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/*
*
* Copyright (c) 2012-2015
* name : Francis Banyikwa
* email: mhogomchungu@gmail.com
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOCKET
#define SOCKET
#ifdef __cplusplus
extern "C" {
#endif
#include <sys/types.h>
typedef struct SocketType_t * socket_t ;
#define SocketVoid ( ( socket_t ) 0 )
/*
* Takes a pointer to a function to be called when memory allocation can not take place
* ie if the system has run out of memory and malloc() or realloc() has failed.
* This function is optional and "SocketVoid" will be returned on memory exaustion if the function
* isnt set.
*/
void SocketExitOnMemoryExaustion( void (*)( void ) ) ;
/*
* creates a local unix socket
* SocketVoid is returned on error
* socket is created with default type of SOCK_STREAM and protocol value of 0
*/
socket_t SocketLocal( const char * address ) ;
/*
* creates a local unix socket
* type is the second argument to socket()
* protocol is the third argument to socket()
* SocketVoid is returned on error
*/
socket_t SocketLocalWithOptions( const char * address,int type,int protocol ) ;
/*
* create an IPv4 internet socket with an address of "address" and at port number "port"
* eg socket_t socket = SocketNetByName( "google.com",80 ) ;
*
* address could be something like "google.com" or "192.168.1.1"
*
* SocketVoid is returned on error
* socket is created with default type of SOCK_STREAM and protocol value of 0
*/
socket_t SocketNet( const char * address,int port ) ;
/*
* create an internet socket with an address of "address" and at port number "port"
* eg socket_t socket = SocketNetByName( "google.com",80 ) ;
*
* type is the second argument to socket()
* protocol is the third argument to socket()
*
* SocketVoid is returned on error
*/
socket_t SocketNetWithOptions( const char * address,int port,int type,int protocol ) ;
/*
* create an IPv6 internet socket with an address of "address" and at port number "port"
* eg socket_t socket = SocketNet6( "google.com",80 ) ;
*
* address could be something like "google.com"
*
* SocketVoid is returned on error
* socket is created with default type of SOCK_STREAM and protocol value of 0
*/
socket_t SocketNet6( const char * address,int port ) ;
/*
* create an IPv6 internet socket with an address of "address" and at port number "port"
* eg socket_t socket = SocketNetWithOptions6( "google.com",80,SOCK_STREAM,0 ) ;
*
* type is the second argument to socket()
* protocol is the third argument to socket()
*
* SocketVoid is returned on error
*/
socket_t SocketNetWithOptions6( const char * address,int port,int type,int protocol ) ;
/*
* return an address associated with the socket.
*
* NULL is returned if SocketVoid is passed or on error
*/
const char * SocketAddress( socket_t ) ;
/*
* bind a socket. This will make a socket a server socket
* 1 is returned on success
* 0 is returned on error
*/
int SocketBind( socket_t ) ;
/*
* return a file descriptor associated with a socket
*/
int SocketFileDescriptor( socket_t ) ;
/*
* Accept a socket
* SocketVoid is returned on error
*/
socket_t SocketAccept( socket_t ) ;
/*
* Wait for upto time seconds for an attempt to connect.
* SocketVoid is returned if time time expire or on error.
* A socket_t object is returned on success.
*/
socket_t SocketAcceptWithTimeOut( socket_t,time_t time ) ;
/*
* connect to a server a client socket is to connect to
* 1 is returned on success
* 0 is returned on error and the socket is invalidated, a new socket will have to be create to repeat
* the operation
*/
int SocketConnect( socket_t * client ) ;
/*
* listen for an incomming connection
* 1 is returned on success
* 0 is returned on error
*/
int SocketListen( socket_t ) ;
/*
* get bounded amount of data from socket and allocate memory dynamically for it and return a pointer to the allocated memory through pointer "buffer"
*
* on success,the returned value is greater than 0 and the buffer should be free() when done with it.
* on error,the returned value is 0 and no memory is allocated
*
* get only len number of bytes.
*
* The buffer is NULL terminated
*
* It is the responsibility of the caller to free() the buffer
* This function will block until len bytes are read on the other side close the connection
*
* eg
* char * data ;
* socket_t client = SocketNetByIPAddress( "127.0.0.1",1331 ) ;
* SocketConnect( client ) ;
* SocketGetData_1( client,&data,32 ) ;
* puts( data ) ;
* free( data ) ;
* SocketClose( client ) ;
* SocketDelete( &clien ) ;
*
* returned value is the number of bytes read or -1 on error
*/
ssize_t SocketGetData_1( socket_t,char ** buffer,size_t len ) ;
/*
* get an unbounded amount of data from socket,create memory for it dynamically and return a pointer to the allocated memory through pointer "buffer"
*
* on success,the returned value is greater than 0 and the buffer should be free() when done with it.
* on error,the returned value is 0 and no memory is allocated
* returned value is the number of bytes read or -1 on error
* The buffer is NULL terminated
*
* It is the responsibility of the caller to free() the buffer
*/
ssize_t SocketGetData( socket_t,char ** buffer ) ;
/*
* get data from a socket and put in a user managed buffer "buffer" of size len
* The buffer will be null terminated and hence must have additional space to accomodate null character.
* If you expect to read a maximum of 32 bytes from the socket for example, you must have a buffer with atleast 33 blocks in size
* and you must pass 33 to the function.
* returned value is the number of bytes read or -1 on error
* The buffer is not NULL terminated
*/
ssize_t SocketGetData_2( socket_t,char * buffer,size_t len ) ;
/*
* this function behaves like SocketGetData_2 but it takes an additional argument
* of time in seconds for how long the function should wait for data and it returns
* -1 if timer expired
*/
ssize_t SocketGetData_3( socket_t,char * buffer,size_t len,int timeout ) ;
/*
* send data to a socket,
* return number of bytes sent or -1 on error
*/
ssize_t SocketSendData( socket_t,const char * buffer,size_t len ) ;
/*
* set the socket to not block the calling thread waiting for events over the socket
* -1 is returned on error, other numbers on success
*/
int SocketSetDoNotBlock( socket_t ) ;
/*
* set the socket to a block the calling thread waiting for events over the socket
* This is the default setting.
* -1 is returned on error, other numbers on success
*/
int SocketSetBlock( socket_t ) ;
/*
* return 1 if a socket is a blocking socket
* return 0 if a socket is a non blocking socket
* return -1 on error( if socket is SocketVoid ).
*/
int SocketIsBlocking( socket_t ) ;
/*
* close a socket and free up all used resources
*/
void SocketClose( socket_t * ) ;
/*
* close the write channel on the socket
*/
void SocketCloseWriteChannel( socket_t ) ;
/*
* close the read channel on the socket
*/
void SocketCloseReadChannel( socket_t ) ;
/*
* set the maximum number of connections to accept.
* This function must be called before SocketListen() to change the default from 1.
*/
void SocketSetListenMaximum( socket_t,int ) ;
/*
examples:
a server program that listens for new connections and print data they send until it receices "exit" message
#include "socket.h"
#include <string.h>
#include <stdio.h>
int main( void )
{
//socket_t server = SocketLocal( "/tmpt/socketLocal" ) ;
socket_t server = SocketNetByName( "localhost",4000 ) ;
socket_t client ;
SocketBind( server ) ;
char data[ 33 ] ;
while( 1 ){
SocketListen( server ) ;
client = SocketAccept( server ) ;
SocketGetData_2( client,data,sizeof( data ) ) ;
if( strcmp( data,"exit" ) == 0 ){
printf( "exit command received, exiting\n" ) ;
SocketClose( &client ) ;
break ;
}else{
printf( "message received: %s\n",data ) ;
SocketClose( &client ) ;
}
}
SocketClose( &server ) ;
return 0 ;
}
A client program that sends a message to a server
#include "socket.h"
#include <string.h>
#include <stdio.h>
int main( int argc,char * argv[] )
{
if( argc != 2 )
return printf( "wrong number of arguments,expecting one argument\n" ) ;
const char * data = argv[ 1 ] ;
//socket_t client = SocketLocal( "/tmpt/socketLocal" ) ;
socket_t client = SocketNetByName( "localhost",4000 ) ;
SocketConnect( &client ) ;
SocketSendData( client,data,strlen( data ) ) ;
SocketClose( &client ) ;
return 0 ;
}
*/
#ifdef __cplusplus
}
#endif
#endif
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