#include <material.h>
Inheritance diagram for csMaterial:

Public Methods | |
| csMaterial () | |
| create an empty material. | |
| csMaterial (iTextureWrapper *txt) | |
| create a material with only the texture given. | |
| virtual | ~csMaterial () |
| destroy material. | |
| csRGBcolor& | GetFlatColor () |
| Get the flat shading color. | |
| float | GetDiffuse () const |
| Get diffuse reflection constant for the material. | |
| void | SetDiffuse (float val) |
| Set diffuse reflection constant for the material. | |
| float | GetAmbient () const |
| Get ambient lighting for the material. | |
| void | SetAmbient (float val) |
| Set ambient lighting for the material. | |
| float | GetReflection () const |
| Get reflection of the material. | |
| void | SetReflection (float val) |
| Set reflection of the material. | |
| iTextureWrapper* | GetTextureWrapper () const |
| Get the texture (if none NULL is returned). | |
| void | SetTextureWrapper (iTextureWrapper *tex) |
| Set the texture (pass NULL to set no texture). | |
| void | AddTextureLayer (iTextureWrapper *txtwrap, uint mode, float uscale, float vscale, float ushift, float vshift) |
| Add a texture layer (currently only one supported). | |
| virtual iTextureHandle* | GetTexture () |
| Get texture. | |
| virtual int | GetTextureLayerCount () |
| Get num texture layers. | |
| virtual csTextureLayer* | GetTextureLayer (int idx) |
| Get a texture layer. | |
| virtual void | GetFlatColor (csRGBpixel &oColor) |
| Get flat color. | |
| virtual void | SetFlatColor (const csRGBcolor &col) |
| Set the flat shading color. | |
| virtual void | GetReflection (float &oDiffuse, float &oAmbient, float &oReflection) |
| Get reflection values (diffuse, ambient, reflection). | |
| virtual void | SetReflection (float oDiffuse, float oAmbient, float oReflection) |
| Set reflection values (diffuse, ambient, reflection). | |
Public Attributes | |
| SCF_DECLARE_IBASE | |