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All mudobjects field:
Title ^single line^
Altname ^single line^
Clones ^single line^
Location ^single line^
SpecialStr ^single line^
All item fields:
Guard ^single line^
ItemFlag1 0 -- long int
ItemFlag2 0 -- long int
All moveable fields:
Brief1 ^
multi-line
^
Brief2 ^
multi-line
^
Size 0 -- int
Weight 0 -- int
NumAllowed 0 -- int
PercentAllowed 0 -- int
All mobile fields:
Brief ^
multi-line
^
StartWieldLeft ^single line^ -- not the same as a "StartMobile" type tag
StartWieldRight ^single line^
StartWear ^single line^
BareWeapon ^single line^
Strength 15 -- int
Dexterity 15 -- int
Constitution 15 -- int
Intel 15 -- int
MobFlag1 0 -- long int
MobFlag2 0 -- long int
Speed 0 -- int
Aggression 0 -- int
Wimpy 0 -- int
MaxMagic 0 -- int
MaxEndurance 0 -- int
StartRankList -- indicates the start of the rank lists, list of abilities
StartRank -- Indicates the start of an individual rank object
Name ^single line^
Rank 0 -- int
Experience 0 -- int
EndRank -- marks the end
StartRank
Name ^single line^
Rank 0 -- int
Experience 0 -- int
EndRank
EndRankList -- marks the end
StartTellReplies -- indicates the start of the tell replies
StartReply -- indicates the start of an individual tell reply
Keywords ^single line^
Reply ^
Multi-line
^
EndReply -- marks the end
StartReply -- can have multiple tell replies in here
Keywords ^single line^
Reply ^
Multi-line
^
EndReply
EndTellReplies -- indicates the end of the tell replies...all tell replies for this mob must fall between these two
StartShop -- the start of a shop object in the mobile
Name ^single line^
Currency ^single line^
StartShopItems -- indicates the beginning of the list of shop items
StartItem -- Indicate the start of a particular shop item
ItemName ^single line^
AliasName ^single line^
Value 0 -- int
ItemType 0 -- int
NumberOf 0 -- int
Desc ^
multi-line
^
EndItem
StartItem -- Can have multiple of these
ItemName ^single line^
AliasName ^single line^
Value 0 -- int
ItemType 0 -- int
NumberOf 0 -- int
Desc ^
multi-line
^
EndItem
EndShopItems
EndShop
Location fields:
North ^single line^
South ^single line^
East ^single line^
West ^single line^
Up ^single line^
Down ^single line^
Northeast ^single line^
Northwest ^single line^
Southeast ^single line^
Southwest ^single line^
Listen ^
Multi-line
^
Smell ^
Multi-line
^
ExtraDesc1 ^
Multi-line
^
ExtraDesc2 ^
Multi-line
^
HorizSize 0 -- int
VertSize 0 -- int
Height 0 -- int
Terrain 0 -- int
LocFlag1 0 -- long int
LocFlag2 0 -- long int
Door fields:
KeyNames ^single line^
DoorState 0 -- int
InsideBrief0 ^
Multi-line
^
InsideBrief1 ^
Multi-line
^
InsideBrief2 ^
Multi-line
^
InsideBrief3 ^
Multi-line
^
OutsideLoc ^single line^
OutsideDesc ^
Multi-line
^
Distance 0 -- int
RopeName ^single line^
// If Brief0 (or Brief1) is used instead of InsideBrief0, it writes
// the field to both InsideBrief0 and OutsideBrief0, etc
Brief0 ^
Multi-line
^
Brief1 ^
Multi-line
^
Book fields:
Subject ^single line^
Weapon fields:
WeaponClass ^single line^
Damage 0 -- int
DepStrength 0 -- int
DepDexterity 0 -- int
WieldType 0 -- int
Boat fields:
MoveStr ^single line^
WaterBrief ^single line^
Rope fields:
RopeLength 0 -- int
Wearable fields:
Armor 0 -- int
WearFlag1 0 -- long int
Merger fields:
NumberOf 0 -- int
Food fields:
Energy 0 -- int
Money fields:
MoneyIndex 0 -- int
Specials fields:
Name ^single line^
Trigger ^single line^
Activation 0 -- unsigned long
Interval 0 -- unsigned long
NumTimes 0 -- int
Counter 0 -- long int
Code ^
multi-line
^
Comments ^
multi-line
^
All Ability fields:
Name ^single line^
ActingActor ^
multi-line
^
ActingTarget ^
multi-line
^
ActingRoom ^
multi-line
^
SuccessActor ^
multi-line
^
SuccessTarget ^
multi-line
^
SuccessRoom ^
multi-line
^
FailureActor ^
multi-line
^
FailureTarget ^
multi-line
^
FailureRoom ^
multi-line
^
SpecialName ^single-line^
SuccessTrigger ^single-line^
FailTrigger ^single-line^
AttemptTrigger ^single-line^
Drain 0 -- int
StartDepencencyList
StartDependency
DependencyType 0 -- int
DependencyString ^single-line^
DependencyInt 0 -- int
EndDependency
StartDependency
DependencyType 0 -- int
DependencyString ^single-line^
DependencyInt 0 -- int
EndDependency
EndDependencyList
All spell fields:
SpellFlag1 0 -- long
All skill fields:
SkillFlag1 0 -- long
All Action fields:
Name ^single-line^
Actor ^
multi-line
^
Crowd ^
multi-line
^
Target ^
multi-line
^
Sender ^
multi-line
^
Bystander ^
multi-line
^
ActFlag1 0 -- long
All Race fields:
Name ^single-line^
Description ^
multi-line
^
InitialDesc ^
multi-line
^
InitialBrief ^
multi-line
^
InitialAbility ^single-line^
InitialLocation ^single-line^
DeathLocation ^single-line^
DeathText ^
multi-line
^
InitialStrength 0 -- int
InitialDexterity 0 -- int
InitialIntel 0 -- int
StartTutorialList
StartTutorial
Name ^single-line^
Sequence 0 -- int
TutorialSpecial ^single-line^
Mandatory 0 -- int
EndTutorial
EndTutorialList
All quest fields:
Name ^single-line^
Description ^
Multi-line
^
Difficulty 0 -- int
Puzzles 0 -- int
Combat 0 -- int
QuestPoints 0 -- int
Required 0 -- int
All levels fields:
Name ^single-line^
ChainName ^single-line^
AwardString ^
Multi-line
^
LevelString ^
Multi-line
^
LevelNumber 0 -- int
MinStrength 0 -- int
MinDexterity 0 -- int
MinIntel 0 -- int
MinExperience 0 -- int
RequiredAbilities ^single-line^
SpecialRequirements ^
Multi-line
^
WhenAwarded ^
Multi-line
^
LevelFlag1 0 -- long
All mask fields
Name ^single-line^
ComFlag1 0 -- long
ComFlag2 0 -- long
ComFlag3 0 -- long
ComFlag4 0 -- long
ComFlag5 0 -- long
ComFlag6 0 -- long
AdminFlag1 0 -- long
AdminFlag2 0 -- long
AdminFlag3 0 -- long
AdminFlag4 0 -- long
AdminFlag5 0 -- long
AdminFlag6 0 -- long
All inclination fields:
Name ^single-line^
Description ^
multi-line
^
Special ^single-line^
StrengthOffset 0 -- int
DexterityOffset 0 -- int
IntelOffset 0 -- int
ConstitutionOffset 0 -- int
ConstitutionOffset 0 -- int
All Talent fields:
Name ^single-line^
Description ^
multi-line
^
Special ^single-line^
Cost 0 -- int
Allowed 0 -- int
All ChatLine fields:
Name ^single-line^
LeadInActor ^single-line^
LeadInCrowd ^single-line^
TextColor ^single-line^
Border ^single-line^
ChatFlag1 0 -- long
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