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Description: write files to _fnmUserDir, ie SDL_GetPrefPath("Serious Engine");
Forwarded: not-needed
Author: Sébastien Noel <sebastien@twolife.be>
--- a/Sources/Engine/Base/Stream.cpp
+++ b/Sources/Engine/Base/Stream.cpp
@@ -1441,6 +1441,22 @@
INDEX iFileInZip = UNZIPGetFileIndex(fnmFile);
//const BOOL userdir_not_basedir = (_fnmUserDir != _fnmApplicationPath);
+ // first, try in the UserDir path
+ if (_fnmUserDir!="") {
+ // if a mod is active, try in the mod's dir
+ if (_fnmMod!="") {
+ fnmExpanded = _fnmUserDir+_fnmMod+fnmFile;
+ if (IsFileReadable_internal(fnmExpanded)) {
+ return EFP_FILE;
+ }
+ }
+
+ fnmExpanded = _fnmUserDir+fnmFile;
+ if (IsFileReadable_internal(fnmExpanded)) {
+ return EFP_FILE;
+ }
+ }
+
// if a mod is active
if (_fnmMod!="") {
@@ -1574,14 +1590,14 @@
// if should write to mod dir
if (_fnmMod!="" && (!FileMatchesList(_afnmBaseWriteInc, fnmFileAbsolute) || FileMatchesList(_afnmBaseWriteExc, fnmFileAbsolute))) {
// do that
- fnmExpanded = _fnmApplicationPath+_fnmMod+fnmFileAbsolute;
+ fnmExpanded = _fnmUserDir+_fnmMod+fnmFileAbsolute;
fnmExpanded.SetAbsolutePath();
VerifyDirsExist(fnmExpanded.FileDir());
return EFP_FILE;
// if should not write to mod dir
} else {
// write to base dir
- fnmExpanded = _fnmApplicationPath+fnmFileAbsolute;
+ fnmExpanded = _fnmUserDir+fnmFileAbsolute;
fnmExpanded.SetAbsolutePath();
VerifyDirsExist(fnmExpanded.FileDir());
return EFP_FILE;
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