = 2;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
//string str = "foo \\ \"bar\n \r\n\t\v\f\a\b\? \007 \x07";
Color c1 = ::Test::Color::red;
Color c2 = Test::green;
Color c3 = blue;
Nested::Color nc1 = ::Test::Nested::Color::red;
Nested::Color nc2 = Nested::green;
Nested::Color nc3 = blue;
//string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
class Base
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 1;
short s = 2;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
string str = "foo \\ \"bar\n \r\n\t\v\f\a\b\? \007 \x07";
string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
class Derived extends Base
{
Color c1 = ::Test::Color::red;
Color c2 = Test::green;
Color c3 = blue;
Nested::Color nc1 = ::Test::Nested::Color::red;
Nested::Color nc2 = Nested::green;
Nested::Color nc3 = blue;
}
exception BaseEx
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 1;
short s = 2;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
string str = "foo \\ \"bar\n \r\n\t\v\f\a\b\? \007 \x07";
string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
exception DerivedEx extends BaseEx
{
Color c1 = ConstColor1;
Color c2 = ConstColor2;
Color c3 = ConstColor3;
Nested::Color nc1 = ConstNestedColor1;
Nested::Color nc2 = ConstNestedColor2;
Nested::Color nc3 = ConstNestedColor3;
}
["clr:property"]
class ClassProperty
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 1;
short s = 2;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
string str = "foo bar";
string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
["clr:property"]
struct StructProperty
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 1;
short s = 2;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
string str = "foo bar";
string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
//
// Exceptions don't support "clr:property" metadata, but
// we want to ensure that the generated code compiles.
//
["clr:property"]
exception ExceptionProperty
{
bool boolFalse = false;
bool boolTrue = true;
byte b = 1;
short s = 2;
int i = 3;
long l = 4;
float f = 5.1;
double d = 6.2;
string str = "foo bar";
string noDefault;
int zeroI = 0;
long zeroL = 0;
float zeroF = 0;
float zeroDotF = 0.0;
double zeroD = 0;
double zeroDotD = 0;
}
sequence<byte> ByteSeq;
sequence<int> IntSeq;
dictionary<int, string> IntStringDict;
struct InnerStruct
{
int a;
}
struct InnerStruct2
{
string a;
}
struct StructNoDefaults
{
bool bo;
byte b;
short s;
int i;
long l;
float f;
double d;
string str;
Color c1;
ByteSeq bs;
IntSeq iseq;
InnerStruct st;
InnerStruct2 st2;
IntStringDict dict;
}
exception ExceptionNoDefaultsBase
{
string str;
Color c1;
ByteSeq bs;
}
exception ExceptionNoDefaults extends ExceptionNoDefaultsBase
{
InnerStruct st;
InnerStruct2 st2;
IntStringDict dict;
}
class ClassNoDefaultsBase
{
string str;
Color c1;
ByteSeq bs;
}
class ClassNoDefaults extends ClassNoDefaultsBase
{
InnerStruct st;
InnerStruct2 st2;
IntStringDict dict;
}
}
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