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Source: zxc
Section: libs
Priority: optional
Maintainer: Alex Myczko <tar@debian.org>
Rules-Requires-Root: no
Build-Depends:
debhelper-compat (= 13),
cmake,
Standards-Version: 4.7.3
Homepage: https://github.com/hellobertrand/zxc
Vcs-Browser: https://salsa.debian.org/debian/zxc
Vcs-Git: https://salsa.debian.org/debian/zxc.git
Package: libzxc-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends:
libzxc2 (= ${binary:Version}),
${misc:Depends},
Description: High-performance asymmetric lossless compression library - header files
This is a high-performance, lossless, asymmetric compression library
optimized for Content Delivery and Embedded Systems (Game Assets,
Firmware, App Bundles). It is designed to be "Write Once, Read Many.".
Unlike codecs like LZ4, ZXC trades compression speed (build-time) for
maximum decompression throughput (run-time).
Package: libzxc2
Architecture: any
Multi-Arch: same
Depends:
${shlibs:Depends},
${misc:Depends},
Description: High-performance asymmetric lossless compression library
This is a high-performance, lossless, asymmetric compression library
optimized for Content Delivery and Embedded Systems (Game Assets,
Firmware, App Bundles). It is designed to be "Write Once, Read Many.".
Unlike codecs like LZ4, ZXC trades compression speed (build-time) for
maximum decompression throughput (run-time).
.
This is the library.
Package: zxc
Section: utils
Architecture: any
Depends:
${shlibs:Depends},
${misc:Depends},
libzxc2 (= ${binary:Version})
Description: High-performance asymmetric lossless compression binary
This is a high-performance, lossless, asymmetric compression library
optimized for Content Delivery and Embedded Systems (Game Assets,
Firmware, App Bundles). It is designed to be "Write Once, Read Many.".
Unlike codecs like LZ4, ZXC trades compression speed (build-time) for
maximum decompression throughput (run-time).
.
This is the binary.
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