| 
    AllegroGL
    0.4.4
    
   | 
 
Main header file for AllegroGL. More...
#include <allegro.h>#include <GL/gl.h>#include "allegrogl/gl_ext.h"Go to the source code of this file.
Macros | |
| #define | _AGL_DLL | 
| #define | AGL_VAR(type, name) extern _AGL_DLL type name | 
| #define | AGL_FUNC(type, name, args) extern type name args | 
| #define | __glext_h_ | 
| #define | __gl_glext_h_ | 
| #define | __glxext_h_ | 
| #define | __glx_glxext_h_ | 
| #define | AGL_ERROR_SIZE 256 | 
| #define | AGL_FLOAT_COLOR 0x00800000 | 
| Floating-point Color buffer.  | |
| #define | AGL_FLOAT_Z 0x01000000 | 
| Floating-point Depth buffer.  | |
| #define | AGL_CONFIG_RESRVED 0xA000000 | 
Version Information  | |
| #define | AGL_VERSION 0 | 
| Major version number.  | |
| #define | AGL_SUB_VERSION 4 | 
| Minor version number.  | |
| #define | AGL_WIP_VERSION 4 | 
| Work-In-Progress version number.  | |
| #define | AGL_VERSION_STR "0.4.4" | 
| Version description string.  | |
Frame Buffer Settings  | |
| #define | AGL_ALLEGRO_FORMAT 0x00000001 | 
| Use Allegro-compatible framebuffer.  More... | |
| #define | AGL_RED_DEPTH 0x00000002 | 
| Select the red depth of the frame buffer.  More... | |
| #define | AGL_GREEN_DEPTH 0x00000004 | 
| Select the green depth of the frame buffer.  More... | |
| #define | AGL_BLUE_DEPTH 0x00000008 | 
| Select the blue depth of the frame buffer.  More... | |
| #define | AGL_ALPHA_DEPTH 0x00000010 | 
| Select the alpha depth of the frame buffer.  More... | |
| #define | AGL_COLOR_DEPTH 0x00000020 | 
| Specify the total color depth of the frame buffer.  More... | |
| #define | AGL_ACC_RED_DEPTH 0x00000040 | 
| Select the red depth of the accumulator buffer.  More... | |
| #define | AGL_ACC_GREEN_DEPTH 0x00000080 | 
| Select the green depth of the accumulator buffer.  More... | |
| #define | AGL_ACC_BLUE_DEPTH 0x00000100 | 
| Select the blue depth of the accumulator buffer.  More... | |
| #define | AGL_ACC_ALPHA_DEPTH 0x00000200 | 
| Select the alpha depth of the accumulator buffer.  More... | |
| #define | AGL_DOUBLEBUFFER 0x00000400 | 
| Creates a backbuffer if set.  More... | |
| #define | AGL_STEREO 0x00000800 | 
| Creates seperate left/right buffers for stereo display.  More... | |
| #define | AGL_AUX_BUFFERS 0x00001000 | 
| Creates additional auxiliary buffers.  More... | |
| #define | AGL_Z_DEPTH 0x00002000 | 
| Select the depth of the z-buffer.  More... | |
| #define | AGL_STENCIL_DEPTH 0x00004000 | 
| Select the depth of the stencil buffer.  More... | |
| #define | AGL_WINDOW_X 0x00008000 | 
| Requests a placement of the window to a specified pixel location.  More... | |
| #define | AGL_WINDOW_Y 0x00010000 | 
| Same as AGL_WINDOW_X, but for the y-axis.  | |
| #define | AGL_RENDERMETHOD 0x00020000 | 
| Set it if you'd like AllegroGL to pay special attention on whether hardware acceleration is present or not.  More... | |
| #define | AGL_FULLSCREEN 0x00040000 | 
| Set if you'd like a full screen mode.  More... | |
| #define | AGL_WINDOWED 0x00080000 | 
| Set if you'd like a windowed mode.  More... | |
| #define | AGL_VIDEO_MEMORY_POLICY 0x00100000 | 
| Define AllegroGL's policy relative to video memory usage.  More... | |
| #define | AGL_SAMPLE_BUFFERS 0x00200000 | 
| Define multisample parameters Some OpenGL ICDs expose an extension called GL_ARB_multisample which provides a mechanism to anti-alias all GL primitives: points, lines, polygons, bitmaps and pixel rectangles.  More... | |
| #define | AGL_SAMPLES 0x00400000 | 
| Define multisample samples Set this value to the number of samples that can be accepted in the multisample buffers.  More... | |
Mode selection priority options  | |
| #define | AGL_DONTCARE 0 | 
| Ignore these settings.  | |
| #define | AGL_SUGGEST -1 | 
| Prefer the assigned values for these settings.  | |
| #define | AGL_REQUIRE -2 | 
| Reject other values for these settings.  | |
Video memory policy options  | |
| #define | AGL_KEEP 1 | 
| Keep internal texture in video memory.  | |
| #define | AGL_RELEASE 2 | 
| Release video memory occupied by internal texture.  | |
Graphics drivers  | |
| #define | GFX_OPENGL_WINDOWED | 
| Windowed OpenGL graphics driver for Allegro.  | |
| #define | GFX_OPENGL_FULLSCREEN | 
| Fullscreen OpenGL graphics driver for Allegro.  | |
| #define | GFX_OPENGL | 
| Non-specific OpenGL graphics driver for Allegro.  | |
OpenGL Extensions Management Functions  | |
| #define | AGL_DEFINE_PROC_TYPE | 
| OpenGL extensions handlers helper.  More... | |
Functions | |
| int | algl_do_dialog (DIALOG *dialog, int focus_obj) | 
| AllegroGL-friendly version of do_dialog.  More... | |
| int | algl_popup_dialog (DIALOG *dialog, int focus_obj) | 
| AllegroGL-friendly version of popup_dialog.  More... | |
| void | algl_draw_mouse (void) | 
| Draws a mouse pointer on the screen.  More... | |
| void | algl_set_mouse_drawer (void(*user_draw_mouse)(void)) | 
| Sets (or clears) a user mouse drawing callback.  More... | |
| int | algl_alert (AL_CONST char *s1, AL_CONST char *s2, AL_CONST char *s3, AL_CONST char *b1, AL_CONST char *b2, int c1, int c2) | 
| AllegroGL-friendly version of Allegro's alert.  More... | |
| int | algl_alert3 (AL_CONST char *s1, AL_CONST char *s2, AL_CONST char *s3, AL_CONST char *b1, AL_CONST char *b2, AL_CONST char *b3, int c1, int c2, int c3) | 
| AllegroGL-friendly version of Allegro's alert3.  More... | |
| int | d_algl_viewport_proc (int msg, DIALOG *d, int c) | 
| Creates a viewport object where OpenGL commands can be performed.  More... | |
Mode selection functions  | |
| void | allegro_gl_clear_settings (void) | 
| Clear the option settings All settings are set to their default values, and marked as neither suggested not required.  More... | |
| void | allegro_gl_set (int option, int value) | 
| Sets a configuration option.  More... | |
| int | allegro_gl_get (int option) | 
| Reads the setting of a configuration option.  More... | |
| void | allegro_gl_save_settings () | 
| Saves the current settings (as specified by allegro_gl_set()) to the current config file, in the section [OpenGL].  More... | |
| void | allegro_gl_load_settings () | 
| Loads the settings from the current config file, in the section [OpenGL].  More... | |
Video Bitmap Rountines  | |
| GLint | allegro_gl_set_video_bitmap_color_depth (int bpp) | 
| Sets the color depth you'd like AllegroGL to use for video bitmaps.  More... | |
Allegro Interfacing routines  | |
| void | allegro_gl_set_allegro_mode (void) | 
| Prepares for Allegro drawing to the screen.  More... | |
| void | allegro_gl_unset_allegro_mode (void) | 
| Restores previous OpenGL settings.  More... | |
| void | allegro_gl_set_projection (void) | 
| Prepares for Allegro drawing to the screen.  More... | |
| void | allegro_gl_unset_projection (void) | 
| Restores previously saved projection.  More... | |
Matrix conversion routines  | |
| void | allegro_gl_MATRIX_to_GLfloat (MATRIX *m, GLfloat gl[16]) | 
| Converts an Allegro fixed-point matrix to an array of floats suitable for OpenGL's matrix operations.  More... | |
| void | allegro_gl_MATRIX_to_GLdouble (MATRIX *m, GLdouble gl[16]) | 
| Converts an Allegro fixed-point matrix to an array of doubles suitable for OpenGL's matrix operations.  More... | |
| void | allegro_gl_MATRIX_f_to_GLfloat (MATRIX_f *m, GLfloat gl[16]) | 
| Converts an Allegro floating-point matrix to an array of floats suitable for OpenGL's matrix operations.  More... | |
| void | allegro_gl_MATRIX_f_to_GLdouble (MATRIX_f *m, GLdouble gl[16]) | 
| Converts an Allegro floating-point matrix to an array of doubles suitable for OpenGL's matrix operations.  More... | |
| void | allegro_gl_GLfloat_to_MATRIX (GLfloat gl[16], MATRIX *m) | 
| Converts an Allegro fixed-point matrix to an array of floats suitable for OpenGL's matrix operations.  More... | |
| void | allegro_gl_GLdouble_to_MATRIX (GLdouble gl[16], MATRIX *m) | 
| Converts an Allegro fixed-point matrix to an array of floats suitable for OpenGL's matrix operations.  More... | |
| void | allegro_gl_GLfloat_to_MATRIX_f (GLfloat gl[16], MATRIX_f *m) | 
| Converts an Allegro fixed-point matrix to an array of floats suitable for OpenGL's matrix operations.  More... | |
| void | allegro_gl_GLdouble_to_MATRIX_f (GLdouble gl[16], MATRIX_f *m) | 
| Converts an Allegro fixed-point matrix to an array of floats suitable for OpenGL's matrix operations.  More... | |
Quaternion conversion routines  | |
| void | allegro_gl_apply_quat (QUAT *q) | 
| Converts a quaternion to a vector/angle, which can be used with glRotate*().  More... | |
| void | allegro_gl_quat_to_glrotatef (QUAT *q, float *angle, float *x, float *y, float *z) | 
| Converts a quaternion to a vector/angle, which can be used with glRotate*().  More... | |
| void | allegro_gl_quat_to_glrotated (QUAT *q, double *angle, double *x, double *y, double *z) | 
| Converts a quaternion to a vector/angle, which can be used with glRotate*().  More... | |
Variables | |
| char | allegro_gl_error [256] | 
| GFX_DRIVER | gfx_allegro_gl_default | 
| GFX_DRIVER | gfx_allegro_gl_windowed | 
| GFX_DRIVER | gfx_allegro_gl_fullscreen | 
Core Functions | |
| #define | allegro_gl_begin() ; | 
| Backward compatibility #define for programs written prior to AGL 0.0.22.  More... | |
| #define | allegro_gl_end() ; | 
| Backward compatibility #define for programs written prior to AGL 0.0.22.  More... | |
| int | install_allegro_gl (void) | 
| Installs the AllegroGL addon to Allegro.  More... | |
| void | remove_allegro_gl (void) | 
| Removes the AllegroGL addon.  More... | |
| void | allegro_gl_flip (void) | 
| Flips the front and back framebuffers.  More... | |
| float | allegro_gl_opengl_version (void) | 
| Returns the OpenGL version number of the client (the computer the program is running on).  More... | |
Texture routines | |
| #define | AGL_TEXTURE_MIPMAP 0x01 | 
| AllegroGL will generate mipmaps for this texture.  | |
| #define | AGL_TEXTURE_HAS_ALPHA 0x02 | 
| Tell AllegroGL that the bitmap had an alpha channel, so it should be preserved when generating the texture.  | |
| #define | AGL_TEXTURE_FLIP 0x04 | 
| Flip the texture on the x-axis.  More... | |
| #define | AGL_TEXTURE_MASKED 0x08 | 
| Generate an alpha channel for this texture, based on the Allegro mask color.  More... | |
| #define | AGL_TEXTURE_RESCALE 0x10 | 
| Tell AllegroGL to allow rescaling of the bitmap.  More... | |
| #define | AGL_TEXTURE_ALPHA_ONLY 0x20 | 
| Tell AllegroGL that the specified BITMAP is an 8-bpp alpha-only BITMAP.  | |
| int | allegro_gl_use_mipmapping (int enable) | 
| Tell AllegroGL to use Mipmapping or not when generating textures via its functions.  More... | |
| int | allegro_gl_use_alpha_channel (int enable) | 
| Tell AllegroGL to use Alpha channel or not when generating textures via its functions.  More... | |
| int | allegro_gl_flip_texture (int enable) | 
| Tell AllegroGL to flip the texture vertically or not when generating textures via its functions, to conform to the usual OpenGL texture coordinate system (increasing upwards).  More... | |
| int | allegro_gl_check_texture (BITMAP *bmp) | 
| Checks whether the specified bitmap is of the proper size for texturing.  More... | |
| int | allegro_gl_check_texture_ex (int flags, BITMAP *bmp, GLint internal_format) | 
| Checks whether the specified bitmap is of the proper size for texturing.  More... | |
| GLint | allegro_gl_get_texture_format (BITMAP *bmp) | 
| Returns the OpenGL internal texture format for this bitmap.  More... | |
| GLint | allegro_gl_set_texture_format (GLint format) | 
| Sets the color format you'd like OpenGL to use for its textures.  More... | |
| GLenum | allegro_gl_get_bitmap_type (BITMAP *bmp) | 
| AllegroGL will generate mipmaps for this texture.  | |
| GLenum | allegro_gl_get_bitmap_color_format (BITMAP *bmp) | 
| AllegroGL will generate mipmaps for this texture.  | |
| GLuint | allegro_gl_make_texture (BITMAP *bmp) | 
| Uploads an Allegro BITMAP to the GL driver as a texture.  More... | |
| GLuint | allegro_gl_make_masked_texture (BITMAP *bmp) | 
| Uploads an Allegro BITMAP to the GL driver as a texture.  More... | |
| GLuint | allegro_gl_make_texture_ex (int flags, BITMAP *bmp, GLint internal_format) | 
| Uploads an Allegro BITMAP to the GL driver as a texture.  More... | |
Text Drawing and Font conversion | |
| #define | AGL_FONT_TYPE_DONT_CARE -1 | 
| Indicates that you don't really care how a font will be converted.  More... | |
| #define | AGL_FONT_TYPE_BITMAP 0 | 
| Indicates that you want fonts to be converted to a bitmap format.  More... | |
| #define | AGL_FONT_TYPE_OUTLINE 1 | 
| Indicates that you want fonts to be converted to an outline format.  More... | |
| #define | AGL_FONT_TYPE_TEXTURED 2 | 
| Indicates that you want fonts to be converted to a texture format.  More... | |
| #define | AGL_FONT_STYLE_BOLD 1 | 
| Creates a font with bold characters.  More... | |
| #define | AGL_FONT_STYLE_BLACK 2 | 
| Creates a font with black (strong bold) characters.  More... | |
| #define | AGL_FONT_STYLE_ITALIC 4 | 
| Creates a font with italicized characters.  More... | |
| #define | AGL_FONT_STYLE_UNDERLINE 8 | 
| Creates a font with underlined characters.  More... | |
| #define | AGL_FONT_STYLE_STRIKEOUT 16 | 
| Creates a font with striked out characters.  More... | |
| #define | AGL_FONT_STYLE_ANTI_ALIASED 32 | 
| Creates a font with anti-aliased characters.  More... | |
| #define | AGL_FONT_POLYGONS 1 | 
| Font generation mode.  More... | |
| #define | AGL_FONT_LINES 2 | 
| Font generation mode.  More... | |
| int | allegro_gl_printf (AL_CONST FONT *f, float x, float y, float z, int color, AL_CONST char *format,...) | 
| Equivalent to:  More... | |
| int | allegro_gl_printf_ex (AL_CONST FONT *f, float x, float y, float z, AL_CONST char *format,...) | 
| Prints a formatted string (printf style) on the screen.  More... | |
| FONT * | allegro_gl_convert_allegro_font (FONT *f, int type, float scale) | 
| Equivalent to:  More... | |
| FONT * | allegro_gl_convert_allegro_font_ex (FONT *f, int type, float scale, GLint format) | 
| Converts a regular Allegro FONT to the AGL format for 3D display.  More... | |
| void | allegro_gl_set_font_generation_mode (int mode) | 
| Set the font generation mode for system fonts.  More... | |
| FONT * | allegro_gl_load_system_font (char *name, int style, int w, int h) | 
| Short hand for aglf_load_system_font_ex(name, AGL_FONT_TYPE_OUTLINE, style, w, h, 0.0f, 32, 256)  More... | |
| FONT * | allegro_gl_load_system_font_ex (char *name, int type, int style, int w, int h, float depth, int start, int end) | 
| Loads a system font.  More... | |
| void | allegro_gl_destroy_font (FONT *f) | 
| void allegro_gl_destroy_font(FONT *usefont)  More... | |
| size_t | allegro_gl_list_font_textures (FONT *f, GLuint *ids, size_t max_num_id) | 
| List the texture ID of all textures forming the specified font.  More... | |
Main header file for AllegroGL.
Definition in file alleggl.h.
 1.8.11