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/* -*- Mode: C ; c-basic-offset: 2 -*- */
/*****************************************************************************
*
* Copyright (C) 2006,2007,2008,2009 Nedko Arnaudov <nedko@arnaudov.name>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
*****************************************************************************/
#include <stdbool.h>
#include <assert.h>
#include <lv2.h>
#include "common.h"
#include "list.h"
#include "addsynth.h"
#include "lv2dynparam/lv2dynparam.h"
#include "lv2dynparam/plugin.h"
#include "zynadd_internal.h"
#define LOG_LEVEL LOG_LEVEL_ERROR
#include "log.h"
#define LV2DYNPARAM_PARAMETER_STEREO 0
#define LV2DYNPARAM_PARAMETER_RANDOM_GROUPING 1
#define LV2DYNPARAM_PARAMETER_VOLUME 2
#define LV2DYNPARAM_PARAMETER_VELOCITY_SENSING 3
#define LV2DYNPARAM_PARAMETER_RANDOM_PANORAMA 4
#define LV2DYNPARAM_PARAMETER_PANORAMA 5
#define LV2DYNPARAM_PARAMETER_PUNCH_STRENGTH 6
#define LV2DYNPARAM_PARAMETER_PUNCH_TIME 7
#define LV2DYNPARAM_PARAMETER_PUNCH_STRETCH 8
#define LV2DYNPARAM_PARAMETER_PUNCH_VELOCITY_SENSING 9
#define LV2DYNPARAM_PARAMETER_AMP_ENV_ATTACK 10
#define LV2DYNPARAM_PARAMETER_AMP_ENV_DECAY 11
#define LV2DYNPARAM_PARAMETER_AMP_ENV_SUSTAIN 12
#define LV2DYNPARAM_PARAMETER_AMP_ENV_RELEASE 13
#define LV2DYNPARAM_PARAMETER_AMP_ENV_STRETCH 14
#define LV2DYNPARAM_PARAMETER_AMP_ENV_FORCED_RELEASE 15
#define LV2DYNPARAM_PARAMETER_AMP_ENV_LINEAR 16
#define LV2DYNPARAM_PARAMETER_AMP_LFO_SHAPE 17
#define LV2DYNPARAM_PARAMETER_AMP_LFO_FREQUENCY 18
#define LV2DYNPARAM_PARAMETER_AMP_LFO_DEPTH 19
#define LV2DYNPARAM_PARAMETER_AMP_LFO_RANDOM_START_PHASE 20
#define LV2DYNPARAM_PARAMETER_AMP_LFO_START_PHASE 21
#define LV2DYNPARAM_PARAMETER_AMP_LFO_DELAY 22
#define LV2DYNPARAM_PARAMETER_AMP_LFO_STRETCH 23
#define LV2DYNPARAM_PARAMETER_AMP_LFO_RANDOM_DEPTH 24
#define LV2DYNPARAM_PARAMETER_AMP_LFO_DEPTH_RANDOMNESS 25
#define LV2DYNPARAM_PARAMETER_AMP_LFO_RANDOM_FREQUENCY 26
#define LV2DYNPARAM_PARAMETER_AMP_LFO_FREQUENCY_RANDOMNESS 27
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_ATTACK_VALUE 28
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_ATTACK_DURATION 29
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_DECAY_VALUE 30
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_DECAY_DURATION 31
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_RELEASE_VALUE 32
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_RELEASE_DURATION 33
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_STRETCH 34
#define LV2DYNPARAM_PARAMETER_FILTER_ENV_FORCED_RELEASE 35
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_SHAPE 36
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_FREQUENCY 37
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_DEPTH 38
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_RANDOM_START_PHASE 39
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_START_PHASE 40
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_DELAY 41
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_STRETCH 42
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_RANDOM_DEPTH 43
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_DEPTH_RANDOMNESS 44
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_RANDOM_FREQUENCY 45
#define LV2DYNPARAM_PARAMETER_FILTER_LFO_FREQUENCY_RANDOMNESS 46
#define LV2DYNPARAM_PARAMETER_FREQUENCY_ENV_ATTACK_VALUE 47
#define LV2DYNPARAM_PARAMETER_FREQUENCY_ENV_ATTACK_DURATION 48
#define LV2DYNPARAM_PARAMETER_FREQUENCY_ENV_RELEASE_DURATION 49
#define LV2DYNPARAM_PARAMETER_FREQUENCY_ENV_RELEASE_VALUE 50
#define LV2DYNPARAM_PARAMETER_FREQUENCY_ENV_STRETCH 51
#define LV2DYNPARAM_PARAMETER_FREQUENCY_ENV_FORCED_RELEASE 52
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_SHAPE 53
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_FREQUENCY 54
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_DEPTH 55
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_RANDOM_START_PHASE 56
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_START_PHASE 57
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_DELAY 58
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_STRETCH 59
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_RANDOM_DEPTH 60
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_DEPTH_RANDOMNESS 61
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_RANDOM_FREQUENCY 62
#define LV2DYNPARAM_PARAMETER_FREQUENCY_LFO_FREQUENCY_RANDOMNESS 63
#define LV2DYNPARAM_PARAMETER_GLOBAL_FILTER_TYPE 64
#define LV2DYNPARAM_PARAMETER_GLOBAL_FILTER_VELOCITY_SENSING_AMOUNT 65
#define LV2DYNPARAM_PARAMETER_GLOBAL_FILTER_VELOCITY_SENSING_FUNCTION 66
#define LV2DYNPARAM_PARAMETER_GLOBAL_ANALOG_FILTER_TYPE 67
#define LV2DYNPARAM_PARAMETER_GLOBAL_ANALOG_FILTER_FREQUENCY 68
#define LV2DYNPARAM_PARAMETER_GLOBAL_ANALOG_FILTER_Q_FACTOR 69
#define LV2DYNPARAM_PARAMETER_GLOBAL_ANALOG_FILTER_FREQUENCY_TRACKING 70
#define LV2DYNPARAM_PARAMETER_GLOBAL_ANALOG_FILTER_GAIN 71
#define LV2DYNPARAM_PARAMETER_GLOBAL_ANALOG_FILTER_STAGES 72
#define LV2DYNPARAM_PARAMETER_PORTAMENTO_ENABLED 73
#define LV2DYNPARAM_PARAMETER_PORTAMENTO_TIME 74
#define LV2DYNPARAM_PARAMETER_PORTAMENTO_TIME_STRETCH 75
#define LV2DYNPARAM_PARAMETER_PORTAMENTO_PITCH_THRESHOLD 76
#define LV2DYNPARAM_PARAMETER_PORTAMENTO_PITCH_THRESHOLD_ABOVE 77
#define LV2DYNPARAM_PARAMETER_PITCH_BEND_RANGE 78
#define LV2DYNPARAM_PARAMETER_PITCH_BEND 79
#define LV2DYNPARAM_PARAMETER_GLOBAL_SV_FILTER_TYPE 80
#define LV2DYNPARAM_PARAMETER_GLOBAL_SV_FILTER_FREQUENCY 81
#define LV2DYNPARAM_PARAMETER_GLOBAL_SV_FILTER_Q_FACTOR 82
#define LV2DYNPARAM_PARAMETER_GLOBAL_SV_FILTER_FREQUENCY_TRACKING 83
#define LV2DYNPARAM_PARAMETER_GLOBAL_SV_FILTER_GAIN 84
#define LV2DYNPARAM_PARAMETER_GLOBAL_SV_FILTER_STAGES 85
#define LV2DYNPARAM_PARAMETERS_COUNT 86
#define LV2DYNPARAM_GROUP_AMP 0
#define LV2DYNPARAM_GROUP_FILTER 1
#define LV2DYNPARAM_GROUP_FREQUENCY 2
#define LV2DYNPARAM_GROUP_PORTAMENTO 3
#define LV2DYNPARAM_GROUP_PITCH_BEND 4
#define LV2DYNPARAM_GROUP_VOICES 5
#define LV2DYNPARAM_GROUP_AMP_PANORAMA 6
#define LV2DYNPARAM_GROUP_AMP_PUNCH 7
#define LV2DYNPARAM_GROUP_AMP_ENV 8
#define LV2DYNPARAM_GROUP_AMP_LFO 9
#define LV2DYNPARAM_GROUP_AMP_LFO_START_PHASE 10
#define LV2DYNPARAM_GROUP_AMP_LFO_DEPTH_RANDOMNESS 11
#define LV2DYNPARAM_GROUP_AMP_LFO_FREQUENCY_RANDOMNESS 12
#define LV2DYNPARAM_GROUP_FILTER_FILTERS 13
#define LV2DYNPARAM_GROUP_FILTER_ANALOG 14
#define LV2DYNPARAM_GROUP_FILTER_FORMANT 15
#define LV2DYNPARAM_GROUP_FILTER_SV 16
#define LV2DYNPARAM_GROUP_FILTER_ENV 17
#define LV2DYNPARAM_GROUP_FILTER_LFO 18
#define LV2DYNPARAM_GROUP_FILTER_LFO_START_PHASE 19
#define LV2DYNPARAM_GROUP_FILTER_LFO_DEPTH_RANDOMNESS 20
#define LV2DYNPARAM_GROUP_FILTER_LFO_FREQUENCY_RANDOMNESS 21
#define LV2DYNPARAM_GROUP_FREQUENCY_ENV 22
#define LV2DYNPARAM_GROUP_FREQUENCY_LFO 23
#define LV2DYNPARAM_GROUP_FREQUENCY_LFO_START_PHASE 24
#define LV2DYNPARAM_GROUP_FREQUENCY_LFO_DEPTH_RANDOMNESS 25
#define LV2DYNPARAM_GROUP_FREQUENCY_LFO_FREQUENCY_RANDOMNESS 26
#define LV2DYNPARAM_GROUPS_COUNT 27
struct group_descriptor g_top_forest_map_groups[LV2DYNPARAM_GROUPS_COUNT];
struct parameter_descriptor g_top_forest_map_parameters[LV2DYNPARAM_PARAMETERS_COUNT];
struct zyn_forest_map g_top_forest_map;
int g_top_forest_map_voices_group_index;
#define map_ptr (&g_top_forest_map)
void zynadd_init_top_forest_map() __attribute__((constructor));
void zynadd_init_top_forest_map()
{
LV2DYNPARAM_FOREST_MAP_BEGIN(LV2DYNPARAM_GROUPS_COUNT, LV2DYNPARAM_PARAMETERS_COUNT, g_top_forest_map_groups, g_top_forest_map_parameters);
LOG_DEBUG("zynadd_init_top_forest_map() called");
LV2DYNPARAM_GROUP_INIT(ROOT, AMP, "Amplitude", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL(AMP, STEREO, AMP_GLOBALS, STEREO, "Stereo", ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_BOOL(AMP, RANDOM_GROUPING, AMP_GLOBALS, RANDOM_GROUPING, "Random Grouping", ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP, VOLUME, AMP_GLOBALS, VOLUME, "Master Volume", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP, VELOCITY_SENSING, AMP_GLOBALS, VELOCITY_SENSING, "Velocity sensing", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(AMP, AMP_PANORAMA, "Random:Panorama", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(AMP_PANORAMA, RANDOM_PANORAMA, AMP_GLOBALS, RANDOM_PANORAMA, "Random", HIDE, PANORAMA, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_PANORAMA, PANORAMA, AMP_GLOBALS, PANORAMA, "Panorama", -1, 1, SEMI, NULL);
}
LV2DYNPARAM_GROUP_INIT(AMP, AMP_PUNCH, "Punch", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_PUNCH, PUNCH_STRENGTH, AMP_GLOBALS, PUNCH_STRENGTH, "Strength", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_PUNCH, PUNCH_TIME, AMP_GLOBALS, PUNCH_TIME, "Time", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_PUNCH, PUNCH_STRETCH, AMP_GLOBALS, PUNCH_STRETCH, "Stretch", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_PUNCH, PUNCH_VELOCITY_SENSING, AMP_GLOBALS, PUNCH_VELOCITY_SENSING, "Velocity sensing", 0, 100, ALWAYS, NULL);
}
LV2DYNPARAM_GROUP_INIT(AMP, AMP_ENV, "Envelope", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_ENV, AMP_ENV_ATTACK, AMP_ENV, ENV_ATTACK_DURATION, "Attack", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_ENV, AMP_ENV_DECAY, AMP_ENV, ENV_DECAY_DURATION, "Decay", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_ENV, AMP_ENV_SUSTAIN, AMP_ENV, ENV_SUSTAIN_VALUE, "Sustain", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_ENV, AMP_ENV_RELEASE, AMP_ENV, ENV_RELEASE_DURATION, "Release", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_ENV, AMP_ENV_STRETCH, AMP_ENV, ENV_STRETCH, "Stretch", 0, 200, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_BOOL(AMP_ENV, AMP_ENV_FORCED_RELEASE, AMP_ENV, ENV_FORCED_RELEASE, "Forced release", ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_BOOL(AMP_ENV, AMP_ENV_LINEAR, AMP_ENV, ENV_LINEAR, "Linear", ALWAYS, NULL);
}
LV2DYNPARAM_GROUP_INIT(AMP, AMP_LFO, "LFO", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_ENUM(AMP_LFO, AMP_LFO_SHAPE, AMP_LFO, LFO_SHAPE, "Shape", g_shape_names, ZYN_LFO_SHAPES_COUNT, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_LFO, AMP_LFO_FREQUENCY, AMP_LFO, LFO_FREQUENCY, "Frequency", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_LFO, AMP_LFO_DEPTH, AMP_LFO, LFO_DEPTH, "Depth", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(AMP_LFO, AMP_LFO_START_PHASE, "Random:Start phase", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(AMP_LFO_START_PHASE, AMP_LFO_RANDOM_START_PHASE, AMP_LFO, LFO_RANDOM_START_PHASE, "Random", HIDE, AMP_LFO_START_PHASE, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_LFO_START_PHASE, AMP_LFO_START_PHASE, AMP_LFO, LFO_START_PHASE, "Start phase", 0, 1, SEMI, NULL);
}
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_LFO, AMP_LFO_DELAY, AMP_LFO, LFO_DELAY, "Delay", 0, 4, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_LFO, AMP_LFO_STRETCH, AMP_LFO, LFO_STRETCH, "Stretch", -1, 1, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(AMP_LFO, AMP_LFO_DEPTH_RANDOMNESS, "Random depth:Randomness", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(AMP_LFO_DEPTH_RANDOMNESS, AMP_LFO_RANDOM_DEPTH, AMP_LFO, LFO_RANDOM_DEPTH, "Random depth", SHOW, AMP_LFO_DEPTH_RANDOMNESS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_LFO_DEPTH_RANDOMNESS, AMP_LFO_DEPTH_RANDOMNESS, AMP_LFO, LFO_DEPTH_RANDOMNESS, "Randomness", 0, 100, SEMI, NULL);
}
LV2DYNPARAM_GROUP_INIT(AMP_LFO, AMP_LFO_FREQUENCY_RANDOMNESS, "Random frequency:Randomness", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(AMP_LFO_FREQUENCY_RANDOMNESS, AMP_LFO_RANDOM_FREQUENCY, AMP_LFO, LFO_RANDOM_FREQUENCY, "Random frequency", SHOW, AMP_LFO_FREQUENCY_RANDOMNESS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(AMP_LFO_FREQUENCY_RANDOMNESS, AMP_LFO_FREQUENCY_RANDOMNESS, AMP_LFO, LFO_FREQUENCY_RANDOMNESS, "Randomness", 0, 100, SEMI, NULL);
}
}
}
LV2DYNPARAM_GROUP_INIT(ROOT, FILTER, "Filter", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER, GLOBAL_FILTER_VELOCITY_SENSING_AMOUNT, FILTER_GLOBALS, VELOCITY_SENSING_AMOUNT, "Velocity sensing amount", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER, GLOBAL_FILTER_VELOCITY_SENSING_FUNCTION, FILTER_GLOBALS, VELOCITY_SENSING_FUNCTION, "Velocity sensing function", -1, 1, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(FILTER, FILTER_FILTERS, "Filter parameters", HINT_ONE_SUBGROUP, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_ENUM(FILTER_FILTERS, GLOBAL_FILTER_TYPE, FILTER_GLOBALS, FILTER_CATEGORY, "Filter category", g_filter_type_names, ZYN_FILTER_TYPES_COUNT, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(FILTER_FILTERS, FILTER_ANALOG, "Analog", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_ENUM(FILTER_ANALOG, GLOBAL_ANALOG_FILTER_TYPE, FILTER_ANALOG, FILTER_TYPE, "Filter type", g_analog_filter_type_names, ZYN_FILTER_ANALOG_TYPES_COUNT, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_INT(FILTER_ANALOG, GLOBAL_ANALOG_FILTER_STAGES, FILTER_ANALOG, STAGES, "Stages", 1, 5, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ANALOG, GLOBAL_ANALOG_FILTER_FREQUENCY, FILTER_ANALOG, FREQUNECY, "Frequency", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ANALOG, GLOBAL_ANALOG_FILTER_Q_FACTOR, FILTER_ANALOG, Q_FACTOR, "Q (resonance)", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ANALOG, GLOBAL_ANALOG_FILTER_FREQUENCY_TRACKING, FILTER_ANALOG, FREQUENCY_TRACKING, "Frequency tracking", -1, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ANALOG, GLOBAL_ANALOG_FILTER_GAIN, FILTER_ANALOG, VOLUME, "Gain", -30, 30, ALWAYS, NULL);
}
LV2DYNPARAM_GROUP_INIT(FILTER_FILTERS, FILTER_FORMANT, "Formant", NULL);
{
}
LV2DYNPARAM_GROUP_INIT(FILTER_FILTERS, FILTER_SV, "State variable", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_ENUM(FILTER_SV, GLOBAL_SV_FILTER_TYPE, FILTER_SV, FILTER_TYPE, "Filter type", g_sv_filter_type_names, ZYN_FILTER_SV_TYPES_COUNT, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_INT(FILTER_SV, GLOBAL_SV_FILTER_STAGES, FILTER_SV, STAGES, "Stages", 1, 5, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_SV, GLOBAL_SV_FILTER_FREQUENCY, FILTER_SV, FREQUNECY, "Frequency", -5, 5, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_SV, GLOBAL_SV_FILTER_Q_FACTOR, FILTER_SV, Q_FACTOR, "Q (resonance)", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_SV, GLOBAL_SV_FILTER_FREQUENCY_TRACKING, FILTER_SV, FREQUENCY_TRACKING, "Frequency tracking", -1, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_SV, GLOBAL_SV_FILTER_GAIN, FILTER_SV, VOLUME, "Gain", -30, 30, ALWAYS, NULL);
}
}
LV2DYNPARAM_GROUP_INIT(FILTER, FILTER_ENV, "Envelope", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ENV, FILTER_ENV_ATTACK_VALUE, FILTER_ENV, ENV_ATTACK_VALUE, "Attack value", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ENV, FILTER_ENV_ATTACK_DURATION, FILTER_ENV, ENV_ATTACK_DURATION, "Attack duration", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ENV, FILTER_ENV_DECAY_VALUE, FILTER_ENV, ENV_DECAY_VALUE, "Decay value", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ENV, FILTER_ENV_DECAY_DURATION, FILTER_ENV, ENV_DECAY_DURATION, "Decay duration", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ENV, FILTER_ENV_RELEASE_VALUE, FILTER_ENV, ENV_RELEASE_VALUE, "Release value", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ENV, FILTER_ENV_RELEASE_DURATION, FILTER_ENV, ENV_RELEASE_DURATION, "Release duration", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_ENV, FILTER_ENV_STRETCH, FILTER_ENV, ENV_STRETCH, "Stretch", 0, 200, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_BOOL(FILTER_ENV, FILTER_ENV_FORCED_RELEASE, FILTER_ENV, ENV_FORCED_RELEASE, "Forced release", ALWAYS, NULL);
}
LV2DYNPARAM_GROUP_INIT(FILTER, FILTER_LFO, "LFO", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_ENUM(FILTER_LFO, FILTER_LFO_SHAPE, FILTER_LFO, LFO_SHAPE, "Shape", g_shape_names, ZYN_LFO_SHAPES_COUNT, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_LFO, FILTER_LFO_FREQUENCY, FILTER_LFO, LFO_FREQUENCY, "Frequency", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_LFO, FILTER_LFO_DEPTH, FILTER_LFO, LFO_DEPTH, "Depth", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(FILTER_LFO, FILTER_LFO_START_PHASE, "Random:Start phase", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(FILTER_LFO_START_PHASE, FILTER_LFO_RANDOM_START_PHASE, FILTER_LFO, LFO_RANDOM_START_PHASE, "Random", HIDE, FILTER_LFO_START_PHASE, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_LFO_START_PHASE, FILTER_LFO_START_PHASE, FILTER_LFO, LFO_START_PHASE, "Start phase", 0, 1, SEMI, NULL);
}
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_LFO, FILTER_LFO_DELAY, FILTER_LFO, LFO_DELAY, "Delay", 0, 4, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_LFO, FILTER_LFO_STRETCH, FILTER_LFO, LFO_STRETCH, "Stretch", -1, 1, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(FILTER_LFO, FILTER_LFO_DEPTH_RANDOMNESS, "Random depth:Randomness", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(FILTER_LFO_DEPTH_RANDOMNESS, FILTER_LFO_RANDOM_DEPTH, FILTER_LFO, LFO_RANDOM_DEPTH, "Random depth", SHOW, FILTER_LFO_DEPTH_RANDOMNESS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_LFO_DEPTH_RANDOMNESS, FILTER_LFO_DEPTH_RANDOMNESS, FILTER_LFO, LFO_DEPTH_RANDOMNESS, "Randomness", 0, 100, SEMI, NULL);
}
LV2DYNPARAM_GROUP_INIT(FILTER_LFO, FILTER_LFO_FREQUENCY_RANDOMNESS, "Random frequency:Randomness", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(FILTER_LFO_FREQUENCY_RANDOMNESS, FILTER_LFO_RANDOM_FREQUENCY, FILTER_LFO, LFO_RANDOM_FREQUENCY, "Random frequency", SHOW, FILTER_LFO_FREQUENCY_RANDOMNESS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FILTER_LFO_FREQUENCY_RANDOMNESS, FILTER_LFO_FREQUENCY_RANDOMNESS, FILTER_LFO, LFO_FREQUENCY_RANDOMNESS, "Randomness", 0, 100, SEMI, NULL);
}
}
}
LV2DYNPARAM_GROUP_INIT(ROOT, FREQUENCY, "Frequency", NULL);
{
LV2DYNPARAM_GROUP_INIT(FREQUENCY, FREQUENCY_ENV, "Envelope", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_ENV, FREQUENCY_ENV_ATTACK_VALUE, FREQUENCY_ENV, ENV_ATTACK_VALUE, "Attack value", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_ENV, FREQUENCY_ENV_ATTACK_DURATION, FREQUENCY_ENV, ENV_ATTACK_DURATION, "Attack duration", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_ENV, FREQUENCY_ENV_RELEASE_VALUE, FREQUENCY_ENV, ENV_RELEASE_VALUE, "Release value", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_ENV, FREQUENCY_ENV_RELEASE_DURATION, FREQUENCY_ENV, ENV_RELEASE_DURATION, "Release duration", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_ENV, FREQUENCY_ENV_STRETCH, FREQUENCY_ENV, ENV_STRETCH, "Stretch", 0, 200, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_BOOL(FREQUENCY_ENV, FREQUENCY_ENV_FORCED_RELEASE, FREQUENCY_ENV, ENV_FORCED_RELEASE, "Forced release", ALWAYS, NULL);
}
LV2DYNPARAM_GROUP_INIT(FREQUENCY, FREQUENCY_LFO, "LFO", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_ENUM(FREQUENCY_LFO, FREQUENCY_LFO_SHAPE, FREQUENCY_LFO, LFO_SHAPE, "Shape", g_shape_names, ZYN_LFO_SHAPES_COUNT, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_LFO, FREQUENCY_LFO_FREQUENCY, FREQUENCY_LFO, LFO_FREQUENCY, "Frequency", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_LFO, FREQUENCY_LFO_DEPTH, FREQUENCY_LFO, LFO_DEPTH, "Depth", 0, 100, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(FREQUENCY_LFO, FREQUENCY_LFO_START_PHASE, "Random:Start phase", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(FREQUENCY_LFO_START_PHASE, FREQUENCY_LFO_RANDOM_START_PHASE, FREQUENCY_LFO, LFO_RANDOM_START_PHASE, "Random", HIDE, FREQUENCY_LFO_START_PHASE, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_LFO_START_PHASE, FREQUENCY_LFO_START_PHASE, FREQUENCY_LFO, LFO_START_PHASE, "Start phase", 0, 1, SEMI, NULL);
}
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_LFO, FREQUENCY_LFO_DELAY, FREQUENCY_LFO, LFO_DELAY, "Delay", 0, 4, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_LFO, FREQUENCY_LFO_STRETCH, FREQUENCY_LFO, LFO_STRETCH, "Stretch", -1, 1, ALWAYS, NULL);
LV2DYNPARAM_GROUP_INIT(FREQUENCY_LFO, FREQUENCY_LFO_DEPTH_RANDOMNESS, "Random depth:Randomness", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(FREQUENCY_LFO_DEPTH_RANDOMNESS, FREQUENCY_LFO_RANDOM_DEPTH, FREQUENCY_LFO, LFO_RANDOM_DEPTH, "Random depth", SHOW, FREQUENCY_LFO_DEPTH_RANDOMNESS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_LFO_DEPTH_RANDOMNESS, FREQUENCY_LFO_DEPTH_RANDOMNESS, FREQUENCY_LFO, LFO_DEPTH_RANDOMNESS, "Randomness", 0, 100, SEMI, NULL);
}
LV2DYNPARAM_GROUP_INIT(FREQUENCY_LFO, FREQUENCY_LFO_FREQUENCY_RANDOMNESS, "Random frequency:Randomness", HINT_TOGGLE_FLOAT, NULL, NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL_SEMI(FREQUENCY_LFO_FREQUENCY_RANDOMNESS, FREQUENCY_LFO_RANDOM_FREQUENCY, FREQUENCY_LFO, LFO_RANDOM_FREQUENCY, "Random frequency", SHOW, FREQUENCY_LFO_FREQUENCY_RANDOMNESS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(FREQUENCY_LFO_FREQUENCY_RANDOMNESS, FREQUENCY_LFO_FREQUENCY_RANDOMNESS, FREQUENCY_LFO, LFO_FREQUENCY_RANDOMNESS, "Randomness", 0, 100, SEMI, NULL);
}
}
}
LV2DYNPARAM_GROUP_INIT(ROOT, PORTAMENTO, "Portamento", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_BOOL(PORTAMENTO, PORTAMENTO_ENABLED, PORTAMENTO, PORTAMENTO_ENABLED, "Enabled", ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(PORTAMENTO, PORTAMENTO_TIME, PORTAMENTO, PORTAMENTO_TIME, "Time", 0, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(PORTAMENTO, PORTAMENTO_TIME_STRETCH, PORTAMENTO, PORTAMENTO_TIME_STRETCH, "Time stretch", -1, 1, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_INT(PORTAMENTO, PORTAMENTO_PITCH_THRESHOLD, PORTAMENTO, PORTAMENTO_PITCH_THRESHOLD, "Threshold", 0, 127, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_BOOL(PORTAMENTO, PORTAMENTO_PITCH_THRESHOLD_ABOVE, PORTAMENTO, PORTAMENTO_PITCH_THRESHOLD_ABOVE, "Threshold above", ALWAYS, NULL);
}
LV2DYNPARAM_GROUP_INIT(ROOT, PITCH_BEND, "Pitch bend", NULL);
{
LV2DYNPARAM_PARAMETER_INIT_FLOAT(PITCH_BEND, PITCH_BEND_RANGE, AMP_GLOBALS, PITCH_BEND_RANGE, "Range", -6400.0, 6400.0, ALWAYS, NULL);
LV2DYNPARAM_PARAMETER_INIT_FLOAT(PITCH_BEND, PITCH_BEND, AMP_GLOBALS, PITCH_BEND, "Bend", -1.0, 1.0, ALWAYS, NULL);
}
g_top_forest_map_voices_group_index = group_index;
LV2DYNPARAM_GROUP_INIT(ROOT, VOICES, "Voices", NULL);
{
}
LV2DYNPARAM_FOREST_MAP_END;
}
unsigned int
zynadd_top_forest_map_get_voices_group()
{
return g_top_forest_map_voices_group_index;
}
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