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'''OpenGL extension NV.shader_atomic_fp16_vector
This module customises the behaviour of the
OpenGL.raw.GLES2.NV.shader_atomic_fp16_vector to provide a more
Python-friendly API
Overview (from the spec)
This extension provides GLSL built-in functions and assembly opcodes
allowing shaders to perform a limited set of atomic read-modify-write
operations to buffer or texture memory with 16-bit floating point vector
surface formats.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GLES2 import _types, _glgets
from OpenGL.raw.GLES2.NV.shader_atomic_fp16_vector import *
from OpenGL.raw.GLES2.NV.shader_atomic_fp16_vector import _EXTENSION_NAME
def glInitShaderAtomicFp16VectorNV():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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