File: script.doc

package info (click to toggle)
qdjango 0.5.0-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 908 kB
  • ctags: 959
  • sloc: cpp: 8,233; python: 51; sh: 32; makefile: 13
file content (74 lines) | stat: -rw-r--r-- 2,189 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
/*
 * Copyright (C) 2010-2014 Jeremy Lainé
 * Contact: https://github.com/jlaine/qdjango
 *
 * This file is part of the QDjango Library.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 */

/*!

\defgroup Script

\brief Scripting support for models

The QDjangoScript class makes it easy to access your models from <a href="http://doc.qt.nokia.com/latest/qtscript.html">QtScript</a>.

\section making-scriptable Making your models scriptable

You can register a model with a <a href="http://doc.qt.nokia.com/latest/qscriptengine.html">QScriptEngine</a> instance as follows:

\code
#include <QDjangoQuerySet.h>
#include <QDjangoScript.h>

Q_DECLARE_METATYPE(QDjangoQuerySet<User>)

QScriptEngine *engine = new QScriptEngine;
QDjangoScript::registerWhere(engine);
QDjangoScript::registerModel<User>(engine);
\endcode

\section scripting-models Using your models from a script

Because QDjango makes use of Qt's property system, all model fields can
automatically be accessed from <a href="http://doc.qt.nokia.com/latest/qtscript.html">QtScript</a>.
For instance if you declared a \c User model, you can run the following code:

\code
// create a user instance and save it to database
user = new User();
user.username = "someuser";
user.password = "somepassword";
user.save();

// remove the user from database
user.remove();
\endcode

You can also perform database queries:

\code
// filter users whose username is "foouser" and password is "foopass"
qs = User.objects.filter({'username': 'foouser', 'password': 'foopass'});

// iterate over the results
for (var i = 0; i < qs.size(); i++) {
  user = qs.at(i);
  print("found " + user.username);
}

// remove all matching users from database
qs.remove();
\endcode

*/