prelude-async

prelude-async

Functions

Types and Values

Description

Functions

prelude_async_callback_t ()

void
(*prelude_async_callback_t) (void *object,
                             void *data);

prelude_async_init ()

int
prelude_async_init (void);

Initialize the asynchronous subsystem.

Returns

0 on success, -1 if an error occured.


prelude_async_get_flags ()

prelude_async_flags_t
prelude_async_get_flags (void);

Retrieves flags from the asynchronous subsystem

Returns

asynchronous flags


prelude_async_set_flags ()

void
prelude_async_set_flags (prelude_async_flags_t flags);

Sets flags to the asynchronous subsystem.

Parameters

flags

flags you want to set

 

prelude_async_add ()

void
prelude_async_add (prelude_async_object_t *obj);

Adds obj to the asynchronous processing list.

Parameters

obj

Pointer to a prelude_async_t object.

 

prelude_async_del ()

void
prelude_async_del (prelude_async_object_t *obj);

Deletes obj from the asynchronous processing list.

Parameters

obj

Pointer to a prelude_async_t object.

 

prelude_async_exit ()

void
prelude_async_exit (void);

Types and Values

enum prelude_async_flags_t

This provides asynchronous timer. When enabled, the heartbeat function (and user specified callback, if any) will be called automatically, from an asynchronous thread.

If you use this flags, you won't need to call prelude_wake_up_timer() anymore.

Members

PRELUDE_ASYNC_FLAGS_TIMER

Enable asynchronous timer.

 

PRELUDE_ASYNC_OBJECT

#define             PRELUDE_ASYNC_OBJECT

prelude_async_object_t

typedef struct {
        PRELUDE_ASYNC_OBJECT;
} prelude_async_object_t;