Package Scientific :: Package Visualization :: Module VRML2 :: Class Material
[frames] | no frames]

Class Material

VRMLObject --+
             |
            Material

Material specification for graphics objects

A material defines the color and surface properties of an object.

Instance Methods
 
__init__(self, **attr)
 
use(self, file)
 
writeToFile(self, file)

Inherited from VRMLObject: __copy__, __getitem__, __setitem__

Class Variables
  attribute_conversion = {'ambient_color': 'ambientColor', 'diff...
  attribute_names = ['comment', 'ambient_color', 'diffuse_color'...
Method Details

__init__(self, **attr)
(Constructor)

 
Parameters:
  • attr - material attributes as keyword arguments
  • diffuse_color (Color) - the color of a diffusely reflecting surface
  • emissive_color (Color) - the color of emitted light
  • ambient_color (Color)
  • specular_color (Color)
  • shininess (float)
  • transparency (float)
Overrides: VRMLObject.__init__

writeToFile(self, file)

 
Overrides: VRMLObject.writeToFile

Class Variable Details

attribute_conversion

Value:
{'ambient_color': 'ambientColor',
 'diffuse_color': 'diffuseColor',
 'emissive_color': 'emissiveColor',
 'shininess': 'shininess',
 'specular_color': 'specularColor',
 'transparency': 'transparency'}

attribute_names

Value:
['comment',
 'ambient_color',
 'diffuse_color',
 'specular_color',
 'emissive_color',
 'shininess',
 'transparency']