File: explicit_attrib_location.py

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'''OpenGL extension NV.explicit_attrib_location

This module customises the behaviour of the 
OpenGL.raw.GLES2.NV.explicit_attrib_location to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides a method to pre-assign attribute locations
	to named vertex shader inputs.  This allows applications to globally
	assign a particular semantic meaning, such as diffuse color or
	vertex normal, to a particular attribute location without knowing
	how that attribute will be named in any particular shader.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/explicit_attrib_location.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GLES2 import _types, _glgets
from OpenGL.raw.GLES2.NV.explicit_attrib_location import *
from OpenGL.raw.GLES2.NV.explicit_attrib_location import _EXTENSION_NAME

def glInitExplicitAttribLocationNV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION