1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef ICE_DISPATCHER_H
#define ICE_DISPATCHER_H
#if !defined(ICE_CPP11_MAPPING) || defined(ICE_BUILDING_SRC)
//
// Part of the C++98 mapping, and "internal" definitions when building Ice
// with the C++11 mapping
//
#include <Ice/Config.h>
#include <IceUtil/Shared.h>
#include <IceUtil/Handle.h>
#include <Ice/ConnectionF.h>
namespace Ice
{
/**
* Encapsulates all the details of a request dispatch or AMI callback.
* The application must eventually invoke run to dispatch the call.
* \headerfile Ice/Ice.h
*/
class ICE_API DispatcherCall : public virtual IceUtil::Shared
{
public:
virtual ~DispatcherCall();
/**
* Dispatches the call.
*/
virtual void run() = 0;
};
typedef IceUtil::Handle<DispatcherCall> DispatcherCallPtr;
/**
* Base class for a dispatcher. A subclass must define the dispatch method.
* The dispatcher can be installed via InitializationData.
* \headerfile Ice/Ice.h
*/
class ICE_API Dispatcher : public virtual IceUtil::Shared
{
public:
virtual ~Dispatcher();
/**
* Called by the Ice run time when an incoming request or an AMI callback needs to
* be dispatched. The implementation must eventually invoke run on the call object.
* @param call An object representing the call that must be dispatched.
* @param connection The connection object associated with the call, or nil if no
* connection is associated with the call.
*/
virtual void dispatch(const DispatcherCallPtr& call, const ConnectionPtr& connection) = 0;
};
typedef IceUtil::Handle<Dispatcher> DispatcherPtr;
}
#endif
#endif
|