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#ifndef EFFECT_EQUALIZER_H
#define EFFECT_EQUALIZER_H
#include "effects/internal/eq.h"
#include "engine/audio_effect.h"
class AudioEffectEqualizer : public AudioEffect {
int block_size;
int sampling_rate;
EQ eq;
Vector<EQ::BandProcess> bands[2];
Vector<ControlPortDefault> control_ports;
Vector<float> gains;
void _update_buffers();
public:
//process
virtual bool has_secondary_input() const;
virtual void process(const Event *p_events, int p_event_count, const AudioFrame *p_in, AudioFrame *p_out, bool p_prev_active);
virtual void process_with_secondary(const Event *p_events, int p_event_count, const AudioFrame *p_in, const AudioFrame *p_secondary, AudioFrame *p_out, bool p_prev_active);
virtual void set_process_block_size(int p_size);
virtual void set_sampling_rate(int p_hz);
//info
virtual String get_name() const;
virtual String get_unique_id() const;
virtual String get_provider_id() const;
virtual int get_control_port_count() const;
virtual ControlPort *get_control_port(int p_port);
virtual void reset();
/* Load/Save */
virtual JSON::Node to_json() const;
virtual Error from_json(const JSON::Node &node);
AudioEffectEqualizer(EQ::Preset p_preset = EQ::PRESET_6_BANDS);
~AudioEffectEqualizer();
};
#endif // EFFECT_EQUALIZER_H
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