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/*++
Module Name:
bigalloc.h
Abstract:
Headers for an allocator that uses big pages where appropriate and possible.
Authors:
Bill Bolosky, August, 2011
Environment:
User mode service.
Revision History:
--*/
#pragma once
inline unsigned RoundUpToPageSize(unsigned size)
{
const unsigned pageSize = 4096;
return ((size + pageSize - 1) / pageSize) * pageSize;
}
//#define PROFILE_BIGALLOC
#ifdef PROFILE_BIGALLOC
#define BigAlloc(s) BigAllocProfile((s), NULL, __FUNCTION__)
#define BigAlloc2(s,p) BigAllocProfile((s), (p), __FUNCTION__)
#define BigReserve(s) BigReserveProfile((s), NULL, NULL, __FUNCTION__)
#define BigCommit(p, s) BigCommitProfile((p), (s), __FUNCTION__)
void *BigAllocProfile(
size_t sizeToAllocate,
size_t *sizeAllocated = NULL,
const char* caller = NULL);
void *BigReserveProfile(
size_t sizeToReserve,
size_t *sizeReserved = NULL,
size_t *pageSize = NULL,
const char* caller = NULL);
bool BigCommitProfile(
void *memoryToCommit,
size_t sizeToCommit,
const char* caller = NULL);
#else
void *BigAlloc(
size_t sizeToAllocate,
size_t *sizeAllocated = NULL);
#define BigAlloc2(s,p) BigAlloc((s), (p))
void *BigReserve(
size_t sizeToReserve,
size_t *sizeReserved = NULL,
size_t *pageSize = NULL);
bool BigCommit(
void *memoryToCommit,
size_t sizeToCommit);
#endif
void PrintBigAllocProfile();
void BigDealloc(void *memory);
//
// This class is used to allocate a group of objects all onto a single set of big pages. It requires knowing
// the amount of memory to be allocated when it's created. It does not support deleting memory other than
// all at once.
//
class BigAllocator {
public:
BigAllocator(size_t i_maxMemory, size_t i_allocationGranularity = 8);
~BigAllocator();
virtual void *allocate(size_t amountToAllocate);
size_t amountAllocated();
#ifdef _DEBUG
void checkCanaries();
#else // DEBUG
void checkCanaries() {}
#endif // DEBUG
private:
char *basePointer;
char *allocPointer;
size_t maxMemory;
size_t allocationGranularity;
#ifdef _DEBUG
//
// Stick a canary between each allocation and
unsigned nCanaries;
static const unsigned maxCanaries = 100;
static const unsigned canaryValue = 0xca4a71e5;
unsigned *canaries[maxCanaries];
#endif // DEBUG
};
//
// An allocator that doesn't actually allocate, it just counts how much it would allocate. The idea is that
// you can write allocations in a fairly normal looking way, call them with this to see how much would be
// allocated, then create a real BigAllocator with that amount of memory. That way, you don't need to
// keep in sync the actual allocation and the code that knows how much memory will be needed.
//
class CountingBigAllocator : public BigAllocator
{
public:
CountingBigAllocator(size_t i_allocationGranularity = 8) :size(0), allocations(NULL), BigAllocator(0), allocationGranularity(i_allocationGranularity) {}
~CountingBigAllocator();
virtual void *allocate(size_t amountToAllocate);
virtual void assertAllMemoryUsed() {}
size_t getMemoryUsed() {return size;}
private:
size_t size;
size_t allocationGranularity;
struct Allocation {
void *ptr;
Allocation *next;
} *allocations;
};
extern bool BigAllocUseHugePages;
// trivial per-thread heap for use in zalloc
struct ThreadHeap
{
char* start;
char* end;
char* next;
ThreadHeap(size_t bytes)
{
next = start = (char*) BigAlloc(bytes);
end = start + bytes;
}
void* alloc(size_t bytes)
{
if (next + bytes <= end) {
void* result = next;
next += bytes;
return result;
}
return NULL;
}
bool free(void* p)
{
return (char*)p >= start && (char*) p <= end;
}
void reset()
{
next = start;
}
~ThreadHeap()
{
BigDealloc(start);
}
};
void* zalloc(void* opaque, unsigned items, unsigned size);
void zfree(void* opaque, void* p);
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